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Feedback comments for LD37
edve98's games and stats for all events →
| Timestamp | Since previous | Game | edve98's comment |
|---|---|---|---|
| Dec 17 11:33:00 | Factory-Room | Pretty nice game overall. Here are some things that I think could be improved: <br/> <br/> - Difficulty. The last level seemed very hard while the first one was veeeery easy even with touchpad (second level was impossible with touchpad so I had to get my mouse). I think the game starts too easy and becomes a bit too hard. <br/> <br/> - Timer. I think that knowing how much time is left until day ends would be very nice in this kind of game. <br/> <br/> - Day-end messages. I don't believe it should say "fine" if you don't pass the level :P <br/> <br/> - Background music. This would have made your game sooo much better in terms of audio and mood. | |
| Dec 17 11:58:00 | 25m 00s | Pengu Cafe | Loved it! It was a bit weird to get used to controls but after that it was very fun. My best run was 5:50. Noot noot! |
| Dec 17 12:14:00 | 16m 00s | Maze Frenzy | This game seems interesting. Any chance to bring it to Linux? (it uses Java anyway, right?) |
| Dec 17 12:25:00 | 11m 00s | TILT Service | Nice visuals! also it's a cool idea to use tilt brush for graphics. I wonder how game like this would look with Vive... Too bad I don't have one :P |
| Dec 17 12:44:00 | 19m 00s | Room 753 | Got stuck on Second level, don't really know what to do there. Graphics when in full screen on Linux bugs out, I had to use windowed mode. Also looking at the effects somewhat hurts my eyes so I can't play it for long enough to try to finish the game :( |
| Dec 17 13:02:00 | 18m 00s | Fish Physics | this would be so much better if fish had some sort of AI and there was a bigger tank so you could watch what happens after you press done :P |
| Dec 17 13:25:00 | 23m 00s | Robovac Simulator 2k16 | It gives me an error while trying to run on Linux: <br/>Linux_Binary/Ludum_Dare_37: error while loading shared libraries: libSDL2_image-2.0.so.0 <br/> <br/>I think you might want to give -static flag for your compiler or package SDL2 with Linux download |
| Dec 17 13:44:00 | 19m 00s | Puppertrator | Probably the most polished game I have seen so far. Good job on graphics and music! |
| Dec 17 14:01:00 | 17m 00s | Dungeon Protector | It's a cool game but a bit too hard for my taste. I got stuck because I kept running out of time so maybe giving just a bit more would be good |
| Dec 17 14:12:00 | 11m 00s | Meth Horse | best story ever! Also gameplay is very interesting as I haven't seen anything similar before |
| Dec 18 12:38:00 | 22h 26m | Bugroom | ok this is pretty weird... I can't launch your game because the launcher photo is so big that it makes the whole window too big for my screen which means that I can't see the bottom of it where the play button is. Can yo build a version with a smaller launcher photo (or no photo at all)? |
| Dec 18 12:55:00 | 17m 00s | Room of Doom | Interesting idea but I almost instantly found a way to pretty much play for as long as you want: just go in one direction and keep changing the gravity. However if you stop something usually bugs out and enemies will get you. If you will continue to develop this you should find a way to discourage such player behavior! |
| Dec 18 13:20:00 | 25m 00s | Going Outside | The graphics were nice but I didn't quite get the aim of the game. If it's being alone for as long as possible you just go to the edge of the map and be undisturbed for a pretty long time |
| Dec 18 13:45:00 | 25m 00s | The Chore | got 3/4 endings. Maybe you could post somewhere how to get all endings and link it here? (of curse say that that are spoilers :P). I also agree with others that timer would be nice (although it seems to me that it's actually how many "turns" you have left and not time at all). |
| Dec 18 14:24:00 | 39m 00s | Factory | I also agree that more liberal snaping would have been nice (at least showing where the piece is going to snap if you release the mouse would have been good). I also felt that after some time the game was too easy even on highest difficulty. I wanted it to gradually speed up or something |
| Dec 18 14:28:00 | 4m 00s | Utility Station OR-152 | Great game, but it was a bit of a pain to play for me on my small monitor - the window was too large so I didn't see the bottom of it. I had to keep going to lower workspace to click on bottom buttons. Full screen or resizable window would have been nice :) |
| Dec 18 14:52:00 | 24m 00s | 3 Minutes 2 Escape 1 Room | For some reason FPS was pretty low for me. Anyway, pretty nice game overall. Would have been nice to see more randomness in how room looks. Also it was sometimes a bit awkward to rotate the paintings to get the cards from their backs. It was also not very intuitive to run into closed door to escape - I almost lost because of that! :P |
| Dec 23 15:30:00 | 120h 38m | How To Cope With Boredom and Loneliness - A Guide For The Isolated - A Documentary Filmmaker Simulator | pretty unique game! Linux build seems to work fine too |
| Dec 23 15:58:00 | 28m 00s | Loading... Please Wait | Weird, the game says it failed to load after the loading screen finishes and tells me to restart. Well, at least there was that minigame so there is something to judge :P |
