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| Timestamp | Since previous | Game | Reis Mahnic's comment |
|---|---|---|---|
| Apr 18 06:55:00 | DEATH CULT | Had a great time with this one! Hope the requiring 2 controllers doesn't dissuade people from checking out. <br/>Really unique, LOVED the presentation. Beautiful visuals. | |
| Apr 18 07:00:00 | 5m 00s | Shape Shifter | Very funny. Started it and could never have predicted what I was going to see. <br/>On top of the visual gag, of course, was a fun and functional matching game! Had a great time with it. |
| Apr 18 07:06:00 | 6m 00s | Legend of Shapeshifter | So! It's clear that you didn't get to take this where you wanted to, BUT, <br/>-The core ideas here are SUPER ambitious... and I applaud that! Good for you! This is a really cool idea and I hope you continue to pursue it! <br/>-Really very nice visuals for an unfinished game. <br/>-I liked having a special move that makes me 'blink' across the screen. <br/>-The core sense of exploration you were working with is really satisfying! I wanted to see more of the world, and I liked that when I killed a monster they stayed dead, giving it a sense of permanence. <br/>Good job! I hope it was a good experience. |
| Apr 18 07:11:00 | 5m 00s | The Core | Had a fun time with this one. REALLY big, impressive level design. Multilayered, different paths... very ambitious! <br/>Great job! |
| Apr 18 07:16:00 | 5m 00s | Lycan Trail | Had a lot of fun with this! Really difficult but it definitely felt like any mistakes made were my own. <br/>Beautiful visuals, and a tense scenario. |
| Apr 18 07:19:00 | 3m 00s | Shiftshapes | hAd FuN wITh THiS. NoT surE i CaN tYPE coRrEcTly eVer AGaIN. |
| Apr 18 07:23:00 | 4m 00s | Black Heart | You did an awesome job. Great visuals, audio, and gameplay that felt challenging but didnt end in 5 seconds even if you're bad at it. Really fun time. |
| Apr 18 07:26:00 | 3m 00s | Phil Fortier | Wow, really liked this! Clever puzzle mechanics and a beautiful aesthetic! Well done! |
| Apr 18 07:32:00 | 6m 00s | Scevus | Wow! Great game! Really fun and addicting... the levels randomized themselves in ways that always felt fair, but different enough to feel unique! |
| Apr 18 07:36:00 | 4m 00s | ShootShift | Really neat core mechanic! Took me a bit to get used too, but once I did I had a great time. Cool visuals and vibe. |
| Apr 18 07:44:00 | 8m 00s | Agent Shift | Woah! Of all the games I've played so far this one definitely stands out as the most complex. <br/>I had a good time with it once I figured out what I was doing. <br/>Your presentation stands out as being very strong. I loved the visual style, character portraits and music. |
| Apr 18 07:48:00 | 4m 00s | Avian | Fun concept! Transforming for abilities was cool (and not something I've seen in other endless runners!), and there was something just so so cool about grinding UP A RAIL in an an endless runner. Fun stuff. |
| Apr 18 07:54:00 | 6m 00s | Don't Race Me Or My Son Ever Again | So here's the thing. <br/>A. The visuals are really appealing and I think succeed as your intended tech demo of sorts. <br/>B. You called your game Don't Race Me Or My Son Ever Again. I laughed out loud when I read it. <br/>I mean that's worth something, to me, at least.I shouldn't have found that as unexpectedly funny as I did, but here we are. |
| Apr 18 07:55:00 | 1m 00s | Shapeshifter | Fun puzzle concept! Appealingly clean visual communication. |
| Apr 18 07:59:00 | 4m 00s | A magical shapeshift | Yay! A game with an intro! Can I just say how much I appreciate that? Thank you for giving me a reason to care! Honestly! <br/>I think the mechanic is really fun and lead to some fun situations. Great job! |
| Apr 18 08:04:00 | 5m 00s | SlimeShift | Like some others here, I was a bit confused, but did get the hang of it eventually. Once I understood, I had a really fun time. <br/>I also really liked the art. |
| Apr 18 08:13:00 | 9m 00s | Beyond Human | Woah! Really solid platforming and I loved how you took the real-life animal abilities for inspiration as platforming mechanics. <br/>Also had cool visuals and music. I would turn down the sound effects just a bit so we can hear more of that great music! |
| Apr 19 21:40:00 | 37h 27m | Ninety Eight | Getting a similar error as others on Windows 10 X64, sorry... |
| Apr 19 21:44:00 | 4m 00s | We Don't Know How to Approach You | Certainly unique! I had fun with it, even if it took a couple restarts to understand what my character and 'word' was affecting. Fun concept that would be cool to expand on! |
