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Feedback comments for LD38
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| Timestamp | Since previous | Game | KunoNoOni's comment | |
|---|---|---|---|---|
| May 1 22:27:32 | Den | ♥ 3 | WOW! that was pretty sweet, really enjoyed the atmospheric music, the crazy looking creature and the interesting level design. I loved just moving the creature and making it scream! :) I did get stuck in the first set of wind tunnels, right after you get to the second set of men. You can do down and then you get to a one way wind tunnel going to the west. I somehow got behind the wall and was not able to get out. Other then that it was a very enjoyable game! | |
| May 1 22:56:52 | 29m 20s | Your Planet: Too Big | ♥ 1 | You've hit on something special with this one! I have to say it was quite fun, I found myself hitting quickly just to get back to trying to figure out the puzzle. Good Job! |
| May 1 23:18:35 | 21m 43s | Destruction Zone | ♥ 1 | Oh yeah some twin shooter action! I thoroughly enjoyed this game. Its fast-paced and energetic with mood moving music! As for what you delivered for the compo I will say its nicely done and was very fun to play, but I do have agree that perhaps an extra enemy or two and a little more variety of player weapons would enhance the game. All in all good job! |
| May 1 23:31:50 | 13m 15s | Step-Squish | ♥ 0 | Its a cute little game. It has a simple mechanic and it does it very well. This is exactly the sort of game you want to make in a game jam. Good Job! |
| May 1 23:48:26 | 16m 36s | A Relatively Small World | ♥ 2 | I'm at a loss for words. The art and music made this game so enjoyable to play! I never solved the puzzle but it didn't matter it was such a joy to play! :) Well done! |
| May 2 00:06:59 | 18m 33s | Cookie-World | ♥ 1 | HA! what a simple yet engaging game. I got over 34k before I had to stop playing :) its so addicting! |
| May 2 00:25:56 | 18m 57s | Leafcutters | ♥ 1 | For your first game its not that bad. Congrats on finishing it, I'm sure you learned a lot and your next LD game will even be better! For what it is its good. There is some strategy needed in how you play to make sure you have the resources you need. The graphics are simple yet convey what the function of the space is. I think its awesome that you made the game in Delphi! Pascal was my goto language back in the day. :) |
| May 2 00:40:34 | 14m 38s | Bloody Nano Wars | ♥ 1 | HA HA! 5 years ago I made a game for LD23 (Theme was Tiny World) called Tiny Defenders. It was a game about being injected into a human body and destroying a virus in different parts of the body. I love your take on that concept! I clicked new game: nightmare at first and boy is that name appropriate! HA! I was bombarded with infected cells, so many I couldn't click fast enough. I did another game on easy and yeah that was more my speed :) The graphics are well done as is the music and they both work to make a very atmospheric game. Well done! |
| May 2 01:42:30 | 1h 01m | A Small World | ♥ 0 | Pretty simple game. What you have presented is a neat little strategy game. Unfortunately there is no strategy needed. All of the AI players move towards the ocean so it takes no more than 5 clicks to win the game but like you said you were unfamiliar with the tools you used. The good thing is you have a core mechanic that works. All you just need to do is polish up the other elements and add some sounds, possibly some music and perhaps more levels if you wanted to go the strategy puzzle route or even just some different world configurations to challenge the player. I have to say I really like the idea, and it works well. I hope you work on it more after the compo and flesh out the bits that need some work and add the polish that is needed. I'd like to play it again once you've done that. You can even add a post compo version to the game page. Oh, since you have no sounds you may want to opt out of being judged in that category. |
| May 2 22:54:45 | 21h 12m | Global Disaster | ♥ 0 | I lasted 137s. Interesting game with a cool mechanic. Love that you can fling meteors into each other. Its a nice trick to take out two at once. The art and music are really well done But overall its a game that made me want to play it again! :) |
| May 2 23:19:43 | 24m 58s | Until Tomorrow | ♥ 1 | Wow you really captured the 8Bit feel with this game! Really cool story, the atmosphere drew you in and it was very engaging. The sound was kinda low though, I don't use headphones. Other then that I really enjoyed playing this game to its conclusion. Well Done! |
| May 2 23:34:08 | 14m 25s | Naziverse | ♥ 1 | I like that you made a side scroller and I love the bit about a small world that you can enter to save. You should expand the game and run with this. Like at the end of the small world levels there is a boss you need to beat to move one to the next one and once you've saved enough worlds you fight hitler himself! Anyways I'm getting sidetracked. The graphics were well done as were the sounds. It did need a little more balance as the bullets and then the carrots? were really fast, although like most people pointed out crouching did help. I didn't have a problem with the controls or the speed of the jumping or crouching, my biggest complaint would have to be how short it is! Ha Ha! Great entry! |
