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TheMeorch

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TimestampSince previousGameTheMeorch's comment
Apr 20 04:09:00 Mimic Nice work -- the mood, art and music are all super charming. I found the difficulty a bit extreme and the resets a bit jarring, given the large size of the characters, the small spaces they had to fit in, and the speed at which I had to navigate. If you could ease the player into the difficulty more, I could really get into maneuvering the levels while enjoying the great tunes!
Apr 20 04:13:00 4m 00s Beat Shift The music and art set a great tone for the game. The way the ball stuck to surfaces took a bit of getting used to, but I really enjoyed playing through this. I'd love to see a longer game with more levels in this style.
Apr 20 04:37:00 24m 00s Slime Quest You've got a great set of mechanics here, and I liked exploring the big levels. The camera being so zoomed is used to interesting effect in some areas, but other times it feels like being able to see more of the level would help avoid cheap deaths and also give a better sense of scale. A variable jump height could help platforming feel tighter. Nice work! I enjoyed playing this!
Apr 20 04:47:00 10m 00s Shifting Shapes Lovely presentation, a really cool core mechanic -- and 3 meaningfully different playable character, awesome! I really enjoyed the shift movement (particularly the Square). I found myself barely moving with WASD, and instead focusing on just shifting around. That was super fun, and I think you could expand on that into a really cool larger game if you want. Nice work!
Apr 20 05:04:00 17m 00s Mr. Purrgalar This is really cool way of laying out a maze. I enjoyed trying to figure the levels out, and I stopped myself from using the trick of just working your way backwards from the gems. Since you can only move from one grid cell to another, it might be worth removing free movement, and instead having the player move only along straight lines between the squares. That way you avoid the slight annoyance of colliding with corners. Nice work!
Apr 20 05:08:00 4m 00s Shift and Run Even though there didn't seem to be a reason to hold spacebar in this version, it was fun to traverse the level, with huge jumps and quick rolling.
Apr 20 05:12:00 4m 00s jelliskul I found the art and mood so charming, even when things got a little scary! Nice work!
Apr 20 05:20:00 8m 00s Trial 21 Just fantastic. Great animation, a cool and unique aesthetic. Great music (and even some great voice acting). And a really nicely designed metroidvania. I really enjoyed playing all the way through this -- nice work!!
Apr 20 05:28:00 8m 00s Aeons Rest You've got an incredible aesthetic going, and I'd look forward to what comes from this post-jam. In this version, it's hard to gauge your position while jumping, and movement can be a bit jerky, but that's all stuff that can be ironed out in the future!
Apr 20 05:34:00 6m 00s Shifty Thing Wow, this is awesome. It's very difficult, intentionally, but I stuck with it for a while and actually got pretty good at it! Super satisfying animations, and a great sense of humor conveyed just through the feel of the mechanics. Great work!!
Apr 20 05:54:00 20m 00s Ninja A Talk This is a really cool implementation of an educational game. I think if you made the transitions between each "word" faster, it could get really addicting to repeatedly solve words, which could in turn help reinforce the learning even more. Nice work!
Apr 20 06:13:00 19m 00s RhythmicalCreation Awesome presentation, and a really nice twist on the rhythm genre. It seems that you can cheat the game a bit by just slamming spacebar repeatedly, but it's really fun to play if you don't do that. <br/> <br/>If you keep working on this, I would add calibration options, as things tend to feel out of sync one way or another. Great work!
Apr 20 06:32:00 19m 00s Dodge This is really cool, and you really feel in the groove once you get going. This feels like the last level of a hard game though! I want to cruise through some easier levels on my way up to this! I do wish there were another shoot button other than Z -- using WASD controls with Z was cramped for my hand.
Apr 20 17:48:00 11h 16m Shipshift Pronto Letting the player change their shape in order to simultaneously reposition their hitboxes AND change where they're shooting is brilliantly elegant. I'd love to see that expanded into a larger game. Great work!
