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Cerno_b

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Apr 18 02:15:00 Sky Panic Cute little game. <br/> <br/>I like the graphics and how polished everything is. The music gets a bit repetitive but it's subtle enough to not overdo it.
Apr 18 02:19:00 4m 00s Druid: Wait I'm a What? Neat little game. I think it would benefit most from explaining more what the shifting is for. So I managed to shift into two cat forms, but couldn't figure out what they do. Also the attack range was not visible, so it was a bit guesswork. I love the title image.
Apr 18 02:26:00 7m 00s Rayshifting Great one! I love how you represented the different distortion parameters using two axes. Only minor quibble (apart from the obviously missing sound and music) is that it wasn't clear to me whether I have to click a pixel or just hover over it. After the third try I figured it out though.
Apr 18 02:34:00 8m 00s Shifting Shadows Very beautiful and polished pixel art game. I love the presentation and all the details. Could do with a little more AI (of course hard to accomplish in 48hrs) and the music is really repetitive. But overall, I liked it a lot.
Apr 18 02:38:00 4m 00s Ogre Time! The graphics and audio cracked me up. OGRE TIME! The controls didn't really grab me, as the main character is really slow when he's not a ninja, but the game has a lot of charm and was worth my while.
Apr 18 02:47:00 9m 00s EXTREME DUNGEON MEGA SHIFT RPG PINBALL DELUXE Nice little pinball machine. Not much for presentation, but it has some charm due to the cute sound effects. I wish the RPG-theme would have gone a bit further and the Shifting theme did not really convince me, but overall it's a good application of a physics engine.
Apr 18 02:53:00 6m 00s Hunter & Fox Beautiful little game. I especially love the graphics. The controls are a bit clunky since the player has to move the mouse away from the screen's edge before transitioning and I encountered a few bugs. Once I got stuck in autofire in hunter mode (convenient), and a few instances the characters were stuck in position. The music is nice and mellow but the game could really use some sound effects.
Apr 18 02:58:00 5m 00s ShmupShifter I love SHMUPs and this one is very well done. If I had one request, that would be to allow pressing Y in addition to X since on German keyboards these keys are switched and it's really hard to play like this (maybe other locales require key switches as well). The only game so far that I would continue playing after LD (if that keyboard thing gets fixed that is). No music is pity though.
Apr 18 03:16:00 18m 00s The Ooze Really really well done. Not only did you motivate me to stick with it til the end, but you also threw in a story, incorporated it in the game design and finished with a nice ending. One of the best entries I've seen so far.
Apr 18 03:21:00 5m 00s The Materialistic Shift It's good. Although I'm not really a fan of the genre I can see that some thought has gone into planning this. Maybe the levels may be a bit smaller in the beginning to allow for a bit more motivation. Sadly, background music is missing and I found that the object sometimes hangs at corners. Other than that, a good game.
Apr 18 08:57:00 5h 36m Bortman Very polished graphically and gameplay-wise. Nice to see how much you crammed in there: Graphics, parallax scrolling, physics. Music would have been nice and the sound effects sound very generic, but overall, a brilliant entry.
Apr 18 09:05:00 8m 00s Quarantine This is awesome. It looks so polished and atmospheric. The sound effects are really good. As an exception, having no music is actually a plus here. The ambient sounds fit much better to the scenario. I have to say though that I didn't get the cues that allowed me to identify the shapeshifters, mabye with more time...
Apr 18 09:17:00 12m 00s SlimeShift Very cute. Took me a while to figure it out. Without reading the manual I would have been lost. A little less repetitive music and more visceral audio feedback are my only points of criticism. Very well done.
Apr 18 09:24:00 7m 00s Quest for Humanity Ah, a text adventure, it has been a while. It was fairly fun, although the almost rectangular map made it a bit too easy. For that medium, I would love to have read a more immersive story though.
Apr 18 09:41:00 17m 00s Biscuit Switch You made a fun little game. I love the walk animation. It could be a bit more challenging and follow a purpose more to keep the player entertained, like i.e. machine parts getting broken or the boss changing the order mid-production, but overall it is promising.
Apr 18 09:47:00 6m 00s The Canis Incident Brilliant! So you've taken the Vlambeer design approach. Awesome. I laughed out loud at the narwhal unicorns. Very fun game, five stars. Nitpicks include the simplistic music, navigating narrow corridors and coins moving slower than the character, but overall I love it.
