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Feedback comments for LD40
toboggan's games and stats for all events →
| Timestamp | Since previous | Game | toboggan's comment | |
|---|---|---|---|---|
| Dec 4 04:10:57 | Magus O-Minus | ♥ 1 | i like this! i would play more of this. i do wish it was a bit harder. | |
| Dec 4 04:17:25 | 6m 28s | Foundation | ♥ 1 | it works well! surprised this hasnt been done already tbh :) |
| Dec 4 04:31:07 | 13m 42s | Exploding Golf, with Lovable Piggies | ♥ 1 | stuck on 6, but i'll come back to it. :) this is really cute! |
| Dec 4 14:08:22 | 9h 37m | Friends and Monsters | ♥ 0 | This is stressful! haha in a good way. Nice colour palette. Not sure if you intend to work on it more, but it would be cool to have different layout options. Perhaps it would be nice if the monsters were substantially bigger than friends (even 2x) so that you can more clearly/immediately differentiate them and so the monsters are more imposing. :) |
| Dec 4 14:27:36 | 19m 14s | The Crushed Sky | ♥ 0 | Really cool! Some suggestions / notes: - Larger text, or autosizing the dialogue panel to fit its contents, so its not so bare - Probably should use separate keys for closing dialogue panels and floating - Pressing "C" doesn't seem to do anything for me - I really like how the death respawn is startling but also instantaneous - Tag the itch upload as being for windows so i can download it in the itch app :) |
| Dec 4 14:49:04 | 21m 28s | Permanence | ♥ 1 | Wow. This is really beautiful. I love the music and sound design. Easily the best thing i've played so far this jam. Doesn't feel like a jam game. Every choice feels carefully made. The only suggestion i'd make is more contrast between the walls and floors. For a while I wasn't sure why i couldn't walk into certain tiles. In hindsight, why are there walls? Isn't the absence of a tile the same as a wall? |
| Dec 4 17:17:06 | 2h 28m | Would You Like Tickets To The GUN SHOW | ♥ 1 | i laughed in a room by myself. good work. impression after 15 seconds: "the more you have, the worse it is... for your enemies?" impression after 1 minute: "ah i see! this is worse for everyone!" |
| Dec 5 01:03:14 | 7h 46m | - - - | ♥ 1 | NEVER AGAIN haha Really enjoyed the sense of humour here. I usually don't like games that try to be funny. :) Also I'm into exploring surreal/absurd spaces in games in general, so this was cool. |
| Dec 5 01:34:09 | 30m 55s | The Exalted | ♥ 1 | Really nice use of the theme. I enjoyed the minimal aesthetic. The music (what i could hear of it, not using headphones) sounded a little busy/distracting. It'd be nice to be able to use WASD/arrows to move. ALso you should tag your windows build on itch so that i can download it in the app. :) |
| Dec 5 02:46:14 | 1h 12m | The More You Make | ♥ 0 | Really funny and well-executed. All of the homages felt as good as the originals. And it looks great. I played Loan Shark the most. Aww Chute reminded me of Ganja Farmer, is that the reference? Also, is Cardinal an homage? I assume but don't recognize it. It's satisfying. |
| Dec 5 03:09:04 | 22m 50s | Health Hazard | ♥ 1 | The jelliness of the player square was cute, it reminded me of Thomas Was Alone. Also very TWA in that it felt alive despite being so minimal. Interesting use of the theme too. |
| Dec 5 03:23:45 | 14m 41s | Sunken | ♥ 1 | Nice art! I wish I didn't need to double tap to move, it made the experience feel sluggish. Otherwise the game is very playable and works well. |
| Dec 5 03:36:59 | 13m 14s | Be Yourself | ♥ 1 | Beautiful art style! Really tight and consistent. The "Space - Menu" text sticks out the only not nice thing in the game. Everything else looks great. Awful sound all around lol but cool gameplay and use of the theme. :) Any chance you'll make a windows build? |
| Dec 5 03:50:24 | 13m 25s | Cardhoard | ♥ 2 | This is excellent! Looks great, super satisfying to play and feels complete. not like a prototype for something bigger or more developed. |
| Dec 5 05:34:07 | 1h 43m | Hungry Kraken | ♥ 0 | I love this one. Got stuck for a while because i wrongly assumed i could _only_ eat the skulls, that the other pieces were tools for getting the skulls. It's really elegant that each thing to eat is in effect a level. This probably sufficiently explores its possibility space, but I'd want to play more if you think there's more levels to be made. p.s. I had to hold the undo button for like 5 minutes when i realized the solution to the last skull. great stuff. |
| Dec 5 06:00:38 | 26m 31s | BLOK'D | ♥ 1 | Solid game! Really pleasant colour palette and design. It'd be cool if there was some kind of animation when the groups of 3 disappear (maybe they fade to white then to transparent). Can confirm it plays well on android also. :) |