Apr 20 23:33:00 5h 45m Imperfection It took a while for me to figure out that I should focus on the board's eyes in order to get a sense of what it's thinking -- once I got the hang of that, it was super fun to try to read and manipulate the AI. The presentation is really charming too!
Apr 21 01:55:00 2h 22m Amorphosis I was honestly surprised at what a mental challenge the game became once you start contending with multiple hole shapes at once. This is a charming game, and I enjoyed playing it a bunch! My highest scores tended to be when I happened to get lots of the same hole shape in a row -- in the post-jam version that you mentioned, it might be worth tweaking the randomization a bit. Nice work!!
Apr 21 02:15:00 20m 00s OnPoint It was very interesting figuring out how everything works, and you found some neat ways to surprise me with the way things evolved. I wish the controls were a little less drifty, but I thoroughly enjoyed playing. Nice job!
Apr 21 02:25:00 10m 00s Shape Shuffle The quick movement and jumping is very satisfying. If you continue to work on this, you could look at adjusting enemy movement -- for instance the boss tends to either move almost exactly in line with you or stand still in a position where you can attack it without worry.
Apr 21 02:56:00 31m 00s PuzzleShift This was fun! I enjoyed exploring the levels. There are some collision issues, and having jump mapped to left-control was uncomfortable, so I just used the mouse to jump (which was unusual but functional).
Apr 21 03:20:00 24m 00s Escape from Shapeshift Dungeon What an interesting mechanic! If you pulled the camera back a bit, it might help the player better understand their surroundings, and therefore heighten their strategic options. Really cool and unique, nice work!
Apr 21 04:16:00 56m 00s Entropy Wow, this is fantastic! I love the chunky pixel art, and you've got super solid shooter gameplay at the core. The gun ability didn't seem very viable to me, given how long it takes to wind up and that it leaves you vulnerable when it lands (but the animation for it is great). <br/> <br/>Really impressive that you created this much content at this quality. Great job!
Apr 21 04:42:00 26m 00s Shaze (Shape Maze) This is a very cool puzzle game, with a nice set of mechanics. I had a lot of fun playing all the way to the end. The gameplay is responsive, and the puzzles are open-ended enough that you can get a sense of really exploring a level. Great work!
Apr 21 05:03:00 21m 00s Hedron Collider This was really fun, with great audio and visuals! While the fact that you don't have to actually press any buttons in time with the music takes away a little bit from your connection to the music, it's still really satisfying to position yourself correctly and watch yourself as you hit the shapes in time with the music. Great job!
Apr 21 05:08:00 5m 00s Reptile Politik Nice work, and congrats on your first Ludum Dare! I really like the artwork, and it was really funny watching the character slowly turn into a lizard (though I had to focus on the letters).
Apr 22 01:45:00 20h 37m Acute Clinic Really lovely artwork and a great sense of personality. Lots of fun, nice work!!
Apr 22 01:56:00 11m 00s Robot Snake Fantastic! You've got a great core mechanic, and you expanded really nicely on it in the levels that followed. I'd love to see a bunch more levels with new mechanics and combinations of the existing ones. Awesome job, one of my favorite games so far!!
Apr 22 02:09:00 13m 00s Goddamn Server I had fun playing around with this. Making the jump height vary based on how long the jump button is pressed could make the controls feel a little tighter. Once enemies hit you, they tend to jump right on top of you or move left and right almost at the same speed you move at, which can be a bit frustrating. <br/> <br/>I really like the second attack -- it took a while to discover it, but the tension of putting yourself in danger and rapidly pressing attack to hopefully attack in time is really nice.
Apr 22 02:18:00 9m 00s Little Big Robot I really like the strategic opportunities that the laser provides when combined with the double jump. And I'm really impressed that you hid such a big secret within the game (I don't want to spoil anything). The visual aesthetic(s) is/are really nice too! <br/> <br/>If you were to work more on this, I think the placement of enemies and pickups could be more precisely generated in order to complement the robot's jump. But as is, I had a lot of fun playing. Nice work!!
