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andyman404

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TimestampSince previousGameandyman404's comment
Apr 25 04:45:50 S.A.V.E.🐣 ♥ 3 !Very thoughtful game with a big message about our small world. Well done!
Apr 26 00:33:03 19h 47m Daily Routine: the smallest worlds are the ones we get stuck in ♥ 2 Great game and message!
May 2 04:41:46 148h 08m Come on, barbarian! ♥ 3 I loved the creativity and humor of this puppet-style Conan take on the theme. I appreciate the attention to detail of the lighting and the way the curtains moved. Well done! The combat was super challenging - I quite memorably impaled my barbarian against the first opponent's sword even though he was just standing still.
May 2 05:03:42 21m 56s Fancy meeting you here ♥ 4 I loved this innovative take on the small world theme - bumping into people who want to talk, and the social anxiety part of it. This happens too much in real life for me (I live on an island!) I didn't quite get it the first few times through, but was amused by the mini-games, dialogue, artwork, and voices. Eventually I read the directions (lollylollol) and realized I was supposed to only let the topics/letters that the person liked through, and I think I finally won(?) with the many lips screen? Well done! I don't know if this is part of the challenge of the game, but it would be a bit easier if it showed what things the person liked in the mini-games. I know there wasn't time for it in the 72 hours, but if you continue with this game, I'd love to see the letters in circles replaced with little drawings or icons. M's and W's look very alike when they are rotating and in different orientations. A great source for free icons is the [Noun Project](https://thenounproject.com/).
May 2 05:12:42 9m 00s Our little island ♥ 1 I loved the mood and experience created in this game of the two brothers helping each other. I found the graphics/aesthetics pleasing and innovative. The sound and music were excellent. I don't know if there is a way to "beat" the game, but I did play for quite a while to try to find out. Well done!
May 2 05:16:32 3m 50s Snake On A Plane ♥ 1 Ooh that was a unique take on the classic snake game. First person snake is much more challenging. I liked how you can change color and go through the old color. Very clever concept!
May 2 05:36:49 20m 17s ATLANTIS ♥ 4 I liked the pixel-hex style artwork and music. I think the gameplay mechanics/interaction might have been a bit more advanced than what I'm used to playing in game jams. I found the movement/interactions a bit confusing to figure out, but I really appreciate the work that must have gone into it. It was scary watching the provinces sinking. For the UI, I wonder if an X-COM style UI would have worked better, where you see the action buttons for the character you have selected, instead of the context menu. And when you have someone selected, it would show you a picture of who is selected and the abilities/numbers for that person. Or did it need to be turn based - would it have worked out more easily with pausable RTS controls where you can issue different commands to the different characters? Anyway, cool concept, I hope you get to refine it further!
May 2 05:40:26 3m 37s A Small Earth ♥ 1 Hehehe. I like this game, great ending! Congrats for making it. It sure is a small world and we must take care of it!
May 2 05:57:06 16m 40s The Taker ♥ 2 Nice job for 7 hours! I just wish I could pan the camera myself. I think my winning strategy is to just keep placing things as fast as I can in the game, especially the tanks. They seem to know where they're going.
May 2 06:06:50 9m 44s Backyard Warriors ♥ 1 I love this - kid fighting arena. I thought the bots were alright in difficulty level. Cool concept and artwork. I especially enjoyed the description/writing at the top of this page!
May 2 06:13:26 6m 36s LD38 - Big Dreams ♥ 1 Fun and cute little game of toys. The nerf powerup was pretty cool. Congrats for making the game!
May 2 06:21:54 8m 28s Natural Killer Prototype ♥ 1 I loved the graphics in the game, which definitely captures the "Small World" theme of the jam. How did you make those big dark cells that pulsate? Is that a shader or is it mesh manipulation? Very cool.
May 2 06:28:36 6m 42s uP-8: Microprocessor ♥ 1 Wow! This game is so hardcore. I haven't programmed assembly in decades. I'm so impressed by even just the giant downloadable manual PDF alone! Just wow!!! Congrats for making this game!
