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foolmoron

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TimestampSince previousGamefoolmoron's comment
May 5 23:23:36 Capsule Collector ♥ 1 Prob my favorite game that you've made
May 5 23:31:25 7m 49s Life Vac ♥ 0 The presentation and simplified rules make it fun to try the game out, but the complexity of the game of life rules make it hard to predict the best place to play. It might be easier if you are very familiar with the game of life rules, but I think the main issue is the grid is very high resolution. So putting a stamp at position 20,30 vs 20,31 is hard to evaluate, but it can have massive implications. Overall it was fun to try to make the most active culture though, even if you didn't really know what you were doing.
May 5 23:38:11 6m 46s Chimera ♥ 1 Running around the maze to get arms was pretty addictive but also pretty aimless. There were doors that required X arms to go through, but the first one I ran into, I already had enough arms, and there was a head right after it. There weren't really any decisions to make. But the run speed kept it fun. Audio was definitely effectively creepy too.
May 5 23:48:18 10m 07s Inflate Me to the Moon ♥ 1 I love this take on the theme where the duck's life is currency. The minigames really felt like warioware, and the graphics and audio were super Yoshi's Island which I haven't seen in a jam game before. The best was the hammer game where you really get into a flow with the mouse and spacebar. I wish the game wasn't so scripted into 3 games and instead had an upgrade system where you tried round after round to get to the moon. It would've worked really well, being able to upgrade all 3 minigames separately and trying to balance them to optimize inflation. Still, the current presentation works really well.
May 5 23:52:53 4m 35s A Moment To Reflect ♥ 1 Really nice presentation that creates more questions than it answers, in a good way
May 6 16:15:42 16h 22m Rude Bear Reassembled ♥ 1 Really awesome take on the theme and good implementation of the economy. The ears being useless gameplay wise but easy to collect made for a nice grinding loop. Although I found it pretty boring how in the beginning you're basically forced to grind for quite a while before you're able to advance, since the cost for being hit is so high and it takes so long to kill one enemy. But then once you start building up your weapons, it quickly becomes too trivial since you can kill enemies way faster which mean you gain way more parts which means getting hit is way less costly. By the time I went all the way to the pit on the right, I had so many parts I couldn't even keep track of them, and the only difficulty was fighting the physics of the elevator and getting pushed around by enemies spawning on top of you. That wasn't very fun. I think the game could've definitely benefited a lot from a tighter platforming and enemy spawning/AI system. But the core loop kept me playing for a long time though. The dialogue and presentation really sold the concept too.
May 6 16:45:43 30m 01s Mr Moneybag ♥ 0 Really impressive how much gameplay you got out of some simple rules. I got to level 10 with 4 gems. Your weapon = life system is very similar to Roguelight, and it works really well. I thought the most interesting part were the shops though. You were constantly making decisions to buy or not to buy upgrades depending on whether you wanted to save up or not, and also based on your maximum coin amount. It worked really well, up until around level 4 or 5. There, the scaling of the costs and reds felt like it ran away too far. I stopped buying upgrades since they were too expensive, and the majority of gameplay was just running away from reds trying to find the next staircase. Having a multiplier or something on the coin intake as you went deeper would help that a lot.
May 7 03:06:15 10h 20m Ephemera ♥ 2 So sick. I thought it was going to be a little demo of your effects but it turned out to be a fully choreographed music video. The mix between dynamic beat-based effects and the hand-placed effects was really good. It all seemed really intentional. The song itself was very well produced, but I do wish the lyrics were more clear so we could get a sense of the theme.
May 8 15:21:16 36h 15m One shot ♥ 0 Very interesting perspective for a story. I think you handled the writing really well not to glorify or too greatly identify the player with the character, but still provide a clear motivation and goal to achieve. The disaffected casual writing was especially effective.
May 21 14:37:49 311h 16m You life is just currency! ♥ 1 I got to 3 mil :P