Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → F1Krazy

F1Krazy

Feedback comments for LD41

LD42 →

F1Krazy's games and stats for all events →

TimestampSince previousGameF1Krazy's comment
Apr 23 05:46:25 Legend of Zoom ♥ 2 The graphics are bright and crisp, and the controls are smooth and precise. It takes a while to get the hang of aiming so that you hit the enemy instead of driving headlong into it, as i kept doing. But there's a reason these are considered "incompatible genres"! Love the little skidmarks that show up as well. Fun game!
Apr 23 06:11:24 24m 59s Motor Challenge ♥ 1 I feel like there could have been more to this game. I finished 2nd solely by clicking "Keep the pace" or "slow down" based on the gap to 3rd, and then pitting when my fuel ran out. The comments each lap get quite repetitive too. I would have loved to have seen more variety overall, although I'm guessing it simply wouldn't have been possible within the time frame. So yeah, not bad, just a bit repetitive.
Apr 23 19:07:52 12h 56m RPGs Done Quick ♥ 1 A great idea, and well-executed. I love the self-aware nature of the game, how it knows it's slowing you down and tripping you up and takes pride in it. I might give it a few more goes just to see how fast it's possible to finish the game if you know what you're doing beforehand.
Apr 23 19:17:16 9m 24s Flappy Soccer ♥ 2 Man, I thought regular Flappy Bird was hard, but this... this is just brutal. A fantastic demonstration of incompatibility, and somehow it makes you want to keep retrying even when 60% of the time you miss the very first goal. Nice job!
Apr 23 19:35:12 17m 56s DUNK EM UP! ♥ 1 My one gripe with this was that it wasn't immediately apparent to me that you had to kill the enemies before they reached the middle, I thought you just had to kill them and not get hit by them. That's probably just me being an idiot, though. It certainly doesn't detract from the quality of the game - I've been following this with anticipation all weekend long and the final result is astonishing for just 48 hours' work. Great job!
Apr 23 19:51:57 16m 45s Self Golf ♥ 1 This is one of the games I've been looking forward to playing the most, and the end product is just... wow. So much content in just 48 hours! The graphics are great (I love the CRT effect), the gameplay starts off easy and gradually gets trickier, and the entire concept is extremely fun. This is definitely one of my favourites so far.
Apr 23 20:10:01 18m 04s Card And Run ♥ 1 I enjoyed this! The graphics and sound could use a bit of polish, and perhaps it would be better if the obstacles were randomly-generated, but overall, it's a good time-waster. It's tricky to try and plan ahead, especially with the "discard" cards, but it's a great feeling when you put a nice run together. My best so far is 16 - I got a bunch of 2x cards in a row and reached that one rock before the bat did. Get rekt, bat. Nice game.
Apr 23 20:23:43 13m 42s Rythm-based shmup ♥ 0 I have to be honest, this was a tad disappointing. You did a good job with the "incompatible" part - I found it almost impossible just to keep up with the button prompts, and didn't even bother moving the ship at all. But it seems like there was only one wave of enemies, and while the "Game Over" screen says "press R to restart", nothing actually happens when you press R. I can see what you were trying to do here, and this idea has potential, but I feel like you would have been better off using the extra day to get the game polished and finished, and entering it into the Jam instead.
Apr 24 05:59:28 9h 35m Rex McFury: Public Defender ♥ 2 I was looking forward to playing this one, and it's exactly as much fun as I expected it would be. The graphics and sound design give this game a real sense of personality. Rex is possibly my favourite protagonist of LD41 so far. I don't play brawlers very often, and I'm not very good at them, but I still had fun with this. Good job!
Apr 24 06:24:42 25m 14s Dog Petter ♥ 3 The most wholesome game I'll see all Ludum Dare. The yips and barks are adorable. 10/10 would pet doggo again
Apr 24 19:02:01 12h 37m Cinema Drive ♥ 2 This is a fantastic idea, and well-executed too. The dialogue is hilarious. I didn't manage to finish it, but I'd happily go back and try again, and maybe try the other dialogue options to see what happens.