| Dec 5 06:10:34 | 9m 56s | Sores | ♥ 0 | Really gross, but nice art style. Fair use of the theme. |
| Dec 5 06:20:38 | 10m 04s | Pigeon | ♥ 1 | Very nice art. |
| Dec 5 06:27:47 | 7m 09s | COINS | ♥ 1 | Fantastic art! This is really fun to play and well designed. I'm not nuts about the sound. |
| Dec 5 06:43:34 | 15m 47s | HARP | ♥ 0 | Really nice concept! Looks good too. It works well and doesn't feel cramped if you self impose a one-hand-only rule. Some thoughts - I wish there weren't lives, and I don't think high scoring suits this kind of game unless it's procedural / endless. I also think it would be a better game if it were procedural than being level-based. Lastly, I wish it was more musical and harmonized in interesting ways. I hope you work on it more though, it's really cool. |
| Dec 5 06:55:30 | 11m 56s | Bits | ♥ 0 | Coooooooooooool. I've only gotten the lava lamp so far, but I will conquer this game. |
| Dec 5 06:58:54 | 3m 24s | Gina's Bed & Breakfast | ♥ 1 | Creamy post processing, looks good. Funny and creative. :) |
| Dec 6 03:19:02 | 20h 20m | All Day I Dream About Eyeballs | ♥ 1 | funny idea! works well with the theme. as much as its nice to have the top-down view to follow along with, it kinda feels like cheating. like... as unpleasant as it is, it feels like the true game is _having_ to make sense of all these viewpoints. |
| Dec 8 03:50:01 | 48h 30m | Hyper diapers | ♥ 0 | Really stressful! Wow. The art is great, and really nicely restricted use of colour. Definitely nails the theme. |
| Dec 8 04:41:25 | 51m 24s | Cohesion | ♥ 1 | I liked this! Felt like it was a bit slow for a while, like a lot of levels repeat the same core idea. Levels 13 onward were really good though. The difficulty was a bit all over the place for me. I like the trivial final level thing. :) Didn't like the input layout, would've really liked to use arrow keys instead. An 'undo' button would have been nice, especially in the later levels (not just reset). The music was nice. |
| Dec 8 04:46:31 | 5m 06s | Fatmans Fortune | ♥ 0 | Nice art! Would've maybe been cool if the intervals got shorter and shorter, to really emphasize the theme but also increase the difficulty over time. |
| Dec 8 11:56:10 | 7h 09m | Aatmo | ♥ 1 | Very good idea, well executed! The art is excellent. Using a font that isn't Arial would've been better i think. Nice logo. :) |
| Dec 8 12:08:03 | 11m 53s | FIT_IN | ♥ 1 | Solid game! Enjoyed it. Gets hard fast. I also had the sticky keys issue, would've been cool to be able to change the mapping, and to play in proper full screen. Good job though. |
| Dec 9 00:09:49 | 12h 01m | StarBounce | ♥ 1 | Cool art for the boss animations. :) |
| Dec 9 00:25:18 | 15m 29s | Mizu | ♥ 1 | Really cool idea. It could do with some superficial polish and the controller could feel better, but IMO this is a great idea and set of consequences and is worth making into a 10-hour game. p.s. Nice touch building the tutorial into the world instead of UI prompts. |
| Dec 9 00:39:23 | 14m 05s | Frostbite | ♥ 1 | Very nice artwork and game. The music felt very out of place to me. |
| Dec 9 00:52:01 | 12m 38s | ESCAPE KEY | ♥ 1 | So cool! Really good game. Once you get the hang of it, it's really intuitive and the levels were fun to read and plan around. The only thing - Why are there lives if you can just continue from the same level? |
| Dec 12 02:40:32 | 73h 48m | OverPowered | ♥ 1 | Really cool! The ambient sound design is excellent, and the art style is so good. Feels like Hyper Light Drifter was an influence, but not that it's derivative of it. It really looks great. Didn't like the shooting sound or the music personally. |
| Dec 12 02:52:46 | 12m 14s | Cotton Mayhem | ♥ 2 | i love the music, very nintendo. I think I got stuck, it didn't seem to be progressing for many minutes... Funny game, either way. |
| Dec 12 03:06:37 | 13m 51s | Match | ♥ 1 | really lovely colour palette. cool game in general. :) i wish that trying to move into a piece didnt kill you, feels unnecessarily punishing to me... |
| Dec 14 01:03:25 | 45h 56m | Dense Revolve | ♥ 1 | Artwork is very nice! It's a bummer when you get stuck on top of the vortex and continually take damage, it doesn't feel fair... The controls often didn't feel fair to me in general. Otherwise a cool game, and good use of the theme. |
| Dec 14 01:10:29 | 7m 04s | Castle Diorama | ♥ 2 | Beautiful game! Would probably do exceptionally well on the app store / play store. Really nice colour palette (including the variants). Music is really good too. I don't really have any critical feedback, it feels like this succeeds at everything it tries to do. :) |