Apr 22 02:22:00 4m 00s Mountain The is really beautiful. You set a mood very well. I could see this being expanded into a larger world with lots of hidden images to find. Nice work, and I hope to see more!
Apr 22 02:35:00 13m 00s Skate Shifter This has an interesting mix of mechanics. Since the player can just hold down the left mouse button and then move the mouse to turn bugs into shapes, you could remove the need to hold the left mouse button at all -- just let the player move the mouse around and press right click whenever they want a skateboard. <br/> <br/>I also enjoyed the art and music, nice work!
Apr 22 02:42:00 7m 00s BIRDROCK This is fantastic -- it's hard to make a game this quickly that feels like it has a really high skill ceiling and controls that are unique yet masterable. Had a blast playing this, awesome job!!
Apr 22 02:51:00 9m 00s TOTALLY NOT GALAGA I really enjoyed playing with both weapons. I like that the rail gun can still be fired while charging -- just with a smaller shot. And the scattered shot added just enough randomness to keep things interesting.
Apr 22 03:01:00 10m 00s 4E: Four Elements I enjoyed playing this! I think you could remove the purple character, as it seems to do nothing, in which case the player would never want to switch to it -- it's currently just something that requires an extra click from the player. <br/> <br/>It might be interesting to have a penalty for hitting an enemy with the wrong element (the enemy gets stronger maybe?), as this would require you to more strategically shoot and switch elements. <br/> <br/>Nice work!
Apr 22 03:17:00 16m 00s Pufferfish: The Game Not The Fish Congrats on your first LD! Finding ways to add more depth to the gameplay will make it more fun. For instance, you're navigating a channel, but you don't really have to make any decisions about where to go, whether to speed up or slow down, etc. The potential to burst yourself can be a good source of tension -- if you adjusted the enemies so that the player can't just hold the puff button when they hear the shark's sound effect, it would again offer more opportunities for interesting decision-making and reaction.
Apr 22 03:28:00 11m 00s Algebro This is great fun to play and beautifully presented as well. The dash attack is a really cool mechanic, since you're sending yourself into danger instead of just firing a bullet or something -- you have to make sure that other shapes aren't behind the one you're aiming at and that you won't end up in a dangerous position after making an attack. <br/> <br/>It's a small thing, but I also really like that the controls are extra easy to remember because each shape resembles the letter it's mapped to -- the triangular shape of "A", the curves of "S" and the boxy "D". Brilliant little touch. Great job!
Apr 22 05:16:00 1h 48m Subpar Silly Shifty Shapes This is awesome -- I had a smile on my face the whole time. The 3 different movement abilities are legitimately fun to play with, and I played through this a bunch of times just to explore what I could do. Awesome job!
Apr 22 06:07:00 51m 00s The Maitre D Stunning on just about every level. Super charming and cohesive art and audio, with a fun and surprising core puzzle mechanic. <br/> <br/>"Uncouth" is my new favorite game over message.
Apr 22 22:25:00 16h 18m Mike Rand in Fantasy Land Nice work on this! I enjoyed playing through (I think) all of the content. <br/> <br/>The jump feels a bit jerky -- I can't tell whether that's because of the camera movement at the top of the jump or just the physics of the jump itself. Also making the attack radius larger might make the game more exciting, in that players would be better able to run around and attack, rather than slowly inching toward enemies. <br/> <br/>The art that you made is great, especially that game cover!
Apr 23 00:02:00 1h 37m You're a Floor Lamp Now What an awesomely inventive concept, with a hilarious execution. Great art, funny writing, and gameplay that's not quite like anything else I've played. Nice work!!
Apr 23 00:14:00 12m 00s Tetroidvania One of the cleverest game I've seen, but in concept and execution. I'm super impressed! <br/>If you keep working on this, I would try to allow the currently invalid rotations whenever possible (by moving the player 1 or 2 squares if needed). I'd prioritize doing what the player thinks should happen over maintaining the same center of rotation for each piece at all times. <br/>Anyway, awesome job, I loved this!