| Dec 23 16:07:00 | 9m 00s | Namcap's Nightmare | Hah, at first I didn't understand that this was pacman. Great idea! Although it's pretty bad that I could pretty much dodge all the ghosts while sprinting all the time. Also the game was a bit too dark for my taste. Anyway, good work! |
| Dec 23 16:21:00 | 14m 00s | BossRoom | I think the intro screen is way too slow (even skipping is slow :P) |
| Dec 23 16:25:00 | 4m 00s | Decube | Insta death is too frustrating for me :c |
| Dec 23 16:36:00 | 11m 00s | Flip | Cool game! Though "painting" where the walls will be felt a bit awkward (the bit where the whole background is taggable) |
| Dec 23 16:40:00 | 4m 00s | Danger: Mondays | I think the controls are way too sensitive |
| Dec 23 20:12:00 | 3h 32m | Ludum Dare: The Game | Made platformer on my first try and made a decent game. On my second try I made MMORTSRPG and it was really messy... Pretty accurate :P |
| Dec 28 17:58:00 | 117h 46m | World of Toyships | It's a shame that you didn't finish this. This looks like a beginnings of a cool game! One suggestion that you should definitely implement if you will continue to develop this: add some sort of cooldown bar that shows when will you be able to shoot again. Spamming mouse buttons is not fun :P |
| Dec 28 18:09:00 | 11m 00s | OneRoom Farmer | Nice, but a bit slower game would be even nicer :) |
| Dec 28 18:17:00 | 8m 00s | Kak Yah Nasi Lemak | Weir, I got one order which I couldn't finish. I'm sure I was putting in the right ingredients :/ |
| Dec 28 18:27:00 | 10m 00s | XMAS Blaster | The camera angle is very frustrating :c |
| Dec 28 18:33:00 | 6m 00s | Ultimate Showdown | Can't do anything on Linux build :/ |
| Dec 28 18:52:00 | 19m 00s | 52-Card Pickup 2000 | For first jam and first time using Godot it's not bad, but gameplay is really lacking something. |
| Dec 28 19:01:00 | 9m 00s | Vespias: Battle for the pentacle | There's no audio on Linux :/ |
| Dec 28 19:48:00 | 47m 00s | Orbital Engagement | I get this error on Linux: https://gist.github.com/anonymous/90b4a6d368d0ced1e2c23ccebd613cfa <br/> <br/>I imagine it has to do something with my openGL version? |
| Dec 28 19:57:00 | 9m 00s | The Coffee Room | Art and music is just great. I feel like the game is a bit too hard (yes, I know that you have made it easier already :P) |
| Dec 28 20:21:00 | 24m 00s | MFBFS | Amazing! Only bad thing about this is weird controls. Still, I got used to them after a while and had lots of fun! |
| Dec 29 16:48:00 | 20h 27m | Slumber Room | Art is nice but I think the game is a bit too hard |
| Dec 29 17:43:00 | 55m 00s | Room 51 | Amazing game. Nice art, nice sounds, and tar command was nice :P <br/> <br/>Good job! |
| Dec 29 18:00:00 | 17m 00s | Steamjunk Racers Nine Thousand | A bit hard to understand what is happening at first. I also didn't really understood where was I supposed to aim |
| Dec 29 18:18:00 | 18m 00s | The Nightmare Room | Weird,I got stuck where I couldn't make one jump in time no matter how hard I tried :/ (also, are checkpoints supposed to make the whole screen flash so much? For me it's pretty annoying) |
| Dec 29 18:29:00 | 11m 00s | Teleporting Room | I'm not sure if I didn't understand the game fully or is this just too hard for me :/ |
| Dec 29 18:34:00 | 5m 00s | Dot | It's a really cool game for 5-6 hours. Congrats! |
| Dec 29 18:43:00 | 9m 00s | The Recursive Dollhouse | Really nice mechanic! It's a shame that I got stuck on the second code door in chapter 2 :c |
| Dec 29 18:54:00 | 11m 00s | Arcane Incrementalist | The jam version is too slow. It's good that you have sped up the post compo one and made the game to be on one screen. Still, the post compo game page on my laptop looks a bit messed up with the menu on. Try out your game on different resolutions! |
| Dec 29 19:12:00 | 18m 00s | Real Room Lander | Cool game! Although I think that camera is a bit wonky. For me it was a bit hard to control when W would turn left :P |
| Dec 29 19:30:00 | 18m 00s | The Hunt Is Off! | Wow, I haven't seen such a game. Interesting concept! |
| Dec 29 19:43:00 | 13m 00s | Glad You Came | graphics were nice but gameplay was too tedious. I don't think this game is form me |
| Dec 29 19:54:00 | 11m 00s | One classRoom to teach them all | I was able to stand in one corner and just wait, no one could get to me. Adding proper pathfinding would be pretty good. |
| Dec 29 20:03:00 | 9m 00s | Tower Mystery | Wow this was hard. Some jumps felt just unfair :P |
| Dec 29 20:19:00 | 16m 00s | Perspective | I fell out of the world a few times :/. Still, this is pretty cool. Would have been fun to have a goal though (even if it's as simple as "collect X items") |
| Dec 29 20:26:00 | 7m 00s | Pitfalls of Christmas | Very nice graphics. Music and some more work on programming and gameplay would have been nice tho |
| Dec 29 20:31:00 | 5m 00s | Zaaz Signal | After a minute or so the game starts to lag. A LOT. (latest Firefox) |
| Dec 29 20:39:00 | 8m 00s | ReRoom | The game was a bit laggy. Maybe you should release standalone versions too? |
| Dec 29 20:44:00 | 5m 00s | One Room (webgl) | I couldn't really find a way to dodge enemies :/ |
| Dec 29 20:48:00 | 4m 00s | Carlander | Pretty fun but I couldn't win once. I always got pushed away when there were around 3 cars left |
| Dec 29 20:55:00 | 7m 00s | My room is too fucking small | Amazing game, I really liked it. Good job! |