| Dec 14 01:20:39 | 10m 10s | SUPER COP HERO | ♥ 0 | Fantastic music! The art is exceptional too. I appreciate the brutal one-hit-kill difficulty and even though I fumbled a lot with the controls, it felt like it was my fault when I died. Anyway, astonishingly polished, really great work. Browser version framerate crawled a bit for me here and there, but not surprising with so many entities on screen. |
| Dec 14 01:37:25 | 16m 46s | A Spark of Light | ♥ 1 | Very very very beautiful music. I love it. Interesting application of the theme too. The only thing i would suggest is visual differentiation between the black squares and the walls. At first I wasn't sure if being close to the walls had the same effect as the black squares... Not a big deal obviously. Anyway, nice work! |
| Dec 14 02:00:58 | 23m 33s | Ominos | ♥ 1 | So good! Works really well, and interesting way to take the action element out of the game and still keep it interesting and not too slow or easy. Really enjoyed this one and spent more time with it than i expected to. :) |
| Dec 14 02:19:26 | 18m 28s | Golden Cave | ♥ 1 | Looks great, nice post-processing. I appreciate the subtle tutorializing. Would be cool if the arrow keys were an option too, thatd be my preference. Pretty rough controls/physics. I didn't notice any clues when bridges were about to break or feel like i had time to react. |
| Dec 14 02:34:10 | 14m 44s | Get in Shape | ♥ 1 | Really cool! Feel like you should only be allowed to fail so many times. Otherwise you only have to keep one of the games going (which is trivial for most of them). |
| Dec 17 15:25:38 | 84h 51m | Run Guys | ♥ 1 | fun/funny game. :) Would be cool to support keyboard controls, would be my preference. Felt like i lost the main character instantly every time. Might be nice to make them a really bright colour and everyone else a dull colour (or something), to make them easier to follow. |
| Dec 17 15:36:47 | 11m 09s | Where ma Friends at?! | ♥ 0 | Reaaaally nice art! Not just the cell-shaded thing but the character design is so goofy and good. I love it. The music and sound is great too. The game works well, though its a bit unpleasant once you have 2 or more friends tethered... Would be nice if movement stayed fluid and you just had to worry about not falling off the platforms (or getting pulled off by a friend who fell off the platform). |
| Dec 17 18:38:50 | 3h 02m | Sofra | ♥ 2 | Super lovely art! Pleasant music/sound design too... but wow, super hard! Wish it was less coordination-based and twitchy, and more about solving the puzzle at hand. I felt frustrated that the same key (down) was to pick up and drop individual bunnies, so I would often try to pick one up and instead would drop one. Anyway, awesome job! |
| Dec 18 23:47:02 | 29h 08m | Ignite | ♥ 2 | Not surprised someone else brought up Rubik's cubes, it's what came to mind for me too. You start to find the right layout, then you have to mess it up to get the other pieces in place, and then you feel a looming sense of doom. Or at least i did. Absolutely gorgeous art and sound design. Excellent work. |
| Dec 19 02:33:37 | 2h 46m | Fox Flares | ♥ 1 | I win! That was awesome! The art is very nice, super solid colour choices. I like the puzzleyness of it, and the controls felt fair. Sound and music were both ok, but not as special as the art or game design imo. Windows version runs ultra slow for me for some reason, but the browser version worked well. |
| Dec 19 02:44:26 | 10m 49s | ARTIFACTS | ♥ 0 | Incredible art, it looks so good. I love when enemies look sad, like they're not happy about being a threat to you. Cool idea and design too. |
| Dec 19 02:57:04 | 12m 38s | Busy Room | ♥ 0 | I like this one a lot! Really pure design. The choice to add slow-mo and to make it limited but rechargeable is great. The restricted colour and art design are very tasteful. Really nice job! |
| Dec 19 03:14:02 | 16m 58s | Make It To The End | ♥ 1 | Looks impressive and was fun to play. I like the chaotic amount of racers and the amount of wipeouts. I wasn't too fond of the controls... the floatiness is cool but I wish the handling was tighter, more like the old star wars racer games. Sound would be cool to add eventually obviously. :) p.s. You should hide the cursor. Clicking on the UI deselects the chosen UI button and doesn't click on the button. The only way to get out is to manually close the game and restart. |
| Dec 19 03:23:51 | 9m 49s | Get snow! | ♥ 0 | Hmmm can't get it to run? Looks nice! |
| Dec 28 15:46:02 | 228h 22m | BIGHEAD | ♥ 0 | The character art is cute. Could use some tuning. Above all, felt like the jump was way too floaty and not fast/heavy enough. It makes the game feel less exciting and fun to play. Some more variation would be good. |