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NikorasuChan

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TimestampSince previousGameNikorasuChan's comment
Dec 5 05:25:26 PimpSim ♥ 1 Very solid game, the only thing is that I wish it would tell you the direction of where your hoes are in danger. It wasn't very clear if the hoes had STDs or not either. Maybe I did not get em the last few times. Also there was no incentive in earning money from what I can tell. Unless of course, I've been missing the chances of buying meds or something. Good entry and good luck in future stuffs.
Dec 5 05:41:54 16m 28s Bomb Robot ♥ 0 Interesting concept, I would prefer if you were given more time to move around. Sometimes you'd get stuck around a corner and you're just screwed over. It was a bit hard to figure out which bomb was gonna be dropped first, a better visual aid to show that would be nice. I thought I was dropping the bomb on the top the first time around. More visual feedback to make the game feel more stronger would be nice, like some screenshake would be nice. More animations would be great as well. I couldn't get past the 3rd level unfortunately, it was a bit frustrating since I'd just explode before I could try anything. The bomb's number is a bit tiny as well, which also adds to the frustration of trying to discern what's written on it. Good job and good luck with your future stuffs
Dec 5 07:00:35 1h 18m Go-Ned Re-education ♥ 1 Pretty amazing visuals, I would prefer if the game would stay fullscreen. Since this is unity, the dialog box to select the screen resolution would've been great because every time I restart the game, I would have to toggle the fullscreen again. Also it would be great if the tutorials wont trigger every time you start the game. It got a little annoying after dying a couple of times. I wish the ducks would be constantly chasing you, sometimes they clutter at a location which makes it extra annoying when you cant guide them elsewhere. Also I noticed that my character will sometimes get pushed to the side by some invisible force. Otherwise this was a really good entry. Congrats on finishing it and good luck with your future games :D
Dec 5 07:40:31 39m 56s Dangle Copter ♥ 1 Pretty great game, the fact that this game did not have a timer or any way to die made it so much more fun. The controls were great. It was a hilarious premise. I would suggest finding a better color scheme for this, the monotonous blue got boring quite quickly. Background music would make the game not sound so dead as well. Overall, this was a really fun entry, especially the 2nd last one were you have to go down a ditch. That put me on edge all the way through haha.
Dec 5 08:34:32 54m 01s Mine Games ♥ 1 I like the simplistic graphic, its easy to see everything. The control is a little clunky, and the ball bounces in unexpected way, did you use physics engine? Overall great effort.
Dec 5 08:40:59 6m 27s Gold, gold ,gold ♥ 0 The control is really weird and sluggish. It's a weird combination of tank control with top down shooter control. I dont think you probably need to control the lighting up and down?
Dec 5 08:42:19 1m 20s In the Hall of the Swine King ♥ 2 Great art! The scanlines are a pretty cool aesthetic, although it might be a bit too intrusive. There is a huge lack of animations for a lot of things making the combat feel very weak. The controls were a bit wonky and the range of the attack is too short. I couldn't tell if the enemies are attacking or not( the shooting ones were fine). There is a lack of audio for a lot of things so it made those movements feel week as well. Good luck for your next work.
Dec 5 08:51:12 8m 53s Mage : Arena ♥ 1 The game is quite challenging to play, I like it. Though I would have preferred to have some sound effects and it is really quiet. Overall, you could make this into a full game if you brushed up the controls.
Dec 5 09:07:52 16m 40s Crystal Seeker ♥ 0 Very solid design, I would prefer if the charge time was faster, or at least exponential. Waiting for it to recharge was tedious.
Dec 5 09:11:45 3m 53s Invasion of The Bugs ♥ 1 Is it weird that I have not encountered any bugs after playing for so long? Anyway I think you could make a mining game out of this. Could be good potential.
Dec 5 09:32:11 20m 26s Video Games ♥ 2 I feel my brain splitting. This is very solid, I honestly cant find anything wrong with this one. It works so well with the jam. This is suitable as a full project. Good job
Dec 5 09:49:13 17m 02s Goonisher ♥ 1 The control is a little less responsive, overall good effort
Dec 5 10:09:43 20m 30s Your Land ♥ 1 This has potential, the idea of trying to save your world over and over. Perhaps you can try to work on this. So far there isn't a goal so I can't say much about it. The game sure requires a lot of polish. Good luck in future games.
