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Feedback comments for LD42
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| Timestamp | Since previous | Game | Ian Kettlewell's comment | |
|---|---|---|---|---|
| Aug 13 00:12:00 | Big Crunch | ♥ 1 | Great game! I wanted to make sure to find this one after a beautiful gif you posted on the blog Lovely postprocessing effects, and piloting such a weighty ship is really fun. The music was also really charming and helped give the experience a more joyful feeling when it could have been too serious otherwise. | |
| Aug 13 00:27:29 | 15m 29s | Drop Space | ♥ 0 | Fun little game! This is giving me Flaskbacks to meteos. I can see myself actually being really addicted to this if I could drag a planet multiple tiles at once and if it sped up faster. I was also sad I couldn't connect three pieces in a corner shape to break them. Very cool though, good work making it in just 14 hours! It has charming graphics, good sound effects, and I like the simple premise. |
| Aug 13 03:53:43 | 3h 26m | Match In A Bottle | ♥ 1 | I like this game! It has charm and lots of polish for a gamejam game. The music and sound effects were quite charming. Nice job! |
| Aug 13 04:00:13 | 6m 30s | Le Parking | ♥ 1 | Very cool! This feels quite polished for a compo game. Lots of unique art and I'm really impressed with the main song you made. When the horns kicked in I was like "woah". Overall I like it. I like the quirkiness of trying to rapidly park the cars while crashing into stuff. I was very amused when I boxed myself into a corner with a car. Unfortunately on my second playthough I literally only had one car show up over the course of a few minutes, it seemed like a bug. I'll probably revist this one later if you fix the issue because I actually think it can be a lot of fun to play! |
| Aug 13 04:34:08 | 33m 55s | LD42 Running out of Space | ♥ 2 | Very fun! I was immediately impressed when I could choose my vehicle. It reminded of F-Zero for some reason. I like the weighty ships, they're fun to handle! I felt like my opponents were weirdly intelligent and I enjoyed dogfighting them! It reminded me of IO games, and I wanted my opponents to be real, but they acted intelligent enough! I actually liked how at the end when everywhere is dangerous the game became about managing collecting powerups in "sudden death", that was actually an interesting spin mechanically. One thing I wasn't as fond of was how I felt at the end that my opponent and myself were unable to really damage each other enough to make an impact, it basically became a stalemate. Overall excellent though! |
| Aug 13 04:51:56 | 17m 48s | Drifting Statuary | ♥ 1 | This is a very cool game. At first glance it seems like it's not going to be very good, the presentation doesn't give you a good sense of how much depth there is to this. It's a satisfying blend of what feels a bit like solitaire and a strategy game. I can see something like this being immensely addicting and satisfying with polish. A good game immediately makes you consider your options and strategies, and in this game you learn so much and many different strategies jump out on the first playthough. Immediately you notice that you may want to run away so enemies jump near and then you kill them in one blow. As the level becomes more crowded you start to realize that statues are useful defense, but as it becomes really crowded the statues also change the way you have to approach the game. At some point you're overwhelmed by statues and unable to do much at all. A game like this could easily be played for hours and still feel satisfying. Very impressive game mechanically! |
| Aug 13 05:26:11 | 34m 15s | POP! Save Person McPersonFace | ♥ 0 | I like the music! For some reason the controls felt reversed to me using keyboard controls. Am I insane? |
| Aug 13 05:34:37 | 8m 26s | One Man's Trash | ♥ 1 | I like this a lot. It's polished for what it is, it explains the game to you, and it's fun. It has a funky weird aesthetic that pulls togethers its strengths. The silly voice sound effects work well when paired with the strange aesthetic that feels half arcadey and half vaporwave-surreal. It's also deeply satisfying to click an object as it's flying out of the box. A great entry! Super cool execution on a simple idea! |
| Aug 13 05:43:16 | 8m 39s | Secret Knight | ♥ 2 | The cutscenes are amazing! Seriously, the cutscenes have better camera work than most real games, and the subtle animations in them are wonderful. The music was also great, and I'm just really impressed overall with how much you managed to get done. Nice work! |
| Aug 13 05:47:03 | 3m 47s | Shrink Runner 42 | ♥ 1 | This could be cool. Even though its just basic cubes and shapes I didn't really notice at first. I was just like "this is a cool lofi aesthetic" I was onboard with whatever was about to happen and then nothing happened! Like if touching those cubes expanded the platform and you recorded how long you last, then you have a game! You could still finish it for the jam! My first two jams I never finished a game because I felt like my games weren't turning out well. Months later I looked back on the unfinished projects and they actually weren't bad at all. Don't give up! |
| Aug 13 05:50:48 | 3m 45s | Space Survivor | ♥ 0 | I really like the spaceman animations and the explosions. This game also feels fun, but it hits hard fast! If you toned down the difficulty I feel like I'd have more time to orient myself. I also felt a little confused about how to do some stuff. Like I only discovered by chance that you can loot exploded ships. Definitely has a cool vibe though and some pretty snazzy artwork. Cool game! |
| Aug 13 06:05:54 | 15m 06s | Crowded | ♥ 1 | I like the weighty feel to the player character and the visuals of the path line behind the player! Definitely makes the game feel way more substantial having that effect vs. just plane cubes. The music is also interesting in this weird way, and the combination of the ever increasing UI size and the off-breat music makes this game sort of unnerving. I feel like this game could be a lot of fun with playtesting and polish, the blocks exploding in a sort of cellular way makes me feel like there could be really interesting enemies and intense fights with these mechanics. |