Apr 18 10:01:00 14m 00s Shapeshift runner Great graphics judging from the screenshots, unfortunately I am not able to play, since the character immediately falls through the floor at the beginning. :(
Apr 18 10:04:00 3m 00s Photagogue I also got a blank screen, but the screenshots look promising.
Apr 18 10:17:00 13m 00s Weapon Shifters This is insane. You must have a lot of experience with the genre in order to pull if off that well in such a short amount of time. The graphics are oustanding. The music takes me back to my old Amiga days. Pacing is very good and you even threw in a satisfying boss fight. I'm impressed. Five stars.
Apr 18 10:21:00 4m 00s Cat-amorphasis Very funny entry, good job.
Apr 18 10:26:00 5m 00s SUPER DEEP GAME BRO Good game! Not sure whether it's by design but it would help if the bottom bro grew, the top bro standing on it would rise with him, instead of staying in position and then dropping down when selected. Overall it's a fun concept.
Apr 18 10:37:00 11m 00s Shieft Exceptionally done. I love the marriage between old-school pixel graphics and modern 3d dof-environments. The puzzles are really nicely done. One bug I need to mention: If you drop off the edge in the first room before picking up the map you get stuck in the main game without an inventory.
Apr 18 10:53:00 16m 00s Execution Antoine Neat game. I had some fun laying traps for the zombies. For balancing, I would suggest slowing the eating time for the meat to make laying the traps a bit easier. Also I found the traps taking too many points to activate. It was much easier to just stick to the dynamite, which undermines the whole shapeshifting idea. The art style is very creative and fresh.
Apr 18 11:03:00 10m 00s Formation! Very innovative concept. With a little bit of polish the game could be really great. For instance, if you made the shift take a second and indicate which shape will come up next it would give more strategic depth. <br/> <br/>It would be neat if you had a clearer indication of which shapes win against which other shapes. <br/> <br/>A technical note: The Unity Web player went to 100% and then took its sweet time finishing the rest of the download, so it seemed like it was stuck. Manual download confirmed that this might in part be due to a slow server connection.
Apr 18 11:09:00 6m 00s Ward 52: Bullet Hell I see you were hoping for the "You are the weapon theme" ;) <br/> <br/>Overall nice game, although a bit frustrating at times because it's too easy being hit in bullet form. Only made it to stage two once. I like the concept though.
Apr 18 16:19:00 5h 10m Turbo Transform Awesome. I love how the shape juuuust fit into the holes and how you can vaguely make out the next shapes through the holes in the upcoming shape. <br/> <br/>Minor quibble: I wish there would be two difficulty settings because once you've got the knack it takes too long until the game becomes challenging again. I grant five stars.
Apr 18 17:01:00 42m 00s Shape Soup Outstanding entry. Almost nothing to argue about. I really love the presentation. Maybe a second difficulty without pulsating shapes? It's a tad too easy as it is. <br/> <br/>I think you could extend this a bit and sell it on a mobile store. Great job!
Apr 18 17:36:00 35m 00s Stasis Core I can't praise this game enough. As a sucker for pixel art, you pretty much nailed it with the flowing animations and cool tech design. The difficulty is hefty, but the game kept me motivated throughout. This is bited-sized fun on a very high level. My overall LD35 favorite so far. <br/> <br/>The only issue I have are the controls. Let me elaborate: <br/> <br/>- I found the jumping served no purpose because it wasn't possible to fire at the same time. Air-sliding is possible but I didn't see any advantage. <br/> <br/>- The combination of up+left for firing up was not assigned, so I couldn't use that although it would have been more intuitive. <br/> <br/>- It is not possible to slide while firing, which could be pretty useful. I don't mean to slide and fire at the same time but to have the slide command override the fire command so I can slide without letting go of the fire button <br/> <br/>- I would recommend a different control scheme which I think may be a bit tighter (with YXCV keys I mean the ones on the lower left on the keyboard which may be different depending on locale): <br/> <br/>* Arrow Keys: Move left/right, aim up/down <br/>* Y: Fire <br/>* X: Jump (allows jumping while firing) <br/>* C: Slide backwards (instead of two keys for sliding) <br/>* V: Block <br/> <br/>This allows to keep the Fire button pressed and have the slide and block function interrupt firing as long as they are active. <br/> <br/>Please let me know what you think about this scheme. <br/> <br/>- finally the game over screen takes a long time to disappear. It's possible to speed that up by pressing ESC but any key should do the same. <br/> <br/>Please don't get me wrong, I love the game and you got the highest score I have given in this competition so far, I just feel the controls stick out as being less streamlined than the rest of the game.
