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foolmoron

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TimestampSince previousGamefoolmoron's comment
Aug 14 01:54:12 DataSkream ♥ 3 Amazing VFX, it feels really retro and Thumper inspired but still very unique and fresh. Music fits great. I like how it looks like a rhythm game but it's not really. The fact that you can't control how high/long you jump kinda ruins the gameplay though. The perspective makes it really hard to figure out when/where you're going to land too.
Aug 14 01:58:23 4m 11s modbot ♥ 0 Art and concept is A+++. I really want you to make this concept into a big Metroid kinda game. Stacking abilities is always the most fun thing in those games, and the literalness of this makes it really interesting. Like instead of Morph Ball to go into tunnels being a separate ability, you could just remove your other powerups to be able to fit. The copter mod here is the worst though. The physics are so finnicky and heavy and slow, not nearly as fun as you would expect that ability to be.
Aug 14 01:59:25 1m 02s Ice Interstice ♥ 1 Really interesting mechanic. It ends up being way deeper than you expect. I like how the early levels are very restricted but they still take some time to figure out. It really makes you understand your options better in the more open ended levels. But I do think around level 5 it became daunting, like you didn't know where to start. I also wish you could do multiple ice breaths at once, or at least it would move faster and get off screen so you could shoot another one.
Aug 14 02:00:20 55s Iris ♥ 3 Creepy/discordant music makes it sound cool and alien. Flat color aesthetic makes it look like a modern art painting or something. The way the turrets stack is really interesting and the number of them is daunting but also manageable. I like the recharging health, but you can kind of exploit it by leaving 1 turret alive while you recharge. The flow of attacking then dodging is pretty addictive for a long time even though the gameplay doesn't really change.
Aug 14 02:01:37 1m 17s There is Never Enough Space!!! ♥ 1 Absolutely genius using the same mechanics for each minigame, but totally different art. Makes them feel totally different even though the code is probably the same. Super cute pixel art that has interesting color palettes so it doesn't look like every other game out there. The multi-frame hand animation is so cute for some reason. Music is also adorbs.
Aug 14 03:51:12 1h 49m Croatan ♥ 1 REALLY cool atmosphere. I usually hate the pixely 3D effect but it fit perfectly here. The intro camera zoom was amazing. The muted colors made you understand the setting instantly. The wireframes in the sky were a really good touch too, evoking constellations. The music was perfect and set the mood so well, I wish you made it yourself so I could rate it. I like the concept of the writing but I think it could have delivered the message better. I think even among the few interactions here, there are still capitalist effects in play (for example, Croatan is still beholden to the refugees and social reputation, not exactly free). Exploring those conflicts would be interesting.
Aug 14 20:26:35 16h 35m Survirus ♥ 1 Incredibly fun game. The graphics make the simple 2D grid was more interesting than it should be, but they are not distracting. It's very easy to zone in and get into the game. The mechanics have just the right amount of confusion with the colored directions, so even if you're fast you still make a mistake here and there and slowly bleed out and lose. The end game when you just have a quarter of the level left gets really intense and fun too. You have to be perfect or else it all falls apart. I think the rules for going across colored blocks could be more telegraphed though. I couldn't really tell intuitively whether I could go across a block or not, even though the rule itself it pretty simple.
Aug 14 21:13:08 46m 33s Rude Bear Resolution ♥ 2 pppsh screen resizing, so unoriginal. Though this resizing is super nice and smooth compared to the browser window resizing I did. The literal screenshake is very satisfying, especially when reviving from a small screen. Did you need to freeze the game when shrinking though? It sometimes interrupted the gameplay and didn't feel too good. But the freeze when reviving was great. The level design is cool and has a good layout with the powerups making you feel pretty powerful by the end. But the physics felt pretty weird, particularly the double jump gravity and any time you touched a platform (the final boss was really weird because of this). Art style and music is great, etc. Although there is a frame in the idle animation that has this one pixel that kept flashing...
Aug 14 22:53:15 1h 40m Tower of Destiny ♥ 1 I thought it was both too easy and too hard. You could just wait for the wizard to charge up and then run straight at him and attack and it would be really easy. But if he spawned in an unlucky spot, you were basically screwed. So it was either super easy or impossible. Still, I got to level 4 a couple times. Overall it's addictive as hell and the lazer beam graphics are really cool, which is enough to make it enjoyable. Audio was a bit sharp/garrish. If you start at a lower pitch and arpeggio upwards, it can sound a lot better.
Aug 15 03:15:33 4h 22m AGAIN ♥ 0 Absolutely brilliant shader. I want to play around with it forever... it actually wasn't too confusing to navigate and read the levels either despite it all being a mess of lines and constantly changing. But the controls were really weird. Super sticky, and I would keep moving and jumping long after releasing the button. I got stuck a few times too and had to restart, and I would've kept going to try to get out, but the controls were too annoying.
Aug 16 21:04:19 41h 48m A Bar In Space ♥ 1 It's a lot like my KeyTD from a few years ago (although mine had AZERTY and other layouts :P)! Great graphical concept and pun though. I wish it was easier to see where the bugs were, and the keys mapped better to real space. Right now it was kinda tricky to hit a bug just by using your keyboard muscle memory. The cooldown for attacks made it feel less fun too, and still spammy, even though the idea was to limit spam. Sweet music too.
Aug 17 01:57:21 4h 53m Exhaustlands ♥ 3 Crazy enigmatic game. The use of MS paint style art and ascii is sooo much better than it has any right to be. I love the control of the car and especially how you discourage going off road, but still allow it. The world is cool to discover, but once you get a handle on it, it definitely starts to feel more tedious/time-wasty. That's what sets apart the really nice metroid-style games, when backtracking stays interesting. The different genres of music are great but they still have the same creepy tone to then. I stopped after finishing the campfire person's quest (damn you for that btw). Also I just played your Between Stations and it's so damn cool, wish I saw it before making my game.