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Feedback comments for LD40
Bificommander's games and stats for all events →
| Timestamp | Since previous | Game | Bificommander's comment | |
|---|---|---|---|---|
| Dec 5 01:44:10 | The Agenda | ♥ 2 | A very nice looking game, with a fun theme, but without any real gameplay. Also, if I'm going to be a diabolical shadow government leader, it's a shame I don't get to see anything from my evil plots except a number of people killed. Perhaps a few ICBMs flying around the globe, I mean disk, when I start a war would've been fun. | |
| Dec 5 13:05:40 | 11h 21m | Caravan | ♥ 1 | Fun game, but I haven't been able to reach the city once. Since there isn't a single resource of which having more doesn't screw you over. Which is why I rated the theme as 5. |
| Dec 5 13:24:23 | 18m 43s | The Red Ribbon Killer | ♥ 1 | An amusing point and click game, although it doesn't have too much interaction. The part where you're given a choice of what to say to the news doesn't seem to affect a lot, so the theme feels a bit of a stretch. |
| Dec 5 13:33:15 | 8m 52s | Scotticus' Crypt | ♥ 1 | Luckily I made a Unity game too, so I had that .dll myself. The game is a mixed bag. The levels looks really nice, but the player and monster models don't fit with them, and it's pretty hard to guess when the enemies will hit you. Also, I may or may not have experienced a bug: When the second level started, my health bar was suddenly almost empty, yet nothing that happened (health pick ups, enemy attacks) seemed to affect it anymore. |
| Dec 5 13:33:57 | 42s | Overloaded | ♥ 1 | AVG doesn't like this file either, so I can't give a rating. Edit: So I was able to play it. Perhaps I don't understand it too well, but I found it wasn't very hard to kill the bubble shooters, nor very important if you didn't since they can't hurt you. If you get overloaded with bubbles, you can just shoot them away in a few seconds. And since those bubbles can't hit the ships that actually do kill you, there's not much point in not doing so immediately. And yeah, those spawning ships very often spawn right next to you, dealing collision + bullet damage immediately. |
| Dec 5 14:19:45 | 45m 48s | Dem Colors | ♥ 2 | A fun little game. The graphics are simple but fitting (though I agree, some outlines on the buildings would be nice if you're gonna promote putting blue buildings on blue tiles), and the chaotic plethora of beams during battle give me that sweet TD rush of watching an enemy horde faceplant itself on my defenses. Regarding the theme though: The game gets easier as the map grows, since I can make my spiral path of AoE doom even longer (if there's a better strategy than hemming the enemy in along a spinal path made up of AoE towers, I haven't found it). And as a last note: Perhaps add some visual feedback of what the slow-towers are doing (or, if that already exists, make it clearer). |
| Dec 5 20:31:17 | 6h 11m | Squire | ♥ 1 | I just love the theme of games that feature a basic heroic story, but playing as someone other than the typical heros. |
| Dec 5 21:05:54 | 34m 37s | SpaceBallz | ♥ 1 | Surprisingly tricky to play. As a side note, I like those dynamically forming constellations (I assume that's what they are) in the start menu. Would've been fun to see those in the game as well in some way. |
| Dec 5 21:30:44 | 24m 50s | Houston, we have a problem! | ♥ 0 | The window that opens in the HTML link is slightly cropped, meaning I couldn't read the name of some of the components (Navigation Pa....?) So I couldn't play too far I'm afraid. |
| Dec 5 21:45:46 | 15m 02s | Rattendorf | ♥ 3 | A very nice looking game that I would've rated even higher if it weren't for the bugs. The incorrect descriptions on what the buildings do is annoying, most of the rats didn't show up to actually attack, and I got an error when trying to save the game. Also, some visual feedback of the towers shooting the rats would've been nice. Still, an impressive atmospheric game. |
| Dec 6 20:47:52 | 23h 02m | SHADOW | ♥ 2 | This was a tricky but satisfying one. Even after I figured out how I needed to win, it still took me forever. Including one time where I tried to jump to the exit, pressed space by mistake and killed myself with that one too many use of my powers. Speaking of which: Perhaps a little more clarity on what constitutes a skill use would be useful. I think it was dashing and attacking that did it, but I'm not 100% sure. |
| Dec 6 21:15:19 | 27m 27s | Kingdom Savior | ♥ 1 | A pretty fun game, but also a bit too easy. The first few levels I dumped everyone but the hero to defense and had half of them working. There was never an attack, so the guards did nothing, but I still cracked the 10000 resources without even noticing. Still, it has an amusing look and a fun foundation, it could just use a rebalance. |
| Dec 6 21:39:37 | 24m 18s | Shopping Spree | ♥ 1 | The best game I've played thus far. Its hilarious theme make minor annoyances, like the hard controls and the kinda-crapshoot of what will constitute a ram or not part of its chaotic charm. Bravo! |
| Dec 7 21:03:25 | 23h 23m | A Spark of Light | ♥ 1 | Very nice game. I managed to hit 382 seconds. While at first I found it hard to gauge my movement against the flat grey background, I got the hang of it eventually. And the bleak aesthetics really sells the feel of the inevitable extinguishing of your frail spark. Although (and this is my nitpickiest suggestion yet) my avatar being a big fat square felt a bit... too massive, too solid to fit with the rest of the vibe I was getting. A narrow diamond shape (like the card-suite) would've felt more like a spark to me. But hey, if that's the most substantial criticism I can make, you're probably doing something right. |