Apr 23 01:48:00 1h 34m Super Sentinels This is a nice start to a classic DOS style action game! I like the precise timing needed to reflect projectiles -- that feels really good. I wish the character didn't maintain so much inertia when switching directions, especially when moving in the air. Lowering that could make things move a little more responsively and get the action going. Nice work!
Apr 23 02:18:00 30m 00s Slimes Cool puzzle mechanic, and I like how you let the player experiment in order to figure out how things work. The last 2 levels did cause me to sort of just move around randomly, as they were so overloaded with orbs. <br/>Adjusting the colors a bit could make it easier to memorize how different combinations will act. <br/>Nicely done!
Apr 23 16:33:00 14h 15m Planet-0 This is awesome. You did an amazing job of building the sense of a big world and an adventure that's varied and interesting. Really impressive for such a short development time. <br/> <br/>I had a lot of fun beating this, though it was frustrating to get reset all the way to the beginning when you die. Checkpoints would help a lot. <br/> <br/>Great work!
Apr 23 16:48:00 15m 00s Extanation Fantastic art, and nice use of parallax scrolling to make things that much more epic. <br/>I think you could tweak the camera a bit to make it more user-friendly -- perhaps either keep it always centered on the character or even have it off center so that the player can more more in the direction they're facing. For a game where you can die easily, that would help a lot.
Apr 23 17:02:00 14m 00s Freeform It's really cool controlling the skydivers and watching them move into various positions. It often seems impossible to cycle through the shapes and move to the new location fast enough -- increasing the move speed with the arrow keys would help. <br/>Very cool take on the theme. Nice work!
Apr 23 17:12:00 10m 00s Those Aren't Stars This is really cool. Combining character switching with shooting is really inventive and fun. And I like how characters react to nearby bullets. Really impressive work. Nice job!
Apr 23 17:25:00 13m 00s Cybotrans The audio and visuals combine very atmospherically. <br/>It was sometimes hard to tell which elements in the environment were background and which were foreground. Also the controls sometimes feel inconsistent, especially when flying. Sometimes I could fly very high and other times I couldn't -- perhaps some tweaking and a more open tutorial area to explore how that works could help.
Apr 23 17:33:00 8m 00s Square Off - 1v1 Multiplayer This is absolutely amazing! So elegent and fun. <br/> <br/>Occasionally I would click a square that didn't seem blocked, but the game thought the ball was blocking me -- obviously lag will be an issue with an online multiplayer game, but if you can find a way to make that happen less it would be great (maybe allow players to place squares that overlap slightly with the ball?) <br/> <br/>Also, it would be nice (though not really necessary) to make it easier to remember which square will be replaced when you place a new one, perhaps by having slightly different shades of squares. <br/> <br/>All in all, this is amazing and one of my favorite games so far. I hope you'll work further on it and release a post-jam version. Also the game logo is lovely.
Apr 23 17:41:00 8m 00s Heavy Water Fun and very playable clicking game, nice work! The music did seem a little out of place, but I enjoyed this!
Apr 23 17:54:00 13m 00s ShifTris This is a cool idea -- I could see something like this being a mode in Tetris. It could definitely benefit from having the speed increase over time, as in normal Tetris. <br/> <br/>The lack of rotation really makes you think in a different way than you do in a typical game of Tetris. Always having access to square blocks and either a vertical or horizontal line block seems to take away from the variety and interesting decision making of Tetris. What if you only had 2 or 3 shapes to choose from each time? I think you've got a really interesting game here, and I'd love to see how you expand on and refine it. Nice work!
Apr 23 18:36:00 42m 00s The Fantastic Theatre Of Unexpected Endings This is so charming, I really enjoyed playing through the whole thing. <br/>One thing I would recommend is for the confirmation sound that plays when you hit a button at the right time to not clash with the music. I'd recommend either making it in the same key as the music or use a sound effect that has no pitch.