Apr 18 19:31:00 1h 55m Shapeshifter Wow, I don't know what to say. <br/> <br/>The atmosphere is great, the graphics very nice, sound is good and I really like the idea of having a game set to a poem. <br/> <br/>But I don't get it. So we're two, I guess ;) <br/> <br/>What went wrong? Out of time? Out of ideas? <br/> <br/>Since you already invested all the effort to bring it this far, maybe you can continue working on it and turn it into an interactive story, where lines of dialog the player chooses have an influence on something that happened in the past and is revealed through the poem.
Apr 18 19:49:00 18m 00s Desperate Times I love SHMUPs! And yours is a very good example. I had a lot of fun with the different weapons configurations, trying to empty the useless ones and conserve ammo for the good ones. The graphics are beautiful. The audio feedback is very nice and hail of bullets very satisfying. <br/> <br/>All in all a great entry. <br/> <br/>Two minor complaints though: <br/> <br/>1) The spaceship moves soooo slowly. I guess it is necessary to help avoid all the projectiles, but maybe a slowdown key would help here (especially since you only have one action key for firing). That would allow the player to move both quickly and slowly based on the situation <br/> <br/>2) There is no death invulnerability. So once I got killed in a corner and there was an incoming bullet shower that I couldn't avoid, so I lost two lives almost instantly. Two seconds of invulnerability after a hit would be great.
Apr 18 20:02:00 13m 00s The Furniture is Alive My Firefox/Windows 7 does not like the Unity player version of your game (it tries to reserve too much memory) <br/> <br/>The Windows executable ends with an error message that it expects a data folder. I can extract the exe file (it's just a zip container), but there is no game inside, only game data files. <br/> <br/>If you fix the issue drop me a message and I'll try again.
Apr 18 20:14:00 12m 00s Scevus Solid entry. I like the randomly generated levels and audio feedback when you slice enemies to pieces. You also added a visual cue for when the enemies are about to fire, which I found very important. Presentation overall is great and the theme is well represented with a fresh idea. <br/> <br/>Now for criticism: <br/> <br/>First, for me the random environments were too uneven in their difficulty. If the areas are narrow then chances are high that enemies get cut off and you have less room to maneuver. The enemies pile up and you stand little chance. <br/> <br/>Second, it is easy to get stuck on blocks was a bit annoying when I was close to getting one of the foes shortly before they fire and then they suddenly got just because I tripped over a corner. With one life and fairly long levels that dampened my enthusiasm to play more. <br/> <br/>In general I see this idea with a lot of potential for continuing work on this game.
Apr 19 05:45:00 9h 31m ShapeShift for Cheese It's a fun beautiful entry, well done. The art is really amazing. I never tried hi resolution games in AGS but it seems you made it work without trouble. <br/> <br/>I found one bug though: After cutting the wire you can still get electrocuted if you touch the wire on the balcony. That had me second guessing whether I missed something else, but I solved it in the end.
Apr 19 06:07:00 22m 00s Rocky It's a good concept, but I feel the execution could have been better. It's a bit tough to find out how to play without reading the manual. <br/> <br/>Once I found out that you have to build momentum I was able to see how this may work after all given a bit of additional polish to the controls.
Apr 19 06:13:00 6m 00s SHIFT I like the concept of having a real-time turn-based card action game. Although the graphics are basic, they show what you had in mind with the game. I didn't get far but from what I've seen I like your idea.
Apr 19 06:19:00 6m 00s FriendShift Madness Very innovative concept, I had fun. <br/> <br/>One thing that could improved is the accuracy of the collision check when shifting. I had to try an average of about three times until I transformed even though I was really close to the character.
Apr 19 06:35:00 16m 00s Pasowix's Magical Shapeshifting Workshop Very cute little game. I chuckled on some of the jokes and I feel they were quite clever. <br/> <br/>From a mechanics standpoint I didn't get why you needed the scrolls and the fact that there are only two of the menu fields active lets me guess that you had planned more for this game. <br/> <br/>I like it and think the concept could be expanded. Good job.
Apr 19 06:38:00 3m 00s Court Mage I couldn't play it either. It just loads a view of the maze with the instructions but nothing is happening. I clicked the game to give it focus but it doesn't work. <br/> <br/>I'm on Windows 7 / Firefox
Apr 19 06:56:00 18m 00s Monstershifter Awesome art and music. I agree that the shifting animation takes too long. Also I seem to die when standing next to a wall and shifting back. <br/> <br/>Was it on purpose that I trap myself by destroying the block in the first goat level? <br/> <br/>Overall a great puzzler and I am amazed that you created this in 48 hours. Kudos!
