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bitdecay

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TimestampSince previousGamebitdecay's comment
Dec 9 20:43:31 Let Me Eat You! ♥ 1 I'm a fan of the lemmings mechanic of having a leader and a swarm that follows them. We actually started down a similar road and wanted to do something similar. I had a hard time finding the fun in how the enemies interacted with the player. I just picked a leader and right clicked in Alwaysfedland and just watched the leader and 3 or 4 of the Eatmes b-line it for the goal and win. I think with some variation in enemy behavior and something to force the player to have to make choices would allow this to turn into something solid.
Dec 9 21:02:03 18m 32s Out of Frequency ♥ 1 The mix of art styles in this game is an excellent touch. I'm a big fan of the pixel planets being done in 3D. Looks great. The music gets a little repetitive after a while, but it really does fit the game perfectly. I wasn't able to beat it, but I did have a good time exploring. Nice game!
Dec 9 21:07:21 5m 18s One Life Ain't Enough ♥ 1 There are some buggy interactions with the sides of the screen, but the mechanic is a great interpretation of the theme. I just wish this game was longer! Well done, I'd have happily played another 20 or 30 levels.
Dec 9 21:18:24 11m 03s Old Ways ♥ 1 Took me a few tries to realize exactly what I had to do. Was able to beat it in 103 seconds. The assets are pretty nice, thought I got confused at first from the description saying "green people" and the only thing that was green was the main character. (his mohawk) Nice work!
Dec 9 21:25:07 6m 43s Berrytales - Fracture Flight ♥ 2 The art assets are awesome. I really like however you animated this (looks like bones or something). This game is actually quite difficult. I wasn't able to beat it, but I did get to enjoy all the atmosphere you created.
Dec 9 21:30:53 5m 46s Backwards ♥ 0 I wasn't on-board with the game at first, but playing a game in reverse like that is actually a pretty cool idea. The game gets harder based on how the player wants to play the game. Seems like it would be very difficult to balance it and allow the player to still be able to get through everything if they can sacrifice whatever they want. I did run into some collision bugs where I fell through the floor, but otherwise, nice compo entry.
Dec 10 02:26:06 4h 55m Lucky Number 13 ♥ 2 There are a few bugs (small things like being able to interact with things through walls), but they didn't break the game, and I only found them because I was actively seeing if it would work. This game has a ton of narrative in it for a game jam game! Nice work creating a really good atmosphere. Mechanics are simple to understand and felt pretty good overall. I did feel the hitboxes for projectiles were a little harsh on the player (Got hit a lot when I felt I shouldn't have, at least from a beat 'em up perspective) Overall a super clean game -- great work!
Dec 10 03:48:08 1h 22m Fishy Rescue ♥ 1 This is a great entry for this theme! I tried my best not to sacrifice anyone and ended up with a score of 338 (54 rescued at 22 sacrificed, I think). It's weird to play a "platformer" where you fly through it. Game is clean, and surprisingly bug-free for being done in a weekend. The music got a bit repetitive, but the art and comedy of the game more than made up for it. Great game.
Dec 11 01:01:10 21h 13m Wenk! 🐧 ♥ 1 This game is simple, and well executed. There were a couple minor things to complain about (render order is weird and bullets will be on top of you when they should be behind you), but nothing that impacted my enjoyment of the game. I got very "expected" sacrifices my first play-through, and was pleasantly surprised when I got to see the other sacrifices (won't say much as to avoid spoilers for those who read the comments before playing ;) The game is clean and the art is crisp. Nice work! I would have loved to see another 5 levels and a boss if you had had the time to get to that point.
Dec 12 00:14:42 23h 13m Impatient Patients ♥ 0 I tried 5 times to do the surgery, and even cut where it told me to. Not sure what I was doing wrong, but I wasn't able to actually complete a surgery (unless that's the point, but I have a feeling it isn't). I tried moving organs to find stuff underneath and it triggered instant failure. I tried cutting things and same results. Seems like there was some fun hiding in there, I just wasn't able to get to it.
Dec 12 04:41:47 4h 27m dropboy ♥ 0 I've been wanting to do a puzzle game for a ludum dare for ages... This is so clean and fits the theme perfectly. Not much to say other than great job! I spent way too long looking at the last puzzle before realizing that it was a little different from the rest... I was like... this is actually impossible.
Dec 12 05:05:03 23m 16s Bee Defence ♥ 0 I thought I broke the game by just upgrading sting power... that didn't pan out as well as I wanted XD Nice entry! We actually almost made a game about bees, as well -- but ultimately went with a different game because we couldn't figure out the mechanics we wanted. I had some times when I'd click a bee and it would warp to the center, throwing off my aim, but it was manageable.
Dec 12 05:34:20 29m 17s Sacrifical Flight ♥ 1 I found it very hard to understand what was happening. Sometimes I would just plummet (faster than freefall, it seemed). Other times, it didn't appear that my fuel did anything. A little more information on what was happening would have been nice. The visuals were awesome, though!
Dec 13 02:29:45 20h 55m At least it's not death... ♥ 1 I think I beat the game... but I had the constant color change so what I think was supposed to be text at the top was just a bunch of weird squares. A cool idea for a game, though. I feel that the random rotation was the hardest to deal with. Some of those really get in your head and mess with the gameplay.
Dec 14 05:14:03 26h 44m Throw them down ♥ 1 The music fits this very well. The controls are easy, though I didn't realize what the point of the different passengers was at first. I just took 5 of the 1st person and went on my way. I would have loved some animation / movement from the birds, but they served their purpose. The mix of 2d and 3d assets didn't fit together all that well (nothing against either one of them on their own, the styles were just very different) Nice entry, overall - especially for your first venture into 3D!
Dec 14 05:31:12 17m 09s Welcome to the North Pole! ♥ 1 This is honestly one of the most unique games I've played so far.There's a lot of potential for this mechanic -- I think you only scratched the surface with this jam. And that's not to say I didn't enjoy it, because I really did. I managed to find 4 packages. It's really cool that you managed to put little secrets into a jam game. The music got a little repetitive, but it did fit the game very well. The art for the snowball faces was spot-on for the atmosphere the game had. Awesome work!
Dec 15 16:06:43 34h 35m Omelettes ♥ 1 I got hung up on 16 and 21. Gunna keep trying this evening. This game is clean and has a cool theme on top of it. The sound and art are simple, but clean and the puzzles generally feel pretty dang good, especially for a jam game -- so nice work with that! I've been wanting to do a puzzle game, but 80% of that is getting a mechanic that you can explore. It looks like you did that very well.