Dec 5 10:10:51 1m 08s Traffic Jammers ♥ 1 You know your game is good when i gave it a perfect 5 star for everything lol The game is very innovative and original, and requires strategy to create the jammiest traffic ever. Overall this is a great casual game quality
Dec 5 10:27:14 16m 23s Slightly annoying traffic ♥ 1 Great game! The only complaint that it is very light on gameplay. I like how the game just simulates the traffic with a lot of physics. Graphic is definitely very well done.
Dec 5 10:44:48 17m 34s Christmas Attack ♥ 1 One improvement i could think of is to add the center dot so i know where to shoot. Also the fact that the ball is shot slightly away from the center, its hard to hit anything without readjusting ur screen after initial shot. Overall, seems like a fun christmas theme game.
Dec 5 10:54:42 9m 54s Swampman ♥ 2 The game ends a little too fast. I tried a lot of times, still doesn't get it. You should allow people to restart the game.
Dec 5 11:01:08 6m 26s Yuri's Planties ♥ 1 I think even limiting yourself to 4 rocks, this is still pretty simple. A restart button would be preferable.
Dec 5 11:09:49 8m 41s NTOZ 2 ♥ 0 The game feel is off here, I dunno if I'm hitting the enemy, or that i have to reload, etc. Best way is to use audio and probably put the text at the center of the screen. Otherwise, great 3D menu.
Dec 5 14:16:01 3h 06m Bot Blockade ♥ 0 Interesting start, great colors and art. Only problem i see is the progression, it's really hard to get a chance to overwhelm the incoming blocks from the start. Probably slow it down even more from the beginning then increase it faster later on, I think. That's just me lol. Good luck in your future games.
Dec 5 14:39:34 23m 33s Hasempfeffer ♥ 1 Nice game, the art seems slightly inconsistent. The sound effects are great, except the fox sound. That one kinda hurts my ears a little bit. Good work!
Dec 5 14:52:12 12m 38s Stacks O' Cats ♥ 0 really adorable game, theme fits with it. It pretty much does what it means to do. Only downside is the collision for the wall. They block you at from the top of the wall. Good luck making future games :D
Dec 5 15:16:29 24m 17s Making Ends Meet ♥ 1 Good try, this game needs a lot more work. For one it needs more audio and visual feedback. The control scheme is confusing as sometimes I rotate in ways I don't recall telling it to. The goal is a bit unclear as to how much money you need to complete the game. Also I can't tell if my fire has successfully killed the dwarves. Good luck with future stuffs ;)
Dec 5 15:50:07 33m 38s riskREWARD ♥ 0 Has potential, it was hard to avoid the bullets. Kinda got a bit frustrating. Good effort tho.
Dec 6 05:24:10 13h 34m Relyk ♥ 0 Game wont boot at all for me, not sure why. Nothing happens when I run the exe.
Dec 6 05:59:37 35m 27s The Invasion of Robots ♥ 1 The game's pretty bland but good job building it from scratch.
Dec 6 08:11:31 2h 11m Dungeon Boy! ♥ 1 The game needs more polish, the controls are really tight, I like it. It's impressive on the amount of modelling you guys made in such a short time. The game lacks a goal as well as I have no incentive to constantly grab more gold. Good work though.
Dec 6 08:20:51 9m 20s RedCell ♥ 1 This is a very good first try for a game. Good job for finishing it as well! So here are some issues. 1. You can't jump diagonally, it makes the controls feel like stuck if you get what I mean. 2. The blue platforms are generally kinda useless if you think about it, if they cant be stepped on and don't serve any other purpose, there should be no reason to put it in imo. 3. The bounce effect when you hit the ground is nice but it prevents you from jumping immediately, it kinda makes the game feel clunky so I don't think it should affect the movement. 4. Sometimes when you hit the ground next to a green tile, you die anyway. It is pretty misleading. 5. Sounds would be a great addition to this game The art is pretty adorable so again good job and hope you keep making more games :D
Dec 6 08:22:23 1m 32s Hairball ♥ 0 I got a virus warning from windows defender, not sure if intentional but I can't play this game because of that sorry.
