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| Timestamp | Since previous | Game | mvasko2's comment |
|---|---|---|---|
| Aug 30 10:44:00 | Faro | I love the concept, and it's really fun to play, good job! I took me a moment to understand what I was supposed to do, but I enjoyed the hell out of it once I did. <br/> <br/>One thing I noticed though, which I'm not sure is intentional (maybe I did something wrong) - sometimes the cards kept coming way too fast and I just couldn't press E in time to hold. Also it felt unresponsive at times, I had to press E multiple times in order to have some effect. <br/> <br/>All in all though, excellent entry! | |
| Aug 30 11:09:00 | 25m 00s | Paws of Purrsia: Kitty Litter | Disclaimer: It's entirely possible that I horribly misunderstood how to play this and maybe I would like it better if I had 3 other people to play it (I played it alone). <br/> <br/>With that in mind, let me first tell you that I love the name, the graphics and the music - great job on that! Sadly, I don't like the rest. <br/>The game seems too buggy to play properly. The physics seem too shaky, unstable and glitchy (maybe it was on purpose, I don't know). That wouldn't be too much of an issue, since it was relatively playable... but I just can't get through the first level. <br/>Once I get past the two dogs throwing overly heavy roses, the game suddenly decides to play a cutscene... while teleporting me about 2 metres back, only without the fat VIP cat which, as a result, falls off every time. <br/> <br/>Sorry for being harsh, I don't mean to. I think this game has potential, but it needs extra work. |
| Aug 30 11:32:00 | 23m 00s | Oldfag adventure. | I like the graphics, and in a weird way, the music. But I think the game could be programmed better. <br/> <br/>For instance, the way the collisions are handled is pretty bad - you appear to be walking forward, but you get teleported back after the movement is done. You shouldn't be able to walk in there in the first place. <br/> <br/>Also, I was able to win the game by going home and fixing my uncle's vacuum cleaner three times. If you visit some place, you probably shouldn't be able to do the same thing again. <br/> <br/>I liked some of the ministories though. They have an interesting sense of silly humor. <br/> <br/>Keep at it! |
| Aug 30 11:44:00 | 12m 00s | Taxi No Roman | Wow, this game is crazy. So simple, and so much fun! <br/> <br/>One thing that bothered me though is that the camera zoomed out too much and too quickly. You get used to it after a while, and it probably added a bit of the intense dynamics this game has, but I still would ease it up a bit. <br/> <br/>Great game! |
| Aug 30 12:32:00 | 48m 00s | Gregos Journey | Quite impressive for 72 hours! <br/> <br/>I really liked the puzzles, they were quite the brain stretchers, and I must admit that without reading your comment "spoiling" the solution for the first level (or second scene - simply the one with the binary stones), I wouldn't have made it to the end. It makes sense, but honestly, it would never cross my mind. <br/> <br/>Considering it was made in 3 days, both the amount and quality of the content is really high, good job! <br/> <br/>Also, is it really "to be continued"? |
| Aug 30 13:53:00 | 1h 21m | National Egyptian Slave Racing League | Poor slaves! <br/>Great game, I really like the mechanic - really simple and challenging, it made me click like a mad man. <br/> <br/>I also like that there's a great big-eventy kind of atmosphere - the crowd is cheering (I assume, what else could that noise be?), the stadium is huge, the race is broadcast on a giant ancient TV screen, and there are confetti and cinematic mode in the end. <br/> <br/>Excellent job! |
| Aug 30 14:30:00 | 37m 00s | Search Treasure By Amine Tcherak | I tend to agree with a lot of the other commenters, the controls feel weird, the level design is not very good, and there are a lot of holes in the level, where you just fall into the void and nothing happens, you could at least have the character die or something. <br/> <br/>Kudos for making the effort, but this feels too unfinished, sorry. Keep working, though, there is some potential. |
| Aug 30 14:47:00 | 17m 00s | The Bear | You juiced those 9 hours good :) <br/> <br/>I like the old-school terminal menu, I kind of expected either a hacking game, or a text adventure. <br/> <br/>About the game itself - it's good. Not original or innovative, just some good ol' classic catching thingy. It doesn't insult, it doesn't impress, but it's quite fun :) <br/> <br/>Good work! |
| Aug 30 15:03:00 | 16m 00s | Legend of ZOL - Lightbringer | Haha, this game spawned a big smile in my face :D <br/>I loved everything, the concept, the music, the incredibly funny story and the way it was interconnected... <br/> <br/>Excellent work! Would play more of this. |
