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Feedback comments for LD42
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| Timestamp | Since previous | Game | bitdecay's comment | |
|---|---|---|---|---|
| Aug 11 07:04:10 | Tight Space | ♥ 2 | This game is quite fun. I was able to get over 1500 points... thought it took me a good while to get past 5 or 6 blocks. Well done on a quick clean execution of this idea! | |
| Aug 14 04:44:15 | 69h 40m | Get Comfortable | ♥ 0 | This is quite charming. I didn't quite realize it was a cooperative effort at first... I was just trying to cut off the other sleeper and keep as much space as I could for myself. I haven't managed to get over 200 yet. |
| Aug 14 05:14:33 | 30m 18s | Space Jack | ♥ 1 | Nice game! A couple things that got me confused at first: The item icons over the peoples' heads being stretched into squares lead me to not realize I had matching items. The difficulty ramps up pretty quick, I feel it took me a while to clear level 2, even. The mechanic is fun, though. I love inventory management (things like resident evil and the sorts) |
| Aug 14 06:03:53 | 49m 20s | ground_0 | ♥ 2 | That was a ton of fun! My ending was 12:06:08 with 50 deaths. Personally, I don't think the jump mechanic adds a whole lot to this game (I beat it without using jump once... I sorta got distracted by the terra-gun and forgot I had a jump) I love the pixel terrain, reminds me of things like the sand playground and old games like Scorched Earth. The difficulty ramp feels very natural and the music/screen shake all fits together in a very nice package. Well done! |
| Aug 14 06:20:47 | 16m 54s | Flesh Packer | ♥ 1 | Well, that was different, can't lie about that. I did manage to beat it. It definitely feels like a momentum based game once you figure out what you're going for. An interesting interpretation of the theme. Nice work! |
| Aug 14 06:35:16 | 14m 29s | Blast Off! | ♥ 1 | An interesting take on the tower defense genre. I am not great at these styles of games and wasn't able to get to 300 fuel after ~6 attempts at it. The graphics are cohesive, and the mechanics play well. I didn't have any sound for some reason (tried both web versions with no luck). One small request is that the camera doesn't pan once you've selected a structure. It's very awkward feeling to have the menu move the opposite direction as you move you mouse over it to try to click the buttons. But overall, a solid entry. I will be trying again tomorrow (almost 1am here) to see if I can prevent assimilation. Nice work! |
| Aug 14 16:56:08 | 10h 20m | Box Beatdown | ♥ 2 | I like this game a lot. The music is reminiscent of old beat em ups, the controls work well for how the mechanics are laid out. Nice work on adding a short and thorough tutorial to the beginning (Something I wish we had made time to do in our game for this jam) I wasn't able to beat the game, though. I kept getting up to the third phase, and couldn't help but get git all the way back down to zero progress. Great Job! |
| Aug 14 17:05:58 | 9m 50s | Short Fuse Saloon | ♥ 0 | The atmosphere in this game is great! I really like that you actually have someone on the piano. This game is quite hard, though -- especially when patrons go upstairs. I tried multiple times and couldn't make it past 2 minutes (according to the game over screen). The fighting animations caught me off-guard and gave me a good laugh. All the dirty glasses/trays laying around was entertaining. I do wish I could have carried around extra drinks or filled up a tray and set it out on the counter for a quicker 'reload'. |
| Aug 15 02:29:35 | 9h 23m | Storage Overflow | ♥ 2 | I played for quite a while. This game is oddly satisfying and therapeutic. I lied to myself at first pretending that I could keep things organized, but that fell apart immediately. Only thing I wish this game had was some goals to shoot for. Otherwise, the art, music, and mechanics all payed together very well. |
| Aug 15 23:17:37 | 20h 48m | Passengers Tetris | ♥ 0 | I got very confused at first when I had 3 heads lined up (built a couple 3x4's) and nothing popped. It took me a minute to realize that the flash was what triggered the people to explode. This is a very nice interpretation of the tetris style of game. Putting the game into 3 dimensions adds some interesting situations. Nice job on a clean game that feels polished and very cohesive. |
| Aug 15 23:20:02 | 2m 25s | SpaceSorter | ♥ 0 | For future games, you should upload a zip with all necessary files included. Having multiple download links is confusing (I did eventually notice the readme and got it working). This game is interesting, and I can tell that the clunky controls are part of the game -- but I think you went too far to the side of 'intentionally clunky'. I spent almost all of my money on rotation upgrades because I was trying to get gain some control over my ship. I think tighter controls paired with a faster cargo pace would make this game feel much more enticing to players. Like other users, I also was unable to understand how the magnet worked. The art is very suiting, and there is definitely some potential for some fun with the mechanics you have set up. Nice entry, overall. |
| Aug 15 23:42:38 | 22m 36s | BLOCKADE | ♥ 3 | This game definitely hits some nostalgic notes for me. It has hints of Mr. Driller and Lumines (at least to me). I really dig the subtle things like the song pop-ups and stuff. I think you have almost a little too much control over the character. The move speed is very high, and it causes the controls to feel a little sloppy. It's also a little strange that I can stand halfway off of a block and get blocks to spawn in a different column than the one I'm colliding with. I also wish there was a bonus for a full clear ;) But this game has a lot of potential. It captures a lot of the charm of the puzzle games I love playing. Nice work! |