Dec 6 08:38:45 16m 22s Cursed Knight ♥ 1 Very good art, a heavier visual feedback will be great. Hitting enemies dont feel so good. Also I think a longer hit range would be great since the enemies move kinda too fast for the hit range. More sound effects would be cooler as well. Good work!
Dec 6 08:47:44 8m 59s Mini Mod ♥ 0 It's amazing on how much you guys managed to get done. The art is amazing. The downsides I can say for certain is that if you're controlling the menu using a controller, it's hard to tell which one is selected. Also the audio feels really weak when fighting enemies. The music cue for killing things is pretty cool but it didn't match well with a hit of a sword. Also the attack animations don't feel strong, adding weapon trails for it will help. I also found a lack of use for the dash mechanic as well. There is also a lack of visual feedback for when you are hit as well. Overall, great job and hopefully you guys will continue this.
Dec 6 10:00:47 1h 13m The worse it is ♥ 1 The bullet needs to shoot faster and maybe lesser spread. There are some missing audio that could give more feedback to the player, such as reloading. I would prefer the bullet to be more like hitscan as that would give the bullet a better game feel. Other than that, this is a fun and challenging small game.
Dec 6 15:50:49 5h 50m Librood ♥ 0 Amazing art for this one, the interactive storytelling is great, but I think it's just so vague to the point where it's the story just feels non-existent. However it does what it's supposed to do so good work overall. Theme wise, I didn't see it as it getting worse as the more she reads instead things were actually kinda pretty which actually made things better lol. I like where this was going though
Dec 7 06:47:30 14h 56m Overcome by Darkness ♥ 1 I think most of the issues comes from having to awkwardly wait for your slow animation to play before you can start moving. Having the animation plays faster and maybe allow hurt animation while you are moving are certainly more helpful. Also try having your player attacks at the direction the mouse is pointing to instead of the direction of your player. This sometimes causes confusion because the player keeps attacking at wrong direction. Other than that, this is a pretty good idea for a game, and at least your game works better than most of the people's games I've played.
Dec 7 06:56:26 8m 56s The Speed of Greed ♥ 0 The game needs some animation, otherwise everything looks static and very WIP-ish. Is this your first game? Don't worry, we were like you 5 years before, so don't give up. I'll say start by programming more games and learn how people did it, learn how to prioritize features and time. Simplest way is to join every LD compo and probably mini-compo as well. Overall, great effort.
Dec 7 07:04:15 7m 49s Travel Light ♥ 0 Idea is good, the game flow is there and has good balance between player skill and difficulty. However, I think the hitbox is a little too small, so picking up items requires you to be directly on top of it, rather than just touching it. Also, I swear I pressed Space a few times and nothing happened? I died because of that.
Dec 7 07:19:28 15m 13s Chuck Norris will Make America Great Again ♥ 1 Capture.PNG The enemy just wont die, I've hit him for so long now. Capture1.PNG Well killed him, so the game ends here? I think there is some inconsistency with the control. When I picked up the gun, I can just hold down Ctrl. And even when im switched back to kicking, I can hold it down. But once I've picked up the knife, now I have to spam hitting Ctrl to attack, even when back to kicking. I think its best to just allow holding down Ctrl as spamming it makes my fingers hurt and tired. There are also some inconsistency with sound effects. Only the kicking has sound effects. Also, the enemy takes so long to kill, the HP bar is practically updated by the tiniest amount of pixels. Overall, good effort.
Dec 7 07:30:25 10m 57s Theme - The Game ♥ 0 I don't really like the audio spamming, tho the hidden game behind it is a pretty cool idea. But if only this has higher production quality, rather than just spamming random audio. Also the the audio is still playing even after the game restarts. Considering you are using Construct 2, and that you've decided to make the game based on all the themes in the final round, you should have way more time to implement things. But in this case, its something that I could pull off in way lesser time.
