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bitdecay

Feedback comments for LD39

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TimestampSince previousGamebitdecay's comment
Aug 3 03:13:19 Stoked ♥ 1 First off, thanks for playing our game! Your art style fits the sort of point-and-click feel of your game very well. The art is super clean and polished. From a gameplay perspective, it is obviously simple, which works. Thought I feel the small rocks could play a bigger role in the game - like punish the player for putting them into the flame, maybe? I was very easily able to keep the play field clean by just throwing all the rocks into the flame with no reason not to. Overall, well done!
Aug 4 00:07:04 20h 53m Pylon Defense ♥ 1 At first, I expected the clicking to be easy and just to have felt forced into the theme. But then (around wave 3) I realized it was actually very involved. If TD's weren't already hard enough to build things in the right place. :D It feels pretty good, even with just one tower. If you expanded this to include multiple tower types and multiple enemy types, I could see myself playing this for longer than I'd like to. Only complaint is that it would be nice if clicking to build and clicking to recharge things weren't done exactly the same way. Multiple times I'd overshoot just slightly in a tight situation and build something next to the tower I was trying to recharge. Minor issue, but still messed me up a couple times.
Aug 4 00:19:10 12m 06s Fall of Raphael ♥ 2 I didn't expect the mechanic to be very fun at first, but you proved me wrong! The theme is very entertaining. Surprising amount of polish in this. Nice work!
Aug 4 00:28:17 9m 07s Spacy adventure ♥ 1 This game is amazing (especially for 48 hours). I'm a huge fan of the minimalist pixel art style, and you captured it really well. Particle effects are a super nice touch. Personally, I felt the background was a little too distracting and frequently found myself not seeing enemy projectiles because they are lost in the stars zooming by. I also somehow glitched it to where no enemies spawned in the first wave. I just sailed through space until I got to the first boss -- then it seemed to back to normal. Great job, though!
Aug 4 00:43:16 14m 59s POW ♥ 2 I'm surprised at the variety of puzzles you were able to make with this mechanic. This is probably one of my favorite uses of the theme I've played so far. Feels very polished and clean in almost all regards.