Apr 19 07:08:00 12m 00s Heart of the Forest Despite its shortcomings you managed to make a beautifully looking game. I would encourage you to continue working on it a little more since some of the missing things shouldn't be too hard to accomplish. <br/> <br/>Sound effects can easily be generated with sfxr or downloaded from the web and there is lots of royalty free music available. <br/> <br/>It would help to move your character away from her shadow when flying, that should give a good indication of what's happening there.
Apr 19 07:15:00 7m 00s Morph Ranger Beautiful little game. I love the upgrade mechanics and the art. <br/> <br/>It's short but sweet and doesn't outlive its welcome. Great job. <br/> <br/>Minor nitpick is that some keyboards have the z and y keys switched so allowing z and y for jumping would really help.
Apr 19 07:21:00 6m 00s Arnold Stallion's Pump or Die Sometimes the game won't load for me (Unity tries to allocate too much browser memory), sometimes it just takes a lot of time (Win7/Firefox) <br/> <br/>When it works, it's great though. The theme is spectacular. <br/>Using Alt for Kicking in a browser game is a bad idea though as Alt activates the menu bar in Firefox.
Apr 19 07:27:00 6m 00s Monster Shift Great pixel art and music. I have to agree that shifting is not really necessary to beat the game. Nice idea though.
Apr 19 10:30:00 3h 03m Matchlock Alchemy Looks good. <br/> <br/>I can't wrap my head around the transmutation wave mechanic though. Do I understand correctly that I need to have the color wheel memorized in order to know where the wave has an effect? Maybe some info graphic somewhere on screen in the game would help here.
Apr 19 10:34:00 4m 00s Witches and Werewolves Looks very good, but it's not really my genre. I like the concept though. Some music would be nice. Witchy McWitchface! :)
Apr 19 10:41:00 7m 00s Shape Collector I really like this. At first I thought "Meh, it's just a Kami clone", but where it really shines is the vs. computer mode. The transition effect is very well done. <br/> <br/>I wish there were some tranquil music to go with it and you could add a sound effect when the player chooses the same color as the opponent to know that you can't pick it (I thought it was a bug at first).
Apr 20 17:40:00 30h 59m Shifty Witch I love the graphics and style. It would have been cool to have music. The shifting mechanic didn't really make a difference to me. Are the cloud's shots weaker than the witch's
Apr 20 19:09:00 1h 29m Lycan Trail I love the graphics: Parallax scrolling, the motion of the sky, the horse animation. <br/> <br/>Gameplaywise there is also a lot more depth than meets the eye. The upgrade mechanics, the obstacles that force the player to keep in the middle and having to shoot the barrels for bonuses. <br/> <br/>For me, personally the difficulty ramps up too much. I upgraded reload and damage in the first night and stood no chance in the second night. <br/> <br/>Reloading on RMB would be cool, or at least E instead of R, since R is too far away from WASD, especially since the player needs it constantly. <br/> <br/>Some spooky music would really augment the experience, as would better and more sound effects. <br/> <br/>Overall great entry!
Apr 20 19:20:00 11m 00s Ludum Bear Nice one! Is there an end to it? I got swarmed to death. I like the different shapes with their unique attacks. I wasn't able to find a good strategy though. <br/> <br/>How do you pronounce your game anyway? Ludum Bah-ray? ;)
Apr 20 19:32:00 12m 00s Everyone's Evil Twin It took a while to figure it out because I didn't understand right away who the shapeshifter was. I think the game concept overall is very good and the graphics fit the theme well. <br/> <br/>Music would have helped the mood a lot. <br/> <br/>The point that made me quit after winning round two was that I couldn't skip the story, which I found hard to get into, especially since the text progressed quite slowly. <br/> <br/>I think overall it's a very solid entry that needs a little bit of extra polish.
Apr 20 19:45:00 13m 00s Goo Shift The boxes keep getting stuck in the ground :( <br/> <br/>Maybe some criticism for improvement: For me it was not quite clear why the blob could kill the baddies while in box form, especially since pressing attack in box form just made me quit the box. Maybe a visual cue could help here, for instance have an attack animation that plays every time you exit the box so that the player knows that's the way to attack. <br/> <br/>To get bang out of your game I would suggest the video "The art of screenshake" by Jan Willem Nijman of Vlambeer. It gives a lot of good pointers for adding more crunch to your game. <br/> <br/>Of course, music always helps to set the mood.
