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ursagames

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TimestampSince previousGameursagames's comment
Apr 25 07:23:48 Permadate ♥ 1 Took me three times to not die to the Yandere... dang fake mustache! Great game! The music change was super intense and well done. I was not expecting the game to get that intense. Also enjoying getting into a four question back and fourth about preferring cats or dogs, that was quite amusing.
Apr 25 09:24:25 2h 00m Dog Jam ♥ 1 Enjoyed all of the different card descriptions! The different corgi reactions were good too. Impressive amount of content for a compo entry! Great job!
Apr 25 10:32:08 1h 07m OptiShot ♥ 1 I had a lot more fun with this then I expected! The mechanics are simple to learn, but difficult to master and really felt good. I did run into a couple collision issues where I would could get stuck between objects. I kind of wish there was a single player option so you can just try to get "par" on a track.
Apr 25 16:53:00 6h 20m Mojojo ♥ 1 I was smiling the entire time I played this. I would definitely buy a fleshed out version of it. Excellent entry!
Apr 25 17:49:46 56m 46s Super Slime Slasher Ultra ♥ 2 Best take on the theme I've seen yet! Loved the voice acting. I actually preferred the mouse and keyboard controls over the controller myself. I did have a hard time clicking on the initial menu buttons- didn't seem to register until I spammed clicking all around the tutorial button for example.
Apr 25 18:02:46 13m 00s Get back to work! ♥ 0 Wow, that ended up a lot more stressful than I first imagined, I just barely won reaching the threshold requirement with 4 seconds to go! Great entry!
Apr 25 18:20:32 17m 46s RogueFarm ♥ 0 Adorable pixel art! I've been wanting to make a farming roguelike for ages... one of these days I'll actually get around to it! This was fun though!
Apr 25 18:40:10 19m 38s Numbness ♥ 1 I enjoyed the take on the theme. Never been a huge fan of "darkness" areas, but giving players a map of what do beforehand was actually a good take on it and definitely lessened the frustration those areas typically generate. Nice job!
Apr 25 18:58:19 18m 09s Hyper Simox 3000 ♥ 1 I really like GiraffeCat's suggestion of having different tones for each ship, but the game feels really polished already. That would have just been an extra layer of icing on the cake. The concept is well executed, but the wreckage can be a bit difficult to track as it doesn't have a high contrast from the background.
Apr 25 20:44:12 1h 45m Kaiju City Rehab - Rampage City Builder ♥ 1 Destroying the city is so satisfying! Your take of the theme was quite clever! I really enjoyed the mechanics, although the pacing was a bit slow. Also, not having mouse lock was an issue for me using multiple monitors. Loved the massive attacks, I could actually see this working as a full game where you need to guide the humans evolution based on your attacks... overall this was an excellent entry, well done!
Apr 25 21:28:32 44m 20s Perpetual Quest ♥ 1 Outstanding entry! Really have to applaud the sound design in this game. It all fits together perfectly and the soundtracks really set the mood. The boss might have been a bit of an arrow sponge, but it was a fun encounter! There is a lot of game here for a LD entry!
May 4 07:56:00 202h 27m Goodnight Meowmie ♥ 2 I'm really impressed! I normally don't play horror games... but the pet sim aspect kept me hooked. Ended up very invested in this, and definitely got some feels at the end. I can't think of much to critique game wise as everything was a smooth experience that propelled the story forward. Well done!
May 4 15:46:07 7h 50m Guardian of the Depth ♥ 1 There's a lot of potential here! I enjoyed the progression, although it was a bit easy. Managed to catch the guardian of the deep, and figured it was over there since that's what the shopkeep told me to go catch and I can't seem to bet more than 100,000. Very effective artstyle! I really like the casting animation, it sells the motion perfectly. I also got a bit of an undertale vibe from the minigame and just thought about how it would have been fun to have some bullet hell mechanics thrown in there too- and boss fishes that pull back with different bullet patterns... I think that's a good thing that your game was engaging enough to make people want more :)
May 4 16:10:31 24m 24s A Tavern Life ♥ 1 Didn't manage to do well, but it was a fun experience none the less! The overall style and mood of the game came together nicely. A bit more balance and I could see this being a fun little timesink.
May 4 16:24:26 13m 55s Beat The Narrator! ♥ 1 Took me a minute to figure out that you could double jump, but the platforming ended up pretty trivial afterwards. Amusing end with the narrator being annoyed about being ignored. Even though the shooting mechanics didn't seem to be used, placing them on Z and X felt pretty awkward when movement is with A and D. Very unique art style though, it was cool to see!
May 4 16:36:28 12m 02s Spin.ENG.RefleX ♥ 0 Loved the visual style of the game! Those particles were great. Mechanics are all very solid and difficulty ramp felt good. Overall a very polished game! I think the only thing I found myself wanting is the ability to continue playing a new round by pressing space (probably with a short delay on that being active to prevent accidental skipping) on the results page.
May 12 20:03:33 195h 27m Interdenominational BROwS ♥ 1 That was really amusing! Thanks for not making it too difficult to do by yourself controlling both characters! The commentary was pure gold.
May 12 20:12:54 9m 21s Whispers From the Soul ♥ 1 The shooting was satisfying when hitting an enemy. Having some more feedback on capture points would have been nice, but it works mechanically and that's what's important for a jam game! The jumping seemed to get a bit wonky on me, but it didn't seem to be integral to the gameplay. Great atmosphere and mood!