| Aug 30 15:24:00 | 21m 00s | La ciudad que ocultaba | I think @RubiksJr said everything I wanted to say using the exact same words I wanted to use. <br/> <br/>To be honest, I didn't understand how it worked, so I too just placed the tokens randomly and watched the numbers on the right change. Though frankly I never could play these types of games, so this may be just me being stupid. <br/> <br/>Also, I want to praise the visuals (even though I didn't like the font since it was a bit hard to read) and the nice, calm music. It feels very polished and nicely done. |
| Aug 30 15:37:00 | 13m 00s | Water Pig's Equation | Honestly, the graphics were really bad. Or at least the combination of colors. Not only did it not look good, the help, for instance, was really hard to read (red font on a golden background, why?). <br/> <br/>The concept itself was unique enough, but I don't think it was fun. <br/> <br/>Sorry for the criticism, it's nothing personal, I just didn't like the game too much. <br/>Don't stop creating though! |
| Aug 30 16:20:00 | 43m 00s | The House on the Right | The visuals and the music are hypnotizingly good! I don't recall seeing this kind of art style anywhere else, and I really like it. <br/> <br/>As for what happened - I don't know, I may attempt to solve the case later, when my mind functions properly, though my first theory was that Mr. Burnwood got pissed about his wife selling a quarter of WIPO to some Sarah Zuch, and so he shot both of them as a result of pure anger. <br/> <br/>I kinda have a feeling that I'm completely wrong, and there's more to that. I'm going to have a go at it later. <br/> <br/>That said, really nice game! |
| Aug 31 10:28:00 | 18h 08m | Imphenzia_AncientTechToReturn | Both the graphics and the music (especially the "left" track) feel really nice and relaxing, making playing the game a really pleasant experience. <br/> <br/>Also, as simple as searching for items in chests is, it can also be surprisingly fun. What would be great to have though, is more unique elements to be able to distinguish the places better - right now, everything feels the same. Yes, I know there was not enough time to do that, I'm only suggesting a possible future improvement (if there will be any). <br/> <br/>All in all, I enjoyed playing your game, you've done a great job! |
| Aug 31 10:54:00 | 26m 00s | Warmth | The game looks quite nice. <br/> <br/>It's a pretty neat concept, though I'm not sure how it would work with more players - maybe it's just a race for resources (I only played alone)? <br/> <br/>I guess it was done like that on purpose, but I think the game area is too huge and too boring. There's nothing to see except for flat futuristic platformy-thingies. <br/> <br/>It might be a good start to a nice fun game, but at the moment, it's too boring for me. It needs more features, better levels, and probably more thought out mechanics. <br/> <br/>Props for going multiplayer in three days though, you've put yourself up to a huge task, so big congratulations for bringing it to this state! |
| Aug 31 11:35:00 | 41m 00s | thepyramid | I didn't finish the game, I simply walked around a bit, being amazed at how nice it looks and how spooky it feels. Howewer, I too experienced performance issues with the fancy lighting turned on. <br/> <br/>When I set it to bright, it finally felt smooth and nice to play, though, frankly, it didn't look very good. The effects added so, so much to the look. It's a shame it doesn't perform well enough to play properly. <br/> <br/>You also made me feel stupid (I don't mean that in a wrong way, that's actually a very good thing in games with puzzles), I couldn't solve any of the puzzles I encountered, though I hope I could if I spent more time on it :) <br/> <br/>It would also be nice to be able to play it fullscreen, it would probably enhance the spooky atmosphere even more. <br/> <br/>I'm adding this to my "play again" list, great job! <br/> <br/>P.S. Kudos for going the hard way and using SDL with C++. This game would be impressive enough if done in, say, Unity - this way you've earned imaginary bonus points from me :) |
| Aug 31 12:34:00 | 59m 00s | LightBringer | This game is gorgeous. <br/> <br/>The graphics are definitely the highlight (no pun intended), except for the last level, which was kind of dull, yet trippy (though for perfectly understandable reasons). Also, the jumping moon scared the shit out of me! It was creepy as hell. <br/> <br/>I would make the gaps between the platforms shorter, especially on the second (?) level, where I've fallen at least 10 times just before the end. It got a bit frustrating as a result. <br/> <br/>I liked the things you gradually introduced which made the gameplay fresh, like the summon-waterfall combo. Also, the menu was excellent. I see this kind of thing rarely, but nice little things like this can work wonders. <br/> <br/>It has been said before that the pacing was kind of slow, and the jumping a little tedious, though that may be fixed by some tweaking and better level design. <br/> <br/>One last thing, I missed sounds and/or music. Again, I understand the lack of them, since I did a crappy job with them myself :) <br/> <br/>Anyway, great work! I would probably play more of this. |
