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Feedback comments for LD40
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| Timestamp | Since previous | Game | foolmoron's comment | |
|---|---|---|---|---|
| Dec 4 22:45:29 | Untouched | ♥ 1 | Really nice visuals. Good use of motion blur and tilt shifty kinda effects. Love the building destroy animation. Movement controls were definitely a bit unwieldy. | |
| Dec 4 23:28:29 | 43m 00s | Rush Minute | ♥ 0 | Pretty unique lo-fi aesthetic, works really well! |
| Dec 4 23:33:02 | 4m 33s | Mini Mystery | ♥ 1 | Suuuuuuper cool game, as a fan of mafia. The fact that there's so much nuance from just the 1 simple rule is really impressive, and the presentation works to add nuance. I like that the characters are all pretty similar looking, so you really have to pay attention and use your markings to keep track of who is innocent or not. Definitely needs polish but the foundation is totally solid and effective. |
| Dec 4 23:40:04 | 7m 02s | Hatred Island | ♥ 0 | Balance is good, if you get a tower early, but otherwise kinda difficult to catch up. Animations and feel are great though so it's fun to replay. |
| Dec 4 23:46:40 | 6m 36s | BLOK'D | ♥ 1 | Got 60 with 14 colors. Nice balance between skipping colors and gaining points. Though it seemed like there wasn't TOO much strategy with placing blocks - you just used columns as much as possible and worked from outside in. Also, when you get put in a bad place, it's basically impossible to recover... feels a bit too random also (maybe if you knew the next 2 colors?) |
| Dec 5 01:34:12 | 1h 47m | All Day I Dream About Eyeballs | ♥ 1 | Your best game imo. It's an insane concept but it's actually playable and fits the theme an order of magnitude better than anything else I've seen. Definitely needs more levels/gameplay and more difficulty (no bottom screen). Also reminds me a bit of https://eeease.itch.io/marble-madness-2-crte |
| Dec 5 04:39:25 | 3h 05m | Mushroom Délicieux | ♥ 2 | INSANE amount of graphics and effects. It fit the theme really well, since it's all great art, but it's such a mess on the screen that you have trouble playing it as you advance in difficulty. Art style is really cool and doesn't feel like a standard pico8 game at all (even your other games). It feels like you unlocked some secret palette colors or something. |
| Dec 5 22:45:46 | 18h 06m | Traffic Jammers | ♥ 1 | Great presentation and animations, wouldn't change a thing there. The idea is great and it's fun to mess with and try to create some nice gridlock patterns, but it does ultimately come down to stacking a big row of cars at a red light. |
| Dec 6 05:50:33 | 7h 04m | Zealot | ♥ 0 | Took a while to figure out how to "activate" cards like Marksman. Reallyyyy awesome design once I got a handle on that, lots of strategies started popping up in my head. Impressive for how few card types there are. Controls and animations and sound was all great too. |
| Dec 6 06:06:01 | 15m 28s | Fatigue Blade | ♥ 0 | I thought movement was kinda slow and boring until I got to the purple world and lost a bunch of stamina and became godlike. That was pretty awesome actually. Really cool idea, even if the graphics were basic and it needed music. |
| Dec 6 06:11:32 | 5m 31s | The More You Snow | ♥ 0 | Graphics and physics works out pretty nice, but I found it was easiest to just avoid the snow altogether instead of trying to make it work |
| Dec 6 06:22:04 | 10m 32s | Lamb Lines | ♥ 0 | Really good puzzle design, reminds me of a sokoban style game. Very difficult puzzles but they all felt reasonably doable. |
| Dec 6 06:26:50 | 4m 46s | Immune Invasion | ♥ 1 | Gameplay was pretty addictive and tense. I beat the last 2 levels with 2 health left.... |
| Dec 6 06:33:24 | 6m 34s | The Beforlorne Wander | ♥ 1 | Different music for different areas and boss fights are quite impressive. I wish the controls and movement felt better since it was a bit of a pain to actually play, so I stopped, but I wanted to see more of the content. |
| Dec 6 18:35:50 | 12h 02m | Pizza'Matic 5000 | ♥ 1 | Super hilarious game and the graphics and music sell it perfectly. It's frustrating in the best way. Only issues might be how the ingredients list is a bit too random, so getting a high score doesn't meant much, and the tomato and pepperoni looks too equally red so it can be hard to distinguish them. |
| Dec 6 18:39:21 | 3m 31s | Bit Swapper | ♥ 0 | Really good use of asymmetric co-op. The two characters are so different and orthogonal in their killing and survival ability that it makes the bits passing back and forth consistently interesting. |
| Dec 6 18:43:28 | 4m 07s | Get all the Wood | ♥ 1 | I love the moment when the counter switches to air. Also deer animation is the best. |
| Dec 6 22:54:15 | 4h 10m | Christmas Present | ♥ 1 | Huge respect as someone who also made a window-moving game for a previous (Super Resizer). The motion is very smooth and the gameplay gimmick of jumping on santas is very simple but provides interesting difficulties. It took until around 4 screen for me to really feel the theme, but it definitely worked well to add to the confusion and difficulty. Only problem is I closed one of the windows and as far as I could tell, couldn't get it back. |
| Dec 7 22:19:36 | 23h 25m | JobOS | ♥ 0 | Oh god not only is it a brilliant concept, it's actually one of the best "mash buttons" games I've ever played. The fact that you need to click on the next window makes it legitimately annoying when there are tons of windows popping up, so it's not totally mindless. Really cool story too, didn't expect that much variety in the popups. Lo-fi presentation was perfect. Only issue was that mashing keys had this acceleration that you could abuse to essentially fill out panels instantly and just mash enter to clear a bunch of panels. It made the game really easy, but still fun to follow to story. |
| Dec 7 22:30:54 | 11m 18s | Quantum's Rick | ♥ 3 | ... |
| Dec 8 22:45:19 | 24h 14m | Junk | ♥ 1 | Amazing idea. I laughed so hard when I saw the stack being built. Brilliant use of async multiplayer, since it's an LD game and very few people will simultaneously be playing the game (problem with pretty much every multiplayer LD game). The ghost transparency was definitely confusing, and also pressing up to instantly drop a block was terrible. I kept dropping them by accident to the point that I totally took my finger away from the up button and never used it. If these things were intentional to make a messed up stack, I guess that's cool, but it was annoying. |
| Dec 10 01:00:26 | 26h 15m | RE-SANTA | ♥ 1 | MIND BLOWING shader style. Looks super realistic even on a close inspection. Works very well with animated characters too. Gameplay was fun for a bit but I never really got into the strategy of it, I was just passing out gifts that seemed okay. I can see how there is a deeper strategy involved with winning with 12 people, but the game got too slow and repetitive to make me want to explore deeper. |
| Dec 10 21:08:14 | 20h 07m | I took too many drugs | ♥ 1 | Finally got all 10 after a few tries. I love how all the pills have different effects and they are placed in varied locations there's actually a real strategy to routing so you can actually get them all (super rainbow pill needs to go last, the cursor-warping one also needs to be before the bathtub and other hard to reach ones). Excellent music and modeling and effects. |
| Dec 12 20:44:03 | 47h 35m | ICTOAN | ♥ 0 | Really sweet game. Graphics were very cool and made it feel very claustrophobic. It was hard to read a lot of puzzles at first, but none were confusing or frustrating. I beat all the puzzles, and it was mildly difficult, but towards the end I feel like it leaned too much on throwing a ton of connections for you to untangle. It was always pretty easy to work backwards to figure out which gems needed to go where. The timing based ones with buttons and ones that required you to hold onto lots of gems and risk your life were the most interesting. |