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Feedback comments for LD43
Ian Kettlewell's games and stats for all events →
| Timestamp | Since previous | Game | Ian Kettlewell's comment | |
|---|---|---|---|---|
| Dec 3 04:49:10 | The Happy Prince | ♥ 1 | This game is very hard! It has cute art and I like that you made bird controls! | |
| Dec 3 05:04:35 | 15m 25s | Lava Luva | ♥ 0 | I like the simple tiled look of the world. I feel like the simple tile aesthetic gives a lot of room to expand something like this mechanically! It's hard to make a game like this in a game jam because it can be really tricky to properly balance things. This game does it quite well! Great job! |
| Dec 3 05:09:16 | 4m 41s | Tezcacoatl's Dance Dance Paradise | ♥ 3 | This game is super well executed. Very slick aesthetic, sounds, graphics, gameplay. Everything seems to have come off well! My only complaint is that on my Macbook keyboard diagonals are super tough to hit. I basically instant lost the game at that point. |
| Dec 3 05:20:36 | 11m 20s | Decree | ♥ 0 | You got quite a lot done within the time availble! I can't believe you made a bouncy coin animation, and a sheep! I kinda wish there was was a chance to see those up close. I'm also impressed you got any sort of AI done in the timeframe. I feel like the gameplay could have a lot of depth with more design iterations. It would be cool to think about the throughput of the different parts of the "graph" I also love that you can mess with your opponent's plans. If this were expanded further the ability to mess with your opponent's carefully setup plans, and have them mess with yours, seems like it'd make for really interesting gameplay. Well done! |
| Dec 3 05:26:25 | 5m 49s | SMASHTEC | ♥ 1 | Very cool game! It's crazy how polished you made this within the timeframe. The music is great, the sounds are satisfying. I love the zoom in when a player is killed. I also love the round start animation. The environment is beautiful as well! Amazing work for a 48 hour gamejam! |
| Dec 3 07:21:41 | 1h 55m | cube mob | ♥ 1 | This game is brutally hard. It feels like a Ludum Dare version of getting over it. I fully intended on beating it, but after an hour+ of trying I have conceeded (for now). That said, the game's controls are suprisingly sharp (even with WASD which I played with). Moving the cube around feels like it has a lot of nuance, and you do feel like a cube. On the 2nd level I found myself learning the nuances of every little bump. As I repeatedly retried the level I learned how to do little tricks to balance myself out or to scale a corner. What's impressive is the depth in the controls and the level designs that force you to learn that depth.. There are very few 48 hour games that you can play for over an hour and still feel like you have more to learn. It's clear the objective of this game was to create satisfying controls for manuevering a cube, and it clearly succeeded there. It took an original concept and explored it well, but I wonder if anyone will be able to beat it? |
| Dec 3 08:02:30 | 40m 49s | Sacrifices Must Be Made | ♥ 3 | This is an incredible game. If it doesn't win in like every category I'll be shocked. I really started to enjoy it mechanically. I wanted to find more synergies with the cat. There are so many brilliant decisions in this game. Being able to smoothly look between your hand and the board in a first person perspective is genius. The scales to represent life is an amazing choice that simplifies the mechanics of card games very well (my only complaint is you don't know how close you are to winning). The aesthetic works wonderfully well. This game should be studied for how to do a game jam well. I found it cool how I found myself waiting on sacrificing a creature in case I needed to use it as a blocker. One thing, is the warren card bugged? It seemed to generate infinite rabbits if I just clicked it. |
| Dec 3 08:12:08 | 9m 38s | MutaJelly | ♥ 1 | Combining RTS and tower defense mechanics is pretty cool! But it quickly becomes just a regular tower defense type game once you get enough jellies. I really like the mechanics and idea though and I wish there was more challenge or mechanical variance in the late game! I found myself able to basically get infinite jellies as time went on, but I enjoyed figuring out how to play the game optimally at the start. |
| Dec 3 19:35:36 | 11h 23m | The Treachery | ♥ 2 | I could not figure out how to beat violence, it seemed like its health just wasn't going down? For the bit I was able to play I really enjoyed this. The music really set the tone wonderfully and kept me driving to go forward. Honestly the music was the star of the show because it was so good. It elevated the epic feeling of this game dramatically and somehow lent more character to this version of hell. I feel like the music made me think about the setting a bit more and made the main character seem more interesting. I really enjoyed this game and may revisit it if I learn how to beat violence! |
| Dec 3 19:49:30 | 13m 54s | Of Cows And Peasants | ♥ 0 | Throwing peasants was grimly satisfying. I liked how you could learn to be efficient with the cows by bouncing them off multiple big guys. Overall a fun little game! |
| Dec 3 19:56:09 | 6m 39s | Nasty Birds in a Chill Forest | ♥ 0 | The graphics are super cool. I love the sort of educational scrapbook vibe. A really clever aesthetic for a gamejam. I also appreciated the realism and carefully researched bird facts. This is probably a game people should play before they go on forest walks. |
| Dec 3 20:01:47 | 5m 38s | Pixel Fight | ♥ 1 | I can see this being fun to goof around in with another player! I wish the coins spawned faster so I could construct more stuff though. It'd be fun to build a bridge with blocks, or build a little fort. |
| Dec 3 20:27:13 | 25m 26s | Sacrifice Knight | ♥ 1 | This felt like sort of a mini metroidvania in some ways, which is a cool concept. As you got upgrades new routes and strategies opened up and allowed you to learn more of the environment. It was cool to be like "Ok, I'm not going to win this run, but my goal is to harvest gold before I did to get more upgrades". Overall I really enjoyed beating this one! |
| Dec 3 22:24:16 | 1h 57m | Down Below | ♥ 0 | Really cool atmosphere and polish. Great game! |
| Dec 4 03:36:38 | 5h 12m | Udder Chaos | ♥ 0 | All of the bird models were really cute! |
| Dec 4 03:55:49 | 19m 11s | Rampio | ♥ 1 | This could be a really fun game with more polish! I like the animations you made and the choice of graphic effects! |
| Dec 4 04:04:51 | 9m 02s | Protect Him | ♥ 1 | I actually enjoyed the few levels you've made! It's a simple mechanic but it's fun to play with. It's fun that the failure state is sort of goofy to watch. I feel like this game could be really fun with more dramatic failures. Like maybe involve explosives? And just add a bunch more physics objects? It'd also be fun to arrange things that are bigger or different shapes, so you'd have to think more about how you place things and you could get more creative with the threats to the character. |