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Feedback comments for LD41
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| Timestamp | Since previous | Game | Albuquerque's comment | |
|---|---|---|---|---|
| Apr 23 06:38:24 | Wordelicious | ♥ 1 | Amazing game! Really polished and engaging. My main problem was only the theme of the jam. I did not get the "2 Incompatible Genres" out of the "typing" and "restaurant" games. | |
| Apr 24 03:43:01 | 21h 04m | Transmute | ♥ 1 | Nice graphics! And the shooting mechanics seem fun too. I like how it interact in different ways. My main problem was the jumping, which I could not control movement mid-air (which made it "kinda of unresponsive"). Also, after the part I had to shoot the 2 blocks to jump the gap I was stuck without knowing what to do. I tried it for 3 minutes and no clue. Hope you had fun in the jam! The game seems on right path! |
| Apr 24 03:52:05 | 9m 04s | Friendship is Magic | ♥ 1 | Something did not work for the JUMP and for some reason my player 2 did not appear in the game. Despite that, the graphics look very good and the BGM is quite nice as well. I like the multiplayer feature, but I think it will work against you for people playtesting your game :(. Not many people will have 3 people gathered together to playtest games. That aside, I think it is a really cool game. EDIT: For the theme, I did not get the 2 incompatible genres. Is it at the end? I could not reach it because of the 3 player thing :(. |
| Apr 24 04:06:36 | 14m 31s | The Adventures of Cake Man | ♥ 3 | I like the sound the most! Specially the fact that it matches the "pixelish art". Also, I like the fact that the gameplay is short. I really helps the "minigame vibe" thing. However, my main suggestion on how to improve the game would be to work on the player engagement. For me I was curious about what kind of combinations of ingredients would lead to different results, but I felt I did not get enough of that. Good job on your game! |
| Apr 24 04:30:08 | 23m 32s | Motorhell | ♥ 1 | Wow! Great game! Good aesthetics and graphics? Check. Fun to play? Check. Engaging? Check. Game Jam Theme? Check. Variety (different enemies and strategies)? Check. I REALLY liked the "Motorhell" sound at the beginning. It set the bar really high! And it delivered. Congrats for your game! Specially for a jam! Now, being super picky, and also because being constructive is always good, I have a few comments: - Maybe changing the level design to something that enhances the idea that motorcycles are fast would be good. The current arena makes you need to do lots of turns and play it really slowly. - The gun shooting can be more responsive. Sure, I shoot and do damage, but it needs to "feel" more powerfull (usually done with sound effects and knockback and stuff) Once again, congrats for your game! |
| Apr 24 04:42:32 | 12m 24s | Hanoi - City of Scooters | ♥ 0 | Really nice idea. Phrasing it as "massively singleplayer" game really caught my attention and seeing the way you executed it was really great. Making you play offline against other past players was a great twist for the theme. Congrats! For me, the way you handled and executed the theme is the gold of your game. You sold me. For the gameplay itself it could be more engaging. Only moving around at regular speed is a little monotonous. BUT! The arcade style of the game really adds to it, making it quite addicting, specially once you know the other cars are players. Also, making it a web game really facilitate playtesting <3 Solid entry! Good job! |
| Apr 24 05:22:47 | 40m 15s | Guan's Island | ♥ 1 | I got a fatal error after entering the forest, gathering the "lights up" orb and going back to the temple. The fatal error showed up as soon as I entered the temple scene. I am playing on a Windows 64 bit, Windows 10, with only keyboard and mouse. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Create Event for object obj_temple_controller: Variable obj_temple_controller.obj_hint(100023, -2147483648) not set before reading it. at gml_Object_obj_temple_controller_Create_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_temple_controller_Create_0 (line -1) ________________________________________________________ Also, I could not find what to do since I could not jump over most of the "tall jump" parts of the game. I really liked the art of the game and the abundance of levels and scenes. And the over world was quite nice. Also, I think having many different power ups is a really nice touch. It motivated me to try to explorer and find out what was on this world. Unfortunately I hit the bug above, which made me unable to play test further. Congrats on your game! I think it has a really nice foundation for something really engaging and instigating. :) |
| Apr 25 01:54:53 | 20h 32m | Poker-Man : Arcade + Poker | ♥ 1 | Good twist on the genre. Twisting classic games is a common practice but I think yours delivered it very well! Congrats |
| Apr 25 03:14:12 | 1h 19m | Black Hole Zoo | ♥ 1 | Wow! You had to see the smile on my face when playing it. At first I did not like the excess of dialogue but you sold me on it. I laughed so much when the "tutorial part" was over and it switched from a easy game to a hard one. And the characters were on point. Games are supposed to be fun and yours 100% was a lot of fun. REALLY GOD JOB! |
| Apr 25 03:21:48 | 7m 36s | TypeBoxer | ♥ 1 | I really liked the game! The gamefeel was quite right and the words were fun! My only critique would be the oversimplicity of the visual style, even though I think you got the arcade game vibe right! Congrats! Solid entry. |
| Apr 25 03:35:30 | 13m 42s | Zeus Fever | ♥ 3 | Amazing graphics and polishing! Your tutorial was amazing and it REALLY feels like a finished game with tons of polishing. I really admire your production cycle during this jam! |
| Apr 25 03:49:01 | 13m 31s | Par 99 | ♥ 1 | Amazing game vibe. I love the exploration and the golf twist was gold. Really well done. |
| Apr 25 04:00:18 | 11m 17s | Sweets Crumble | ♥ 0 | It took me a little bit of time to understand what was going on but I liked a lot the use of the theme! Congrats for your game! Good job! |
| Apr 25 04:19:11 | 18m 53s | The Mad Bulleteer | ♥ 0 | Nice GAME! It was both a fun clicker game and a space shooter. Good job!!!!! The graphics for me were on point and the mechanics felt right. For me it was more a shooter than a clicker, but this is totally design choice. Be proud :) |
| Apr 25 04:27:30 | 8m 19s | Super Fun Action Chess | ♥ 1 | Wow! You did a really good job. One of my favorites. I always liked chess and I feel your game has a lot of strategy potential (which is usually really hard to get such depth in a game jam). GREAT GAME. |
| Apr 25 05:49:16 | 1h 21m | Flight Deck | ♥ 3 | Saw your game on stream! Nice game. I love the text and drawings on the card! For me, it really fulfilled the card game fantasy. My only complaint would be the complexity at the beginning. GJ! |
| Apr 25 06:39:14 | 49m 58s | AsteroidCraft | ♥ 1 | The RTS worked so well with the asteroids game. It was a good idea to merge both! |
| Apr 25 07:10:38 | 31m 24s | Final Football Tactics | ♥ 1 | I really like the turn based mechanics. The programming was on point. Good job! |
| Apr 29 16:19:26 | 105h 08m | On The Fly | ♥ 1 | For me this was more of a art experience than a "fun" game to play. BUT! What an art experience! Congrats on your game. |