| Aug 13 06:22:51 | 16m 57s | Rise and Shine | ♥ 1 | helicopterhighscore.png I played this for far too long. The art is really charming, watching the cars go by is a nice touch and your skyscraper actually starts to look legitimately satisfying in a cool way as it gets taller. However I feel like I missed instructions because I had no idea what was going on. I didn't know what "tolerance" was and that it was basically my health and I had to figure out the mechanics over the game. I thought (incorrectly) that the beams were good and the red things were bad, rather than both being good. I thought this because when I threw the red things on the ground they exploded and because 'tolerance' dropped so slowly I didn't seem to be penalized for my failure. Eventually when the tolerance began to drop more quickly I realized my mistake and corrected my actions. This game has a fun sort of appealing chaos to it. As you mess up there are burning helicopters and fires around on the ground. That said I only crashed one helicopter (because I didn't understand the game). I feel like this game could actually be deeply satisfying with a few small-ish tweaks. First, it's way too long per play session. I was playing for like 10 minutes before I lost. I don't know if it's my playstyle (trying to release the stuff almost immediately) or that's how the game is tuned. Second, I feel like you're battling the camera angles more than anything. If the helicopter was moving parallel to the camera and the camera locked positions when the helicopter arrived this would actually be a really satisfying game about "flicking" cargo onto a building that I think people would really enjoy. Overall a really cool base for a game. I feel like it might not review well because it's got a few flaws, but it actually has really cool potential and some seriously impressive art given the time frame. Nice job! |
| Aug 13 06:30:12 | 7m 21s | Jelly Thoughts | ♥ 0 | I really like the premise of this. I love thinking about the potential chaos that could break out as you try to manage your physicsy brain. If the jellies were foods or something that would add more to the style of it. I wish this were more fleshed out, because it could be so silly and fun and it's a great start! |
| Aug 13 06:45:02 | 14m 50s | Space Debris | ♥ 0 | Cool little concept! When I jammed spacebar to shoot in quick succession I couldn't shoot anymore. Is that a bug? |
| Aug 13 06:52:31 | 7m 29s | Petra | ♥ 1 | I enjoy the tone and mood of this game a lot. It's mechanics are simple but leave enough room for plenty of potential "ah-ha!" moments. I only played a few levels into it, but I like seeing games with such potential mechanical richness in short gamejams. Nice job! :) |
| Aug 13 07:31:15 | 38m 44s | Vampyre | ♥ 1 | This is a game I'd actually really enjoy if it were fleshed out more. I love that you put so much effort into gamefeel type stuff. It really shows! Shooting a vampire just feels really satisfying. |
| Aug 13 17:23:40 | 9h 52m | Colony | ♥ 2 | I like it! I was really frustrated by the first level, but I enjoyed the second and third levels. The pixel art was charming and once the gameplay felt a little easier I enjoyed the experience more. The second level felt easier and it had more of a sense of exploration, and there were more mechanics. (Walljumps are cool!) I was really amused by the space-cats being how you showed a planet was uninhabitable. I also liked that you can name the planet at the end! |
| Aug 13 17:44:11 | 20m 31s | Closing In | ♥ 1 | I actually really like the controls. It feels responsive and I actually feel manuverable. I never really enjoyed stuff like Star Fox a ton because the ship felt a little bit like it was lagging behind my inputs, but this feels snappy like I could do some cool dodges and manuevers. I wish there were a way to push the walls back! It'd be cool to have that risk/reward thing going where you're trying to get a power up to push the wall back but also make sure you don't crash. A fun base for a game! :) |
| Aug 13 17:54:59 | 10m 48s | Beyond Space | ♥ 0 | A satisfying game! I like fighting waves of enemies and pushing my luck with collecting a few last resources on low health near the edge of the universe |
| Aug 14 02:02:54 | 8h 07m | You Shoot Walls | ♥ 2 | It'd be cool if the enemies couldn't go through walls. Then it would introduce more strategy to when you shoot. You might want to shoot to kill, or just shoot to stall. Fun idea though! |
| Aug 14 03:27:24 | 1h 24m | ROoS | ♥ 1 | I enjoyed this simple aesthetically. It felt weird in an interesting way. It was very unique! It also was pretty fun mastering the jumps. I liked the "aha" momenet where I realized I had to go backwards after getting the jump. |
| Aug 18 01:54:13 | 94h 26m | Grid Weaver | ♥ 1 | The sound effects on the spider moving are amazing. I thought it was playing music notes in a certain order at first, and I love that effect when it's used in games! I'm not sure if that's what you're doing here, but it's awesome anyways. The animations and sound effects are all really well done and punchy. They help inform the gameplay. I could time pressing space to correspond to the exact moment an enemy spawned, based on the animation. I really liked how you made simple choices that make the gameplay have more depth. Your attack and ability to restore the web being connected makes for more depth of choice. Not being able to turn also lends more interesting mechanical depth. Same goes for the recoil one tile. Immediately this game is more interesting than most just in the way you move and interact with the environment. I felt like the difficulty ramping was pretty wonky. On repeat plays it was boring for the first few seconds (which isn't so bad) but then it gets difficult really quick. I never really felt like there was time to learn to get really good at the mechanics because I went from not threatened to overwhelmed so quickly. Overall I really like the polish and mechanical depth of this game though! Excellent job. |