| Apr 19 21:48:00 | 4m 00s | Squarcle | Fun core mechanic, and solid presentation! Had a good time with it. You explored the mechanic with enough different level design approaches too. |
| Apr 19 21:54:00 | 6m 00s | The Mysterious Shapeshifter | I really liked this! <br/>I especially liked that you gave your game a little story. It was fun and didn't get in the way of the gameplay at all. <br/>I also liked some of the small details, like the people having a parachute when they fell. <br/>I wished the people moved a bit faster. Other than that, had a really great time. |
| Apr 19 22:00:00 | 6m 00s | CHORUS | Fun little rhythm game. I appreciated that you got multiple difficulties in there, and your music worked really well for this type of game! Great job. |
| Apr 19 22:18:00 | 18m 00s | [VR] Terminal Shift | I have a DK2, but was unable to get this to boot in the headset itself, just in a window on my monitor. Sorry. :/ |
| Apr 19 22:23:00 | 5m 00s | Child's Fist | -Stark visual style <br/>-Effective visual moments (liked the image of trying to run after the car but not being able to catch up) <br/>-Wish that the ending had given me more to go on. A website that offers support, or some more information on the topic at hand? I wanted to know MORE about what was being discussed, but had no way to research the topic after your game (successfully) held my interest. |
| Apr 19 22:28:00 | 5m 00s | Fat Ninjaboy | Having trouble running, I get a message that says: There should be 'Fat Ninjaboy_Data'folder next to the executable. <br/>Sorry. :( Windows 10 64 bit. |
| Apr 19 22:34:00 | 6m 00s | Squared | Frantic, and once I understood what I was doing I had some fun. Your instructions don't detail that WASD moves the player character, so like the person above, I was confused as to why there was no way to move for a bit. |
| Apr 19 22:35:00 | 1m 00s | The Bobbington Shapeshifter | This looks really interesting, I hope you can find a way to distribute it all as one download. |
| Apr 19 22:38:00 | 3m 00s | Shapeshiftmaze | Really cool gameplay! Great work. I think you spent time on the right things with this. |
| Apr 19 22:45:00 | 7m 00s | Shicken | Took me a little bit to figure out the core mechanic of changing my shot types, but once I understood it I had a great time! BEAUTIFUL visuals! I liked having the chicken flip the door switch. I had a couple small issues like getting stuck between blocks on occasion, but overall you did REALLY well! |
| Apr 19 22:51:00 | 6m 00s | Hide and Squeak | I know you've heard this, but the sounds really were great. :) <br/>The core gameplay was fun too, though! I could easily see something like this being expanded into a full release. Great job! |
| Apr 19 22:56:00 | 5m 00s | Shifty Shapes | Wow! Not only was this really polished, but this game has great vibe. Really relaxing visually and aurally, which is refreshing. Your core mechanic of having the new 'gems' come in as you play like that was really novel. <br/>My only minor complaint would be that I wished the sound effects were turned down just a bit so I could kind of chill out and enjoy the relaxing music more? But awesome job, really! |
| Apr 19 23:03:00 | 7m 00s | One Letter Werewolf | I liked this a lot! For one, that visual look is really cool, but for two, your core concept is really neat! The villagers ran around in interesting ways depending on what was going on. <br/>I did accidentally bug the game out, I think, where I kind of killed everyone but the level didn't end. But overall I had a great time with this! |
| Apr 19 23:07:00 | 4m 00s | Plato and the 'Caves | I think the core mechanic was neat, and this game was SUPER ambitious, which is always a good thing! <br/>I did find it a bit disorienting when changing directions with the triangle character, due to the nature of the camera and 'flashlight'. <br/>Fun sound effects! |
| Apr 24 07:31:00 | 104h 24m | Triangle Head's Adventure | Awwwww! I loved this! <br/>-Happy to see another AGS game! Cute blue cup easter egg. :) <br/>-Adorable little situation and moral. <br/>-The writing was surprisingly dark in a way that felt appropriate. Also, I really wanted to play with the cat. ;) <br/>Great job. I loved this. |
| Apr 24 07:36:00 | 5m 00s | The Maitre D | Tres bien! Magnifique! <br/>Really fun core mechanic and your level design took great advantage of it. <br/>It goes without saying, but the voice acting was wonderful. <br/>Actually just in general, audio feedback was really satisfying. |
