FoonLudum Dare ExplorerLD41 → StealthBall

StealthBall

By exia and Chibitan

View on ldjam.com

CategoryRankScoreCount
Overall6543.3925
Fun4843.4024
Innovation2993.6824
Theme3273.9024
Graphics9802.6623
Humor5832.8722
Mood9862.7222

Comments

shiiro 2018-04-24 21:14

Really innovative concept!! Took me awhile to notice the cone of the opponent but it was pretty fun after i figured it out ^-^ .... Also that random pig xD

imdivingdeep 2018-04-24 21:16

Great concept! I played it over and over again until I finally made it, I had a lot of fun. The pig is a fun addition as well, didn't see that coming.

klerembot 2018-04-25 15:15

I've played a few rounds and enjoyed every moment of it. Very cool idea, now I'm wondering how it would look/play like if it was a full match with more players. "Deus Ex of Baseball" has some nice ring to it.

bhavin 2018-04-25 20:27

It was really fun to play, I played a few rounds and really enjoyed it!! Great work!!

dwemthy 2018-04-25 20:48

Really cool idea and fun to play. Couldn't tell if the timing of hitting the ball had impact over where it went/how far.

miqui-gaud 2018-04-26 12:57

This concept is super interesting! I'm glad I tried your game after reading your awesome feedback :) It isn't flashy, but the design is excellent. Great job!

exia 2018-04-26 22:07

@dwemthy Timing doesn't have impact, it's just rng. We considered it, but there wasn't enough time left to properly implement it.

eudes-franco 2018-04-28 13:17

Great job, it would be nice if you could play a 'pvp' match, it is a nice concept, but it is kinda easy. Also very polished.

flaterectomy 2018-04-29 16:25

A cool combination of genres. Unfortunately, with the lack of feedback when attempting to hit the ball, I couldn't really time my swings, so I never got very far at all.

The graphics are basic, and could use a clear colour scheme (the brown vs. green outside the pitch is probably the worst offender).

Pretty cool, with room for improvement.

foolmoron 2018-04-29 17:41

Gameplay combination worked really well. The random placement of barriers ended up being way too hard some times, way too easy other time. It definitely needed more graphics to know the range of the catcher's view and such.