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| Timestamp | Since previous | Game | Urban Logic Games's comment | |
|---|---|---|---|---|
| Apr 24 08:09:02 | Permadate | ♥ 1 | Had fun with this! Art style comes together nicely with the music, good humor too. The questions often zipped by too fast for me to click, but I pretty sure that's the joke (it got more manageable once I had the powerup). Very slick overall. | |
| Apr 24 12:51:54 | 4h 42m | Gun Appetit! | ♥ 1 | I love the artwork and music, sound effects were good too. I did find it a little awkward to play though, even once I figured out how the recipe system works I never found the time to put anything together before the zombies were on me. I think I'd either allow movement while the recipe screen is open, or freeze the action (even going into slow motion could work). |
| Apr 24 13:14:00 | 22m 06s | The Veil | ♥ 1 | Very moody and unnerving! I like how you telegraphed some of the important locations with blood, though I wonder if you could have done that with light as well. The end was a little random, but it did make me jump. :) |
| Apr 24 13:34:00 | 20m 00s | FRUIT-TYPE | ♥ 0 | Looks great, really like the art/design work. The musical beam makes me wonder if you originally planned to make some sort of rhythm game? I'm not very good at shmups but this one seems about the right level of challenge. |
| Apr 24 13:53:50 | 19m 50s | Storming Sands | ♥ 3 | I really liked this. Racing in a really unwieldy vehicle, the fact that the soldiers were so eager to get back to the race after every combat encounter, it was all pretty amusing. If I had any criticisms it would be the lack of camera control (which might be better bound to the mouse), and that the ramming mechanic is a little clumsy given the lack of maneuverability (this stops being as much of an issue once you have a turret). I really liked it overall though! |
| Apr 24 14:04:16 | 10m 26s | Dainty Deprivation | ♥ 3 | I like the art style and the car controlled pretty well once I got used to it. The music switching between cute/heavy arrangements of the same track is a really nice touch. I do wish you hadn't made the 'enemies' look so damn adorable though, I just felt awful and couldn't play for long! :P |
| Apr 24 16:47:22 | 2h 43m | rtsClicker | ♥ 1 | I honestly surprised how well this works... :P I'd agree with the others that some way of better distinguishing between friendlies and enemies would be good (even if it's just color). I quite liked the minimalist aesthetic though. I might have missed it but I couldn't tell what the health of my base or units was at, that would be a good addition. Nice idea! |
| Apr 24 16:59:57 | 12m 35s | Harvest Ninja | ♥ 2 | I liked this, thought it was a little easy at first but the later levels get challenging. Nice are and great music. I think maybe having specific spots to hide rather than a wide open area around the robots might make things more interesting, but as a proof of concept it certainly works! :) |
| Apr 24 19:16:54 | 2h 16m | I, Love, Robot | ♥ 1 | I love the concept, it's very stylishly delivered too. I'd probably agree with the sentiment that speed could ramp up a little after the first few messages. It also wasn't apparent what each bot's interests were until I noticed one was called 'Sport bot' and the other was called 'Model bot' and then I was better able to judge which messages I needed to shoot down. I like it! |
| Apr 24 19:34:15 | 17m 21s | On The Fly | ♥ 1 | Absolutely beautiful art, sound design is to a really high standard too. The controls took a bit of getting used to as I was playing on my own, it might have been slightly easier if they didn't swap but I know you were going for a two-player thing. Great stuff! |
| Apr 24 19:44:23 | 10m 08s | Feed the Beat | ♥ 1 | Loved the art and music. I wasn't sure what was going on until I realised I was using the WASD keys rather than the arrow keys... :P Super polished overall though, really solid entry. |