Apr 23 18:44:00 8m 00s Super Shapeshift Bros I've never played a game that controls quite like this -- it's very interesting. We found that we would accidentally fly off screen much more often than we would actually hit each other. I'm sure players can get better at the controls and at using the square to control themselves -- it might help to have the starting arena be larger with fewer opportunities to accidentally fly off screen or get stuck.
Apr 23 18:56:00 12m 00s Euclidean Shift Great use of the theme, and a very interesting game. If you could find ways to make controlling the physics a little more accessible, I could see this expanded into a larger game with lots of really unique and interesting levels.
Apr 23 19:32:00 36m 00s I Have Brig Plans This is just fantastic. An elegant set of mechanics in an elegant presentation, with wonderfully designed puzzles. The way you implemented the controls is also super user-friendly, which is impressive for a jam game. <br/> <br/>Even though you've got a completely satisfying set of levels and story here, I'd love to see this expanded into a larger game, perhaps on iPad. If you do keep working on this, one of the things I'd recommend is a way to either mark squares as "ones I'm pretty sure about" or a "pencil mode" of some sort where I can mark squares I'm just testing out. Something like that could players experiment and manage some of the larger levels.
Apr 23 19:55:00 23m 00s Shape Escape I loved playing this game! It's a great challenge, and really unique. Showing the arrows so players will know what orientation the rectangle will be when they shift to it is a brilliant touch that really makes the game. Awesome job!
Apr 23 20:20:00 25m 00s Polymorphic Menagerie This was fun and relaxing to explore the possibilities, and I really like the wiggly animations. Nice work!
Apr 23 20:27:00 7m 00s Greenwood P.I. I love the way you put the art together, and the game is just hilarious. Nice job!
Apr 23 20:31:00 4m 00s SHEEPSHIFT This is somehow really addictive! It would be great to have enemies or some other form of obstacles or gameplay twists show up as you play. The sprite work is great. Nice work!
Apr 23 20:49:00 18m 00s Green Knight I really love the sprites you've made. If you keep working on this, I would look into allowing the player to attack while moving and having the player and enemies visibly react to getting hit, so players are more aware of the current state of things. <br/>Great work!
Apr 23 20:54:00 5m 00s SHAPE.SHIFT() Really cool visuals and a good use of the theme. I wish the leeway you gave the player in terms of positioning were more forgiving -- it's extremely difficult to align the shapes just right, especially with the gameplay taking place on an angle. It seems like mastering the current level of difficulty is possible, but easing the player into that will help that actually happen. From your comments, I'm glad to hear you'll be working on that, nice work!
Apr 23 20:59:00 5m 00s Henkan Pachinko Nice work on this! I like how the solutions are rarely what you'd first thing when looking at each level. <br/>It would be a nice feature to be able to see which blocks have been shifted. And of course I'd love to see more levels!
Apr 23 21:06:00 7m 00s Black Heart Really fantastic presentation and exciting gameplay. Between the shape defaulting to the center of the screen and the streak that it leaves behind when moving, it was very difficult to see the black hearts in the middle of the screen. <br/> <br/>I'd be curious to see if you could find a way to make it easier for the player to memorize the order of the shapes that they switch between -- or make some way for players to switch directly from one shape to another, without cycling through them all. <br/> <br/>This was fun, thanks!
Apr 23 21:23:00 17m 00s luvShape This is amazing -- Just unbelievable art and presentation, I've never played anything quite like it and I was transfixed!
Apr 23 21:33:00 10m 00s Shift the Shapes This is a cool puzzle game. It took a while to figure out exactly how it works, but once I did, I really got going. <br/>If you make more levels, I'd love to see even more variety in terms of the techniques you need to use in order to solve them.
Apr 23 23:28:00 1h 55m Zen and the Art of Transhumanism Simply amazing control of mood and tone, and the slow, contemplative gameplay fits perfectly. Great work!