| Aug 31 14:03:00 | 1h 29m | Joey's Adventures | Amazing graphics, sounds and polish level, this could easily be published as a full game, provided there is a good amount of nice levels. <br/> <br/>It's surprisingly challenging and fast-paced, you need to move quickly in order to see anything. The levels feel a bit confusing though. I couldn't get past the second room for a while, only to push one of the blocks by accident, which opened up the door for me. <br/> <br/>Also, there is too much jumping, too narrow pathways, and too little platforms for my taste. The game could also benefit from something like checkpoints, I don't want to do the entire level again after I screw up at the end. <br/> <br/>I would also consider zooming the camera out a bit. The limited viewport and the confusing nature of the levels make this game too difficult and somewhat frustrating as a result. <br/> <br/>Apart from these things, bloody awesome job! |
| Aug 31 15:41:00 | 1h 38m | SOITES (Unfinished) | The intro was geniunely epic, even though it's "just text". <br/> <br/>I've read the story and clicked on the continue button just as the music culminated into its stunning conclusion... and was greeted by a silent, overly dark and overly small scene with similarly dark (though nicely designed) aliens. I knew all of this of course, since you've said it all yourself, but I still was a tad bit disappointed. <br/> <br/>I guess the excellent intro just put the expectations too high. Anyway, to the game itself - the stabbing was fun (let's be honest here, what could possibly go wrong here?), teleporting was a nice touch and the aliens were too sharp-eyed. I mean, anytime an alien sees you, you're instantly done and have to start over. There's a reason stealth games have a cooldown of some sort with a warning indicator. <br/> <br/>I know you know all of this, and you were simply pressed by time, but I wanted to say it anyway, because this game has some potential. I would love to play a more complete version of it. <br/> <br/>Also, I have to know. Did you simply download the intro track from somewhere or have you composed it yourself? If the former, where from? If the latter, how? The intro music was one of the most pleasant surprises today. <br/> <br/>Keep it up! |
| Aug 31 20:48:00 | 5h 07m | Reinventing the Wheel | I'm not entirely sure what to think of this. <br/> <br/>Not-bad looking graphics, simple mechanics, which I didn't think was too much fun, and a couple of levels mostly consisting of pushing enough rocks into the pit so you can jump through... with an occasional twist :) <br/> <br/>It's okay, but nothing special. <br/> <br/>But, and it's a HUGE BUT - finally a game written in Go! I simply love the language, so you got my mad respect for that alone. |
| Aug 31 21:38:00 | 50m 00s | Lazer Patriarch | Wow, this is scary. The first time a monster appeared, I nearly jumped out of my chair. <br/> <br/>The game is incredibly well polished, graphics and sound-wise. It generates a really nice scary atmosphere. Just like some other commenters mentioned though, I battled performance issues more than monsters, and that damaged the whole experience. <br/> <br/>I can also relate to not knowing what I was supposed to do, something like a tutorial level would be nice. <br/> <br/>Also, I need to mention the logo... so good-looking and sounding, and so weird all at the same time. Good job I guess? |
| Sep 1 14:17:00 | 16h 39m | Compass | Yeah, I had fun. <br/> <br/>I see you went the classic FPS route with a spoken narration. Not too much innovation, though the story was actually pretty good and was a nice excuse for shooting ancient guards with an SMG, good job. <br/> <br/>I had some GUI issues - some elements were overlapping and such, might want to take a look, I played in 1920x1080, fullscreen. Nothing serious though, just a minor annoyance. <br/> <br/>The levels were nicely designed and felt pretty open and big, impressive for such a short time. It also looked quite nice. <br/> <br/>Props for voicing the compass instead of simply putting in subtitles. It wasn't too bad to listen to, and it made the game more interesting. I must say, howewer, that sometimes the compass talked for way too long, so it became a bit boring. Also, I think this happened in the arena, or a little while before that - the music was too loud, and I couldn't understand much of what the compass was saying. <br/> <br/>I was also able to fall off the map in the arena, there's probably a missing collider(s) somewhere. <br/> <br/>All in all, solid entry, nice work! |
