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Feedback comments for LD42
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| Timestamp | Since previous | Game | Cydouzo's comment | |
|---|---|---|---|---|
| Aug 16 15:18:51 | Exhaustlands | ♥ 3 | Great game! Played it for 1 hour straight and finished with eleven points of faith. I loved the world atmosphere, and would love to see this grow into a bigger game | |
| Aug 16 18:23:19 | 3h 04m | Inventory Apocalypse | ♥ 1 | Surprisingly fun to play despite being incomplete. Would have been great with a bit of balancing, and a couple of dialog lines to tell us what we should do. |
| Aug 16 18:43:38 | 20m 19s | You Wanna Pizza Me? | ♥ 1 | Sooo funny. I loved the atmosphere. Now for the gameplay, I think the game ends too quickly (impossible to move between the sorpses after 2 minutes). And I never understand where the ennemies are facing and from where i'm currently attacking. So the funs runs out pretty quickly. |
| Aug 16 19:31:00 | 47m 22s | Space is running out of space | ♥ 1 | I found your game boring for several reasons: -The controls are super hard to hang on -Didn't make me want to try hard and have a better score -Really slow. This isn't supposed to be a problem, but it comboed pretty well with the above Last thing: The description is really long, which is not a problem if it is interesting to read, but is when it holds very few usefull informations. Sorry for the bad comments, I'll leave them not-anonymous so you can come and trash my game in return ;) |
| Aug 17 10:20:47 | 14h 49m | Wormhole Arena | ♥ 3 | Excellent arena game. I have no negative feedback whatsoever. Expecially loved trying to trap my openent. Graphics and music are very good. The AI is really dumb but that's to be expected from a 72hours game. |
| Aug 17 10:43:28 | 22m 41s | Space Invader - File Explorer Edition | ♥ 1 | Great job on recreating a windows OS, really! So much little details that make it immersive:! The gameplay was not very fun, but I understand that it was not your main focus. Very solid work ;) |
| Aug 17 10:52:34 | 9m 06s | Big Chickies | ♥ 1 | Solid game, really pretty and inventive. But I got bored of it pretty quickly for two reasons: The fact that you can't see your cursor made the aiming really hard. At last 80% of my eggs missed the box. No increasing difficulty. Anyway, it's a very good job! |
| Aug 17 11:09:13 | 16m 39s | Mother Ship | ♥ 1 | Good work. Definitly untapped potential. For now it becomes boring pretty quickly, but I can definitly see this grow into a good civi-game. Would have gained a lot with some music |
| Aug 17 17:04:08 | 5h 54m | WearOut | ♥ 1 | Aside from the catastrophy that is collisions and hitboxes, a few features would have made your game a lot more fun to play: more ennemy types, the possibility to kill enneies without getting hit, make it so the dash doesn't make you take more damage than you inflict. Maybe it' just that I have no skill, but after playing 10 minutes, I found out that the only somewhat right way to play is to spam the punch putton without moving. |
| Aug 17 18:23:02 | 1h 18m | Dice Blackout | ♥ 1 | Simple but very solid interface. This is a work to be proud of. A few things that would have made this game perfect according to me: Would have prefered to have those words of explanation inside the game. The gameplay could have been more developped (with combos and stuff, so we need to think more about what combo we should do) |
| Aug 17 19:15:45 | 52m 43s | 1066; The Viking Conquest of England | ♥ 2 | A lot of huge issues with your game that made it pretty much unplayable to me. I'll try to gave you several ones, starting with the most important: -No visual feedback during sword fights. -Boundaries issues: the character starts off screen, I almost uninstalled the game before being able. -Impossible to read the description and prices of the different assests we could buy. -The dubs were very funny, but I did not get a single from what the character were saying (especially because the music was louder than the voices (pretty cool music btw) I hope you get better next time! |
| Aug 18 09:56:51 | 14h 41m | Never run out of SPACE: a ZIP folders journey | ♥ 1 | Game is good and full of nice ideas, but level 1 is just way too hard (you need to remember every single obstacle's position in order to finish, that's not considered fun since the 80's). I think level 1 and 2 should have been swappped. |
| Aug 18 11:07:57 | 1h 11m | Escape From Pompeii | ♥ 1 | Reaching one of the exists of the level is close to impossible with only one movement point, and it takes too much time to gaining points by dying repeatedly (I tried like half a dozen times, and got sick of it pretty quickly) (or maybe it's just me being unlucky with the lava pop?). The controls are not intuitive, mainly because your character is not visible at first glance (even when I saw it didn't feel like I should click on it), and because the text boxes are too small. The background is even less intuitive, I had to try to go on every type of tile to understand wich ones I can go on. Last but not least, the game crashed after at the end of a run. The few things I liked: Menu animation is pretty cool! My favorite touch was the roman-like font, really great idea, it gives personality to the game. Sorry for the bad comments, I hope it will help! Feel free to trash my game in return ;) |
| Aug 18 11:17:02 | 9m 05s | Cubi Cat ' s Start Menu | ♥ 0 | Is it just me or is the download link missing? |
| Aug 18 11:40:39 | 23m 37s | Flood | ♥ 1 | The atmosphere of the game was truly superb (especially thanks to the sfx). Good job! Now the one thing that I felt missing was an end (or like a goal, maybe a time limit for example?). I felt frustrated that It just ended with a survival time |
