FoonLudum Dare ExplorerLD35 → OneHourShaper

OneHourShaper

By crazymatt

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CategoryRankScoreCount
Audio5572.33
Innovation8042.50
Theme8212.67
Fun8442.47
Graphics8921.27
Overall9172.40
Coolness175433

Comments

techxsoftware 2016-04-18 02:08

Love puzzle games

ito123456789 2016-04-18 02:40

Simple but fun. The random changing was frustrating though.

sepharoth213 2016-04-18 05:03

should relabel the 'web' link as a windows download

xtremeprime 2016-04-19 21:18

For a game made under an hour, it's pretty nice! Simple and fun concept, and easy enough to make you keep playing. The music is well done too!

Good work :)

2kah 2016-04-19 21:38

Very good for a game made in an hour!

themeorch 2016-04-24 17:38

Nicely done, and impressive for such a short development time! Obviously it would be nice to just restart a level and not the whole game when you lose. Also, having the red squares block you instead of kill you would have largely the same effect but be a little more user friendly.

sunflower 2016-04-24 17:53

The first thing that I could notice, is that graphics are really horrid (and you have no excuse for that; choosing the better colours wouldn't take much more time and still work; heck, black and white would work better).
Another, that menu is mouse-controlled instead of keyboard-controlled, despite the gameplay not using mouse ("press any key to advance" would be better).
Then, once I got back to the game, I've found that re-playing the game after losing causes the soundtrack to overlap, so I had to pretty much restart whenever I lost (i.e. aside from my first attempt, whenever I reached that level with other random switcher).

However, the puzzle idea itself isn't really that bad and, properly expanded upon, could make for a really fun game. Some puzzle game design related advice:
- no such thing as random switchers; I imagine their very existence is just because you didn't have time to make it so that YOU doesn't change every single frame when it stands on some switcher, am I right?
- no restarting the game for a single slip-up, there's really no point; this game has no skill/timing-based challenges (unless someone has hyperperception allowing them to time random switchers transformation just right), but relies on figuring out the correct sequence of steps instead; once that sequence is known, there's no point to make player repeat the challenge over and over again

I hope the next time you won't forget about Ludum Dare, and choose the colours better. ^^'

el_cabaro 2016-05-05 23:54

I mean, it is a game. Grats for making it in 1.5 hours. The random part late in the game where you have a 50% chance of simply restarting was a bit frustrating.