Apr 23 23:44:00 16m 00s Dustin Finamore Congrats on your and your daughter's first Ludum Dare! My favorite aspect of the game is avoiding moving enemies while your fish keeps stretching out. The bright artwork is great! I hope both of you will continue to make game together!
Apr 24 14:49:00 15h 05m Eggplant’s Dynamic Chimerization I love the art and the whimsical mood you created with the music and bright visuals. Nice work!
Apr 24 14:58:00 9m 00s The Alien Who Wanted To Be The President I really like the mechanic that combines shooting with shapeshifting -- very clever. It's also a great touch characters react to shots fired near them. <br/> <br/>In some situations it was really hard to pick out the specific enemy I wanted to shoot, since there were so many running around quickly on top of each other, but that was also a fun challenge!
Apr 24 15:12:00 14m 00s OGLA It's so cool watching (and affecting) the game as it simulates things in a very natural way. And I actually really like how you can interpret it as being a planet OR the lens of a microscope. Great work!
Apr 24 15:34:00 22m 00s A Suttle Haze Fantastic mood created through the music, sound effects, art, and pacing. Great work, and I'd love to see more of this after the jam!
Apr 24 15:36:00 2m 00s Tesselate Very cool puzzle -- it would help to make the gray squares darker so they pop more from the background. Nice work!
Apr 24 16:11:00 35m 00s Agent Shift This is so great. One of my favorite games this LD! <br/>I really hope you keep working on this even beyond the post-compo version, because it's seriously fun and addicting.
Apr 24 17:13:00 1h 02m Colour Out Of Space This is great -- fantastic atmosphere and pacing, and you really feel like you're controlling the creature through great physics. Nice job!!
Apr 24 17:25:00 12m 00s Star Shift Journey This is awesome. The colored lasers a brilliant feature, as they force you to think on multiple levels at once. Having them appear in multiple orientations and even with multiple lasers at once is really smart. Great work!
Apr 24 17:38:00 13m 00s OneHourShaper Nicely done, and impressive for such a short development time! Obviously it would be nice to just restart a level and not the whole game when you lose. Also, having the red squares block you instead of kill you would have largely the same effect but be a little more user friendly.
Apr 24 17:53:00 15m 00s NeonDX This is great. A really creative fusion of puzzles and quick-paced gameplay.
Apr 24 18:10:00 17m 00s Do Robots Dream About Yoga? Really funny gameplay and presentation. If there were a way to better tell whether you're lined up with the cut-out, since it can be hard to tell with the camera's perspective. <br/>Great work, lots of laughs!
Apr 24 18:17:00 7m 00s The Witch & The Witcher Beautiful artwork. Making enemies take longer to attack you, and giving the player more of a chance to react would be great.
Apr 24 18:28:00 11m 00s Pretend Nice job -- really sets a tone nicely with the stark visuals and sparse music. Unless I'm mistaken, you need to click Retry with the mouse when you die -- since the game controls require both hands to be on the keyboard, it would be ideal to have the player be able to retry using the keyboard, instead of having to move their hand to the mouse each time they die (or just automatically retry, since the player will surely want to do that). <br/>Nice work!
Apr 24 18:57:00 29m 00s Squircle Really nicely done. Great, funny writing, and some interesting uses of the combined mechanics. Nice job!!
Apr 24 18:59:00 2m 00s Swarm Blast This is great -- the tension between keeping enemies close to you in order to attack them but not letting them hit you is ingenious. nice job!
Apr 24 19:10:00 11m 00s Space Shift Great audio, and an cool take on the theme. As some others have said, some warning about when the ship is about to shift would be great. I most often died when DEF switched to MOV and I suddenly moved much faster than I expected (into a bullet!)
Apr 24 19:15:00 5m 00s Morphling Fantastic all around! Lovely artwork, great music, and a cool way on the theme. I love how one of the attacks is also a movement ability -- things like that are super elegant and fun. Nice work!!!
