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AlexHoratio

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TimestampSince previousGameAlexHoratio's comment
Apr 26 14:06:54 Supernova ♥ 3 This is a very nice game! The character sprite is quite charming in particular. The central premise is also very good. If I were to give one piece of constructive criticism, it would be to add more variety to the levels, perhaps in the form of more obstacles, combat or more objectives. Of course, given the Ludum Dare time constraints what you have already created is pretty great in itself. Also, I don't know what you used for the soundtrack but I enjoyed it! This is a good entry, and if you do decide to expand on it, it would make at least *me* happy.
Apr 26 14:09:56 3m 02s Rainbow Flower ♥ 0 Getting an error trying to launch it using Wine on Linux! :( ``` Mono path[0] = 'Z:/home/alex/Ludum Dare/Downloads/game_Data/Managed' Mono path[1] = 'Z:/home/alex/Ludum Dare/Downloads/game_Data/Mono' Mono config path = 'Z:/home/alex/Ludum Dare/Downloads/game_Data/Mono/etc' Player data archive not found at `Z:/home/alex/Ludum Dare/Downloads/game_Data/data.unity3d`, using local filesystemerr:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xc0aaf6 ```
Apr 26 14:17:43 7m 47s Johi Farm ♥ 3 I do agree with the prior suggestions that there could be a glow around interactable objects. Apart from that, this game is very enjoyable. Difficult as hell, but definitely enjoyable. Also, you have no idea how much I love the bug roaming around to the bottom right of the plant. Nice work! :)
Apr 26 14:30:00 12m 17s The Curious Adventures of Ant, the Inebriated Ant ♥ 3 Not bad! This is by far the most inebriated I've ever seen any ant be. The game is pretty good at its core concept. There are a few hitches, namely the lack of sound and the level design. The level design in particular felt.. unfair. On the first level with the lilypads in the water, I climbed over the mushroom to the right, and then climbed up the wall and fell off the map. I restarted and went to the left and climbed over that mushroom and... off the map. It was only then that I saw the next level pad in the water. If I were to make a recommendation, it would be to make sure that it feels fair for the player. If the player is at risk of spending 3-4 minutes wandering around or struggling to climb a certain obstacle, they should be able to feel rewarded when they make it. Something as simple as adding deadly spikes where you're not meant to be could fix that. To paraphrase Rami Ismail, polish your game. If you make a gem, your first instinct shouldn't be to build a house around it. In this case, take maybe 2 or 3 levels and just focus on those. Hope I wasn't too mean!^^
Apr 26 14:47:41 17m 41s Afterbirth ♥ 2 This is a wonderful concept with adequate execution. The animation itself is very good, though I felt that the gameplay was lacking. For a Ludum Dare entry, this is tremendously understandable so don't take it too hard! I would like to have seen a more fleshed-out combat situation, with the umbilical cord perhaps reaching a little bit higher. Also, I definitely agree with @avavt that the baby was lovable. Would like to see this concept expanded, good entry!
Apr 26 15:26:30 38m 49s Naarrow ♥ 6 Okay. Wow. What this game doesn't have in graphics, it makes up for in... literally everything else. When I first clicked on this game, I had low expectations due to the graphical fidelity. Lower still when I found myself wandering through identical room after room, opening the same door over and over again. I honestly wondered if this was some kind of debugging setup left in the game. Then I got to the last room in the series, and the room was different. My first thought was "oh, random level generation went wrong there?", then I realized that all the other rooms were persistent and had their own set of challenges. It was at this point that the game really "clicked" for me. I reevaluated the graphics and began to realize how dissonant and *alien* each sprite was. I would believe you if you told me that these graphics were chosen purposefully, because they fit this game perfectly. I haven't even touched on the inventiveness of each level and the satisfaction of completing each puzzle, despite it being so unceremonious, nor the haunting soundtrack. This game is genuinely incredible, and I urge anyone reading this to play it. Wow.
Apr 26 15:46:31 20m 01s Lead the Ants ♥ 2 I agree that this game is very intriguing conceptually. I would suggest slightly speeding up the player ant, as the game feels a little bit sluggish as it is. I also agree with the suggestion for more varied terrain. Very interesting idea!
Apr 26 15:51:13 4m 42s A Small Earth ♥ 1 Well, it's something. I can't say I'm a fan of politicizing games like this, it feels cheap. As Shodanon said, it did cause an emotional reaction, but for me at least it was primarily one of disappointment.
Apr 26 15:54:48 3m 35s WRLD ♥ 0 Hmm, are you sure the page is set to public? It gave me a 404 when I tried to open your link. :/
Apr 26 16:07:06 12m 18s Moped Mayhem ♥ 5 Very cute, simple game with an endearing art style! I like it! If I were to make one recommendation, it would be for a bit more variety and perhaps make each round last a little longer. For a Ludum Dare entry, this is acceptable. Well done!