| Sep 1 14:51:00 | 34m 00s | Antikythera Mechanism | Disclaimer: I played the Ludum version, not the post compo one. <br/> <br/>@Bobsleigh you need to connect the spinning cogs by dragging your mouse inside the computer area (provided you have collected the necessary cogs). Then you should be able to select a "hacking action" on the left. Also, there may be more actions (in level two for instance), so it matters where you click when you're about to perform "the hack". <br/> <br/>That said, it took me a while to figure this out, and a tutorial explaining it would be nice. <br/> <br/>I like the idea, hacking with an ancient computer, and it was executed quite well. <br/> <br/>The graphics and the music were also okay - I especially like the animation playing when you're using the computer (be it smashing the spartians or actually using it). <br/> <br/>Overall, I like the concept, but for some reason, it stopped being fun for me sometime during the second level. I do think it's a good game, but, apparently, not my type. |
| Sep 1 15:13:00 | 22m 00s | The Big Sweep | Oh man, this is hard. <br/> <br/>Needless to say, I haven't finished a level, because I'm too impatient and give up too quickly, but for anyone who looks for a real challenge, this game is perfect. <br/> <br/>Even though the quirky retro audiovisual style is well done, I'm not a big fan of it, and I must admit I wasn't entirely sure if I wanted to download the game looking at the screenshots. <br/> <br/>The gameplay itself felt very smooth, nothing to complain about. <br/> <br/>All in all, nice game, just not my cup of tea. |
| Sep 1 15:33:00 | 20m 00s | Azymuth | Really nice graphics and music, was everything made during the competition? <br/> <br/>Also, as simple as the concept is, the game is really challenging and fun. Too bad there's only one level. <br/> <br/>One personal complaint though, I thought that the controller didn't feel as nice as it could. I can't put my finger on what exactly is wrong, but I think the feel can be improved. This is a thing which requires a lot of testing and tweaking. <br/> <br/>Great job! |
| Sep 1 16:29:00 | 56m 00s | A Guillotine | You've said it yourself, weird is probably the best word to describe this. <br/> <br/>It actually took me a while to figure out how it works, that you can actually scroll, that the text simply reveals itself sequentially, rather than randomly. I somehow didn't notice the neighboring text was suddenly readable, I probably focused too much on the already-revealed part. <br/> <br/>I don't know how much of the story actually happened, all I know is it was a fascinating read, howewer disturbing it was. Though minimalistic, and said to be done in a very short amount of time, I enjoyed this trip into one's (probably yours) mind, in a weird way. <br/> <br/>I'm not sure if I want to read it again, once is probably enough. |
| Sep 1 17:13:00 | 44m 00s | Kukulkan's Phantom | Wow, this has to be one of my favorite entries so far. <br/> <br/>Ultra-retro style graphics which I actually liked, an excellent atmosphere and a cruel ending. <br/> <br/>My only complaints are those which have been mentioned already - the hint for the 9 tile puzzle was hidden a little too well (I've only noticed it on the second playthrough), and slightly glitchy puzzle pieces. <br/> <br/>Also, it's short. I want a little more! :) <br/> <br/>Excellent entry, one of the best pleasant surprises for me so far. |
| Sep 1 18:12:00 | 59m 00s | Traanimus | I like the idea, it might be fun to turn this into a more complete game. I can't help but feel the core concept was a bit underutilized and there could have been more puzzles, and for that matter, more difficult ones. <br/> <br/>I also think that in a game like this, combat makes no sense whatsoever. Sure sucking the spirit out of a ghoul may sound fun, but the combat itself wasn't very good - there could have at least been some kind of feedback, so we know we are hurting it. But the point is, it doesn't even fit. <br/> <br/>I think this game should have been solely about solving environmental puzzles (think Portal - don't look at me like that, you know a Portal reference was coming!) rather than fighting creepy pieces of cloth. <br/> <br/>Don't get me wrong, I liked the game - but I think that time could be better spent designing challenging puzzles rather than creating ghouls which IMHO added too little to the gameplay. <br/> <br/>By the way, nice Treasure at the end ;) |