| Apr 24 07:41:00 | 5m 00s | Mech-a-Plane | Once I got a hang of the controls I had fun with it. Transforming is oddly satisfying. I like that your machine transforms by just exploding into other parts. <br/>I wound up making a sort of meta game out of transforming and creating walls with the parts from my transformation. |
| Apr 24 07:43:00 | 2m 00s | A walk to the top | Woah, this game has a really neat core mechanic. <br/>I also really liked your voice over. <br/>Really well designed puzzles. |
| Apr 24 07:52:00 | 9m 00s | ShapeShift for Cheese | Hey, another AGS game! <br/>Really cool stuff man. Your art... well, I don't know how you did it in such a short time span. Really amazing. <br/>Your animations were also wonderful, especially the transformation animations. <br/>Congrats! |
| Apr 29 05:43:00 | 117h 51m | Shape Shifter Match Maker | Very neat core mechanic. Challenging! <br/>Really kept me engaged, awesome job. |
| Apr 29 05:47:00 | 4m 00s | Desperate Times | Really cool take on the bullet hell genre! <br/>I loved what the shape shifting brought to the table. <br/>I do kind of wish the ship moved a bit faster so I felt a little more in control. But really neat stuff. Also great visuals. |
| Apr 29 05:49:00 | 2m 00s | The Adventures of Blinky, The Square-Shaped Round-Thing | I was a bit confused as to how to play. <br/>The music was cool though! And I did get a couple good chuckles out of the descriptions, such as when I died. |
| Apr 29 05:53:00 | 4m 00s | 'Pillars of Life | Neat! I really liked that you thought about story in relation to the design, and the vibe of the game was really cool. Enjoyed it and appreciated that you put in the Mutation mode as well. |
| Apr 29 05:57:00 | 4m 00s | The Long Night | Neat core mechanic, and excellent mood. Really liked the music as well. Liked piecing the story together. Awesome job. |
| Apr 29 06:02:00 | 5m 00s | In_His_Mind | Hey, great job! Like someone said above, it bears similarity to another game, but you also made it your own with the procedural level generation, and I really appreciated that! The mechanics were tight and I never ran into any bugs! Awesome job! |
| Apr 29 06:07:00 | 5m 00s | Saving Steve | HUMOR ON POINT. <br/>Had a lot of fun with this, it's a clever core mechanic. <br/>On top of that, you kept me laughing through the whole thing. <br/>Awesome job. |
| Apr 29 06:11:00 | 4m 00s | Za bochok | Really atmospheric and uncomfortable... in a good way. :) <br/>Neat concept for gameplay that lead to some really tense moments. Also, wonderful visuals. |
| Apr 29 06:15:00 | 4m 00s | Wisdom | Neat concept! I loved your art, it brought this nice storybook vibe to the whole thing. Great sense of atmosphere. <br/>It's too bad you didn't have time to put sound in there, I hope you keep working on it! |
| Apr 29 06:18:00 | 3m 00s | Tremor | I loved the presentation. The beat matched up to the shifting perfectly, and the art was really appealing. <br/>Wished that when I collided with different obstacles I could see different animations, like her falling into the manhole or something. |
| Apr 29 06:21:00 | 3m 00s | Bloodbearer | Really nice visuals. Core gameplay was responsive. Really tense, and a lot of that was helped by the audio, I think. Great work. |
| Apr 29 06:27:00 | 6m 00s | Operation SHIFT | WOW! This was the full package; fun, responsive, addictive gameplay, level design that encouraged taking risks, checkpoints that kept my interest, a funny premise with a fun story setup, and BEAUTIFUL visuals... GREAT job! |
| Apr 30 20:42:00 | 38h 15m | Shapedrifter | Neat game once I got the hang of what I needed to be doing. <br/>Really nice visuals! |
| Apr 30 20:45:00 | 3m 00s | Wrestling the RPG | I partied super hard, showboated and tripped on my cape and lost. <br/>Had a lot of fun with this, and it's always nice to see another game that goes story heavy. <br/>Your sense of humor is wonderful. |
| Apr 30 20:47:00 | 2m 00s | Yet Another Random Game | I think you had something neat happening here! <br/>The visuals are really nice- loved the water. <br/>Would have obviously liked to see it finished, but you did great work and I hope you do more jams in the future! |
| Apr 30 20:51:00 | 4m 00s | Shape shifting puzzle creator | I think this could be something really cool! <br/>I don't see many level creators out there for Ludum Dare games, so this is a really neat concept! <br/>Would love to see you come back with something like this next Ludum Dare and make an even better version! |
| May 1 00:10:00 | 3h 19m | i drew this because i was bored | STUNNING visuals. Loved the atmosphere and music too. <br/>Really excellent job. |
