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foolmoron

Feedback comments for LD41

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TimestampSince previousGamefoolmoron's comment
Apr 24 21:21:59 Project T.A.R.D.I.S. ♥ 0 Same issue as incobalt! Also I wish the base speed was better, it's really tedious to start out with
Apr 24 21:40:38 18m 39s I am Tree ♥ 1 Didn't realize I could build sideways until I got pretty tall, but that was pretty cool. The mechanics encouraged you to build like an actual tree. The drill instantly got me... death screen was amazing though.
Apr 24 21:45:36 4m 58s BattleFarm: Bullet Season ♥ 1 I liked how you couldn't shoot back and you were just turtling inside your farm against inevitable death. The different plants were cool, although it was a bit too simple to just build a border of watermelons.
Apr 24 22:01:57 16m 21s Pix Eliz Great Curse of the Cards ♥ 1 Really cool concept with some nice puzzles. Really needed some checkpoints though, and a better way to get cards then to just sit there shuffling all the time...
Apr 24 22:29:52 27m 55s Turbo Viking ♥ 1 I wish turn speed and timer extension were powerups
Apr 25 17:27:55 18h 58m Succulent Drive USA ♥ 2 The exploration is weirdly compelling and the synthwavey graphics fit with the surreal concept (especially the short shadow rendering). I wish gravity was slightly higher so making big jumps felt more impressive.
Apr 25 17:42:30 14m 35s Foos Fight ♥ 0 The changing level is super cool. Wish the ball had some more gravity towards the goals so there would be more action.
Apr 25 18:06:20 23m 50s OUTLAW 🚗 MAYOR 🚓🚓 PANIC! ♥ 1 dat melody kept me playing for way too long 3D style is used really well by the constant 90 degree turning, but it is also disorienting (which would be a good thing if the game wasn't so hard already)
Apr 25 18:54:15 47m 55s Woodsy ♥ 2 The contrast works sooo well. Especially jump scares of "monsters" who turn out to be friendly. It's actually pretty relatable from an introvert perspective. The deep foggy silhouettes in the background provide a really good mood, and the 2D pixels are used really well to highlight characters and interesting things. Sounds and music are really engrossing and bring everything together. I'm surprised at how compelling it stayed instead of getting stale quickly.
Apr 26 04:23:00 9h 28m OPTIC ♥ 1 Insanely cool viz and awesome tracks. Surprising variety in genre and you nailed them all. The viz seemed to be dominated by bass though. It had really cool effects when the melody was there alone, but it didn't show any difference when there was a melody with bass.
Apr 28 02:27:39 46h 04m Shit Country Sweeper ♥ 1 It's crazy how well minesweeper on an arbitrarily shaped graph like this works. Graphics were nice and simple but could've been flashier given the simplicity of the gameplay. I noticed it was hard to tell when some countries were bordering each other. I wish the shit countries joke was integrated better too.
Apr 28 17:21:35 14h 53m Rude Bear Rogueolution ♥ 1 I was able to get the dpad left power right at the beginning which made me really confused. I figured out the correct path afterwards though. Really cool use of movement powerups, but I thought the different attacks weren't too useful. Regular attack seemed to work fine for most things. Couldn't figure out how to beat the final boss, wasn't sure if I was doing damage or hitting the right thing. The sketchy dancing aesthetic is amazing and gives so much energy, and the extremely british music fits well.
Apr 28 17:30:48 9m 13s Nightclub Showdown ♥ 0 Really good balance of body and headshots, I didn't expect the difference to matter that much. Crates were also interesting from the beginning but introducing grenades made them really cool. The slowmo worked super well with the bloody pixel explosions. Graphics are sweet but I wish the foreground and background were better integrated instead of 2 clearly separate things. The driving deep beat of the music was super cool, but I think the main melody sounded a bit too "default instrument" and out of place. There was a point in wave 7 or something where all the boxes just exploded when they came down so I couldn't last much more than that :/
Apr 28 17:36:04 5m 16s Problematic Powers ♥ 2 Both weapons kinda worked the same way so there didn't seem to be a point to switching. Crosshair was hard to see too.
Apr 28 17:40:02 3m 58s Shoot the Notes ♥ 1 Good use of very minimal assets to make a complete gameplay loop, from art to music to code. It even had some interesting conflict between paying attention to the rhythm bar vs the upper area of the screen. If you stick with this level of scope, but spend the entire jam polishing and juicing up the game, you will end up with a really awesome game.
Apr 28 17:43:17 3m 15s Ragerint ♥ 1 The cooldown between being able to move makes this game was less fun than it could be. But the mashup of genres is great and the simple graphics and discordant music go well.
Apr 28 21:22:22 3h 39m ULTRA BAE ♥ 1 Took me a while to figure out what the baedar did but it's god damn brilliant. The in-game part was kinda weird though - really slow framerate on my computer. I wish the shooting and graphics had a bit more life to them too. The music is really cool but it doesn't really fit the monochrome style.
Apr 28 21:26:45 4m 23s Typistry ♥ 1 Really cool idea, more to it than just a typing shooter. I like the choice of 3 words since it makes you think about which ones are easiest to type. Nice substance graphics. Needs more enemy types and objectives to make it less repetitive.
Apr 28 21:30:38 3m 53s Star clicker ♥ 1 First clicker that I've seen. Works really well with the avoider gameplay, but I'm not sure that there's a reason to stop clicking. I'm also not sure if there's a secret health bar or what because I was getting hit a lot but never lost, and then the game just ended at some point at 54000 points.
Apr 29 17:41:06 20h 10m StealthBall ♥ 2 Gameplay combination worked really well. The random placement of barriers ended up being way too hard some times, way too easy other time. It definitely needed more graphics to know the range of the catcher's view and such.
Apr 29 17:51:57 10m 51s Love Machine ♥ 0 I've never seen a game that developed so much stuff without any core gameplay, it turned out pretty hilarious
Apr 29 20:00:00 2h 08m Scale Run ♥ 1 Awesome idea. Graphics are striking and simple but don't feel lacking. Trancey music is sweet too. But the lack of air control plus the demand for precision made me quit pretty fast after the 2nd checkpoint.
Apr 30 00:08:36 4h 08m Goodnight Meowmie ♥ 2 Absolutely sensational game. Doesn't need any "but it's just a jam game" qualifiers or anything. The art style is amazing and unique and contrasts really well with the horror aesthetic and the shaders. That distortion when the monster sneaks up on you is especially awesome since it emphasizes the outlines. Story is perfect and very effective. I figured it was some sort of metaphor at first, but the reveal was still great and left a lot to think about. The music was nice but strangely it was the least interesting part of the game I think. It felt pretty typical so it didn't stand up to the unique and powerful visuals and story. Sound effects were great though.
Apr 30 02:05:08 1h 56m Restructive ♥ 1 Really funny idea and the cutesy art really sells it, especially the expression on the kid when cleaning everything up. The animation on the crane and the tiny people are nice subtle extras too. I wish there was more of a physics kind of thing with the crane so you could play with it more. Or maybe some kind of puzzle to solve.