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Feedback comments for LD42
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| Timestamp | Since previous | Game | Dom Harris's comment | |
|---|---|---|---|---|
| Aug 13 11:31:55 | Progression || Degeneration | ♥ 1 | @justinsix it was a neat concept, but like it's been said before the movement is a bit slow and the acceleration/deceleration makes it feel like you're on ice, which is frustrating! The controls need to last longer, maybe put them on the floor of the first room, like Isaac does? The enemies were great, good job with that! The spikes on the floor weren't immediately obvious to me, I get that it's programmer art but a little more contrast would be good - maybe make them on a black/darker background so it looks like it's a pit? Music is good, well done for getting that in! The floor of the rooms makes them look walled off, it took me a while to work out that I could just walk over it - I was waiting for it to let me through! I'd definitely play a finished version, though! Good job š | |
| Aug 13 11:39:58 | 8m 03s | Space Saver | ♥ 1 | Visually looks awesome, great job with that! And the sounds are amazing, though it would be nice if you varied them a little bit as it gets pretty repetitive. I love the idea, too, really neat take on the theme. I really don't think the controls are particularly intuitive, which is a shame. I'm also on a trackpad so scrolling was a pain š All in all it was a good game, I'll play it again when I'm on my home PC but good job š |
| Aug 13 11:47:38 | 7m 40s | Dusk Spirits | ♥ 1 | Played on chrome, the audio and visuals are really nice. I love the way it looks. Unfortunately I'm awful at this sort of game, and when I got to the boss I got smashed into a wall, pinned there, and then my browser froze š I'm on Chrome on a mac. Other than that, I feel like the controls could use a _lot_ of work - it feels really slow to me. I didn't beat the boss because of the crash, didn't want to try again because I lost about 5 minutes of my lunch break to it, didn't want to waste time that could be used playing other games! I'll give it another go with the windows build when I get home. |
| Aug 13 11:52:58 | 5m 20s | Grid Locked | ♥ 1 | ahh great job! I love the take on the theme, and even though it's just capsules and spheres the toon shader makes a great impact on the whole look and feel. Good job, great use of time. Gameplay is goo, I tested a version for you that didn't have a cursor and the cursor make it much easier to work out where your bullets are going! Audio is nice and punchy. The only thing I think I'd say was missing would be a leaderboard š excellent job, I'm impressed! |
| Aug 13 12:15:50 | 22m 52s | Return of the Sea | ♥ 0 | Neat game! Once I figured out what I was doing... I did unfortunately have a few issues š the text is very small, and I feel like you could've put a bit more effort into the UI as a whole. There's a lot of text, which I'll admit I didn't read very much of! That made it much more confusing to actually play, so I had to go back and reread it, which I had to refresh the page to do. I didn't seem to be able to place except on tiles where Iād already placed something, and something more to say when you can't click something! The art is fine, it could really do with some audio though. Well done š |
| Aug 13 18:19:51 | 6h 04m | S.P.A.C.E. Module Collectors | ♥ 2 | Great job for the amount of time you had for it! I love the animation, the particle effects with bullets are excellent and I definitely had fun with it. Controls with an Xbox controller are a bit janky - RB to shoot is a little odd, and I experienced a little bit of drift but I assume that's just down to dead zones š the voiceover was a neat addition! I will say that the menu needs a little love, though š |
| Aug 13 19:01:26 | 41m 35s | Shoot O' Space | ♥ 1 | Decent enough, the movement controls felt a bit weird though. I have no idea what the blue and red ball were doing, and a lot of the time I died to enemies that I couldn't see coming. Graphics are decent, I'm a sucker for bloom xD though bad choice of font š I'm a bit of a font nerd though so maybe other people don't notice so much. Shame about the interpretation of the theme, I've already played about a thousand variations of "the map is shrinking" so low points on the theme from me. Sorry! It's better when people do unique things with it š |
| Aug 13 19:12:26 | 11m 00s | Space Hauler | ♥ 2 | Aha it's an excellent take on the theme! I like the art, too. I find the controls a bit awkward, but that's fine - I'm pretty sure that's how it should be in space š great job! One of my favorites so far, if only because it's a unique take on the theme xD |
| Aug 13 19:18:27 | 6m 01s | Void Knight vs PEST | ♥ 2 | Mouse movement feels a bit weird, and I died seemingly for no reason (but I suspect I was close to an enemy and its attack hit me in the same frame it spawned). Nice take on the theme, and I did enjoy the art style, except the main menu was very cluttered and it wasn't immediately obvious that you needed to exit through the giant purple blob! Other than that, it was a great contribution. Good job š |
