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Feedback comments for LD38
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| Timestamp | Since previous | Game | Shodanon's comment | |
|---|---|---|---|---|
| Apr 25 15:15:08 | Planet Sustainment | ♥ 0 | Sorry to hear about your illness. Get well soon. Hope to see you on the next jam. | |
| Apr 25 15:26:21 | 11m 13s | Slimes in Panic | ♥ 0 | I like the puzzle/planning element in road building. Cool concept IMO. Will you be adding missing features in future releases? |
| Apr 25 16:05:56 | 39m 35s | Seagazer | ♥ 4 | What a lovely game, what a great concept! I'm afraid it will be underrated, though. I too love stargazing (and am annoyed with anyone who installs additional lighting in my area), this simple concept of quickly changing your lon/lat on a tiny planet to observe "Polaris" and the idea of using star & constellations for puzzles was excellent. I was "one step away" but I encountered the same problem I have in real life. I just couldn't find Aviana (like any other constellation irl) so the final piece of the puzzle remains elusive, or at least that's what it seems. It is an excellent idea, though. One I would stick with. Especially that the simple geometry and graphics, darkness, ambience and the monolithic pillars achieve a very... primal? visceral? effect. Not many people look at the sky anymore. Perhaps this will show them how beautiful an experience that is. |
| Apr 25 18:02:51 | 1h 56m | A Small World : Kar'kh attack | ♥ 1 | I appreciate the cheesy voice acting. The christian imagery is pretty cool. The game itself... hard as hell! |
| Apr 25 19:03:58 | 1h 01m | It Shakes the World Apart | ♥ 2 | I like how the story, while simple, has a good moral and a heartwarming ending. The art style is rather cute as well. |
| Apr 25 19:33:32 | 29m 34s | Toy Racer | ♥ 1 | The assets you made for this game are top notch. Really great looking for a Unity game. The race track is very nice and varied. Good job! Unfortunately, the controls are bad for a racing game. It doesn't seem physics-based, more like some strange sort of character controller (the car doesn't keep momentum and you need to accelerate to steer for example). You have talent for designing race tracks. Now you just need to spend some time creating (even an arcadey) driving model. |
| Apr 25 20:09:43 | 36m 11s | TerminAnt | ♥ 1 | Let me tell ya. I actually want more. Way more. It looks as though you and your friends had a lot of fun while making this game. Everything about it screams MID NINETIES and I am nostalgic as hell about that era. The lo-fi look, the music, the level structure... it resonates with me. It's just... adequately cheesy, even though some of it is clearly very ad-hoc. The grappling hook could be a great mechanic, if you decided to use it. I was kinda annoyed with it breaking... |
| Apr 26 12:47:41 | 16h 37m | Ark Initiative | ♥ 1 | It's a cute toy, I really love the graphical style. A lot can be done with those concentric tiles. It's definitely something you should continue working on! There's not much actual gameplay, though. It's fun to deploy animals and watch them frolic for sume time, yes. But checking their hunger levels is hard because of how they jump around and how fast the world spins. It seems that the animals don't breed, act according to their presumed place in the food chain (why don't herbivores graze on the grass? Why can't I feed bores with meat? Why aren't tigers feeding on other animals?) or stick to their biomes (why do all the animals go for lengthy swims?) - without that, there's not much of an ecosystem to maintain. Then again, I don't think so many features could have been added in 72 hours! While at it's current state, the game is a zoo simulator or a tamagochi and not an ecosystem sim, I hope it will be one someday! It's a good foundation. |
| Apr 26 13:19:55 | 32m 14s | Ruler of Survival | ♥ 2 | Nicely done. for a 48 houe game it actually looks consistent and compelling. I think an alternative name for this could be Robinson Sims. I got that Maxis vibe from it. While the camera requires tewaks, the rest of the game, with its limited scope, works well. The lack of an end goal other than survival makes the game get a bit repetitive, but the very act of juggling various resources and controlling their amount was fun. You deserve great praise for that tutorial- it's something our team has neglected. Yours is an inspiration. |
| Apr 26 13:25:13 | 5m 18s | Destroyed | ♥ 0 | haha, harf mode is actually HARD! Love it! Fun little way to let off some steam by clicking your index finger off. |
| Apr 26 14:00:04 | 34m 51s | Mana Farming Dimensiom | ♥ 1 | There definitely is an idea there. The execution (the time constraints for sure) is far from perfect. The thing that's most annoying is the inability to cancel a connection when there is no location to connect to. |