Apr 20 20:05:00 20m 00s S H A P E s h i f t: A Game About Shapes A simple shapematching game that fits the theme. Graphics fit the task, music is nice. <br/> <br/>I would have preferred to have one key per shape which makes reacting to the requested shapes faster. <br/> <br/>Also I can totally fit some of the shapes through the wrong holes (which of course is an error, but looks doable).
Apr 20 20:13:00 8m 00s Morph_rulette Awesome graphics, but I didn't really understand the gameplay part. Is the shape that you turn into completely random? If so, I guess it's impossible to play it with a strategy. <br/> <br/>Music would have been nice.
Apr 20 21:15:00 1h 02m ShapeDriller Company Good job. I like the graphics especially the spiders. The dong drill was a fun surprise. <br/> <br/>Have I understood correctly that I can just dig up the spiders with no negative effect? <br/> <br/>From a presentation standpoint I think the game would gain a lot if you wouldn't progress in a checkerboard manner. If you could instead progress the screen pixel line by pixel line and also only dig up the ground for the width of the drill, that would look terrific.
Apr 20 21:23:00 8m 00s CHORUS The music is a bit grating, but finished with 40870 points on hard. I may be mistaken, but I also found the visuals were a bit off the beat. <br/> <br/>As a gameplay recommendation, it would have helped to have each shape on a different key to make switching more intuitive. <br/> <br/>Good job overall.
Apr 20 21:27:00 4m 00s Crops of Carnage Unity player tries to allocate too much memory and doesn't run the game (Win7/Firefox). <br/> <br/>I'll try the windows download instead.
Apr 20 21:45:00 18m 00s The Government Job Took me a while to understand that I had to copy objects in the world, and even after that I couldn't get the hang of the game really. <br/> <br/>However I admire how you pulled off all the visual content in the allotted time and put together a nice looking game like this. Kudos!
Apr 20 21:50:00 5m 00s BlowRider: Legends It's one of the concepts that you grasp instantly. Blow up one wheel to make a turn, nice. I only played the solo mode and that was quite fun. <br/> <br/>I think the concept could be expanded on and the main character is visually unique to make the game interesting to a wider audience if polished some more. I got a bit of that Carmageddon vibe.
Apr 21 18:12:00 20h 22m The Amazing Adventures of Rat Man I hope you had fun making the game and learned a lot. <br/> <br/>There are a number of issues, which I assume you are aware, like getting stuck in the walls sometimes, or the audio glitch when you press hard into a tunnel in human form. <br/> <br/>I very much liked your audio effects, especially when you picked up the last remaining cheese. The music shows promise and reminded me a bit of classic 80's scifi movies.
Apr 21 18:18:00 6m 00s princess, castle, etc Despite the basic hero visuals there is a lot to like here. The animation is really lovely and the sound effects super funny. <br/> <br/>As was said before, it was very short and the controls could have been tighter (especially the hero acceleration was much too slow). <br/> <br/>Overall I really enjoyed what little there was to see. Good job!
Apr 21 19:59:00 1h 41m Harvest Meadow Madness My record is 117 points but only because I found an exploit where you could wall yourself in with unwatered seeds. The bugs can't eat the seeds and you can harvest inside your fortress as long as you want. <br/> <br/>To me the difficulty needs some tweaking, and the controls could be a bit improved (I would like to be able to click the icons at the bottom). Graphics are very basic though (understandable given the format), but the excessive screenshake made up for that (at least for me). <br/> <br/>Apart from these issues though the game has a lot of potential. It feels great, it sounds great, it made me want to try a few rounds to get behind the mechanics. I probably would have spent even more time if the game was better balanced. <br/> <br/>I think you are onto something here and would encourage you to keep working on it. I can totally see that format in extended form with proper visuals in a mobile store somewhere. <br/> <br/>Great job!
Apr 21 20:40:00 41m 00s Changelings' Lair So you went ahead and made a lo-fi Dungeon Keeper in just two days. That is pretty insane by itself. <br/> <br/>The execution is very neat, I love the pixel art, the music and the sheer volume of content. <br/> <br/>I found a bug though that made it fairly easy to win the game (unless that is by design). When I heal the bear, it does not cost me 10 mana but instead it gains me 10 mana. So it means I cannot lose and I can easily rack up mana points to get more workers to get more gold to get the good rooms to kick out the heroes. <br/> <br/>All in all one of my Compo favorites of LD35. Great work, would definitely be worth pursuing further. A well made, low resolution content-rich Dungeon Keeper game would be something I could see people pay for. I might.
