FoonLudum Dare ExplorerLD40 → Scotticus' Crypt

Scotticus' Crypt

By scott-gibbs, zapfly1299, spudward and Spudward

View on ldjam.com

CategoryRankScoreCount
Overall2.8714
Fun2.8613
Innovation3.0913
Theme3.0913
Graphics3.0413
Humor2.0012
Mood2.6012

Comments

gustavhehehe 2017-12-05 10:35

It says "UnityPlater.dll was not found" when I'm trying to start the game :/

zapfly1299 2017-12-05 10:37

Made a mistake on uploading the build, should have it fixed by this afternoon

mariobarone 2017-12-05 10:40

cannot run build :(

urnext7634 2017-12-05 12:33

Build error. Unityplayer.dll?

spudward 2017-12-05 12:45

There's an error in this build, we will have it fixed ASAP

bificommander 2017-12-05 13:33

Luckily I made a Unity game too, so I had that .dll myself. The game is a mixed bag. The levels looks really nice, but the player and monster models don't fit with them, and it's pretty hard to guess when the enemies will hit you. Also, I may or may not have experienced a bug: When the second level started, my health bar was suddenly almost empty, yet nothing that happened (health pick ups, enemy attacks) seemed to affect it anymore.

11tomi12 2017-12-05 13:41

Easy to play and great game! :)

zapfly1299 2017-12-05 16:34

Right, zip folder should be fixed and playable now

urnext7634 2017-12-05 16:54

Got it playable now, Good job :)

2017-12-06 09:24

Its playable now and Iv got to say I like it, the keys are a good way of implementing the theme. Its simple and easy to pick also it has some good reliability with seeing how fast you can go through, Id suggest maybe adding a timer so you can see how fast you did it. The 2D and 3D are very good but doesn't quite work together, some consideration on what your art direction is before making assets maybe be good to keep in mind for next time. Over all its a really nice game!

mcjammydodger 2017-12-13 11:11

I enjoyed the game and would have liked more levels because it would have been fun. The level art was good, the character art was good, but putting them together didn't seem right in my opinion. I liked the concept of the keys having a negative effect on the player.

I would have preferred some UI to show which keys I had picked up and what effect they had on me, as I forgot the effects by the time I reached level 2. I found it hard to tell whether the spikes on the ground were raised or lowered, because they have a similar colour to the floor. I eventually managed to work it out, but making them stand out would be a good improvement.

I found the game fun overall, and it fit the theme well. Good game!