May 2 06:38:50 10m 14s "It's a small world!" ♥ 1 Fun and funny game! It's dangerous to walk on such crowded a sidewalk and be forced into the street. I enjoyed the hints and figuring out who I'm supposed to interact with.
May 2 06:49:37 10m 47s Cowmets ♥ 1 Great job and polish as always, Nick! Amazing visuals. Like some of the other commenters, I found it quite challenging to capture some of those cowmets. It's not easy being a space cowboy. I love the humor and unique innovation in this game. Well done!
May 2 07:00:51 11m 14s Song of Fungus ♥ 2 Excellent work! This is a very well made and polished game. I loved the aesthetics and audio, not to mention the well thought out puzzles. You should definitely continue and release a full version of this game on an app store. Congrats for finishing your first Ludum Dare!
May 2 07:12:19 11m 28s RNG ♥ 1 I thought the game was rather innovative, allowing the actual player to play a random number generator in order to entertain the AI player. What a great twist! Congrats for making this in 48 hours for the compo!
May 3 09:23:15 26h 10m Alienus-Alienas ♥ 0 I like the rocket trails! Not sure if I have anything else to add that hasn't been said by the previous commenters. Looking forward to the updated version.
May 5 05:42:08 44h 18m A small fungal genocide ♥ 0 Works fine on Mac. Very ambitious game for 48 hours! I appreciate all the characters and places to visit. Congrats for getting all this done. I got the knife, but wow, that mine was still pretty tough.
May 5 07:35:40 1h 53m The Life Amoebic ♥ 0 Great game! It felt oddly satisfying to make the amoeba eat the little green food. I can imagine how funky the math and manipulation must get for making the amoeba and detecting when food is engulfed. Well done!
May 5 07:43:13 7m 33s The Cockroach Lessons ♥ 0 I enjoyed the game. Those swatters were challenging, but I liked that the there was always that one row where you can go through the shoe. Congrats on finishing!
May 5 07:50:05 6m 52s Crater Creator ♥ 1 Nice work on the physics and pathing. It almost feels like a game of billiards with gravity and projected paths. Very cool!
May 5 08:00:06 10m 01s Starstruck Ducky ♥ 2 I loved the humor and quackiness of the game. I get the six degrees of separation the game was going for - an especially small world in a pond. I especially liked the pirate duck.
May 6 04:51:17 20h 51m SORLD ♥ 1 It worked great. I liked the cooperation aspect of it and the final message at the end. Nice work for 48 hours!
May 6 05:03:47 12m 30s Deep Down Uranus ♥ 2 Very challenging to drill Uranus. The dizzying aspect of Uranus makes the drilling especially interesting! I especially liked the title of the game.
May 6 05:08:00 4m 13s Operation Garden Storm ♥ 0 Fun game set in a small world. Seeing the weapon given to the gnome made me laugh. Great job on making such an ambitious game in the 72 hours!
May 6 05:13:46 5m 46s Brotozoa ♥ 0 Cool game! I couldn't beat it though because some of those things went off the side of the screen and I couldn't see them anymore. I enjoyed the art and music.
May 6 05:18:09 4m 23s Gaia ♥ 1 Innovative mechanics and cool pixel artwork. I enjoyed the mechanic of pushing and jumping on the clouds. Amazing job for 48 hours! Congrats.
May 6 07:47:16 2h 29m Glass Houses ♥ 1 Great job in telling this story, especially in telling it without words. I enjoyed the pixel art, animations, and atmosphere.
May 6 08:00:49 13m 33s Escape from Sytlanta ♥ 1 The first link in this page's description (WebGL link) gave me a 404 not found error, but the second link, to the itch page worked. I enjoyed the music and artwork in the game, and how the buttons on the title screen appeared in time with the music.
May 6 08:04:27 3m 38s Potions recipes ♥ 3 I keep getting stuck after picking up an item - the UI that pops up doesn't go away. Cool music though! I appreciate the work that must have gone into the 48 hours.
May 6 08:11:43 7m 16s Skylands ♥ 2 Nicely polished artwork, music, and level design. Great job for 72 hours! It fits the theme nicely too, removing and constructing your small world. Well done.