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Feedback comments for LD41
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| Timestamp | Since previous | Game | a_a's comment | |
|---|---|---|---|---|
| Apr 24 14:26:48 | Hot Meals | ♥ 0 | Theme mashup works well. I was a little frustrated at flipping the car while rushing to pick up ingredients. I also got the car to land on end at one point, and the car would never reset properly. I like the game title. As a racing game, it's pretty fun. The integration with the overcooked components needs a bit more work though. Good start! | |
| Apr 25 01:09:08 | 10h 42m | Happy Harvest | ♥ 1 | This was really fun to play and it has a solid feel to it. Glad the team is going to continue fleshing it out. I noticed a minor annoyance, in that the hit area for planting/harvesting is little hard to pinpoint, but it's pretty minor. I also wanted to see what happens when you harvest over 99 potatoes. lol! |
| Apr 25 01:28:17 | 19m 09s | gxf1 | ♥ 3 | This was a fantastic little experience! I wasn't ready to play chess, but the visual novel take on it was great! I'd give it a 6 for humor if I could! |
| Apr 25 01:49:23 | 21m 06s | Armagedunk | ♥ 1 | The back story was great. It really did give that metal gear feel. The gameplay itself was a little lacking. It wasn't the amount of content that was the issue. That final dunk at the end, I almost gave up because I wasn't sure what to do, and I guess it really was supposed to be a hail-mary move or something. Also, the rfid band, still not sure what it was for, I assume it was to open the exit door for the area. That said, stealth games are hard to get right, so I still recognize the amount of effort put into this. |
| Apr 25 02:07:22 | 17m 59s | Spitballs | ♥ 1 | I'm not sure I understand what the objective is. It seems like a tower defense game, but I dropped all 10 spitball machines, and just let it go. Is there more I should expect? |
| Apr 25 02:17:21 | 9m 59s | Tactical Hydra | ♥ 1 | This game is really fun. Really hard, but I love how the game plays! |
| Apr 26 06:14:12 | 27h 56m | Dodgeball Hell | ♥ 1 | I tried hard to like this game, but the catch/throw mechanics are really unresponsive. I can literally stand where I spawn, repeatedly left click while balls are thrown towards me, and I would not catch any of them. In fact, all of them would go right through me. I did get an opportunity to actually catch and throw some balls while moving, but then actually controlling my throw back was very difficult. I recognize the effort put in the sound effects and music and the gym atmosphere. Just needs a lot more work on the gameplay and balancing to make sure the game can eventually be fun. |
| Apr 26 06:17:22 | 3m 10s | Volley Shot | ♥ 0 | Too bad it requires xbox controllers. It looks like a good game. |
| Apr 26 06:32:52 | 15m 30s | Tower Defense Card Game | ♥ 0 | I thoroughly enjoyed this game. I honestly only got through 9 waves with 80 lives left, but I could see myself playing to the end if I didn't have to go to sleep. I gave it an average rating for theme only because I couldn't see the card game standing apart from the tower defense game. It seemed like it was completely integrated with the td game. It could be me and my ignorance with card games though, it's all the rage with the young kids nowadays. lol. Anyway, well done. The graphics are simple, a bit small, but still distinguishable. The game is addictive, and I haven't played a good td game in a while. |
| Apr 26 06:44:21 | 11m 29s | Good Boy vs The Bad Boys | ♥ 1 | Only got through 3:29. Not sure how card games play, but it seemed like almost all the attack cards were stacked in the beginning and I ended up with a bunch of turn cards with no weapons by the end. Again, I probably just don't know how to play card games, or the RNG isn't working very well or something. Overall, good presentation, polish, cohesion and style. A good amount of features to show off the possibilities for future gameplay. |
| Apr 27 05:37:40 | 22h 53m | Bird-View Burger Barn | ♥ 1 | The concept for the game is pretty good. I was hung up on some UI issues, where I had some fries, from a previous order, and I could no longer give the right orders after that point. Up to that point though, it was fun. It took a while to figure out the mouse controls, and where to click. I wasn't quite sure how best to handle the stations that had a full yellow bar, before I guess it degrades with the red bar, a la overcooked. If you can clean up that user experience, by fixing bugs, and allowing the user to discard certain items, or otherwise rearrange orders, I think this game can be very solid. |
| Apr 27 06:20:30 | 42m 50s | Sneaky Bot | ♥ 2 | Easily the best ld41 game I've played. The game is complete all around. The core gameloop is solid, the controls were natural, I didn't run into any bugs, the music matched fairly well, the sound effects were great, the models were well done, simplistic with style and personality, and the color palette was fitting. I would totally buy a full-featured game with this aesthetic and feel. I frequently revisit Invisible Inc and Gunpoint, and this is what this reminded me of. However, Invisible Inc can sometimes get too complicated. A game with fairly simplistic controls and options can sometimes be a good thing. Well done! Oh, one helpful criticism: Please add save checkpoints after hacking each terminal. It was mildly annoying to have to redo the entire path. (Yes, I "tested" the failure case too!) |
