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Feedback comments for LD46
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| Timestamp | Since previous | Game | foolmoron's comment | |
|---|---|---|---|---|
| Apr 26 18:11:36 | ADRENA-LINE | ♥ 0 | Ran into an impossible one at level 7 on 1.0! No issue on 1.1 though. The trail is crucial - it lets you instantly identify whether you're retreading your steps, which eliminates the most frustrating thing about these puzzles. The time limit raises the pressure nicely, but there is a high cost to making the wrong move, so you don't end up frantically mashing and it keeps the tactical feel. The biggest issue is that it felt like I could go on forever at my average pace, except every 10 or so there was an especially hard level which got me close to losing. So most of the time I felt like I was doing really well, but eventually I got a level that was a lot harder and lost, seemingly randomly. It didn't feel like doing well on previous levels helped at all. | |
| Apr 26 18:23:44 | 12m 08s | The Honest AI | ♥ 1 | Such a perfect concept and good realization. I really wish there were more options and ways to play around with the terminal, even if the ending was the same. As it is, you just get railroaded down the path instead of feeling like you took yourself there. The punchline is still so good though. |
| Apr 26 18:37:20 | 13m 36s | Tumble Baby | ♥ 0 | Love everything about it! The tiny resolution, the real life inspiration, the tutorial title screen (even though I got stuck trying to make the BABY part towards the right). Initially I didn't like the sharp/blatant pixel art as much as your other games either, but it does add to the cohesive feel of a little toy. I also really like the actiony feel of it, where you can do a lot of interesting moves if you time things precisely. It feels a lot less like a puzzle in that sense. But that also makes the baby feel either too fast, when you're stressed, or too slow, when you just want them to crawl to the next block already. You can click off the game to pause it which can help make things less frustrating, so maybe having an official pause/slow/fast option would help. Levels were lacking but that's understood based on what little time you had. I locked the game up trying to warp the baby inside the square though, so a restart button would've helped. Also the most genius thing ever is being able to crawl over spikes. Total subversion of game literacy that makes total sense physically. |
| Apr 26 18:44:27 | 7m 07s | Down to Earth | ♥ 1 | I thought it was gonna be too easy then the meteors really started coming down and it was really intense! The gun fires a bit too fast though so it almost acts like a laser, you can hold down the mouse and just run around the planet and kill most meteors. I loved how populous the planet was at the beginning and it eventually gets reduces to one little bunch that you are dedicated to protecting, but I wish there was a penalty for meteors hitting elsewhere on the planet, so you had to choose between your last little flower and the planet. |
| Apr 26 18:55:27 | 11m 00s | Crystal Tag | ♥ 1 | The crystal movement is really good, seems natural and also robotic in an interesting way. I like how there's no functional difference between the red and blue crystals other than you can control the blue a little bit - so the result ends up being basically the same whether you are touched or not. Like you as the player aren't really that important in this natural system, it's gonna go on or stop regardless. |
| Apr 26 19:05:23 | 9m 56s | Anibun Help Me! | ♥ 1 | SO CUTE. I liked how each one had a pretty unique "class" that described them (especially Veteran). The AI was really solid and made it feel like these are real creatures. The books definitely helped to make you explore around in the beginning, but towards the end you had to stick together to survive. There didn't end up being too much strategy overall though. When you're all together, you can overlap the shields and the different anibuns don't make too much of a difference. Would love to see a full adventure game where the different strengths could be used more. |