Apr 24 19:29:24 27m 23s Cartenstein ♥ 1 This was really enjoyable! The graphics are good, the sound effects were good, the rhymes are a little iffy in places but they work well with the cryptic feel of the game. I could only find 10 cards in the end but that was enough to win. Sargan's riddle is gonna be bugging me now :P
Apr 24 19:39:38 10m 14s CHARLIE ♥ 1 This game is what I imagine being on acid is like. Utterly bizarre, but brilliantly unique, and quite the accomplishment in PICO-8. I look forward to seeing how this develops!
Apr 24 19:55:28 15m 50s POLITICS VS GAMES LOL ♥ 1 Damn... as satire goes, this is pretty scathing. Not a straight interpretation of the theme, but the end result is a lot more thought-provoking than many of the other entries I've played so far. Watching the game change as I went on honestly got disturbing at times. I hope this ranks highly, because it deserves it.
Apr 24 21:31:28 1h 36m Super Bigbo Commando ♥ 1 I think you pulled this off really well. Timing your jumps really was the difficult part, but the zoom effect was neat. The level was surprisingly long, and there were plenty of collectables along the way. Could maybe use a little more variety, especially in terms of enemies, but it's a very good game as it is.
Apr 24 21:46:34 15m 06s Rock The Road ♥ 1 13! Wow! I wish I'd been this good at game development when I was 13. This is a well-polished game with a very clever concept. As a couple of others have noted, there's not much strategy to it at the moment: you camp at the start line, place some rocks either side, and wait for the racers to pile straight into them. I did drive around the map a bit during the first wave, if only because I wasn't sure how the game worked at that point. It needs some work, to make better use of the game mechanics and the size of the map, but for a 13-year-old this is a damn good first try. You should be proud of yourself.
Apr 24 21:56:12 9m 38s Rhythm Racing ♥ 1 Wasn't expecting to see a Scratch game here. Very good for a first try. I could just about keep up with the rhythm notes, but I couldn't steer at the same time, and when the notes started getting faster I honestly just gave up. I'm not dextrous enough for this. Very good demonstration of incompatibility, though, and I enjoyed it all the same.
Apr 26 18:45:42 44h 49m Call Of Bob Ross ♥ 2 I've honestly never listened to Bob Ross before, but I can see now why everyone finds his voice so calm and relaxing. And yet somehow you've managed to take his quotes, pull them out of context, and make them sound genuinely sinister and/or badass. I'm no good at art, especially when it's being made by splattering things, but I still had a lot of fun with this. One glitch I noticed was that occasionally, enemies would run around in circles at the spawn point and clip through the walls. It also would have more intuitive, I think, if you had keyboard inputs for cycling the colours. Maybe that's just me though.
Apr 27 20:11:45 25h 26m Tiny Crusader ♥ 0 I was looking forward to playing this, and it turned out very well indeed. It's quite challenging to frantically dig a route once one crusader dies, before the rest all pile in after him. I love the graphics and sound design, and as a fellow PICO-8 dev I'm impressed that you managed to pull off things like randomly-generated, destructible terrain, and dynamic blood splatters. I think it's weird to see lost crusaders just randomly hovering in mid-air when you start a new level, and I can see from the reviews that I'm not the only one it confused. Dunno how easy it would be to change the engine so that they're always on or under the ground. Kind of a nitpick, though. Overall, a very good entry!
Apr 28 23:33:45 27h 22m Space Captain Rodriguez ♥ 1 I found it difficult to get the hang of the mechanics (keyboard, and a lack of memory of what did what to whom), but this is a very clever fusion! The artwork is excellent, and I love the anime stylings. You're right in that it could use a bit of polish - perhaps a tutorial to ease you into the mechanics, and some extra sounds. But that's what happens when you have a 72-hour time limit. What's there already is very good.
Apr 28 23:53:49 20m 04s Shootanoid ♥ 1 A very nice fusion! I'm very impressed that you managed to complete this in just one day. Imagine what you could have done with two! As others have said, the mechanics could use a little refinement, but it's a simple, solid game, and very enjoyable to play. Also, I gotta give TIC-80 a shot sometime.