| May 2 20:02:00 | 43h 52m | Ludum invaders | Fun idea, well executed. <br/>Controls could be tightened a bit but overall it definitely worked. Loved the visuals, preyed heavily on my nostalgia. Great job. |
| May 2 20:04:00 | 2m 00s | Muscle Coach | I'm in a similar boat where I only have a DK2, but I love your concept and would love to see it expanded. Thanks for providing video! |
| May 2 20:11:00 | 7m 00s | Doppel City | LOVE this concept. Especially liked that the NPCs tried to hide before changing forms. <br/>Beautiful presentation. Visuals were great and audio fit the mood. <br/>Awesome job. |
| May 2 20:17:00 | 6m 00s | They are Missing | Great job. I think you could have made the building a bit smaller (I got lost a few times) but you clearly have a great sense of what this space looks and feels like; great atmosphere. <br/>I do think the text could fade in a bit faster, as mentioned by others. <br/>Love text adventures and this was a good bit of fun to go through. |
| May 2 22:35:00 | 2h 18m | Elements guide me | Enjoyed it. The platforming mechanics were unique and felt good once I got used to them. <br/>Found myself wishing for a bit more audio feedback. <br/>Really great job overall! |
| May 3 05:25:00 | 6h 50m | Gallery | Very neat game! I didn't know what I was getting into and initially thought it was just a matching game (didn't read your description above), but you really surprised me in the end. Really well done. <br/>Presentation was also really appealing. |
| May 3 05:27:00 | 2m 00s | Shapeshifter | Well, I'm in the 'its interactive art, so it's a game' camp, but regardless of what side of the argument someone falls on, I don't think anyone would say this isn't beautiful work. <br/>Wonderful visuals and your writing was really nice. <br/>Well done. |
| May 3 05:37:00 | 10m 00s | ShapeShift_Platformer | LOVED the mechanics, not only did you create levels that allowed for a variety of approaches but all the core platforming mechanics felt good. <br/>The visuals were simple but appealing and I really liked how the music changed upon transformation. <br/>Well done! |
| May 3 05:41:00 | 4m 00s | NeoTrap | WOW! Really amazing work. Honestly don't know how you did it. Well done. |
| May 3 05:46:00 | 5m 00s | Polymorph | Really tense. I was definitely into figuring out what the world you created was all about. <br/>Unfortunately the enemy encounter felt pretty trial and error, as I didn't feel it was possible to get away once the enemy morphed. <br/>SPEAKING of the morphing, though, that animation was great. Your visuals and audio were top notch. <br/>Well done! |
| May 3 05:52:00 | 6m 00s | SandShifter | Really neat game! Fun core mechanic, and BEAUTIFUL visuals! <br/>It's too bad you couldn't get sound in, but this is INSANELY impressive for a compo entry and I think you made the right choice in focusing on the visuals and mechanics. |
| May 3 19:35:00 | 13h 43m | Quadrilateral Circle | Felt really good to play. I also liked the visuals; a little grass goes a long way. :) <br/>Great job! |
| May 3 19:38:00 | 3m 00s | Adventurer Knight | I loved the visuals, and your game had a really nice vibe in general. <br/>Hope you revisit it to add a HUD and such! Great job. Had fun with it. |
| May 3 19:41:00 | 3m 00s | Shapeshift Horror | Wow! Very atmospheric and scary. <br/>Really nice visuals. <br/>Got stuck after going to the basement. <br/>Really enjoyed what I was able to play, though! <br/>Well done. |
| May 3 19:43:00 | 2m 00s | ShapeShifter | Enjoyed the core gameplay. Wish there were more goals... <br/>Nice visuals. Changing shapes was fun. |
| May 4 08:07:00 | 12h 24m | h3ss | Fascinating bit of tech. <br/>Really cool concept. <br/>Also found the visuals appealing. |
| May 4 08:08:00 | 1m 00s | Clothes | Neat idea, and I would love to see it expanded on. <br/>Too bad you couldn't finish it, but life happens, and I think you did your best considering. <br/>The visual style is nice! |
| May 4 08:10:00 | 2m 00s | Andari Prime | It's clear that tons of work went into this. Honestly it seems like the task was pretty monumental. <br/>I think if you had reigned your game in a bit conceptually, it could have been more polished, but what you accomplished is still very impressive, and you should all feel great about this. |
| May 4 08:14:00 | 4m 00s | Cliff Shift | Fun, but still very hard, despite your '420 Update' ;). <br/>Great visuals and audio. <br/>Actually the only thing I wanted was for you to take your fun sense of humor and apply it to the game itself more. <br/>Anyway, really enjoyed this. |