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Aaron Nemoyten

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TimestampSince previousGameAaron Nemoyten's comment
Apr 23 08:12:16 Ghost&Balls ♥ 2 Totally agree with Robowarrior1982, the platforming controls are ROUGH! But I like how the mechanics work together. With snappier controls and a higher jump, this could be a lot of fun as a complete game. Also - character shouldn't have to rotate to face the direction they're shooting... right? I dunno, worth reconsidering.
Apr 23 08:20:41 8m 25s Honest Hunting ♥ 0 I really like how this combines kinda... Chess... with stealth and hunting. A lot of mileage out of some simple mechanics. Great job! You sould be proud!
Apr 23 08:27:24 6m 43s Brainiacs! ♥ 1 Awesome concept. This could easily be expanded into a full game, even something free with ads on mobile - it's such a simple but addictive concept. Well executed. I agree about the sound and the US-centric questions (more science! what about pop culture? what if we could pick categories? what if you made a full game and sold extra categories as expansions like Heads Up! does? hmmmm....)
Apr 23 08:37:21 9m 57s Dodge The Bullet ♥ 1 So for the first few levels I was like "Eh, this is kinda easy, I like the concept but the level design isn't very interesting. I can just move back and forth in two spots and win every level." Then I got to level 5. Oh yeah. The last few levels really show off this concept. It's really fun, and the bubbly particle effects make the movement really satisfying to watch, even when I lose and have to restart the level. The more bullets there are on the screen, the more fun it is to watch. It's too short! I really wanted more. And - the player death needs to be way more visually stimulating. It's more like a "boop" than a "OH CRAP I GOT HIT BY A BULLETTTT!"
Apr 23 08:56:19 18m 58s Jump and Draw ♥ 2 Once I got to the end of level one and realized I ran out of mana and couldn't jump I was like "Oh, oh I SEE WHAT'S GOING ON HERE!" Great concept, very good execution. Very clever. My only real issue is that it's surprisingly difficult to hit enemies with the cards - it's hard to line up the hit areas and get the speeds right, so it's easy to waste a lot of mana that way. Also, I want to call out the music - great original music!
Apr 23 09:12:31 16m 12s The Magical Caster Card Gun ♥ 1 That was fun. Adding the blue dudes was a great touch - it forces the player to be much more careful about how they play their cards. I do agree that the cards could use some more strategy/variety. Also - the grenades were really hard to hit with because their explosion is so small! Also - too much platforming! The bullet dodging, corner-peeking, SUPERHOT-type stuff felt way more fun to me than the platforming.
Apr 23 09:21:44 9m 13s Typodie ♥ 0 I think the build - at least the Mac build - is broken; The text at the top says "type this to heal," and typing that sentence doesn't seem to do anything. Also, hitting Space rolls the dice, so I can't type that phrase anyway without causing a turn to happen. I'm also unclear on the character movement - the player character seems to move around randomly when hit, and as part of that random movement sometimes passes through enemies, thus taking even more damage. That being said, I really like the music, the art, the idea... it just seems like the game is broken right now.
Apr 23 09:32:36 10m 52s The Matter at Hand ♥ 1 Wow, this is... really polished. Really the only major knock against it is that there are no sound effects. Besides that - it's an impressive puzzler with a great core set of mechanics and solid level design that slowly introduces them at a good pace. This is seriously impressive. Are you really 16? I don't believe you :) One suggestion - show a zoomed-out version of all available cards at the start of each level so I don't have to either scroll through all of them (or, as is more often the case, fail the level) in order to match them up with what's in the level and figure out a strategy.
Apr 23 09:40:23 7m 47s Zombie Tycoon ♥ 0 I really wish there was more to this! I like the idea of like... mixing management simulation and idle game and zombie dance party etc., but in execution there just isn't enough to do. That being said, it runs great and I'm going to have to look into Phaser.js now.
Apr 23 09:43:03 2m 40s LD41 by Horbee ♥ 1 The Mac/Linux link seems to just go to the Windows download :(
Apr 23 10:23:01 39m 58s Agent Patissier ♥ 1 Awesome work. Great graphics, and a surprising amount of content and mechanics for a 48 hour compo! You are remarkably productive!
Apr 23 20:42:34 10h 19m Bath Crasher ♥ 2 I'm not sure what's going on here but I'm playing the HTML5 version and the game keeps pausing? edit: Oh, there's a note about this. Whoops. The Windows version just wouldn't open for me... there's probably some troubleshooting I would need to do because I'm running Bootcamp. I like the concept. I actually explored the idea of a racing/TD hybrid as my LD entry this year and you pulled off something I thought would take me too long to do :) - that includes the "left hand steers, right hand manages the TD aspects" big. The elephant/birds concept is super weird but I like that you're like "Hey, I'll just throw in a bunch of crazy ideas!" That's what LD is for!