May 12 20:32:53 19m 59s Farmer's Delight: A Twin-Stalk Shooter ♥ 1 Interesting switch of controls when going to the shop. It was intuitive, but unexpected. Definitely a lot of potential here, farming up monsters that you have to beat is a really fun idea. Mechanics felt pretty solid, but I did have a bit of a hard time aiming where I was planting my crops. Nice job! There's a lot of content here for a LD game :D
May 12 20:42:53 10m 00s City Blocks ♥ 1 interesting concept! I don't think I've played a breakout game where the blocks were scrolling down from the top. The typing mechanics were a neat twist. All of the power ups from typing did make it a bit easy, but it was still fun! The ending was nicely done too.
May 12 21:03:14 20m 21s Snack & Slash ♥ 1 Those graphics are adorable! And the destruction effects of the foods is so satisfying. There's a lot of polish here even if it wasn't a jam game! A jam entry of this quality is quite rare, well done!
May 12 22:36:55 1h 33m Greg Island ♥ 1 I couldn't Dr. Greg to accept the aloe, but it was a fun game anyways! I've got a soft spot for island survival games, so you have me hooked with the setting alone. The humor was a nice touch with the different characters. Nice job!
May 12 22:48:43 11m 48s Shooter Hero ♥ 0 Interesting take on the themes. A bit more feedback for when you hit the correct notes would be great, but other than that it's a pretty solid entry! I kind of think it would make more sense to have the ship and notes on the same axis as it's really hard to concentrate in two directions at once. Maybe even overlayed in the ship gameplay as additional obstacles.
May 12 22:56:52 8m 09s The Dungeons of Indianapolis ♥ 0 That was pretty amusing! Racing and text adventure are definitely two genres that I would not have thought would mesh well together, but they do. Good job!
May 13 02:46:13 3h 49m Forest Groove ♥ 0 Some interesting concepts here. Rhythm games are super ambitious for jams, so props for getting the movement to feel good with the beat and having the map react to the beat as well. The game is a bit slow to pick up, but the rules make sense once you get used to them and you definitely get a sense of accomplishment once you start overpowering your opponent. Well done! I also like that not pressing anything doesn't take away your meter, so you can pause and look at the map between watching the beats go by.
May 13 03:06:16 20m 03s Soccer Slasher ♥ 1 I like the concept! It's super satisfying to destroy the other players, and fun to dodge them. It might be fun to try out with more friction on the ball and requiring the ball to be moving a certain velocity to trigger enemy deaths. Right now it was a little easy to juke the enemies into a stationary ball. Good job getting a playable game starting from Sunday though! One of these days I'll try out phaser.... it's been on my list.
May 13 03:35:03 28m 47s Regular Chess with Sam ♥ 1 This was a lot of fun! Very imaginative concept to combine chess and narrative. We were going to try and do dating sim and doom ourselves and ended up with more a narrative as well. Writing is definitely a huge undertaking that's easy to underestimate in these jams. Writing is only part of the struggle too.. hooking that up to a dialogue system then ends up being a huge pain too! Your entry ended up feeling very polished! With some audio I wouldn't have known it was a jam game while playing it.
May 13 04:22:28 47m 25s Legends of Starcraft ♥ 0 Interesting to see a choose your own adventure mixed with starcraft. Well done on writing a story that kept me interested the whole time!
May 13 04:35:25 12m 57s CardRush ♥ 0 Interesting concept, the race felt a bit short to really make use of the cards, but I can see this working with longer levels. At least, I'm assuming that I was losing when the race reset due to the other player reaching the end? The knockback from taking damage might have been a bit severe for a race scenario, as getting hit was hard to recover from. Overall the mechanics seem to mostly be working for a complicated concept, good job!
May 13 04:46:29 11m 04s Nintendating ♥ 1 That was a silly game, but I get what you were going for. The dating part was pretty amusing, I liked all of the art for the dog during that part. I think a little more feedback on what we need to do to get to the dating stage would have really helped make it more intuitive, a lot of times dating games will have an affection meter visible for example. I noticed the failed text for the play action also seemed to get stuck and not disappear like the other messages, but that's a pretty minor bug. It was neat to play a flash game, it definitely takes me way back to when I used to make them.
May 13 04:59:29 13m 00s Town Warfare (RTS Shooting!) ♥ 0 I've seen a few games try to combine these genres and often fail, but this felt pretty fluid even if they RTS aspect was only useful to move your policemen away from danger. If you could setup defensive shooting in a cone in front of the policemen it'd be pretty engaging! There also didn't seem to be an end condition, adding in a survive X spawns would have worked well. Good job on getting the zombies to do some pathing though! I left a policeman up on a roof of a building and was surprised to see a zombie still got him.
May 13 06:32:53 1h 33m Offbeat Soccer ♥ 1 Interesting concept! The two genres definitely have a satisfying synergy. I liked the western theme, but the weapons felt a bit out of place. Then again, shooting a soccer ball is out of place anyways from our norms. I think a little more impact from some of the bullets would felt a little better, but it was still fun! There's a lot of potential here that could be polished, good job!
May 13 22:16:28 15h 43m Super Balls Defense Base Craft ♥ 1 Outstanding idea! When I heard pinball and tower defense I thought we would be using the balls to attack stuff, but having a base HP you are trying to keep up with multiple incoming balls seems like an even better spin as it keeps that urgency. There's a lot of mechanics going on here that I like. I do wish there was a bit more feedback- if there was some way to know how damaged the enemy pinballs were for example (I'd probably just make them crack myself, until the explode). What would have been fun would be special "boss" type pinballs too. Also a way to restore health to your base would have been nice too, or maybe a way to power up "protector" shields or something that protected your weak spots.