| Aug 18 16:01:17 | 4h 20m | Demon Space | ♥ 0 | Congrats for the crazy idea! This game is a gem! The puzzles were all fun. Except for the one where you have to delete the books in alphabethical order, since windows does it automatically for you :P (and even if it didn't, it's kind of a lame idea) The main downside to this concept is that no puzzle game is right without some nice music. Maybe you can add an audio file that we have to play by ourselves? |
| Aug 18 16:30:41 | 29m 24s | Sthog | ♥ 3 | The music is very cool! Graphics are good, with a lot of assets... but the huge amount of ornaments made it harder to understand the game. Some huge issues that make the game difficult to play: -Absolutely no visual or sound feedback (this a super important! like, really) -The important elements of the scene should be the most visible ones (so the player knows intuitively what he should interact with) -Collision with the ground when climbing the ladder (I don't know if you see what I mean, but anyway it's just a minor issue compared to the other 2). A small tutorial or explanation (like the one on your Ludum Dare page) would have been appriciated in the game. Sorry for the lots of negative comments, I hope it helps :D |
| Aug 18 16:36:29 | 5m 48s | Not Enough Room in this Space[bar] | ♥ 1 | One of the gems of this Ludum Dare! Great concept and great job! |
| Aug 18 17:51:27 | 1h 14m | Too Many Harlots | ♥ 0 | The biggest issue for me was that clicking on a customer will remove the person he was sleeping with. It was a pain to play while having to focus on clicking on a guy that was already paired up. Other issue, the NEXT button will pass dialogs, but will also pass on to the next day, which cost me a reset the first time I played. Last commment: I found the game really long for a Ludum Dare format (very repetitive after the fifth day, so let's talk about the 30 day you have to go through to finish the game). Great realisation! Easily enjoyable game, with quite some inventivness. I hope to see more of your lewd games in the future. |
| Aug 18 18:16:21 | 24m 54s | Battle Billiard Galactic Edition | ♥ 1 | Really nice bullet hell concept, I love it! The music is great and matches the game's spirit completely. The difficulty is nicely managed. Now a few comments about what could have made this game even better. For a fast action game, the ONE important asset you need is ---> responsive controls, and I was really dissapointed with that: The character takes too much time to reach max speed, and most importantly the bullet time takes FOREVER to activate (what's the use of a bullet time if there's enough time to die twice between the moment you click and the moment it takes effect?). The bouncing on the boundaries is really not a thing. Its buggy and adds too much randomness. A simple wall would have done the job just right. I had a bug where I cannot reset the game if I die on the spawn spot. |
| Aug 18 18:33:02 | 16m 41s | COLLAPSE | ♥ 0 | I was very disappointed by your game. I thought the graphics and the soundtracks made up a pretty neat atmosphere. And then I found that the platformer was almost unplayable, and I'll give you some of the main issues, hoping that you do better next time: -Jump button only works on time out of ten. It's not even a cooldown, it just won't jump. very frustrating -Collision are very unclear of the platforms. I love the scrappy pixel art look, but please you should the platforms nature understandable on glance. And the friction on the side of the platform is really not a thing. -The field of view is too small -I had a bug where my hp would just not go under 0 Good luck for next time, I hope to see more of your games! |
| Aug 18 19:10:44 | 37m 42s | Iris | ♥ 0 | Classic but well realized concept, with a few nice gameplay ideas. The UI is a big +++. The music was cool but seemed a little bit off to me. I would have liked to see the controls in the game. And a first easier level so I we have time to grab on the controls. But the big issue I had was the legth and repetitivity of the game. I stopped out of boredom after 10 minutes, before the game actually started to be hard. I think if the difficulty would scale quicker it would be way better. |
| Aug 18 19:23:47 | 13m 03s | Commercial Mars: Lunar Lander + Tetris Mash up | ♥ 1 | Excellent concept, one of the best ones I've seen in this Ludum Dare, I love it! There were several issues: You die if you get a horizontal line as a first piece. No feedback about whether the ship landed or crashed. No time to realise I have to switch from tetris control to rocket control, which ends up in an instant crash. The gameplay is very poorly explained on the menu page, you should put the description you wrote for this page inside the game :P I'd like to see your game become something bigger, good job! |
| Aug 18 23:39:57 | 4h 16m | Give Me Space | ♥ 0 | Spent too much time trying to understand the meaning of your gameplay. I felt like it was really an original and fun concept, but I just didn't understand how to play it. Please make a more detailed tutorial if you're gonna do a really original game, or at least explain your concept on the Ludum Dare page if you don't have time for an in-game tutorial. And I would like to know which ones of my planets collided when I gameover: most of the time I can't see which ones are colliding since they are way too fast. Overall, the music, art and chara design was fun. |
| Aug 19 00:00:52 | 20m 55s | Proto Dash | ♥ 3 | DUUUUUUUDE Best entry I've seen on this Jam so far A crazy concept, great realisation, SUPER COOL GRAPHICS (2D arts on 3D environnement = <3), great music. Everything rocked from top to bottom. Congratulations, and I'll make sure to follow your future games with great interest. |