Apr 23 21:25:53 43m 19s Shooting Stars: FPS Match 3 in Space ♥ 1 Wow, I really like the 3D match-3 puzzle - balancing between adding vs changing was way more interesting than I expected it would be! A major feedback I could give that I haven't seen yet - change the shader/material of the cubes so they are always the same color - IE they shouldn't respond to light/shadow. There are a few colors that are close to each other (grey and light blue for instance) and when they're next to each other, the lighting can make it confusing to know which is a shaded blue or a lit grey or whatever. That said, if you adjusted the controls (faster deceleration when no button is pressed would do the trick), this could be a really solid full indie game once you added some additional mechanics - consider allowing for more types of combinations, like matches that wrap around in an L shape, or getting some kind of bonus thing for matching four in a row. edit: Also, having Earth literally approaching and getting bigger and bigger was hilariously freaky once it got really close.
Apr 23 21:39:05 13m 12s Room Runner Extreme Deluxe! ♥ 0 There was a bug where it said "Choose the best pet" but "dog" wasn't an option. Seems like a critical one. Fix asap. Seriously though, I like it. This could be great if it was expanded with more options and multiplayer, if that's something you're interested in doing. IMO the math joke puzzle should probably be preceded by a room that hints that it's possible for gag questions to have gag solutions, but not DIRECTLY preceded, know what I mean? Agree with everyone that the platforming is tough. Best practices dealing with Unity update vs. fixed update, input handling, and physics are... well, I think I know what they are, but I'm never fully sure I'm correct about it. For my own (serious) project I collect input during update and save it into a struct and then read from that struct during fixedupdate. AFAIK it's actually possible for unity to "miss" keydown events between fixedupdates, so you *have* to read input in update if you're paying attention to keydown events, even if you're handling movement via physics updates that need to happen in fixedupdate. It's all very confusing. I could be wrong.
Apr 23 22:00:19 21m 14s Puzzle Golf ♥ 1 Apparently I'm just as bad at virtual minigolf as I am at real-life minigolf. Great execution. I just wish I had the patience to get better at it!
Apr 23 22:04:51 4m 32s TypeRunner ♥ 1 The best thing about this game is that you came up with an idea that you could execute basically 100% in the time allowed. Everything fits together perfectly - the graphics, game-play, and audio. Great job!
Apr 23 22:26:07 21m 16s Dyeswap ♥ 1 Wow, really impressive work. Not much to say that hasn't already been said. Great concept, awesome puzzle design. I agree that the movement controls feel a bit floaty - the player doesn't stop moving immediately when the button is released, and that feels weird. I got stuck at the "face down" level. I assume that's my fault and not a bug. I wish there were sound effects!
Apr 26 06:47:47 56h 21m Final Click ZX ♥ 1 I won TWICE! Super fun, definitely gets at the core of what makes clicker games satisfying. Very polished. I laughed hard at the upgrade voiceover, especially when it said something completely different from what I expected. I want more!
Apr 26 07:01:39 13m 52s Dinner Hunter - Cook Or Die ♥ 1 I like the idea, I like the graphics, the sounds are okay, the samples in the music remind me of some tracker music I probably have but I can't put my finger on it... the game is just too damn hard though! The chef's weapons' hit areas are so tiny and the ingredients are constantly bum-rushing me. Without any kind of healing, shield, roll mechanic, nothing defense, it's just... insanely too hard.
Apr 26 07:27:09 25m 30s mechROMANCER : a top down shooter dating sim about relationships ♥ 1 HARD! I think you achieved what you set out to achieve. My only design complaint is that bugs can spawn right on top of the player, which, given all the other stuff going on, tips things from "hilariously hard" to "kind of unfair." Also, I clicked outside of the game by accident and couldn't figure out how to get it to unpause after that. Silly idea. Good writing. Good music. HEY LISTEN
Apr 29 07:06:17 71h 39m CITY^3 ♥ 0 That was fun! I did a bunch of timed runs in a row, and I really love the idea of a city builder/resource manager that has a countdown timer. It's cognitively demanding, but in a good way. I do agree that it feels a bit imbalanced, but it also might be that the resource consumption rates just aren't clear enough.
Apr 29 07:13:00 6m 43s Block Destroyer ♥ 1 Good start! The biggest problem with the execution is that the playing field is so large and the block layout so random that the fact that you can eliminate multiples of the same color by shooting one just isn't relevant for most of the game. There are other issues that people have brought up - the control scheme is awkward, for instance. But the main thing is that without sets of multiple blocks, the whole theme falls apart and it just becomes a game about shooting lots of blocks really quickly. Still, congrats on your first jam game! If you want to pursue this concept (which you could because it could be a lot of fun with another few weeks of work), feel free to hit me up and I'd be happy to give you some more feedback.
Apr 29 07:26:51 13m 51s The not-so Correct Platformer ♥ 0 I actually enjoyed the platforming. The combat wasn't great, mostly because there's no hit feedback so I don't know if I'm doing anything correctly or even hitting enemies of bosses. The bosses were super hard bullet sponges, too. Also the fact that if I'm moving diagonally and I hit a wall I just stop - that's not good! I know that movement code is tough to get right quickly, so that's something to consider for future updates.