| Aug 13 19:24:23 | 5m 56s | Crate Chaos | ♥ 1 | loved it, really well done! Great amount of challenge, there was an actual menu and the font was decent š neat take on the theme, and wasn't scoped too much so you polished it really well. Great job! |
| Aug 13 19:30:21 | 5m 58s | Bergy Bits | ♥ 1 | oh wow, I adore those penguins. The animation is absolutely lovely, well done! It's a neat little game, too š so fun to shove other penguins off the edge. It fits the theme, but doesn't really do a huge amount with it, but I'll forgive those penguins š |
| Aug 13 19:36:23 | 6m 02s | Doom Tower | ♥ 0 | Simple game, does the job quite well. I could fire as fast as I could click the mouse, so I was never under any threat š the only times I died were when I first loaded the game and got killed by a shuriken immediately, and when I explored what the edge does š overall the gameplay was very satisfying. Camera shake and decent SFX definitely go a long way! š good job! |
| Aug 13 19:44:46 | 8m 23s | Deadpan Gulch | ♥ 3 | interesting take on the theme, which is always nice š and nice to see something turn based, too. I loved the character animation, and there were no obvious bugs or anything! The duels were a little easy, though - or maybe I just have incredibly good reflexes? š They were easy, but a really nice change of pace and I appreciated them. Overall, really good job! You should be pleased with that š |
| Aug 13 19:56:35 | 11m 49s | We Need Space! | ♥ 1 | neat little game, always love seeing proc gen in jams! Good job š the art is lovely, too. And it's one of the more unique takes on the theme! |
| Aug 14 11:24:21 | 15h 27m | Padundle | ♥ 1 | that's a really neat mechanic, I'm really impressed with that š looks awesome, too, and you've put in some effort to the menus and things as well - it's not just the default stuff. It's a bit challenging to get the hang of, but I really like it. Well done! |
| Aug 14 11:29:15 | 4m 54s | Gunning Out Of Space | ♥ 1 | that is a really really strong contender. Congrats! I love the fact that you get less accurate the faster you click, it ties into the running out of space mechanic incredibly well. Shooting is really satisfying, the art is great and the audio works really well. Jeez, I actually can't find a flaw in this. What the hell š I've got this saved and I'll be playing it again when I've got a bit more time š |
| Aug 14 11:35:10 | 5m 55s | Anxiety | ♥ 1 | my first 5 star in mood! Seriously well done with that. I didn't find it particularly fun, but that definitely isn't the point. Love love loved the mechanics, and it was a wonderful take on the theme. You'll get a tweet from me on Twitter for that! Amazing work. Great job! |
| Aug 14 11:41:16 | 6m 06s | Exhaustion | ♥ 0 | @koala-squad great job! Lovely little game, I thoroughly enjoyed it. It's an interesting take on the theme, but it definitely works. I think you need a way to access the next bit of tutorial text, I might just be a quick reader but it felt like I was waiting forever for it to start! Good job though š |
| Aug 14 11:45:12 | 3m 56s | Headspace | ♥ 1 | I really liked the use of the theme, but otherwise it was a little boring š the art was nice, I especially loved the clouds. Someone else mentioned the similarity to a certain tutorial, but the use of the theme was good and it set a nice mood. Good job š |
| Aug 14 12:33:56 | 48m 44s | Sinking | ♥ 1 | Neat little game, I really like it! We had similar ideas I think š it's not too difficult but there is definitely some challenge there, and I love the fx and mechanics for the wall jump - great job! Art style is nice, too. More bits of the level that used the wall jump would have been excellent. In my opinion, movement was far too slow. Other than that, though, great job! š oh and you really should add sound. You say you're no sound designer, but just use randomly generated audio! It works a treat, and adds so much to the experience. |
| Aug 14 12:47:49 | 13m 53s | Trumpet | ♥ 0 | Okay I love the graphics. The graphics are amazing š there are some neat mechanics there - it would be nice to see them fleshed out a bit š it was a fun little game, good job xD |
| Aug 14 13:01:04 | 13m 15s | Bunny Bazooka | ♥ 2 | Enjoyed the mechanics of it, it's a neat little game! I agree with Handle that the tutorial is really clever, good job with that. Audio makes the bazooka really satisfying š I personally don't like the blur in the background, it gives me a bit of a headache to look at š |
| Aug 14 14:37:01 | 1h 35m | Plasma Destruction Legion | ♥ 0 | I sucked with the slippery controls, sorry š other than that though it's a really fun game, I enjoyed it š I'd suggest maybe making the acceleration/deceleration a little quicker, it was hard to move around. Loved the art, though the ring is a little glaring. Decent inclusion of the theme, but it's been done so much before so unfortunately can't rate you too high there ā¹ļø |
| Aug 24 14:41:13 | 240h 04m | Alchemist Dungeon | ♥ 1 | A really charming little game. I loved the graphics, and the use of the theme was pretty cool. Great job :) I'll have a go with the post-jam version later :D |
| Aug 24 14:49:13 | 8m 00s | Blocks | ♥ 1 | Great job for 5 hours, and a neat take on the theme š as everyone else has said, collisions and jumping are a bit odd, but for 5 hours that's fine š |