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Jegus9

Feedback comments for LD40

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TimestampSince previousGameJegus9's comment
Dec 4 22:40:51 Chick'n Invasion ♥ 1 I don't endorse violence against animals. I do, however, find it hilarious. Great game, especially the music. If I had to suggest an improvement, I wish I could attack the chickens by clicking, it'd feel more comfortable for me. (final score was 23000 something, I can't remember heheh)
Dec 4 23:56:45 1h 15m COIN MANIA ♥ 2 I enjoyed the idea of turning a platformer game into a decision making game as well. Really interesting, and considering you didn't have that much time, that turned out to be an ok game. The music was... interesting. Could be better, but I don't blame you, composing demands a lot of time. Also I'm curious about how did you make his jump physics? Did you use a gravity module, or did you try to build it from scratch in the code? I just had the impression that I was going down a lot faster than I went up.
Dec 6 02:47:52 26h 51m Jazzy Beats ♥ 5 Nice game, the most amazing thing I can tell are the graphics. Just let the artist know that his/her style is pretty awesome (as I said before in the GDN server, very Skullgirls-ish style). Melee mechanics are also hard to do, and you did do ok at it. You guys have been doing these LD runs for a while, am I right?
Dec 6 03:04:40 16m 48s The more high level the engine, the worse it gets ♥ 1 "You cannot lose". Yesssss, finally a game I won't suck at! By the way, it looks like you had a tough time, but you have a viable product in the end. That was pretty nice. And if you didn't enjoy Unity... take a look at the Godot engine. I moved from Unity and never went back.
Dec 6 03:26:37 21m 57s Cat Basket ♥ 4 My thoughts on it. First the good things: - This game has cats, I like cats, so I like cats in games. - It has cats - Nice cat modelling - Cats - Approach to the theme was original. - It gets very bullet hell-ish if there are many ghosts nearby. I actually love that, because it makes it a mechanically demanding game. Also cats. - The music was pretty fine. Oh, and the kittens sound when you pick them up. Yes I really like cats. Now what could improve: - I'm really missing the ability to rotate the cat... I mean the camera. In these kinds of 3D games your perspective becomes limited if the camera is fixed. If you were aiming for more of an isometric view, the camera should at least be a little more distant - Apparently I can't die. I know, I'm bad at videogames, but come on, you don't need to babysit me like that. hehehehe. - Some collisions didn't really work. I don't think the car was colliding at all. Was that supposed to happen? By the way, here's a screenshot of me being immortal: Selection_212.png
Dec 6 16:12:40 12h 46m Cat-apults ♥ 1 I like cats so I like this. Too bad the game's objective is to get rid of them, I wanted to keep them... :( By the way I couldn't beat the AI. And a multiplayer would be great, yes.
Dec 6 16:23:27 10m 47s Soul Chase ♥ 1 First of all thanks for the Linux build. Why can't other Unity developers be like you? Makes me feel bad. The best things in the game for me were the audio work and and creepy atmosphere, as for the menu with a lot of features. The controls were pretty intuitive. As for the game mechanics, I think the reaper is just too fast and hard to control, that was a bit of a nuisance.
Dec 6 16:38:55 15m 28s The Hunger Maims ♥ 3 The character modelling as interesting, and I liked the sound effects (is that you making noises at the microphone?). The bird drawings are ok. And by the way are the levels randomly generated? I had that impression after a few runs. Anyway, it's a good game overall. I'd put a nice soundtrack to fit with the game. But there's just one thing. I don't know if it's just me, but your game crashed when I was going to level 6. Here's the screenshot. Selection_213.png
Dec 6 16:49:02 10m 07s Color Collider ♥ 0 That was pretty nice. The game gets really tense as more colors get stacked. It'd be nice to have a guide explaining which colors can get mixed together, I kinda had to learn this by trial and error. yes, if the music wasn't that loud it'd be nice but that's not a problem at all since the soundtrack was pretty fine. Also maybe make the "level" a little bit larger so we can enjoy the game for longer? Nice job anyway
Dec 6 17:44:04 55m 02s A Social Life ♥ 1 Plot twist: if you get to 100 followers, you get a cutscene of Trump and Putin making out.
Dec 6 22:57:06 5h 13m Friends.OS ♥ 1 The idea was pretty nice. I'd put a tutorial in the beginning just to set the player into the game mechanics. I had to learn some things by trial and error (like I didn't know i had to type to answer that friend at first).
Dec 6 23:23:31 26m 25s Re:Tileation ♥ 2 I really like how you made the double jump and the megaman parkour stuff. Those were some really interesting mechanics, and it's something that I value. But... the cursor was way too sensitive. I don't know if that's because my resolution is too much or something else, but it was kinda uncomfortable to aim the shots. Also checkpoints would be nice. Soundtrack was also ok and the main character has some personality.
Dec 6 23:52:44 29m 13s Dungeon of Cursed Artifacts ♥ 1 I have to admit I ragequitted after my 3rd room 5 attempt. Looks like holding the dot button and waiting for the HP to regenerate only works for the earlier floors :( Anyway the game was original. The fact that you're using ascii art and mostly (it seems) web programming makes it stand out in the crowd.