Dec 7 07:48:39 18m 14s Power and Reaction ♥ 1 The loud and unedited voice over is a little annoying, especially when you died a lot, I'm sure you'll do fine without voice over, no? The control is slightly tighter than most games on LD40, but I would've preferred that when you get hit, you don't turn towards the enemy that hits you. And locking you to a single direction when you shoot makes the control slightly less responsive (still better than most). Also I didn't like that you cannot exit the game unless you kill it from the task manager. Overall, great idea, but implementation could have been better.
Dec 7 07:59:44 11m 05s Ocean Explorer ♥ 1 Great game and great idea! I think you can make this into a finished game and probably target it for casual game market. The harpoon is a little slow to shoot, and there isn't any audio feedback to know if I dropped the treasure off, or getting attacked by shark. Overall, great idea that is worth exploring.
Dec 7 08:06:17 6m 33s Dead Weight ♥ 2 This is definitely a quite well done game, why aren't you getting more votes? Ah well, the game was pretty fun and addictive, the graphics are done well, the audio is quite good and the idea is great too. I really don't have much complaint except that I think the ship is a little slow.
Dec 7 08:13:24 7m 07s Deleted ♥ 1 The game is pretty challenging, though I didn't truly understand what the rules meant until I actually played it and failed instantly lol. I'll say it would help if there is any visual or audio feedback to indicate that a factory needs to be clicked on, that would be fun. Overall, A very well done game, great job with the engine.
Dec 7 08:28:54 15m 30s Coffee Break ♥ 1 The low-poly art certainly looks good. However, I didn't like that every bar looks like a slider knob (that you can't control). The loud footstep gets really annoying after a while, I suggest you to decrease the volume, at least that minimizes the problem. There is a huge lack of feedback for when your inventory is full, and I had to constantly look down to see if its full. The coffee screen effect after you drank it doesn't fill up my screen (it fills up a small portion of my screen in the center, and my screen resolution is 1920x1080). The coffee doesn't even help that much at all, probably will need some rebalancing, and there is no indication of how much I can drink before I die (discount the redder screen, which again, only fills up a portion of the screen). Finally, its hard to mine the stone because it is very picky about where im looking at before it allows me to interact with it. Overall, good effort.
Dec 7 08:33:13 4m 19s Flowers + Bombs ♥ 0 The game is super laggy and choppy, I couldn't move my mouse faster because of it. And the fact that you had to quickly click on the flower as fast as you can makes the game unplayable. I can see that this could be a very fun and reflex-based game, but its so hard to play the game when you are getting 1 frame per 2 seconds.
Dec 7 08:43:42 10m 29s Don't Kill The Zombies! ♥ 1 The zombie takes a little too much hits to kill, and added with the slow movement and the constant need to reload, it gets a little tedious. And you can pickup HP even when ur HP looks full, unless from what I suspect, the HP bar is not representative of how many HP you actually have internally. There are some visual feedback that you are hitting the zombie, but once ur in the water, the water obscures the visual, so its hard to see if I'm hitting the zombies on the water or not. I think the best improve is to have zombies with lesser HP and thus it becomes faster to be overwhelmed by zombies and make the game shorter.
Dec 7 08:54:50 11m 08s Identity ♥ 1 The world you've built certain looks nice. It looks like something out of an action adventure game. However, probably everyone has noticed it, the character randomly tilts down, sometimes even get stuck on the floor and I had to jump to keep moving. The visual and presentation is good, but still not polished enough. There are some serious lack of audio feedback and the UI looks really basic. Overall, I think if you had more time to work on this game, it would be great. The idea is great btw.
Dec 7 11:33:03 2h 38m ISS Strike ♥ 0 The concept is pretty good, just avoid getting hit by rotating. You should probably start thinking about making this into a full game.
Dec 23 03:09:33 375h 36m Slum Lord ♥ 0 Money drops too fast before you get to understand how things work in the game. The lack of visual feedback also makes it a little difficult to tell if buttons are working. The control scheme could be simplified, lets say, put the buttons nearer to each other and put some kind alphabet in front of what the houses need. This makes it a bit less tedious to check out the controls everytime a new icon pops. The icons aren't so clear to what they are as well which add to the problems. This is a solid submission so good job on this.