| Sep 1 19:03:00 | 51m 00s | SETBACK | Simple, minimalistic and quite fun. <br/> <br/>I have to do a little nitpicking though. This was probably intentional (correct me if I'm wrong), but I don't think the speed of time corresponds to the movement of my mouse as sensitively as it should I have to move my mouse really quickly to speed it up, and stopping also feels a bit delayed. <br/> <br/>I don't know, maybe I'm imagining things. <br/> <br/>Anyway, very nice little game :) |
| Sep 5 11:11:00 | 88h 08m | poramid | I liked the visuals, the music (10 minutes in and it still didn't get on my nerves!), and especially the dialogues. <br/> <br/>Regarding the gameplay itself - it was quite fun for a while and the textures were a nice touch. I've found, howewer, that moving the bricks to form even bigger and more decorated pyramids got a little too tedious after a while, especially since you had to walk for too long. <br/> <br/>I know there was a catapult and a teleport to make up for this, but the catapult, though fun to play with, was too imprecise (that's a tradeoff I guess) and the process of teleporting took way too long for my taste (also a tradeoff, apparently). <br/> <br/>Also, it would be great to have a way to destroy or move the blocks after they've been placed. Sometimes, I've accidentally put the block way too close to the next one, causing it to lift up and screw up the whole pyramid. That may be a bit frustrating, especially if it happens near the end and the rest of the pyramid is perfect. <br/> <br/>Apart from that, really solid entry, good job! |
| Sep 5 12:52:00 | 1h 41m | Pyramid_Watchdog | I agree with the previous commenters - the graphics are simply stunning, the game is great to look at. That's about it, though. I really miss sounds, music, and the lack of a programmer in the team is noticeable. <br/> <br/>The concept itself is quite original. Also maybe I'm stupid, but I'm not really sure how you kill the enemies. My guess is that I need to lure the thieves into the alien's way one by one in order for him not to get hurt? I mean, I was able to make it to the next level, but the alien only had a single life left (assuming that's what that number means). <br/> <br/>Solid game, it just needs some work on everything that is not graphics :) <br/> <br/>Note: I haven't played the post-jam version. |
| Sep 5 13:33:00 | 41m 00s | Desert Strife | This is probably one of my favorite entries. <br/> <br/>As others have stated already, the music was excellent, the sounds a bit weird (honestly, I don't think ladies can scream like that :P), the graphics quite nice... <br/> <br/>What really got me was the thing which should be the most important thing anyway - the gameplay. It was a really nice concept, and incredibly well balanced. The battles are intense, fun, and you never know who will win. My first playthrough resulted in me saying "They have a f*****g tank!" before being crushed to pieces. The next one I was able to acquire one myself, and I've won with just a last lady standing. <br/> <br/>With a bit of polish, maybe some more terrain types and some helpful indicators (was mentioned already), this would be one hell of a game. I really hope to see this being continued, it has a lot of potential. |
| Sep 5 14:53:00 | 1h 20m | The Pyramid's Secret | Good job setting up the mood! The sounds combined with nice enough graphics created a really nice atmosphere. But... that's about it, honestly. <br/> <br/>Unfortunately, slowly walking through very, very, VERY long corridors and square rooms with next to nothing interesting in them gets boring really quickly. <br/> <br/>Because of that, when I discovered "the box", picked it up, and placed it on the switch thingy after a few roundtrips because of the dropped light and found out nothing happened anyway (could either be a bug or an error on my side, who knows, I didn't investigate any further), I simply exhaled, said "What's the point anyway?" and quit the game. <br/> <br/>You don't want your players to do that. <br/> <br/>It's obvious that you can create a great atmosphere, don't let that be the only good thing about your game! Take advantage of it! For starters, for the love of everything, make the movement faster and the rooms (and the f****** corridors) smaller and more interesting. It's way better to have smaller levels with a lot of things to do than let your players be bored to death with an overly long stroll. <br/> <br/>Take thepyramid by @Junber for instance: <br/>http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=33967 <br/>(I hope I'm allowed to reference other games, please don't be mad at me!) <br/> <br/>It's a game pretty similar to yours in terms of the style and atmosphere (in my opinion at least), but it went an entirely opposite direction regarding the level design compared to you. The level in there may actually be a little TOO claustrophobic, BUT it's filled with stuff to do and see, so you don't get the chance to be bored. <br/> <br/>Also, it would probably be better if you could see a bit more of the level, maybe add a tiny bit of ambient lighting, so you at least have an idea where to go (I would like to reference thepyramid again). <br/> <br/> <br/> <br/>I'm sorry for the wall of text, I kind of lost control of myself. I hope this brain dump will at least be useful in some way. <br/> <br/>P.S. I like your name and logo :) |