Dec 7 00:02:47 10m 03s Surplus Snakes ♥ 0 My pros and cons for the game: Pros: for some reason I loved the death animation LOL and the soundtrack too. You made a nice approach to the theme based on some classic games. Cons: I found the snake hard to control. If I could do that with the mouse, it'd be an improvement. Also, some pellets are spawning too close to the walls. That's kinda bothersome because you know, you can die really easily collecting them. A minimal distance from walls when spawning should be ok
Dec 8 15:27:35 39h 24m Noah's Apartment ♥ 1 Everything in the game is so damn cute. That was pretty fun. I wish I could remember which one eats which in the randomized level, but I don't really mind. Good job.
Dec 8 15:35:41 8m 06s Hover Burner ♥ 1 I couldn't do much since I suck at racing games. Even so, this fits in the genre pretty well and also has a reasonable set of original ideas. Music was also pretty polished. Congratulations
Dec 8 15:43:29 7m 48s Feed Them ♥ 2 Very nice for a first LD entry. I wish mine was that glorious lol. What impressed me the most was the in game AI. The soundtrack too. The game is well balanced. I just wish the controls option would work.
Dec 8 16:11:29 28m 00s Space Dungeon ♥ 2 I'm a fan of bullet hell-ish games (and also a Touhou player) and one in 3D is a pretty good idea. The graphics were fine, but I have some suggestions to improve the game overall. First of all (and you're not the first, I've been saying this for many, MANY 3D games in this event), I would love to be able to rotate the camera. The vision gets limited if I can't do that. Second, spamming shots by clicking is gonna make the user's fingers tired eventually. This is a fairly hard game, and you have to expect that maybe the player is a tryhard gamer and he wants to play the run over and over again, until he beats it. For that kind of guy. if he could just hold the mouse button and keep shooting, it'd be so much better because his fingers wouldn't be fried at the end. Finally, the player is hard to control. It seems like you made a rigid body with physics simulation, but for that kind of game I like using a kinematic so that his speed is constant and the player can control it better. I think this is necessary because the dodges here are very precise. There are some other minor things, like invincibility frames that could help at playability if you were using them, and the soundtrack, it's by no means bad, but it just sounded unfitting (to be honest it's kinda fitting but a little sarcastic if you know what I mean) Anyway, congratulations for this LD run. I hope I wasn't too harsh, but I believe that mechanics trump content, and with more polished mechanics this game has so much potential for LD. If you have the time and patience I recommend doing a post-jam version and publishing it separately.
Dec 8 21:22:19 5h 10m Coffee Break ♥ 1 The issues that I found were already discussed in previous reviews (like the fact that the game just suddenly starts and you have to find out what to do by trial and error), so I don't think it's necessary to dwell a lot on that. Aside from it, I'm going to say that with more graphic polishing and interfaces this game definitely has potential.
Dec 8 21:39:04 16m 45s Chick Magnet ♥ 0 Extra points to you for using Godot. And the Godot 3 beta! You're actually the first I've seen in the jam that put the beta version to use. (but y u no export the linux build :( i downloaded the source and played through the engine itself) Now talking about the game, your way of making tutorials is something I enjoyed. Writing next to the initial spot, simple and to the point. The graphics were funny but the rest of your content is pretty alright. A nice soundtrack would fit in well, but since this is a Compo game, maybe you're not a musician so I don't blame you. More content in general would make the game more interesting but mechanics are the true core of a game, and since you did that well, you have good foundations on this LD run. Overall good game.
Dec 8 23:49:07 2h 10m Save_Starship_R2D48 ♥ 1 As some previous comments said, it's a simple but fun game. It gets tense as more ships approach. I didn't find any problem playing it on the browser. An improvement that could be made would be to display the player's current HP, aside from other things that have already been suggested by previous comments like saving the high score. i don't think it needs to end at 100, you could get more and more enemies and maybe a new feature such as a "bomb" that clears all enemies up to a certain distance, but has a long cooldown. I enjoyed the audio work in general, both the music and the SFX.
Dec 9 00:16:36 27m 29s Heavy Hearts ♥ 1 I found good things here (as always, you used Godot -> extra points from me), but I'll give my suggestions on things that could improve right away. First, that mary had a little lamb made me tired eventually. It's a compo game I know, and composing an original song can be a lot of work and in 48h it can really turn your schedule into hell, but something else besides that leitmotiv would make the game more... "listenable". Second, playing the same level over and over again doesn't really add up, so what I would do about this is a random level generator here, to spawn the platform nodes randomly but nicely along the screen. It can be tricky to do that if you didn't think about anything in advance, but it can also save some work if you do (I don't know if you tried that, in fact I can't figure out much about your game by just looking at your code since your workflow with Godot in general is pretty different from mine). Third, trying to climb up the level with only one balloon made my arm hurt. And I'm one to talk, I've been single until my 19 years LOL, so definitely take this into account.
Dec 9 01:59:18 1h 42m Cohesion ♥ 1 That was a damn good Compo entry. Using C and SDL to make your game, in 48h, while everyone else is doing it with an engine? That's *hardcore*. Some levels got me stuck for several minutes, but I could complete all 25 in the end. Really nicely developed puzzles, and the relaxing music prevents me from raging after many unsuccessful attempts to solve a level. Really, I've been leaving some harsh reviews on some compo games around this event, but this one does stick out of the crowd. Congratulations.
Dec 9 02:12:46 13m 28s Infected Pong ♥ 1 I hated it, 5/5. I mean, there's not much more to say. The more popups in my screen, the more upset I get. You did execute the idea of the theme pretty well.