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Feedback comments for LD43
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| Timestamp | Since previous | Game | foolmoron's comment | |
|---|---|---|---|---|
| Dec 3 20:02:17 | Ludum Dare: The Game | ♥ 1 | Great concept and execution. Graphics and UI layout were perfect and didn't require any tutorial really. It was a little too easy to pick tasks to do vs sacrifice though. But it's a realistic lesson that a lot of devs need! | |
| Dec 3 20:32:15 | 29m 58s | Alms Crown | ♥ 1 | This is the 2nd height-based sokoban I've seen this jam (https://ldjam.com/events/ludum-dare/43/omelettes) but I like the mechanics of this one a lot. The different ways that the box can be moved upwards leads to a lot of Stephen's Sausage Roll style epiphanies and discoveries. Same with the box blocking your movement. Pretty much every level in the first 8 or so (other than the obvious tutorials) felt impossible to me but then I figured it out. Really masterful design there. Atmosphere was great and calming too, and the game even looked good on my ultrawide! |
| Dec 3 20:49:18 | 17m 03s | Flufy Hat Co. | ♥ 2 | Must make number go up... |
| Dec 6 06:40:39 | 57h 51m | Rude Bear Responsibility | ♥ 1 | I love when your games are exceedingly British and this one is definitely the most. All the voice acting was amazing and I truly hated Rad Boar Jr by the end, but Atmos' audio was definitely the standout. Probably the most impressive thing is how everything came together so seamlessly to become much more than the sum of its parts. The art and the cutscene/event system made the game feel really substantial and big. I did get the true ending first try though without any trouble so it feels too simple/easy. I wish there were more rooms or variety of events (vast majority was just answering no to answers). But I can imagine it would suck to replay it since almost all of it is waiting, so it's not like I would've replayed it anyways. I can tell there is some dialogue that you get when you answer yes to the events though, so I really want to see those. But not enough to replay the game X times. Also I only just noticed the #1 Humour medal... too bad there's no medal with that spelling |
| Dec 14 03:03:42 | 188h 23m | Rainbow Cats | ♥ 2 | Love the color in the graphics and the music is one of the best pico songs I've heard. The mechanic is cool but after about 8 levels it didn't feel really well utilized. The core of it is the positional calling of the cats, which was never much of a mystery what to do. The sacrificing of the cats was just an auxiliary to the calling. All you do is identify what spike needs to be a floor, and sacrifice the cats there. It's very straightforward and simple in a way that makes the sacrificing feel more gratuitous than an essential element of the game. |
| Dec 18 20:29:43 | 113h 26m | Colors of Your World | ♥ 0 | Graphics and narrative and the presentation in general with the cutscenes were amazing. I'm gonna try to just say things that others haven't yet, but overall it was suuuper nice. First thing is that the music is awesome but I don't think it really fit the game or the areas too well. Area 3 fit really well actually, but 2 had a really magical/coroful kind of vibe that didn't fit the simple greenish environment. The water in area 2 was hard to read which direction it was going. Also I think there were a couple that animated in the wrong direction to the force. The levels were generally cool but most of the obstacles were just waiting/timing, which is usually dull when you succeed and frustrating when you don't. The timers not being reset on death added to that too. I don't want to say that the gameplay was too basic, with the dash and climb powerups being really standard platforming mechanics (Celeste uses the same ones for example)... but it didn't feel too new or interesting to get new powers. This also largely contributed to the lack of "sacrifice" feeling. You're not really losing much with the color, and you're not really gaining much with the mechanics. The narrative metaphors of the mechanics were cool but it wasn't really expressed in the gameplay, just the cutscenes. |