| Apr 25 08:10:57 | 12h 26m | Flavo Pastor | ♥ 1 | Interesting concept. The car handling is actually pretty good until you hit a hill, which is unfortunate because there are little hills everywhere! Visuals are a little raw but set the right tone I think, the whole thing had a 90's racer vibe that I kind of dug. |
| Apr 25 08:30:46 | 19m 49s | Fallen Leaves | ♥ 1 | Very nice! Love the overall aesthetic and what you're suggesting about the world(s) through the environment and what the creatures say. I thought the platforming was actually pretty forgiving (I'm pretty terrible at 3D platforming), though being kicked back to the very beginning on failure might be a little harsh... Nice work! |
| Apr 25 08:42:55 | 12m 09s | Super Bullet Mania Reloaded (The Sequel) | ♥ 2 | Nice use of the theme! I'll agree with some of the others that dealing with the messages can feel a little chaotic at times, but it's an interesting addition to the tower defense format. Great art and audio too. Nice work! |
| Apr 25 08:56:20 | 13m 25s | Billard Dungeon | ♥ 1 | Of all the games I've played so far I think this has had the most potential to become a full game. Lots of cool little touches (love the various expressions). At first I thought golf would have been a better metaphor until the enemy billiard balls come in and the whole thing clicked. Only real criticism is that level 3 was perhaps too hard in context with the other levels, but other then that I loved it! |
| Apr 25 09:40:35 | 44m 15s | Ultimate Hero Simulator | ♥ 1 | Very slick. Didn't understand what was going on with the dog at first, but I got there in the end. This is really impressive for a jam entry. Looks great, the humour works. Well done! |
| Apr 25 09:53:55 | 13m 20s | Sky Serpent Paint | ♥ 1 | Really beautiful aesthetic. Guiding the serpent took a bit of getting used to but I like the mechanic. |
| Apr 25 11:49:57 | 1h 56m | Iocus Navis | ♥ 1 | I really liked this! I think there were times when I would like to have only played 1 or 2 cards but it's super rewarding when you play the right 3 moves and destroy one of the enemy ships. A 'scan' card that telegraphs the enemies next route might be an interesting addition. Great work! |
| Apr 25 11:56:19 | 6m 22s | Neon Space | ♥ 1 | Interesting take on the side scrolling shooter, looks great too. |
| Apr 25 12:49:29 | 53m 10s | Dancemazing | ♥ 1 | Ha, that was... interesting. :P I'm not sure if I was succeeding or failing at the dance part, but other than that the presentation is nice. Made me chuckle. :) |
| Apr 25 17:21:06 | 4h 31m | Mom, I was stolen by UFO | ♥ 0 | Cool little FPS! Could probably do with more visual feedback that damage is being done, it was also a little hard to tell when the flying enemies were actually dead. Nice visual style though. |
| Apr 25 21:10:23 | 3h 49m | Baseball Nightmare | ♥ 1 | Nice art, and the game has a great atmosphere. I like the core mechanic but it does start to feel impossible after a minute or so! Great work! |
| Apr 26 07:32:13 | 10h 21m | Rogue Poker | ♥ 1 | This is great! I made a poker game too but took a much more straightforward approach - I really like your twist on it here. Looks awesome too. One of my favourites so far. |
| May 1 17:10:40 | 129h 38m | Candy! | ♥ 1 | This was great! I initially made the error of assuming I had to be on the E icon in order to change (no idea why) so I kept backtracking. Once I realised you could change at any time things really clicked. Great work, would love to see more! |
| May 2 14:09:11 | 20h 58m | Oni Hunter | ♥ 5 | Really great entry, loved the core mechanic and the presentation. Had me playing up until the end. |
| May 13 08:59:18 | 258h 50m | Poker-Man : Arcade + Poker | ♥ 1 | This is great! It took me a while to realise that I was supposed to collide with the ghosts once I had a hand but after that things really clicked. Only real criticism is that the spades/clubs look very similar and caught me off guard a couple of times. Great entry! |
| May 13 09:16:27 | 17m 09s | Goodnight Meowmie | ♥ 1 | This is really great! The tonal change between being inside with the cat and having to find supplies outside works really well. Love the art style and the audio is really good too. |