| Apr 27 06:35:26 | 14m 56s | Cryptarch | ♥ 0 | This game is well done. Graphics are great, the writing is fantastic. I was confused at how the card system worked in its entirety, but I got through a few enemies. Great job! It has lots of promise! |
| Apr 28 01:40:44 | 19h 05m | Pilgrimage | ♥ 1 | Like many of the other reviewers have mentioned, I think this is a great example of fulfilling the theme goal. The mood was also fitting. I am going to admit that yes, I did find the text to be a bit awkward, before I realized that it is not your native language. For this, I became more lenient of that scoring, and tried to understand as best I could the emotional impact you were trying to deliver with each colonization. I will also admit that I was about to give up with only a few planets to visit left, because I'm not immediately in the proper surroundings to play this game. It's a greeting card length game, yet I wasn't sure how long it actually was going to be. You really have to be in the right mood/mindset to play this game, as if you were going to be in Endless Space or Civilization, or Flower, or Journey for a bit, and not have it broken into a couple sessions. Anyway, well done! |
| Apr 28 02:08:16 | 27m 32s | Art of the Kill | ♥ 1 | Initial experience was good, the part where I have to understand how to play the game in the heat of battle, and lure the enemy over the squares. This is kind of the Bioshock mentality of luring the Bid Daddy. I did not finish the game. After multiple attempts, I gave up because I was spending too long trying to get through. Lining up the player sprite was a challenge for a number of reasons. The frictional slide drift, while it looks cool, doesn't allow me to line up for the best angle of attack. And I wasn't always sure about the hit boxes, and whether the enemy was going to be over the square of interest. |
| Apr 28 02:21:17 | 13m 01s | Cardramino | ♥ 0 | This really forces you to think a lot differently than the two genres separately. It's like, every time I dragged a card, I thought, where is my dpad and A/B buttons!?! For me, the fun didn't outlive the novelty. I got too stressed out playing it. Lol. Anyway, good job! |
| Apr 28 02:34:06 | 12m 49s | STEW'M | ♥ 1 | The game was fun. I didn't notice much towards the theme. It was basically pick up items and place in a storage bin. Next step would be to get those cooking elements going. It's a good start! |
| Apr 28 07:47:59 | 5h 13m | Build'em All ! | ♥ 2 | This game was pretty fun. It took a while to get used to the aiming, as the perspective an camera angle obscures the direction of aim. There also wasn't any good indicator of how the power generators affect the numbers. The jam release definitely is not balanced, but the author is already addressing this. It's a great starting point, and should definitely be fleshed out. I would definitely buy a game like this. |
| Apr 30 06:32:58 | 46h 44m | 7575 | ♥ 0 | Wow what a frustrating game. I get the point though. The aesthetic is pretty good. The color palette is great. But man, does this remind me of those water toys where you have to separate the plastic floaty shapes, or whatever. Pretty funny though. This is the first Pico-8 game I've actually played. Good job! |
| Apr 30 06:49:07 | 16m 09s | Don't Shoot (Visual Novel / Tac Shooter | ♥ 0 | Concept is great. I wish there was more to play. Were you planning to have this as a mobile release, considering the aspect ratio of the existing gameplay? |
| Apr 30 06:59:07 | 10m 00s | One More Arm | ♥ 1 | This is a pretty fun game. The session loop works well, the graphics are solid, and the audio provides excellent feedback for what's going on. The enemies provide enough variation to keep the game interesting. The only thing I think can be improved is the end-game experience. There should probably be some game over/end-session display to the user instead of just the point score set to zero. Something like showing the total score in large characters, or a gameover screen or something. |
| Apr 30 19:14:42 | 12h 15m | Elaab Bark | ♥ 1 | I had a tough time due to the keybindings, as @indielucky said, but overall, I like the aesthetic, and the direction that the game was going in. It's really well done for a first time game. I couldn't get past the pendulum though, due to the controls. I really hope you make a build with a QWERTY setup. Typically W is forward, S is back, and A and D are left and right respectively. |
| May 1 02:05:45 | 6h 51m | Putt-Putt BOOM! | ♥ 2 | This was really fun to play. I like the combination of tanks and golf. It feels like a natural combination of two disjoint ideas. The transitional time is great too. Gives the user enough time to feel sad about his/her actions and start right back up again. This game session transition is usually lacking in game jam games. |
| May 9 05:14:01 | 195h 08m | CarNivore | ♥ 1 | The concept is good. Although, I wasn't sure if the upgrades did anything. I had difficulty finding the nest, so a minimap would have been great. The reverse direction is counter intuitive to typical top down driving games. |
| May 10 04:45:06 | 23h 31m | Race for the City | ♥ 0 | The concept is good, and it was starting to get fun once I figured out what you're supposed to do. The core game loop isn't quite there though. No goals, and not very much in the way of instruction. I like the direction it was going in. Just need to put a lot more work into it. Good job though! |