| Sep 5 15:53:00 | 1h 00m | Glutenburg | I scanned through the comments, and discovered that @Strike has already said exactly what I wanted to say. <br/> <br/>The art style is really nice and cute, the music is not bad as well, but the concept, though original, just doesn't work I think. <br/> <br/>It probably would, if it wasn't so random. You need to be lucky to have the right combination of letters and to have the right ink spawn. Most of the time, you just sit in the bottom left corner, collecting as much ink as you can, with an occasional lunch break. After a while, you've hopefully collected enough, so you just go to the necessary machines, take the result and hand it over to the customer. <br/> <br/>Okay. The problem is, I don't see much of a game in there, I simply see a waiting simulator. <br/> <br/>It's certainly an interesting take on the theme, but I don't think it works, at least not in the current state, sorry. |
| Sep 5 16:11:00 | 18m 00s | Ancient Switchboard | Nice little game, I see you've made Conway's Game of Life into an actual game :) <br/> <br/>It's surprisingly fun to watch, though the beeping sound gets a little annoying after a while. There's really not much to say about this except good job, and props for not using Unity ;) |
| Sep 17 12:22:00 | 284h 11m | Forge Valley | This definitely has some potential. <br/> <br/>Amazing work regarding the graphics, sounds and music, you manage to establish the middle-age mood very well. <br/> <br/>It obviously needs some work put into it. First and foremost, it's quite buggy. By the 4th sword, I couldn't put anything on the table, because the leads (how is it called anyway? I mean those things which blink when you hover with a material over the table, indicating you can put it in place) just stopped appearing. I'm curious, how did you even manage to create a bug like that? ;) It seems to get worse with every new level, maybe there's some colliders left behind or something? <br/> <br/>Anyway, enough technical talk. I missed some sort of a brief tutorial, or at least some labels on the materials, so I knew what I was putting on the table. Sure, most of the time you could tell by the colors and some guessing, but it would be helpful nonetheless. <br/> <br/>Putting the sword together at the end feels buggy as well, and you are able to assemble it in a way that... doesn't even make physical sense (parts not even connected to each other), and when you hand it over to the customer, he tells you the sword is perfect. You should probably implement some fail mechanics. Is the game losable anyway? <br/> <br/>Also, the few bits of Unity stock GUI were a punch in the eye, especially considering how nice the rest of the game looks. <br/> <br/>I realize a lot of these issues were due to time constraints, but I thought I'd write out some things I noticed anyway. <br/> <br/>Fix the bugs, add some more swords, more materials and more mechanics (y'know, make a complete game ;) ), and ship it, good work! |
| Sep 17 13:46:00 | 1h 24m | The Bunker | Well, it's kind of rough. <br/> <br/>It has, howewer, taught me how to survive in a nuclear apocalypse if there's one to come. Just suit up and repeatedly search a nearby standing building. This guarantees you'll be well fed all the time, you just have to stock up on oxygen by visiting the bunker from time to time. <br/> <br/>Joking aside, it's not bad considering the amount of time put into it. Winning is a matter of having enough luck or patience to convince the random number generator to give you the required items, the graphics is not too bad, and the ending... weird? <br/> <br/>Overall, not bad, but understandably not too good either. |
| Sep 17 14:17:00 | 31m 00s | Ahab's Mystical Wagon Adventures | Wow, now I get why all the previous commenters praise the animations. The visuals are incredibly well done. <br/> <br/>Otherwise, there's not really much to comment on. It would be nice to see some more stuff made in this style. If this is going to be made into a complete game, I'd be glad to play it. |
| Sep 17 15:25:00 | 1h 08m | We Are Here To Help | This isn't much of a game, is it? :) <br/>Even though this is essentially just a long cutscene, I enjoyed every second of it. <br/> <br/>It could have branched a little, unless I'm mistaken, you get the longest story if you click on the first option, and you can't make the aliens not... do the things they've done (near spoiler). <br/> <br/>Anyway, it was a nice read, thanks! |