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Shodanon

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TimestampSince previousGameShodanon's comment
Aug 2 21:47:34 Light Source ♥ 1 Wow, interesting game you got there. A tiny and cute Splinter Cell with a timer. Those volumetric lights look excellent. Inspiring even! I wish all the decoration meshes could be jumped on. More verticality would add a lot to the game- unless I missed something, which is possible. I would like to play more of Light Source, but I got stuck. Got any tips on completing the game? The wallclimb seems a bit erratic, I guess this causes the difficulty to rise for me.
Aug 7 16:48:28 115h 00m Once Upon a Spaceship ♥ 1 Bez tytułu.png While the dodging of incoming asteroids was fun, it did get repetitive after a while. The battery cranking minigame is what I was waiting for after a while. Don't know why mashing left and right was so satisfying.
Aug 7 16:52:55 4m 27s Lost At Sea ♥ 0 Works on Chrome! I'm sorry I can't really say much about the gameplay as I don't own a Vive.
Aug 7 17:13:31 20m 36s Electric Trouble ♥ 0 For a simple game, it's a cool idea. I think some mechanic for increasing the number of traps would be cool. As you mentioned, balancing would be needed, although with some reliable trap placement, perhaps even at current increments, higher scores and levels could be achieved.
Aug 7 17:25:02 11m 31s JetPowered ♥ 1 1.png 2.png Cute game. The model's pretty good looking! The animations should perhaps have a bit more "oompf" to them, especially considering how destructive the blades are. I like the shenanigans you can have with the simple AI chasing you while you fly.
Aug 7 17:36:15 11m 13s ElectroSheep ♥ 1 Very cute idea, nice graphics. The gameplay brings annoyment tough. With ehe relatively unresponsive controls, small objective trigger size and the sheep being being almost as dumb as in real life, the amazing concept that I think should be a hit falls a bit flat. With a little work, I will be the first buying this for casual fun. For more chaos, cooperative or competitive multiplayer would be an amazing idea.
Aug 7 17:46:05 9m 50s Goblin Hunter ♥ 1 I remember this game just after the ratings started. I couldn't wait to play it. Unfortunately, your description is far from what the game actually is. The twinstick controls don't really work well in melee combat. I was actually expecting physics-based Hammerfight-style combat. I got a fun, yet a bit too simple brawler with the weapon not always connecting. Please try making a physics-based combat system! It will be the best thing ever!