| Apr 26 14:07:00 | 6m 56s | Rainbow Flower | ♥ 0 | Alright, I got to play the game! I love the surreal mood. The cute graphics mixed with a sanity system is something you don't expect but that grows on you. |
| Apr 26 14:18:32 | 11m 32s | Biomaria | ♥ 2 | Props for using actual biological nomenclature in your description, bros! Then again, I am pretty sure the pictures you used for the bacteriae are not accurate. The unfortunate thing is that the windows download is missing the 'biomario-0.0.1_Data' folder... The gameplay looks fun, I wanna play it! |
| Apr 26 14:32:34 | 14m 02s | Lead the Ants | ♥ 2 | Ha, it's a pretty amazing idea to make an ant-based lemmings game! Leaving behind pheromones for other ants to discover is one of those "why didn't I ever think of that" ideas, ingenious yet simple. The footprints they leave behind look cool and it's interesting how they follow the player's/scout ant's path. The exploration could have been made more interesting, with more varied terrain perhaps? |
| Apr 26 14:48:56 | 16m 22s | A Small Earth | ♥ 1 | You said it wasn't a game but it most definitely is! It's interactive, it's a game. You are hinting at the message in your blog post, so I won't spoil the surprise for others. It causes an emotional reaction- you succeeded at that for sure. |
| Apr 26 14:59:14 | 10m 18s | Polar Protector | ♥ 3 | The game is fast, fun and understandable, the graphics are nice and the controls are responsive. I don't really understend the mechanic behind losing health, otherwise a quick, cool experience. |
| Apr 26 15:49:03 | 49m 49s | Supernova | ♥ 2 | Fun game! I really liked the mission objective :D You rarely play as the 'bad guy', even if it's a cute robot on threads. Building heat shields to get to further levels was fun. The controls were crisp and responsive. Planet Barron was a nice challenge. Good fun. Rar$EXa0.035 26.APR.2017 - 17.44.58.28.jpg |
| Apr 26 16:06:08 | 17m 05s | Paper traveller | ♥ 1 | Truly a magnificent concept, worthy of exploring further (although, I'll be honest with you- puzzles like that are not my cup of tea). Execution is great as well. The graphical style can be made even more authentic and with proper translation and editing of the puzzles, this can actually be a hit, if it isn't already, judging by the number of comments! What I would change is the rate at which the paint brush lays down colour. It was a bit too much od a chore to fill an island IMO. |
| Apr 26 16:21:20 | 15m 12s | The Curious Adventures of Ant, the Inebriated Ant | ♥ 0 | I actually laughed out loud when I saw how drunk the ant is, haha! I love its little ant legs flapping while it moves. The controls are really cool, they fit the theme and the fact that our ant sticks to surfaces relatively well really helps. Didn't find the level design or controls unfair at all. I'm actually quite impressed that you managed to make them work so well and intuitively in just 48 hours! Really a great job. Thanks for the fun. Bez nazwy-2.jpg |
| Apr 26 17:08:11 | 46m 51s | World Destroyer | ♥ 2 | I greatly enjoyed the game up until the pants-on-head retarded hard final level. It's infuriating in the good old unfair NES style and at the same time it shows some slight mistakes in design eg. buzzsaw hit box size and the delay on the jump which makes dodging many bullets an impossibility. The delay on the bomb seems a tad to long as well. But then again, this is definitely a great achievement for a LD compo project. The fact that many people point out - watching your own bullets was indeed very good and fun. |
| Apr 26 18:03:08 | 54m 57s | Bunosphere | ♥ 2 | At first sight this looks like it's going to be one of the compo high scorers if not the winner. I love the style and puzzles. I love fuzzy bunnies, as most people do. But I can't stand the framerate or the presentation of this game. The fish-eye effect makes me neuseous, actually. Perhaps making the "bunosphere" a bit larger would alleviate that effect. A great technical feat, nonetheless. |
| Apr 26 20:03:31 | 2h 00m | SlimeWorld | ♥ 0 | slimeworld.png /agdg/ is still has the brightest and most talented gamedevs. The clicker mechanics are fun, but the most impressive are the physics of the slime planet.You should underline in the description that this feat was achieved in GameMaker, which is quite something! |
| Apr 26 21:41:20 | 1h 37m | Space Travel 15 | ♥ 1 | Wow, I found that strangely addicting. The graphics may be simple but the mental work you have do to optimize travel routes and passenger destinations to get the best result can be quite satisfying. It's practically a game ready for shipment on mobile devises or something, it's amazing it was done in two days. Bez nazwy-1.jpg |