| Dec 7 21:38:06 | 34m 41s | Super Slaughter Dungeon | ♥ 0 | The game crashed whenever I died. Otherwise, nice concept, but with the enemies not leaving the screen or dying on their own, I haven't found much ability to make a comeback once the stronger enemies get to the bottom. You have to follow them down to protect the crystal, and by the time they're dead, new enemies have already gotten to the bottom, so you're stuck. |
| Dec 7 21:53:46 | 15m 40s | Air Pressure | ♥ 0 | A very nice looking game, but while the stars spinning around with respect to earth was realistic, it gave me motion sickness. |
| Dec 8 20:13:16 | 22h 19m | The Coffee Quest | ♥ 3 | It's a fun game. Just one bug though: I got off the elevator while it was moving towards the next floor. That left the elevator on a different floor than me. When I entered the elevator shaft, I fell through the level into the void. |
| Dec 8 21:05:09 | 51m 53s | House a lovecraft inspired game | ♥ 2 | A very neat game, with a nice list of features. The coded numbers were fun, although it meant a lot of alt-tabbing for the morse code. If I might suggest a small tweak: A fade in and fade out for the scary music. |
| Dec 8 21:22:19 | 17m 10s | Friendly Fire | ♥ 0 | This is a great idea, well executed. I wish I had a second player to properly give it go with. |
| Dec 12 20:02:12 | 94h 39m | Werewolf Village Attack | ♥ 1 | Great mood and a good idea for tense gameplay, with the single shot bolt. It's rather glitchy though. Apart from the zoom-in never seeming to hit, the villagers from the second village had horrendous pathfinding, just jogging in place for 10 seconds, then suddenly moving a few feet, then jogging in place again. Or sometimes not even bothering. Also, a werewolf killed me in the cathedral, so not too safe. Great potential for if you want to give it a bit more polish. |
| Dec 15 11:26:50 | 63h 24m | Flat Line To Happiness | ♥ 0 | A very clever idea, but perhaps 3 months to live would've worked better. That, or more activities that take multiple days. I didn't end up finish the game, so I never found out if pouring money into medical research actually gets you a cure :p |
| Dec 15 12:07:46 | 40m 56s | The 800 Page Hedgehog and Bunny Epic | ♥ 1 | This game deserves a lot more reviews than it has. It's fiendishly tricky, looks nice, and was brilliantly done. Unfortunately, I got stuck on 3-3, Rescue the bunny princess, because of glitches. When I moved my right bun into the bottom right corner to lure the hedgehogs, he would either get stuck on the rock or, after a few seconds of standing in the opening with the hedgehogs trying to push in, the bun would be teleported into the outer wall. This is unfortunate, since I didn't see how I could complete the level without luring those hedgehogs to that spot. See the screenshot for the problem area. Note that I have only 2 buns but no game over, because my third bun has disappeared. bunbug.png I hope the dev has time to review some other games to push this little gem higher into the cue of to-be-reviewed games. It's one of the best I've played, and I'd be a shame if it didn't hit the 20 ratings. |
| Dec 15 13:02:47 | 55m 01s | Nuclear Arms 5: Orphan Overdrive | ♥ 1 | A hilarious game. The idea of a running story line with Ludim Dare games is cool too. On note: I once ended the level with 2 doors to go, got the orphan-flood cinematic, but then got the victory instead of the defeat ending. Don't worry, I finished honestly on my next game. |
| Dec 22 20:36:56 | 175h 34m | Autonomous | ♥ 0 | The original file crashed to the point I needed to restart my computer while the fan was going crazy, so my review is of the bugfixed version. An impressive game with far more features than would be expected. The game wasn't quite as slow-paced as the comments lead me to believe, even though it obviously isn't a twitch shooter. My number one suggested improvement would be to use a different color scheme for ships and the base. I had a hard time finding my newly build ships that spawned over the base. Also, perhaps the menu screen music you created could play during gameplay as well? It's very quite right now (yeah yeah, no one can hear you scream). |
| Dec 26 11:44:02 | 87h 07m | Mother Earth: Failed Planet | ♥ 1 | The first link gives a 404, the executable+source code link immediately sets off my antivirus program. So I'm afraid I couldn't try the game. |
| Dec 27 13:15:56 | 25h 31m | Lost Orbs | ♥ 0 | It took a few tries but I completed the three levels. (For those stuck on earlier levels, putting orbs back on higher laying altars to pause the flood is key) The controls are rather tricky, which means that even when I thought up the solution, it took several tries. Levels 2 and 3 have to be run almost without error to complete once the water starts pouring. Perhaps a top down camera, or at least not a 45 degree isometric view that makes it hard to remember which way is which would help. Also, a restart button might be nice, so after a fuck up you don't have to wait until you've drowned. Overal a cool concept that fits with the theme, slightly held back by the controls. |
| Dec 27 13:33:31 | 17m 35s | Hungry Birds | ♥ 0 | Cool and thematic concept, a bit tricky to play alone, but I can certainly see the multiplayer fun potential. I'm thinking running lean to get ahead, then devour all the insects to starve the other player. Given how few keys are needed, I could even imagine having a 3 or 4 player mode. |