| May 2 23:52:58 | 18m 50s | Space Raiders | ♥ 2 | I love the mechanic and the art. For me the character moves a little too fast, but that doesn't take away from the game. Is it possible to get out of the heart area if you fall down? I wasn't able to do it, again could just be me. Not sure I can say more that hasn't already been said. I could honestly just pause the game and stare at it because the art is just so beautiful! Oh I played the original version of the game. |
| May 3 00:10:58 | 18m 00s | Galactic Girl and the Puzzle Planets | ♥ 3 | I really felt like I was playing a Gameboy game, it was such a nice touch! Yes a walking animation would have been nice but its such a minor things really. What does need attention is the move controls, they felt very loose, especially when jumping onto the platforms and then immediately sliding off. I noticed that the player doesn't ride along on the platform and that is fine. My game does the same things so no worries there. The music was pretty cool to. I also enjoyed the jumping from planet to planet, felt it was an interesting way to work through the map of puzzles. I saw that you've uploaded a post jam version. I will check it out after the ratings are done. |
| May 3 00:31:10 | 20m 12s | What Remains. | ♥ 3 | This is the type of game I would love to make! Well done! Very involved strategy management style game. Art was really good except one of the characters has his head on backwards, or are my eyes just not working right Ha Ha! Also I had an available oven yet that someone was cooking at and then she died, after that I couldn't get anyone to cook again. same goes for the water pump, I had to build a second one to get water. Might be possible that you forgot to release the job if it was assigned to someone and they died? I too had to stop mid game to continue judging other games. This is one game I will definitely be revisiting after the judging! Good work all! |
| May 3 00:48:40 | 17m 30s | AXL-5 | ♥ 1 | You have an amazing proof of concept here. I think you should expand it and put it on steam! Yes its that good! Fix the issues that were mentioned and you have a winner here! Amazing art and music. Controls were tight and very responsive and I loved the characters running animation. I also thought the 2 frame jumping animation was nice touch. Something I've been wanted to put in my games but some how seem to fail to do it correctly. I didn't make it to the last level as others have but I really enjoyed playing what I did. And yes the level design was top notch! So much goodness packed in for a game made in 48 hours. |
| May 3 01:03:06 | 14m 26s | Monster Deck | ♥ 1 | I love card games! I love the take on the theme too. The art for the cards is really cute and the sounds help with the immersion factor. The fight mechanics are original and interesting and the card animations were cute. There was no button on the deck building part to remove a card once you selected it. Which was a little frustrating but other then that it was a cool game to play and rate! Good Job for 48 hours! |
| May 3 01:10:50 | 7m 44s | A Small World Cup | ♥ 2 | ROFL!! QWOP meets Soccer (Football to the rest of the world), I LOVE IT! I am totally speechless, this game was amazingly fun to play! I wish there was audio and incidentally you might want to opt out of it so your not judged on it. It took me a bit to get used to dragging as I'm using a mouse but once I did oh boy did I have fun and laugh myself silly! What an amazing game for 48 hours of work. Well done! |
| May 3 21:00:48 | 19h 49m | Planet Domination | ♥ 2 | I love the art style of this game! I liked the idea behind the game as it was simple. Try to collect more planets than your opponents. I like that there was an AI to play against. Something I've not really done in my games. I did find it a bit frustrating that I could really dodge enemy fire that well and that I didn't have that much health. All in all it was a good solid game and was fun to play! |
| May 3 22:32:12 | 1h 31m | Small World Sim | ♥ 7 | This was a cool and relaxing game. I played the original version so I didn't have the instructions or anything else added to the post jam version. So I won't mention anything about that in my feed back. You made a strategy game and I think that is awesome! I love strategy games. Plus it's also a simulation game, which is also awesome as I love those types of games too. The interface needs a little work. which honestly would be my biggest complaint. Its a little too big and clunky. I had typed out this huge long post about how you could have done the interface but decided it was too much and deleted it. Its just that I really like this game and I would like to see you improve it. The only other issue is there is no sound for player feedback. Like a sound when you build something to let the player know something happened. There is a visual queue so this issue would be minor but it goes a long way to help with the immersion of the game. If you would like to hear my thoughts on how you could have improved the interface just let me know and I'll be happy to tell you. Of course its just my opinion but like I said you have something special here and I wouldn't mind helping you improve it. |