Apr 29 15:57:56 16h 04m BIRKANOID ♥ 1 Outstanding! The graphics are brilliant, the enemies have a ton of character, the sound effects work extremely well, and the mechanics are very well-polished. I love how the game slows right down when it's time for you to make your next choice, allowing you to time your moves to snipe enemies. Very addictive. Probably one of the best games I've played all jam. I really need to give TIC-80 a go at some point.
May 1 08:21:44 40h 23m Super PunchTime ♥ 2 This is a neat, well-polished game. It's tricky to try and predict your opponent's moves, and get in a position where you can hit him without being hit first, but that's probably true of regular fighting games. The graphics are good, and the fighting mechanics are simple and well-polished. Good job!
May 2 06:15:44 21h 54m Infinite Checkers ♥ 2 Very fun! I didn't realise you could jump off the left side and you'd reappear on the right side, that's quite handy for pulling off clever strategies. The graphics and audio are solid and the gameplay is challenging without getting frustrating. The one main improvement is that, as a few others have said, there needs to be better feedback about how close or far the hazard is. Otherwise, I'd say you've done a pretty good job here.
May 14 18:44:21 300h 28m Eldritch Engines ♥ 1 This was really fun! Very atmospheric, and I loved the cheesy Lovecraftian voice lines. As the others have said, the tunnel entrance is a bit tricky, but I think that's to do with the track design as much as the lighting: it's a blind crest, so you can't really see where the bend is until you're already going round it. The frame rate drop when playing on High graphics didn't help either: I didn't have a problem with it after I switched to Low (although I had played it a few times by then). I also like how your own attacks can ricochet back and kill you if you're not careful. I did that once. One gameplay aspect I'm not sure about is that there doesn't seem to be an incentive to actually race, especially since you have to be *behind* an opponent to shoot at them (I know you changed that for v1.3 but you said not to rate that version :P ) I'll have to try it, but it's probably possible to win the game by doing absolutely nothing, sitting at the start line, and waiting for your opponents to kill each other or fall off the track. Nice game, though! Good graphics, good gameplay, great atmosphere. Well done!
May 14 19:16:09 31m 48s Seven Ate Nine ♥ 1 You know what? This was genuinely creepy. The screen flicker, the cries and screams of the numbers as they're chased and eaten, seeing their bloodied corpses scattered around... yikes. I love, as well, how the heartbeat sound in the background becomes more frantic as the 7s get closer to you, and slows down again as you pull away from them. I'm good at math, so for me, the struggle came from trying to find a specific number without accidentally running into a different number (or, god forbid, a 7). Took me a minute to realise that you can collect more than two numbers, but that's probably the only gripe I have with the game. Very well done!
May 14 19:31:50 15m 41s Sneak To The Rhythm ♥ 1 Very fun! I got stuck very quickly, but that's because I suck at both rhythm games and stealth games, so it's no surprise that the two put together is a nightmare for me. I'm so thankful you added in the ability to just hold the buttons down. Still, even if I wasn't that good at it, it was great fun watching the obvious Solid Snake parody disco-dancing around the room like John Travolta while the guards all spin in circles and bob their heads in time with the (very good, if a little repetitive) soundtrack. The obvious weak point is the graphics, but I can't really fault you for that because I can't draw either :P Well done!
May 14 19:49:50 18m 00s Last Stand ♥ 0 Phew. When you said this game was hard, you weren't kidding. Juggling RTS tasks is a whole lot harder when you're dancing through a hail of bullets in order to do it. The graphics are great for a compo entry, really top-notch stuff. A few areas for improvement: 1. Better feedback when you hit an enemy or when you get hit, instead of having to keep an eye on the health bars. 2. Sometimes I drop metal on a building and it misses, so I have to go pick it back up and try again, all the while getting shot at. A wider collection zone would be nice. 3. I think it would help the difficulty a bit if the ore-to-metal conversion was automatic, but gradual (say, every second or so the factory will convert 5 ore into a chunk of metal). That way, it's one less thing to do, and you can go off and shoot enemies for a bit rather than sitting there and mashing the E button. Great concept though, I really liked it.