Apr 26 18:10:04 2h 02m Slightly Angry Max ♥ 2 This is a really enjoyable game, well done! I'd be interested to see you expand on it. One suggestion would be to make the player character move a bit faster, and the bullets faster to compensate. If you're going for an action-packed vibe, I'd almost always recommend making everything faster. Also, needs more screenshake 😉
Apr 26 18:18:21 8m 17s I'm In ! A Small Room ♥ 1 Not bad, though I think that the rooms could have used some variety and flavour. Perhaps for this kind of game, a narrator a la *The Stanley Parable*? Also, I'm sure you know this but it could have done with some sound effects:p
Apr 26 21:36:44 3h 18m Headroom ♥ 1 Damn, would love to play it but I have no DX11 support :(
Apr 26 21:50:35 13m 51s Calor ♥ 3 Well, it's a big game for 1 person in 48 hours, that's for sure! Unfortunately, I feel like the scope for this one was its own biggest disadvantage. The tutorial honestly wasn't great. It's best to teach the player how to do by letting them do it than by telling them. I found myself rounding off paragraphs as I waited to get into the game. Unfortunately, even having read the majority of the tutorial I still wasn't clear on what the *goal* was. I knew what I had to do, but not why or to what end. I'd be interested to see you expand on this, either way!
Apr 26 21:59:31 8m 56s Small World: Drill Destruction ♥ 1 This is actually a very fun game! Ludum Dare submissions are expected to be a little rough;) The art style is great, though I'd clean up the aliasing on the font a little bit. The explosions are satisfying as hell and the game itself is more addicting than it should be. Also, I'm not sure if you're aware but if the drills land on you, you gain about 3 kills in one go. Just thought you'd like to know!:p Either way, this is a very good submission. If you won't say it's a good game, I certainly will!
Apr 26 22:09:53 10m 22s Seagazer ♥ 2 This is a wonderful game. It's simple enough to trust the player's intrigue, for a start. It's visually beautiful. The moment of realization is amazing. You've really made my favourite kind of submission- something small, thought-provoking and wonderful. Saving this to vote on later!
Apr 26 22:16:58 7m 05s Den ♥ 6 This game is beautiful! Sound design is also very good, but wow- the graphics are really amazing. I was a bit lost for a while before figuring out the scream mechanic, and just like everyone else I got stuck on the last base. Extremely strong core though, would like to see you expand on it!!
Apr 26 22:23:20 6m 22s Tumblin' down ♥ 1 Hmm, this is an interesting concept but I'm not entirely sure it lives up to its potential. Lacking a real over-arching goal and effective balancing, I'm hesitant to sing its praises as much as I'd like. However, the sound design was pretty solid. I hope you return to this game, I'd be very interested to see the results!!
May 1 11:19:13 108h 55m Legends Of Block ♥ 2 There's definitely a really good core here, even if I'm not a massive fan of how it's been developed. You definitely *absolutely* should have either changed the shoot key to be a keyboard button, or allowed the mouse to let the player shoot where they want to shoot. Your current system is artificially difficult, as the player doesn't feel that the controls are satisfying. They aren't being tested on their skills as much as their ability to adapt to the awkward controls. However, I don't actually want to ruin your day because this game does have a good core, as I said. After adjusting the above, I would recommend making the player die on-hit if you're worried about difficulty, give the enemies less health, make the bullets faster and give them a knockback. If you do that, I think this game would begin to reach its potential.
May 1 11:29:13 10m 00s AstroGunner ♥ 2 This is pretty good! The audio design is definitely quite good. I think the game would benefit from slightly larger projectiles, to account for the times when the player is slightly rotated to one side when aiming at an enemy due to the controls. Or even a little bit of lock-on when you're missing by a few units. I very much like the background, and I think that the powerup system is quite good. I would recommend some kind of shaded background to the UI on the screen, but that's not super important. If you expanded and continued to work on this, I think you could make something quite nice!
May 1 11:35:08 5m 55s One Giant Leap ♥ 0 +1, would appreciate a Linux build. Having said that, are you sure it's meant to be ***600MB***?! That's huge!! I watched the gameplay and it does look fun, but I genuinely can't imagine what could possibly be making the file that big. Usually if a game is Windows exclusive I can run it under a kind of emulator, but this file is simply too big. Needless to say, I won't be voting.^^
May 1 11:51:16 16m 08s Cookie-World ♥ 1 This game is quite adorable. It's a simple premise with some great audio design, and the graphics are quite nice too. happy cookie/10
May 1 14:44:36 2h 53m A Bloody Small World ♥ 2 God, this game is adorable! I loved it! Great audio design, great soundtrack, great graphics, great narrative voice- it was all very good. The only suggestion I can even think of giving is to add some directional arrows to show the flow of blood so that it's a bit easier to see, but apart from that I loved it. Really well done! :)
May 1 15:10:48 26m 12s World Collector ♥ 1 Not bad, but I'm a little confused as to how the game works. I understand I have to place the mines but I'm not sure why or what they do. Maybe add a little instructional section to the description?
May 1 15:17:26 6m 38s Curses and Coconuts ♥ 1 Woo!! First LD game I've seen with a native Linux build, even though it didn't work for me so I emulated the Windows version>.> The game itself is not so bad, the graphics are cohesive and have a style, and the audio design is actually very good despite the lack of music. I found the gameplay itself a little lacking; it could have done with some variety or a win condition. Regardless, I will never not like fighting skeletons on a desert island.
May 2 12:35:01 21h 17m Bullet Wrap ♥ 1 It's pretty good! It's got a very intriguing core concept, and a very good interpretation of the theme. I'm really bad at it(best score of 56) but it's really fun! I would agree with @Veralos that free aim could be a nice addition, but as it is it's still quite a fun game. I would also suggest a score counter being presented on-screen during the game itself, not just after you lose. Great submission, I enjoyed it!
May 3 18:17:01 29h 42m Naughty Gnomes ♥ 1 Wow, this is really good, especially for a Ludum Dare game! Really well done!!
May 17 13:46:33 331h 29m War in the Sky ♥ 1 Beautiful graphics! I enjoyed it! :)