| May 4 01:08:21 | 2h 36m | Troubles on Colony 39 | ♥ 2 | That was an interesting interactive story. the basic issues with the game have already been stated. 1. animations for the player 2. a button to skip through dialog 3. some type of ambient music track 4. walking footsteps The story was quite funny and I did enjoy the experience. So yeah Good job and congrats on submitting a game for the Jam! |
| May 4 01:34:31 | 26m 10s | Abaddon | ♥ 0 | I'd never heard of devil daggers before and looked it up. Ok so I can see some similarity between your game and this devil daggers game but so what? I was very impressed by the game, I kept playing to get a better score. I made 21st, I'm happy with that. I assumed you used some shaders to make the dithering of the light? It looked awesome. The game is definitely hardcore, and I like that! Clone or not, this is by far one of the best Jam games I've played! |
| May 4 02:01:40 | 27m 09s | Frag Saga | ♥ 1 | I've not seen a game like this before. It was pretty amazing, with an original and cool mechanic. I read your regrets and was a little surprised. I honestly though it was a puzzle platform game. Perhaps it is and you just wanted to add more to it. I think you should continue to work on it, add what you forgot, polish it up and put it on steam! Besides the puzzle mechanic being really cool I loved the idea of the music slowing down when you pressed tab. That was ingenious! The character animations were very good but it took me a few minutes to get used to him not turning around unless the mouse was pointing in that direction. Really the only bug I encountered was while I was on the map screen I hit escape and got a menu. realizing I pressed a wrong button I clicked resume and everytime my player jumped he immediately died, infact I could press jump over and over and he would die over and over and then the spawn would happen that many times. Other then that, this is one well done game! Congrats on finishing and submitting a game! |
| May 4 23:40:42 | 21h 39m | Fossil Blastr | ♥ 1 | This game has the potential to be awesome, too bad you ran of time. Your pixel art is always amazing and visually stunning that, even though the gameplay was lacking a bit it was just fun to run around and whack the dirt with my pick. 😀 I really hope you work on this after the competition as you really have something special here. |
| May 14 01:51:28 | 218h 10m | Insect Attack | ♥ 1 | I've been there. Your original idea doesn't pan out so you scramble to make anything. For what it is, its good. Of course it can be improved. I didn't mind the sounds so much as them getting cut off. It seemed like the sound of the sprayer was cutting off the sound of the ants dying. This might be caused from only having one audio source in the scene. The screen was kinda barren and with the ants just popping in it kinda ruined the immersion but that doesn't make it a bad game. The mechanics were solid and it had a goal and an ending with a saved high score no less. This was a good job for only 6 hours. Your art is great and at first I didn't realize the ants didn't have a walking animation. It was only after a few playthroughs that I realized this. So it really didn't hurt the game in my opinion. Yeah I have to say I really liked the game. With some polish and balancing you'd have something really cool on your hands. |
| May 16 03:28:19 | 49h 36m | Rogue Basement | ♥ 1 | I'm a sucker for rogue-likes and when I saw this one looked like net-hack I had to play it. It was really fun and the music was very atmospheric and really set the mood. I chuckled when I saw the readme.txt file. That gave it a good old back in the day vibe 😀 |
| May 16 03:41:21 | 13m 02s | Tub of War | ♥ 0 | Popped in from time to time to the livestream to see how you were doing. Another LD, another fun game 😀 |
| May 17 23:42:50 | 44h 01m | The Mother of All Games | ♥ 1 | Those mini games were a blast. I love the polished look of everything and I too some notes so I'd remember to try and use them in my game next dare. Many of the other review you have already touched upon some of the issues so I won't repeat them here. I will say that I had fun playing your game and its something I could see myself play again well after the dare is over. |
| May 18 21:59:23 | 22h 16m | Lonely Planets | ♥ 1 | The art was nice but I didn't understand what I was suppose to do. Just to confirm what everyone else is saying, yes the text is off center. Also since you have no Audio in the game you should really opt out of that category. I can understand about under estimating the challenge the Ludum Dare brings. It happens to alot of people, just take what you learned from this Dare is apply it to the next one! 😀 |