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Feedback comments for LD41
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| Timestamp | Since previous | Game | Tommislav's comment | |
|---|---|---|---|---|
| Apr 23 18:53:14 | Dungeon of High School romance | ♥ 2 | I instantly fell for your screenshot! I'm a sucker for ascii art (and I also made a text based game). I managed to complete the game (kiss kiss kiss ;-D), but for a while it felt super hard - before I got to a cluster of pickups. Anyway, a good and solid entry with awesome ascii art! =D | |
| Apr 23 19:21:09 | 27m 55s | Tiny Crusader | ♥ 1 | PARTICLES?!? DIRT AND RAIN! Whoa, that is seriously awesome! You also managed to fix that insane difficulty level from when I tried it early in development. Thats really impressive as well! This game is actually a lot of fun to play. The difficulty level is pretty good, maybe a little on the lower side actually. I could play for a really long time before dying. Some variation as you keep playing would have made a lot of difference in longer playablilty, but hey, it's 48 hours. This is a solid entry. One of your top entries even! |
| Apr 23 19:32:52 | 11m 43s | Sheet Music Editor Shoot'Em Up | ♥ 0 | Wow, very polished! And all the enemy waves! It's a bit hard (or maybe I'm just not good enough), but other that that an amazing, well looking and well sounding experience! |
| Apr 23 19:58:31 | 25m 39s | Rhythm Rogue | ♥ 0 | By the time I came to level 9 (and starved to death) I was a real pro at keeping the beat! I had a great time playing this! Add in more variation, and I think I would play this a lot! |
| Apr 24 19:56:13 | 23h 57m | Harvest Ninja | ♥ 2 | Well done! I love the setting and the mood of the game. Very dystopian! And the take on the theme is very interesting as well. The biggest issue for me is that gameplay-wise it becomes a bit of a waiting-game. More testing your patience than your game-skills. A few more enemy types or challenges would have added a lot! Another thing (this is a very small issue though) is about the ninja: he (or she?) should be able to move around more freely than just to the tiles up/down/left/right. It's a ninja after all!!! Same thing goes for carrying a bucket of water and a melon at the same time ;-) It was great seeing you at the real world gathering. Too bad I was a little to stressed out with my own entry to socialize properly. |
| Apr 24 20:08:16 | 12m 03s | Pong Quest | ♥ 1 | Looked nice with the particle effects and the trail. Nice twist with the ability to rotate the paddle. However the AI of the opponents leave a lot to be desired. With a better enemy AI I would probably have come back and played this game several times! |
| Apr 26 19:46:43 | 47h 38m | MazeInvaders | ♥ 0 | Wow, the uncompressed files are 1,5 gb!!! How did you manage to make it that big?! Anyway, I get lost in the maze. Would need some kind of visual queue to help me navigate at least a little. |
| Apr 26 19:57:13 | 10m 30s | What did you say Captain? | ♥ 1 | Well done! Especially with the hints from the crew! Very rewarding to just try to type "laser" and realizing it was a valid command X-D |
| Apr 26 20:10:47 | 13m 34s | Think Before Escape | ♥ 1 | The best use of the theme of all games I've played so far! Level design-wise a lot of screens turn into a waiting game, especially when you get longer time periods, because the enemies tend to stop at the one spot where I cannot continue a lot of the time. But that's a simple tweak issue. The game itself, and the execution is really good! |
| Apr 29 19:52:09 | 71h 41m | Just Bill | ♥ 1 | Hahaha! Brilliant game! Usually not a big fan of puzzle games, but this one really got me =D |
| Apr 29 20:03:52 | 11m 43s | Nightclub Showdown | ♥ 0 | Have played several real time turn based games this LD, but this one really nailed it! The game is really fun to play! Well done! |
| Apr 29 20:15:55 | 12m 03s | Idle Shooter | ♥ 0 | Really satisfying to get those updates! Oh all those diamonds! And that rain of bullets! Really fun game! |
| May 4 13:07:29 | 112h 51m | INSiTU | ♥ 0 | Whoa. Awesome mechanics and puzzles! Great work!! |
| May 4 21:31:46 | 8h 24m | Bullet Rogue | ♥ 2 | I liked this game a lot! A lot of strategy where every move counts! It was a little hard to grasp how the enemies and bullets were moving. The bullet trails did not show until they had travelled one step. A little confusing with the moving tanks/cannons in the first area. And did not quite grasp the red areas around the turrets as they were about to fire... I hope you continue working on this game. If you could just add animations/transitions on the enemies between their turns I think all of my issues above will be solved! Really solid work! Well done!! |
| May 4 21:41:22 | 9m 36s | Realm of Platformers | ♥ 0 | Well done pulling off a MMO, that is quite an undertaking! Unfortunately I was alone playing it. I managed to get through the warehouse, but the platforming in the forest was too hard, and I just kept falling down. Very well done anyway! |
| May 4 21:49:13 | 7m 51s | Survival Racing - LD41 | ♥ 1 | Congrats to your first LD entry! That's a sweet little game, although I had a lot of problems remembering the controls. Well done! |
| May 6 21:27:28 | 47h 38m | MechJox | ♥ 1 | Nice game! Great to see someone else doing a story game (altough you are using the much superior Twine than trying to build your own in c++ ;)). Interesting experiment with the real time battle. The things I will take away from it is: * You don't really have time to read the stats during battle. Less text and more clearer on the things that is still there, like healthbars. * The text describing what part the enemy was protecting/attacking was switched from when I was supposed to do the input. The time limit made that small part fry my brain on a couple of occations. Just such a small detail that really enhanced the experience! Also, the feeling of being vulnerable when having to leave your mech to be able to go inside a building: also adds to the atmosphere a lot! Well done! |
| May 7 21:38:53 | 24h 11m | Perfect Run? | ♥ 1 | I agree with what has been said already. The base idea is interesting and I think it shows that it could be a very good mechanic. But it needs a bit more polish. It is too slow to move now. I could not press left while in the air, and you should add a key to let a turn pass without moving (for waiting at the deadly platforms). Great work for a weekend! You should definitely give it some more work! |
| May 15 19:43:46 | 190h 04m | TimeStaar [Turn Based Bullet Hell] | ♥ 1 | This entry was really good!!! Awesome graphics and great sound. I had some problem coming up with good tactics to stay in the game though, because I had a really hard time reading how the bullets would travel. Longer trails and a bit more obvious would make me play this game far too much...!! Awesome job! |