Apr 29 07:30:45 3m 54s Skeletons and Fireballs ♥ 0 Very cool for three hours. I'd say put out an update and just sync up the countdown to the music every time! That was the one thing that threw me off consistently. I was like, "Which beat do I move to???"
Apr 29 07:35:43 4m 58s Rex McFury: Public Defender ♥ 2 This is very silly and I approve. Could use some more distinct hit sounds when landing vs an enemy as opposed to just hitting the air!
Apr 29 07:47:26 11m 43s SmackPaint! Combat Painting with Ross Bob ♥ 1 This is a very creative and very silly idea. Super buggy physics with the paint cubes, but I guess what can you do in just a few days? Would be great with a controls overhaul. Once I realized I could pop the animals to prevent them from running away with my paint, I realized there was this whole time-management/whack-a-mole thing going on. Very clever. Sometimes, though, the physics would bug out and my paints would fly all over the place!
Apr 29 07:57:01 9m 35s Shot! Shot! ♥ 1 Wow those are some hard words to type! Can't use muscle memory for this gibberish! The best part about this was the sound. Every drink was so satisfying.
May 1 00:11:15 40h 14m Line'em up ♥ 3 Wow! This is probably the most fully-realized game I've played yet for LD41! Really impressive. Great teaching design, difficulty ramp, etc. Really enjoyed it.
May 1 06:01:24 5h 50m She Against The World ♥ 1 Interesting concept, and I like that you tried to pack in a lot of ideas. Unfortunately, you were more ambitious than you could execute on in the time you had! The biggest issue is that it's just too darn hard - the fact that the player can take 1/3 of the health in damage every turn, randomly, is incredibly frustrating. The fact that the player can easily get stuck on walls ends up wasting a lot of turn time and I missed jumps several times because I overshot, got stuck on the wall, and then ran out of time and fell back down again. That being said, a fully balanced and bugfixed version of this would be really cool. I love that it's basically a bare platforming level at the beginning and the enemies and obstacles appear over time.
May 1 06:22:02 20m 38s Number One Take Out ♥ 1 Amazing art. Good gameplay. No sound :( I don't think I have any other feedback that someone else hasn't said already.
May 2 05:45:16 23h 23m g3ms ♥ 0 Awesome puzzles. "Match-3 platformer" was one of the ideas I threw out when I was going to enter this year because my idea would have been deliberately obnoxious and no fun... you found a way to combine those genres and make it really interesting! V-Sync! Not sure if there's a way to toggle this in whatever engine you're using but it was really disorienting at first - lots of shearing when I moved around. Gameplay-wise my only complaint is that it's unclear whether gems are solid or not - you can stand on them when they're still, they pass through you when they're not, and if they land where you are, you die! That took me by surprise.
May 2 05:51:41 6m 25s Last Stand. [Web Play] ♥ 1 That was satisfying! Great concept, good execution. I want more of this! It would be a great candidate to expand (add upgrades maybe?) and put on Kongregate or a similar portal. My only complaint was that sometimes it was hard to read, visually, what was coming down from the helicopter at any given moment.
May 2 05:59:22 7m 41s Infinite Checkers ♥ 2 That was pretty cool. I think with some refinements this could work really well as a mobile game - just let players tap either side of the screen to move. Plus, the 'infinite checkerboard stretching into the distance' would work great on a vertical screen. Seriously - consider releasing this as a mobile game with ads every few game overs, a global high score list, a relaxed mode with no score or time pressure... this could really work!
May 2 06:06:51 7m 29s Patrick's Shoot Towers Pew Pew! ♥ 0 I'm a sucker for Tower Defense games. I wanted more challenge though! I love the idea of madly bumping around the level, trying to upgrade a turret that's in a key position... if only you had more time! This could be a lot of fun if expanded, especially if you made the level geography more complex. Imagine if the enemies actually had an overpass that the player could go under to get to the other side of the level!
May 2 06:34:18 27m 27s [VVV] - Vibrant Voxel Vengeance ♥ 1 Oh man, that was silly. I love the incongruity of that western-inspired driving music while killing dragons. I also love that the quest giver just hunts you down and delivers quests and the only option is to accept them. It's like it works on its own, and as a parody of how RPGs work. Good times.
May 3 00:52:30 18h 18m Nine Lives ♥ 1 Great job finishing and releasing a game at such a young age! Keep at it!
May 3 01:08:25 15m 55s Type n' Jump ♥ 2 Great job building a level around platforming mechanics that also work with the pacing that the typing allows for. I tried typing 'walk' and 'run' and 'go' before I went back to the move list... those would make sense, right?
May 5 06:51:20 53h 42m ACCIDENTAL EXISTENTIAL ♥ 1 I want to give the Sound rating six stars, or even eleven. Loved the music and sound effects! I really like the faux-pretentious thing going on here. I'd love it as a more 'full' game, there's so much potential. It could be like Existential WarioWare. edit: Upon further reading... is this seriously serious? Or is it tongue-in-cheek serious?