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Budaniel

Feedback comments for LD41

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TimestampSince previousGameBudaniel's comment
Apr 26 18:36:09 Last Man Driving ♥ 1 It took me a while to figure out why I couldn't shoot (answer: I'm a dummy and didn't notice the differences between the weapons, their ammo, and their corresponding colors), but once I was able to fight back, it was a surprisingly fun game. I'm not a battle royale fan, by any means. This game, though, with its short, fast, small matches and quick restart made it fun to keep trying. Also, the control was just slippery enough that I felt like I wasn't always 100% responsible by my fails without feeling cheated by the game or the physics. That's something Nintendo's always been great at, and is a really tough balancing point to hit, so good work there. My main suggestion would have been to color code the weapon icons in some way to match their colors in the field. Good work!
Apr 26 18:48:08 11m 59s One More Arm ♥ 1 That was fun! I at first thought for sure the bottom row was unbeatable, but once I learned I could stay airborne, it was game on! lol The sound effects/music fit perfectly, and the graphics were really nice pixel art. On one run, I lost two of my three lives in the first 15 seconds or so, but survived three more rounds with my last dude. 7s are jerks, hunting me down like that. On specific detail I want to comment on, in particular, was the telegraphing of attacks. Being able to see and anticipate the attacks made the game really playable without feeling hand-holdy.
Apr 26 18:57:50 9m 42s Card Runner ♥ 1 Infinite runner + card game is a combo I never would have thought of, but in practice it seems to work well. I kept ending up wedged in the far-right lane because I drew next to no 'move left' cards. Is that part of the balance, or was I just unlucky? The controls are smooth, and the only critique I would have is the shadow behind the player makes timing jumps feel somewhat tricky when just starting out.
May 7 10:41:41 255h 43m Ammo Bear and the Wrath of Dr. Goo ♥ 1 Solid controls, nice action, and entertaining facts. I especially like the character artwork.
May 7 10:50:53 9m 12s Block Destroyer ♥ 1 I like the concept. It controlled well enough and the block spawning was smooth and seemingly issue-free. My biggest critiques would be movement speed (it's a little sluggish, especially early on when there aren't many blocks) and that all blocks take one hit - perhaps if different colored blocks took different numbers of hits, for example. All in all, a solid first entry.
May 7 11:06:08 15m 15s Card Commander ♥ 0 I love the concept! I'd like to see this fleshed out after LD as a more complete game - it seems like there's a lot of potential here. I had some significant hitching/lag, especially during spawning of characters. Also, one one level the boss spawned outside of the map, and I had to clip my gun through the wall to kill it. Hopefully you'll continue developing this - I'd love to see more of it!
May 7 11:35:13 29m 05s Zombie Slayer ♥ 0 I love the atmosphere. The car controls could use some touching up as they feel stiff and decidedly un-car-like, but the zombies looming in the dark until illuminated by your headlights was good, and I loved the swarm upon dying. That was my favorite part! Also, like some others have said, power ups seem a little too few and far between. A few play sessions in and I've only seen one total non-fuel or repair powerup.
May 7 12:05:36 30m 23s Rackety Rekt ♥ 1 That was a riot. At first I felt too rapidly swarmed, but then I discovered what I came to call EZ-Mode Hill, and Rackety Rekt everyone who came near. RacketyRekt 2018-05-07 08-02-59-69.jpg
May 7 14:26:23 2h 20m BlipBlapBall ♥ 1 I loved how the strategy showed up as I played. At first the commands felt somewhat arbitrary, but playing more allowed me to learn what to do when. Simple to look at, easy to play, and surprisingly fun and competive.
May 7 14:37:38 11m 15s Stand Clear, Doors Closing ♥ 0 It took me a few tries to figure out where I was trying to go (didn't notice the gold block at first), so I was just running around wildly. After I started using the shrinking map to hone in on the block, I finally got the rhythm of the game. My only critique would be not ending the level immediately after winning or losing, because you cut off the audio cue you had there.
May 7 15:16:42 39m 04s SneakBeat ♥ 0 Fun little game. I loved the music, and nice idea putting the replay at the end so you can see your spy did while you focused on not getting distracted during play.
May 7 16:14:33 57m 51s League of Adventure ♥ 1 Wow, I haven't played a text-based game *or* a MOBA in a long while, so getting back into both took some time. I did win (as ranger), some 900 turns in. This was fun!
May 7 17:03:57 49m 24s Baseball Nightmare ♥ 1 Decent action, but I wish I could either attack faster or could at least see a better cue of when my attack was ready. The controls worked fine, and the fail state - hands aloft, evaporating into the ether - was a nice detail instead of just printing "you lost" printed across the screen.
May 8 07:43:33 14h 39m Shuffle Climber ♥ 2 The balance of the card draws was really solid. It was fairly easy to cycle cards to get where I needed to go, without being completely trivial. The sprite graphics really fit, as well (I kept thinking of Ice Climbers while playing).
May 8 07:52:28 8m 55s Ping Bang Pong ♥ 1 Wow, that was tough! I had a hard time reading the angles to hit the enemies, and it seemed like the projected predictive path was often wildly wayward. Still a fun entry, but it kicked my butt up and down the street. lol
May 8 08:00:36 8m 08s Risky Squad ♥ 0 I love the mechanic! It reminds me of Frozen Synapse, and the end game replay is a nice touch. However, the replay was buggy for me, occasionally showing the wrong characters as alive and killing characters who weren't actually killed. Fix that up and I could see this being a fun little game to play with friends online.
May 8 08:17:50 17m 14s Desert Evac ♥ 0 Ok, that was fun. I'm not sure if the green guy is supposed to have a gun floating in the middle of his view, but aside from that this was solid. The balance was good, the controls were spot-on, and the visuals had a retro/minimalist vibe. A real rocket model would be nice, but that can come later. I was wondering if I was supposed to just survive as long as possible until I noticed the tiny black text in the top right with my objectives on it. That's the one thing I would recommend improving: making the goal text more noticeable. This could potentially be done by putting a solid colored background behind it, so the text pops more. All in all, I enjoyed this - chalk this up as another Ludum Dare 41 entry I'd love to see more of in the future.
May 8 08:22:58 5m 08s Last Car Standing ♥ 1 This was really tough - and then I discovered the trick of driving backwards, which makes the oil slicks no longer affect me. I don't go very fast, but I also don't spin out anymore, so I win everytime. Neat idea!
May 8 08:29:21 6m 23s Strategia Soccer ♥ 3 As I was playing I kept thinking about how this would make a good board game. Chess/checkers with a soccer ball - I could see playing that with some friends while eating pizza around a table. As a video game, it also works well. My biggest comment is the 1-2-2-1 movement order, which felt confusing, but I can see why it might be better for balance.