| Apr 26 22:17:37 | 36m 17s | Destructo Island | ♥ 3 | I liked how over the top the game was. All those effects! And I had fun shooting rockets like a madman at the poor drones. They actually seemed kinda harmless. I really liked slamming into the ground at the beginning. Made you feel powerful. Unfortunately, using the laser didn't always work as often the game slowed down to an absolute 0 FPS crawl, as though there was some loop happening. It also caused the drones to... disappear. Blowing everything up was the only way to alleviate that problem. |
| Apr 26 23:04:56 | 47m 19s | Hypercube | ♥ 1 | One of my first concepts for a "small world" game was to make a puzzle game inside a facility reminiscent of the one that appears in the movie "Cube". I'm glad I didn't pursue the idea because you did it better than I ever would. While gathering items and placing them on the table doesn't constitute a puzzle, exploring the hypercube definilitely does! While the "game" is minimalistic, the style you created is surreal and intriguing. Good job! hail /agdg/ hyper.jpg |
| May 1 18:13:38 | 115h 08m | Globe Trot | ♥ 4 | This game is rad! Gotta love to pew pew your way through hordes of incoming enemies. I actually love how it can be played BOTH as a twinstick shooter and a classic shmup. In fact, once I decided to only go one way I had the most fun and the highest score. The final moments were intense. You could even add bullet hell elements if you wanted, although I would have an extremely hard time playing that! score.jpg Also, my wife says she'd play that on her phone. |
| May 1 18:51:43 | 38m 05s | Exploroka | ♥ 1 | The game looks great, even with the simple hand-drawn sprites. It invokes memories of classic 90's strategy and god games for some reason. Truely lovely. It was fun to gather stars (I got 5), looking for the best biome to find them in, getting lost and wandering aimlessly. Oh, and I wish there was a zoom function to see the whole world. Would definitely look as amazing as on the picture you attached. |
| May 2 10:40:42 | 15h 48m | Stop CO2 | ♥ 1 | I like how the overarching theme is that you will lose in the end, with your power source slowly becoming insustainable (or at least it's near impossible to strike that balance). On the other hand, it's hell of a lot of fun to zap some ecoterrorists. The graphics are really cute, you clearly wanted to invoke the feel of SimCity 2000 and did a great job at it! |
| May 2 10:53:43 | 13m 01s | It's a Tiny World! | ♥ 1 | Wow, a true-to-God rail shooter! Haven't played one of those in ages! The ride was bumpy so it was hard to get a good high score but I managed, I guess score2.png The levels designed were cute. The characters were rather generic, but that would be the theme in a park ride! |
| May 2 11:06:49 | 13m 06s | Natantes Paradisum | ♥ 0 | The game is pretty interesting. Love the art style. It's very cohesive and clear. The gameplay, while simple, has a lot of room for development, as other than maintaining a high ":)" rating and population, there is little to do after a few minutes of play. I just don't get one thing: "build forests to combat climate change" Haven't seen any such effect. It seems you have a missing feature. Oh and the music gets... a bit tedious after a while. |
| May 2 11:14:33 | 7m 44s | REDBOW | ♥ 2 | "Spiders are stupid" You said it, brother! The bastards cornered me and got me killed! Other than that liggle quirk, the game is really fun and cool. I like the animation on our protagonist and the idea of mixing a twinstick shooter with graphics worthy of a classic RPG is pretty cool. |
| May 2 16:12:30 | 4h 57m | kumo. | ♥ 2 | Quite an aesthetically pleasing experience. The mechanics are clear and understandable. Seeing the plants sprout and grow is pleasant, especially at the first seconds of play. The banality of the endeavour is quickly realised, unfortunately. The moment the whole planet is filled with plant life is cathartic. |
| May 2 17:02:50 | 50m 20s | Pale Blue Dot | ♥ 1 | I love the idea, as much as I love this little excerpt from Sagan's book. I was underwhelmed with the execution, though. While it's a beautiful artistic representation of the celestial bodies in our Solar System, a more "realistic" art direction, one reminiscent of the actual Voyager flightpath and/or the Family Portrait photo series would be much more profound and true to Sagan's legacy. Voyager_Portrait_Family_diagram[1].jpg The game itself is nicely done, though, especially with such time constraints. Can't imagine how I would do it myself otherwise. High points for mood especially! |
| May 17 07:26:58 | 350h 24m | This hell is too small for us all | ♥ 1 | Heh, I had fun with my wife for a few minutes. I really hope the sound effects were lovingly hand-crafted during a drinking session, because it really would fit the mischievous nature of the game. I really wonder how it would be to have 4 players have a go at it. Might start a drinking session of my own, with some friends, trying to throw each other to the abyss. |