Apr 21 20:46:00 6m 00s Green Box Game Wow, Ultra-compo in just 3.5h ;) <br/> <br/>Even if it didn't grow beyond a tech demo everything is there except music, sound and additional levels. Great job so far. <br/> <br/>A few hours more and I'm sure you would have quite a good puzzler on your hands.
Apr 21 21:14:00 28m 00s Spinstar I came here after watching your timelapse which was super interesting. The game is awesome too. Challenging but good. Fits the theme well. Some sound sound effects for collecting the balls would have been nice. <br/> <br/>My only complaint would be that the collision detection could be a bit more precise. Overall a challenging and fun game. <br/> <br/>I see you also used chronolapse for your timelapse, but somehow yours seems to be much more fascinating than mine. Probably because I spent most of my time in Visual Studio ;)
Apr 21 21:18:00 4m 00s Light Shifter Temple Can't play it unfortunately. I get the error message "he browser could not allocate enough memory for the WebGL content." <br/> <br/>I'm in Win7/Firefox. The game looks really wicked, I was looking forward to it.
Apr 23 19:38:00 46h 20m SHOOTING GAME THING Can you feel the thunder inside? <br/> <br/>Wow, just wow. You, sir, are immensely talented. The visuals, the music, sfx, tight controls, balancing. You totally nailed it. Great job, one of my favorites this LD. I played it a handful of times and will certainly return to it. <br/> <br/>My only complaint would be that after a few tries I had no motivation to return to the robot mode, as I didn't really need the faster firepower. The bigger enemies had too tight shot patterns to squeeze through. <br/> <br/>Overall, great game, kudos.
Apr 25 18:22:00 46h 44m Rude Bear Requiem Wow, really really good. I love a game with a twist and yours was very satisfying. I love the crass contrast and especially that you get to run around in the nice world and see what you have done. The music really works in favor of the game. <br/> <br/>The only room for improvement I have is that the balloon form could use a shadow to indicate that we are actually flying up. Other than that a great entry and one of the most memorable games so far.
Apr 25 18:28:00 6m 00s Beach Bods Your game definitely stands out due to its unique idea. Great execution as well! I could see it in extended form as an app store download.
Apr 25 18:33:00 5m 00s Henkan Pachinko I like the idea. <br/> <br/>The graphics and music are good. Physics works well. Sometimes I have the feeling that the levels could have been thought out a little better. For instance, I was able to complete the last one with two balls left. <br/> <br/>All in all, a solid entry. Maybe you can polish a bit and release it on an app store?
Apr 25 18:48:00 15m 00s SUBJECT 26 Very polished and well-made game. Music and sound effects would add so much more to it. Please consider extending the game with new mechanics and a deeper plot. There is a lot potential here. You hit the mood just right and the butterfly imagery is very beautiful.
Apr 25 18:59:00 11m 00s The Creatures of Pflaumotopia Very beautiful game. Hard to believe you crammed it all into a compo entry. <br/> <br/>Maybe you should add a "loading" and "saving" message as people might get confused when they have to wait a lot after starting the game. I guess that would count as a patch. <br/> <br/>I wish you good luck for more people to play this!
Apr 25 19:07:00 8m 00s //SHIFT/haxe Really lovely game. I liked the awesome retro graphics and the procedurally generated bosses. Congratulations on a very polished game.
Apr 25 19:14:00 7m 00s Brutally Shifty Dance Crew Visually beautiful game. Did you rotoscope from an existing source or did you record the dance moves yourself? <br/> <br/>Unfortunately the music was a bit grating and it took me a while to understand that I had to push each shape multiple times to stay in the game. <br/> <br/>One complaint: You might have chosen to punish hitting the wrong key as the game is easily winnable by spamming all four keys at the same time.
Apr 25 19:23:00 9m 00s The Cargo Shift Wow, the mood is really great. The music plays a big part in this. Missing sound effects fit the space theme well. I really loved watching the packages slowly float in position. <br/> <br/>The actual game part could have been a bit tighter as to provide more of a challenge that is steadily increasing in difficulty. <br/> <br/>As a prototype it's really great though and I can see it as the basis of a more complex game. Great job!
Apr 25 19:29:00 6m 00s Star This is exactly my kind of game! The retro charm combined with fluid gameplay. <br/> <br/>Unfortunately I cannot play it due to my qwertz keyboard without breaking my fingers. Maybe you can make triangle either y or z. Or allow 1,2,3,4 as an additional input scheme. <br/> <br/>I'd love to play this some more, especially since there seems to be a boss involved. So if you decide to extend the control scheme, drop me a note and I'll come back to give it another go.