May 14 20:10:09 20m 19s Modern Fairway 4: Spec-Ops in the Rough ♥ 1 Man, I left it too long to play this. Great fun. The frustration (and the incompatibility) comes from how small of a target the golf ball is, and how it never stops rolling but instead keeps following the terrain and veering off in this or that direction. But that just makes it all the most satisfying when you finally nail the sucker, especially if it's in time with the music. I think my final score was 128, partly because I kept going full-auto on it with the FAL before realising it was more efficient to actually aim. I love the function that highlights where the ball is, very handy for when it goes flying off after a drive. Only thing I would really recommend is a faster running speed, or maybe a sprint option, to let you catch up to it faster. Very enjoyable, though! Good work!
May 14 20:21:59 11m 50s Soccer Fight ♥ 1 As a Millwall fan, I don't really see how soccer and violence are "incompatible genres". ...I jest. This is great fun! I feel like the power meter didn't work properly, or maybe I just wasn't holding the mouse down long enough? The gameplay gets a bit repetitive too, but the cheers of the crowd and the little "AAGH" sounds as the opponents go down just never got old. It's especially fun when you manage a trick shot, like firing a ball that goes over a player's head then bounces off the wall and hits him in the back. Very satisfying. Made it to 61 before suffering my Tom & Jerry-esque demise. I really enjoyed this.
May 14 20:37:11 15m 12s Shadow Cards ♥ 1 This is a neat concept! The simplistic graphics work very well. I feel like it was a bit short, though, and a bit too easy - I killed one enemy, stunned another, and just danced my way round all the rest. More varied enemy types, and a greater necessity to battle sometimes, would really help bring the whole thing together. I think the music got a bit repetitive as well. All in all, a very good concept, it just needs expanding a little. Well done though!
May 14 21:01:23 24m 12s A Carpenter's Tale ♥ 1 Sadly my laptop isn't capable of running this at anything higher than about 10FPS, which made it almost impossible to play. I really am bummed about that. I was so looking forward to playing this. I won't fault you at all, it's my terrible old laptop's fault. I'll just judge what I can. The graphics are astonishing. For 72 hours' work, you've managed to make something that almost looks like a retail game. The concept is great: it looks like you managed to work in quite a few commands, and I like how they're revealed naturally through the dialogue, though I would have liked to have been able to type just "left" and "right". It'll be way too late for the jam, but once I get a new computer this'll be on my list of games to play. For now, I've just rated what I can.
May 14 21:28:44 27m 21s Infernoculus ♥ 1 This reminds me of Football Tactics on Steam, except your team is getting massacred by demons and everything is on fire. I love the graphics, I love the AI, the gameplay is well-polished and has plenty of features. I dunno if it's just me, but there's no music or sound effects? I think it must be a glitch, as you mentioned music a couple of times. I'll refrain from leaving an Audio rating, just to be on the safe side. I loved playing this, though. It's a highly impressive game for just 72 hours of work. Excellent job!
May 14 21:44:01 15m 17s artheria ♥ 0 Hey, didn't see that coming. Nice twist with the genres! The dialogue was very amusing. I game over'd on the city-building portion because I had no idea what the actual goal was, or that there was a time limit. The graphics are kinda mixed? Good in places, and then bad in others (I think the main character's sprite is intentionally bad? Or at least, intentionally a different art style.) Good music and sound design, though. Overall, a pretty clever game, I just wish it was a bit more intuitive.
May 15 19:25:20 21h 41m Desert Drifter ♥ 0 Fun little game! I love the low-poly aesthetic, there needs to be more games like that. The visual effects as you got faster were great too. It's very enjoyable just driving around, backflipping off obstacles, drifting round corners and not really bothering with the objectives. The photography mechanic by itself is impressive, though. All in all, this is a very solid entry. Good job!