techxsoftware 2016-04-18 02:08
Love puzzle games
Foon → Ludum Dare Explorer → LD35 → OneHourShaper
By crazymatt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 557 | 2.33 | ||
| Innovation | 804 | 2.50 | ||
| Theme | 821 | 2.67 | ||
| Fun | 844 | 2.47 | ||
| Graphics | 892 | 1.27 | ||
| Overall | 917 | 2.40 | ||
| Coolness | 1754 | 33 |
Love puzzle games
Simple but fun. The random changing was frustrating though.
should relabel the 'web' link as a windows download
For a game made under an hour, it's pretty nice! Simple and fun concept, and easy enough to make you keep playing. The music is well done too!
Good work :)
Very good for a game made in an hour!
Nicely done, and impressive for such a short development time! Obviously it would be nice to just restart a level and not the whole game when you lose. Also, having the red squares block you instead of kill you would have largely the same effect but be a little more user friendly.
The first thing that I could notice, is that graphics are really horrid (and you have no excuse for that; choosing the better colours wouldn't take much more time and still work; heck, black and white would work better).
Another, that menu is mouse-controlled instead of keyboard-controlled, despite the gameplay not using mouse ("press any key to advance" would be better).
Then, once I got back to the game, I've found that re-playing the game after losing causes the soundtrack to overlap, so I had to pretty much restart whenever I lost (i.e. aside from my first attempt, whenever I reached that level with other random switcher).
However, the puzzle idea itself isn't really that bad and, properly expanded upon, could make for a really fun game. Some puzzle game design related advice:
- no such thing as random switchers; I imagine their very existence is just because you didn't have time to make it so that YOU doesn't change every single frame when it stands on some switcher, am I right?
- no restarting the game for a single slip-up, there's really no point; this game has no skill/timing-based challenges (unless someone has hyperperception allowing them to time random switchers transformation just right), but relies on figuring out the correct sequence of steps instead; once that sequence is known, there's no point to make player repeat the challenge over and over again
I hope the next time you won't forget about Ludum Dare, and choose the colours better. ^^'
I mean, it is a game. Grats for making it in 1.5 hours. The random part late in the game where you have a 50% chance of simply restarting was a bit frustrating.