Apr 28 19:19:00 71h 50m Flesh Mess I love the graphics style and PC classic gaming midi soundtrack. Awesome entry with lots of personality. Difficulty is quite brutal, so I couldn't finish the boss. A health bar would have been nice. <br/> <br/>Personally I would have preferred a different control scheme for keyboard (arrows and x/z for instance), other than that it's awesome!
Apr 28 19:29:00 10m 00s Devil's Hand I am really bad at FPS but this was so great! Really took me back to my old Doom days. Even more impressive that you did it all yourself and nailed all graphics, coding and composing. You sir/madam are a talented person. Kudos! <br/> <br/>Pity that the shapeshifting part didn't work out but the game stands its ground easily nevertheless.
Apr 28 19:42:00 13m 00s Limber Awesome! I totally got that Katamari-vibe. One of the rare cases I gave five stars for innovation. This one is exceptional. Great job!
Apr 28 20:07:00 25m 00s Prince Charmless You sir are a genius. Your uncle too. Please tell me that you will make a full length game out of this. It is so cool!
Apr 28 20:22:00 15m 00s Elementary I really like the graphics of your elemental, the cubey particle effects work really well. I couldn't figure out what the other particle thingies were. After reading the manual I was able to win the game pretty easily. <br/> <br/>I wish there would have been sound fx and music. <br/> <br/>Now for some criticism: <br/> <br/>Overall the game would gain a lot by being a bit faster and more challenging. Since you only need to stock up on wood and only quickly change your shape to fire and back when at a torch, there is not much competition here. Maybe you can play around a bit with different mechanics, e.g. introduce enemies that chase you and drain your energy. Make the player fill up a fire gauge at a torch before it is lit. The gauge will increase while you are burning at the torch and it will decrease over time as you move away (e.g. while you avoid monsters). <br/> <br/>Then if time remains you could add multiple levels where the number of torches increases but at the same time each level introduces something new, like a new monster, a new skill etc. <br/> <br/>If you get manage to offer small rewards to the player they will keep motivated and if you offer a challenge you will reward that motivation. <br/> <br/>It's a solid concept for that short amount of time, I am sure you can expand on it. First you should add some sfx though, you'll see how that will do wonders to the feel of the game.
Apr 29 19:05:00 22h 43m CYGLiDE The game came out well due to the very nice character design. Add to that the procedurally generated landscape and I have to say you achieved a lot in two days. <br/> <br/>The main weak point is the challenge that might be improved by adding missions or levels. It may be even more rewarding if the gameplay was a bit snappier, which is in part due to the controls. <br/> <br/>I guess a VR version might be worthwhile as it fits your mood and the control scheme better. That way it plays its strengths as an exploration type of game which does not need snappy controls and a challenge.
Apr 29 19:24:00 19m 00s Black Heart Nice rendition of a match-the-shape game. The hearts are a nice touch that add another dimension. The black ones are a bit difficult to spot though. <br/> <br/>The music is nice and the visuals fit your game well. The design is solid over all. <br/> <br/>I feel that this genre really benefits from a control scheme where each shape is assigned a specific key instead of cycling through the shapes. I found going from square to circle to square to triangle instead a normal cycle between the three shapes a bit confusing.
Apr 29 19:37:00 13m 00s KAIJU VS Awesome idea! I think it's worth exploring more. I see a lot of potential here! Love the fact that you can carry around your Kaiju by storing the code somewhere. <br/> <br/>Please consider giving more insight into the evolution process. Make the connection between the input and the upgrades more visible. Maybe use a dictionary to assign certain words with skills and upgrade accordingly. There may be a word list around that already makes the connection between words and themes, maybe you can use a thesaurus. <br/> <br/>You can put a lot of psychology into it I guess where positive comments will create a more loyal creature while being negative can grow a mean bastard. <br/> <br/>Gameplay-wise I think it could be extended to contain a single player campaign. The fighting format can even stay that way, only the enemies are randomly generated and grow stronger from fight to fight.
Apr 29 19:55:00 18m 00s StealthShifter Wow, really unique little game. Reminded me of Nethack, but as a puzzle game. I liked it. <br/> <br/>I wish you would have opted for a WASD control scheme. Using ULDR tied to pressing the enter key gets a bit tedious after a while. <br/> <br/>Also adding PC speaker-like beep sound effects would be a treat.