| Aug 16 01:17:36 | 1h 34m | Brightly-Wrapped Boxes | ♥ 1 | I had some unexpected behavior when picking up gifts from far away (It looks like they collide with stuff as they warp to your hands). But it's a cleanly executed game with an interesting concept behind it. I'd be curious to see what a multiplayer version of this felt like. |
| Aug 16 01:51:08 | 33m 32s | House of Dog | ♥ 1 | Pixel doggos look great, though I had a hard time understanding how to progress in the game. I don't think I ever built a mine, as I wasn't sure what each tile cost to build. The idea seems to have potential, but I wasn't able to understand it enough to really see how it plays out. |
| Aug 16 04:29:48 | 2h 38m | Storage | ♥ 1 | Solid execution on a simple game. I feel it would have been better played on a phone, for sure. I ran into one little issue -- looks like you are only checking if the mouse is down, rather than actual click. Makes it really easy to get a high score :) Nice work, though! Only thing I wish it had was some sound effects. |
| Aug 17 04:03:58 | 23h 34m | A Bar In Space | ♥ 1 | This game is very cohesive. Audio, art, and music all play together quite nicely. It gets pretty hectic quite quickly, but it was a blast even through getting completely dominated by all the aliens. Nice work! |
| Aug 17 05:00:39 | 56m 41s | Bath Time | ♥ 1 | The atmosphere in this game feels very zen (largely thanks to the music), but the gameplay ramps up crazy quick. I agree with others that a mouse is harder to enjoy this game than a touch screen would (at least it feels that way), but it's very charming. Impressively polished feel. |
| Aug 18 05:26:55 | 24h 26m | Brick by Brick | ♥ 0 | This game is a cool play on the twin stick shooter style. The graphics feel like a middle ground between atari and gameboy. I definitely dig the minimalist color palette. I wasn't sure why some shots would turn into wall tiles when I shot the enemies, though. Was there something triggering that to happen? If you were to add a couple more enemy types, and maybe some weapon variety, this game has a lot of potential! Great entry, overall. |
| Aug 18 19:52:54 | 14h 25m | Park & Match | ♥ 1 | I want to open up by saying I really enjoy this game. It's very similar to an old game I played a ton of on Ouya a few years back. The driving mechanics don't feel 'perfect', but they have a nice arcadey feel to them. The music and stuff works well. It might be fun to have some more sound effects for when you slam into other cars. I didn't totally understand what the counter next to the timer was telling me. I have no idea how many cars I got through, but it had to be at least 30. A little refining of the driving physics and maybe some cleanup on what the numbers mean, and you would have something that a ton of people would enjoy. That said, this game is still great as it is for being done in one weekend, it just has a lot of potential past LD42, I feel. Nicely done! |
| Aug 18 20:21:53 | 28m 59s | Cryptographer | ♥ 1 | I beat the game like 3 times, so that alone says something as to the idea you have here. It's an interesting way to associate a cost to movement in a platformer. There are some more interesting puzzles in there than I expected. I also really like the way you introduced the bombs -- kudos to good game design there. The music is good, but it doesn't really feel to me like it belongs here. That's really only comment I have. Though I guess there is one thing: It would be nice if your 'timed' mode let the player finish even if they don't hit the 2 minute mark. I want to know how fast I am at the game even if I can't do it in two minutes. A great entry, overall! |
| Aug 19 02:20:49 | 5h 58m | The Dome | ♥ 1 | This is actually very similar to a game we did for a previous LD. I really like your mini-map (something I've always wanted to do in a game, but never have found the right time). I would have liked to see what you did with audio. I also wish the car straightened out a little quicker as I found it extremely difficult to get going in a straight line down a road. I did like how active your city felt. I wasn't sure if the police would actually chase me after I got stars for smashing pedestrians. I like the skid marks you put behid the tires, how did you go about doing that? I tried doing the same thing in a different game, but never quite got them looking how I wanted. |
| Aug 19 04:06:00 | 1h 45m | Claustrophobic Typist | ♥ 1 | On normal I was able to get 33 words, but I wasn't able to get much past 15 in Insane. All the questionably existent words really throw me for a loop when I try to type them because I have to spend so much time figuring out what order the letters are in. This game is simple and pleasant. I think the difficulty ramps up too quickly (maybe I shouldn't try insane...), but that's not really a complaint. Nice work! |
| Aug 19 05:41:07 | 1h 35m | Forkin' It Up | ♥ 1 | This game is very fun. I played for much longer than I thought I would. It takes a while to lose, so I didn't feel a lot of pressure. I think once I had my fill, I let the game sit for ~4 minutes before I lost. I Was up somewhere around $100k. The steering is a little weird. I feel like there should be a max amount of steering angle, because I found myself consistently spinning way further than I meant to. I think you have some kind of mouse acceleration in there, but not sure. Overall, the game is very entertaining, and if there were some other interactions in there such as sub-goals and that kind of thing, I would put a lot of time into this. There have been multiple games that focus on managing some kind of storage / sorting containers / shipping and receiving. Of all of the ones I've seen in that broad category, I've enjoyed this one the most. |
| Aug 20 00:13:12 | 18h 32m | Overflow | ♥ 1 | Mechanics are deeper than I expected -- there's some decent room for puzzles in there. I found the introduction of new mechanics executed well, also. I think the chime for finishing a level could have faded out a little quicker, but that's a pretty minor complaint. Clean entry -- nice job! |