Apr 29 03:42:00 104h 27m Fylgjur Great artwork and animation. This is a fun arcade experience, and the 3 different weapons balance each other nicely. <br/> <br/>I'd recommend not allowing the player to interrupt their own attack with another attack -- players will inevitably try to attack quickly and repeatedly, and will end up just restarting the attack animation. Also, making players complete each attack that they initiate will force them to be even more strategic. <br/> <br/>P.S. Thanks for trying out my game, Theseus -- the split ability isn't available at the start of the game. The early levels are all solvable without that ability (which requires a pickup in later levels).
May 3 00:03:00 92h 21m my fathers apartment Lovely art and mood expressed through the music and text. <br/>The post-jam does exactly what I was hoping in that you can explore more of the objects in the room if you want. <br/>I love how the tones that play when you find objects mesh well with the music -- I used a similar technique in my game! <br/>I'd consider letting the music keep playing when you hit the final screen, so the end isn't as jarring. <br/>Great work!
May 3 00:06:00 3m 00s Special Delivery Wow, I've never played anything quite like this. It was utterly fascinating and delightful throughout. <br/> <br/>I'd love to play a longer game like this. Nice work!
May 3 00:13:00 7m 00s Shapeman When you get to the point where huge swarms of shapes are following/avoiding you, things get really fun and hectic. <br/> <br/>Whimsical art and really funny audio make for a really attractive arcade game. <br/> <br/>I'd recommend having spacebar or another keyboard key activate the Next and Try Again buttons, since the player will have 2 hands on the keyboard while playing. Having to reach for the mouse each time you win/lose is an unnecessary step. <br/> <br/>Nice work!
May 3 05:31:00 5h 18m Duality This is an absolutely brilliant idea executed really well. Great artwork, soothing audio, and interesting (if extremely challenging) level design. I hope you'll keep working on this and develop it into a larger game. <br/> <br/>Things I'd consider if you work on this more (there are a bunch because there's already a lot of great stuff here and I think this has so much potential): <br/>- Give the player a short grace period where they can still jump a few milliseconds after walking off of a ledge. This will lead to more forgiving and satisfying controls. <br/>- Give the player more control left and right while in the air, since such precise jumps are required. <br/>- Have enemy projectiles and spikes in the background layer be more visible through the foreground, to avoid the frustration of getting hit by things you can't see. <br/>- Add checkpoints. <br/>- Make the planes move faster. <br/>- Make the difficulty curve slope up more slowly. <br/>- As another commenter mentioned, I'd consider a button that stops the layers from moving back to their starting location. In the current game, just about every jump is made from one moving platform to another. I think you can find some great challenging layouts in the other aspects of the game, while allowing this aspect of the gameplay to be a bit more forgiving. <br/> <br/>I'm really excited to see where this goes in the future. Definitely one of my favorite games this LD. Congrats!!
May 3 05:48:00 17m 00s Unbecoming I love this game. <br/> <br/>It captures childhood in a way that few games have for me. It's silly and funny, but also honestly moving. It's incredibly creative and surprising. It feels like a huge adventure and also just an afternoon playing outside. I can't say enough good things about this. Thank you for making it!!!
May 5 20:02:00 62h 14m windowframe This is one of those brilliantly creative ideas, where seeing a 3 second animated gif sells you on it completely. <br/> <br/>Really strong execution on a great concept. I'm impressed at how you thoroughly explore the various uses and ramifications of the core mechanic. Great work!!
May 7 19:04:00 47h 02m MODE_SHIFT Super well made shmup with lovely pixel art and pumping music! <br/> <br/>I absolutely love how the energy system encourages you to play aggressively. <br/> <br/>Given how quickly most of the enemies move horizontally, I found myself very rarely using the vertical shooting mode. The UFOs that stop in place give you a good reason to use that mode, so more enemies like that would be great. <br/> <br/>Great work!