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loveapplegames

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TimestampSince previousGameloveapplegames's comment
Apr 29 22:22:40 This Plague of Mine ♥ 2 Wow, that's a weird game, very interesting! Played it quite a few times, intrigued to figure out the rules. Never quite did though. Sometimes humans get infected without being hit by anything, sometimes they don't get infected when you expect them to. I also didn't understand when I would run out of humans.
Apr 29 22:38:46 16m 06s R.U.D.I. ♥ 1 Cute looking and very playable game! Am I right there's only one level? Would be nice to have level progression, and make the player travel through the level(s) get more resources.
Apr 29 23:11:52 33m 06s Pixel Town ♥ 1 Always happy to see a good RTS on LD. I enjoyed playing it. It was a bit easy though. The monsters seem really stupid sometimes, just hanging in the corner. It would have been great to have procedural levels. Like, pick a world size and let the game generate a world.
May 5 13:35:03 134h 23m The Last Haven ♥ 1 Great LD entry! The game is so fast I would want the action zoomed out a little. I would also suggest improve hitting/killing and getting hit feedback to give the game a less floaty feel. Also, some of the AI mob you and are hard to avoid.
May 5 14:37:00 1h 01m Pixlets ♥ 1 A very appealing game. I found myself playing it for almost an hour. A time speedup could be nice, as well as a goal/challenge (like, how much money can you make in 30 min). It seems the blue pixlets are the most efficient, as they need the least food.
May 5 21:20:49 6h 43m ghost story ♥ 0 Very cute platformer! I did find jumps a little frustrating because the character accelerates so slowly. I also found you can levitate by switching forms repeatedly. Would like to see more levels!
May 5 21:35:05 14m 16s The Bugs World ♥ 1 Nice strategy game! I like the way the bugs move. Would like to play the version with hit points, and would also like to see more and bigger levels. If the instant-kill bug is just a simple typo, like a=-10 instead of a-=10 I think you can just fix the bug in the compo version without violating the rules.
May 5 21:55:42 20m 37s Vespuccia ♥ 1 Cute game! Has a survival shooter feel with the very limited ammo you get. The weapons offer useful strategic options. Difficulty is nicely balanced, I got a little further every time. Graphics look good but would be better with some animation.
May 5 22:45:53 50m 11s Sky Roads ♥ 1 Great game. Feels complete and polished. Level difficulty also progresses nicely. The game mechanic is a little counterintuitive, but no less fun once you figure it out (I got to level 20 once I did). In particular I found the city revenue rule counterintuitive. What I figured out is that each pair of cities that is connected yields a small fraction of a coin. Then, the total revenue is rounded to an integer. Each city you connect adds up to all the already connected cities, so revenue grows nonlinearly. Adjacent cities are already connected (it's helpful to mention this in the manual). The trick to winning is to get a revenue above 1, then watch your reserves grow as you lay cheap roads and stay in the level as long as possible.
May 5 23:20:14 34m 21s Mini Ant Tower Defence ♥ 0 Great, pretty much a complete tower defense game! I like the fast gameplay style, but it would be more interesting if there were at least two types of tower. I had the same problem of not being able to beat the "caterpillar". A single-click tower upgrade would be better than a right mouse menu. To cater to the frantic game speed, you could even have something like left click = tower 1, right click = tower 2.
May 5 23:36:14 16m 00s Bee World ♥ 1 I got 1060 points. This would be the kind of game where it would be fun to increase speed as the game progresses. Also, having more different enemy types appear over time, or even just having the background change would be an incentive to keep playing.
May 7 00:01:10 24h 24m Debug Defence ♥ 0 Very original idea, tower defense with added RTS elements! Feels finished, though I miss sound. Just a tip, adding a few sfxr beeps would add a lot to the polished feel. The levels did not seem balanced though. In the first three I could get away with just basic towers, and they were finished before I knew it. In level four I tried several strategies using different towers but I couldn't complete it.
May 7 12:50:26 12h 49m The Final Earth ♥ 1 Great game! This really feels complete. Full in-game instructions, and even notifications going on after I completed the game. I love the attention to graphical detail. Like, the activities following the daily cycle, the growth of the plants and trees. Heck, I've even seen stargazers! I played the game until I got 100 happiness. Ambient sound effects may add to the atmosphere. thefinalearth-won.png
May 8 11:46:18 22h 55m Fading World ♥ 1 With this nice looking world, got the basics for a good game here. It still needs some kind of challenge and unpredictability. Just adding some enemies that bounce around would add a lot IMO.
May 8 12:00:34 14m 16s Ark of the new world ♥ 1 Great concept, very original. I like the way it's visually presented. Very appealing, with nice attention to detail. Most of the time I felt like I got through the levels through sheer luck, however. So I think it needs some balancing in that area, but for a 48 hour game this is great. i did have some trouble placing the humans though. Sometimes I could place humans and sometimes not. It wasn't clear whether I was positioned wrongly or had run out of humans. I was thinking, maybe there's a bug in the controls?
May 8 12:19:52 19m 18s Exploitation ♥ 1 Nice strategy game! I though the navigating back and forth was a little pointless though. It does not add to the game for me, unless there's enemies or other challenges at sea. Moving with just a single click would be more fun, with the ship moving a little faster.
May 8 13:01:46 41m 54s Puzzle Dungeon ♥ 0 Nice game, challenging puzzles! The boomerang really adds to the puzzle element. I got stuck on level 2, exactly where the second screenshot is showing. The door will not open and the switch is unreachable. I tried the bombs but they don't do anything.
May 8 13:09:51 8m 05s Yet Another Zombie Wave Shooter ♥ 3 You've got some elements for a great game here, but it could be much more fun though with some tweaks. Repeat clicking the mouse button this often is not much fun. You have to hit the zombies so often it becomes a drag, and your bullets pass through the zombies sometimes. The zombies also seem very stupid as they just line up in a single row and there's not much challenge in hitting them.
May 13 23:36:48 130h 26m Little Fortune Planet ♥ 2 Very original concept, great visuals too! This can be worked into a really good game. The game is currently not goal-directed. In that case it should obtain its appeal from the artistic value of the world that you create. However, as it is, the world very quickly turns into a hollow water mass, and you no longer get to see land, or volcanoes, or other interesting structures. Even the objects cannot land on a surface anymore. I would suggest changing the dynamics so that the world changes only a bit at a time, so that it obtains more character over time.
May 19 22:12:04 142h 35m Mouth Rescue ♥ 0 This game has potential to be great, but has quite a few flaws that are worth fixing. I like the graphics. The controls are not user friendly, which makes the game much harder than necessary. The levels could be bigger and more varied. The player moves very fast horizontally. The enemies are kind of random and hard to kill. They either stand still or move fast. Either you survive for quite awhile when bumping into them or you die instantly (when jumping on them in particular). Using the toothbrush on the teeth seems a little superfluous, why not just run over them? The end of level portal seemed to appear randomly.
May 19 23:16:12 1h 04m herbarium ♥ 0 Great game, very original! I enjoyed playing a lot until I got stuck in the waterfall level. This game would benefit from being able to start at any level. You might be interested in my cellular automata game engine, where you can specify this kind of water physics with just a few lines of code. Check out my project [CellSpace](http://tmtg.net/cellspace.js/)