Apr 29 20:05:00 10m 00s ANTI-VIRUS Wow, very innovative use of screen space, I really like the idea. Kudos for being brave enough to upload a file to Dropbox called ANTI_VIRUS.exe. Dat end game screen tho. ;) <br/> <br/>Great job!
Apr 29 20:34:00 29m 00s Look at your Feet Very nice entry. I almost made it, or so I thought. Only 4 shoes left but ran out of fingers.
May 1 14:34:00 42h 00m Infinity Access Definitely one of the more memorable games. Unfortunately, the gameplay part seems a bit unbalanced. If the goal is to collect GBs, then that is easily accomplished by rolling the ball until you run out of GBs, then spamming the upper screen with mouse clicks until the ball is full. Repeat for infinite GBs. <br/> <br/>Maybe more of a challenge would have been nice, as otherwise the game is visually very appealing and your choice of music is spot on. Very nice entry!
May 1 14:38:00 4m 00s Morphling Very nice entry. Everything feels so polished. The art is very nice, the music supports the visuals without being repetitive and overall the game is a lot of fun. <br/> <br/>What stands out though are the controls, which are super tight. <br/> <br/>PS: I didn't find it too hard, but then again I just came back from a Dark Souls session so my judgment may be a bit off.
May 1 14:45:00 7m 00s Splitter Critters A really creative and well-thought out entry. Unfortunately I'm too dense to get past the first levels but I can see that it deserves all the praise it's getting.
May 1 17:02:00 2h 17m Shallow Shift Awesome little game. I like how self-contained it is and how the progress is constantly visible. You even threw in an awesome ending. <br/> <br/>Graphics are a treat, music is serene and fits the atmosphere. <br/>I like it a lot. Great entry!
May 1 17:09:00 7m 00s Geometry Garden I got 1474. Very nice little game. I love the aural and visual feedback you get when the shape changes. Also the multiplying mechanic is a very nice touch and feels like a very important decision. <br/> <br/>One suggestion would be to add some visual cue about how many hits are remaining on a monster. Since it seemed to me that you need two hits per enemy, I guess a second sprite that shows a damaged monster would be a sensible addition that can help with strategy. <br/> <br/>Overall I really liked the game!
May 9 18:50:00 193h 41m Go Away, Zeus! Really funny game. I love how it turns into a cacophony of man-made animal noises. It gets really tough after a while so I stopped listening and started shooting all animals that moved too close to my wife. The graphics are hilarious. <br/> <br/>As a suggestion, maybe you can introduce new mechanics after each few rounds that add something fresh, e.g. something you have to click on within a time limit to divert the player's attention.
May 9 19:08:00 18m 00s Sluggy's Tiny Adventure Awesome entry, I wonder why I didn't find it sooner. <br/> <br/>The amount of content you put together in 48 hours is mind-blowing. I wish there would have been music, but I guess you can't have everything if the rest is so good. <br/> <br/>The difficulty was spot-on for me and I totally got that Metroidvania vibe I am sure you were going for. Awesome atmosphere and even a boss fight. <br/> <br/>One of my favorite entries. <br/> <br/>I voted for your Greenlight project, all the best of luck for that. A recommendation for the upcoming work: I think the controls need a little bit of polish and they lack a certain visceral quality which can probably be achieved by working on sound effects some more, especially when jumping, landing and hitting. Let the player feel the impact. Also it should be visually clearer which platforms you drop down from and which have a wall to one side.
May 9 19:17:00 9m 00s Varrer Really tough but well-made entry. I love the triangle guy although I got the best dumping results with the shockwave dude. Couldn't make it past 6 dumps though. <br/> <br/>I found it funny how rapid firing can kind of create a counter point to the music's beat.
May 9 19:43:00 26m 00s 2045 Henkei no Densetsu Terrific effort. The graphics are gorgeous, as is the animation. The visual design overall is super smooth and fast paced to perfection. The music accompanies this splendidly and sets a good fast beat that matches the frantic shooting going on everywhere. <br/> <br/>Unfortunately for me, the gameplay does not quite catch up. The screen scrolls too slowly compared to the player speed and the limited range takes a lot of otherwise fast paced fun out of the game. I feel that either shooting upwards full screen or hacking in four directions with limited range would have worked better. Rescuing villagers does not really seem to have that much of an impact. <br/> <br/>Don't get me wrong, I totally love this game, but in cases like these where I see a lot of potential for making it even greater, I tend to nitpick a lot which may sound like I have a low opinion of your results. Quite the contrary! <br/> <br/>Overall I think you can be proud of your achievement. I could totally see an extended version of this with more in-game story and more variety on Steam in the future.