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Cerno_b

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Dec 13 03:47:00 nO mooRe Awesome entry, congratulations! The music sets the mood very nicely. I love the idea of the changing rooms to solve the puzzles. It took me a while to figure out what the fan was for because I thought it was a seashell. I liked it a lot overall.
Dec 13 09:13:00 5h 26m For Whom The Bear Roars I wanted to play your game, but I don't have a google account. Maybe you can host your game somewhere else?
Dec 13 09:27:00 14m 00s In One Fell Swoop Lovely game, I really enjoyed it. Feels very polished and complete. I didn't finish it though. Anyway it's a keeper, maybe later I'll challenge it again. <br/> <br/>Very minor nitpick: When you run out of moves it would be better to fail the game immediately instead of letting the player try another turn that never happens.
Dec 13 09:42:00 15m 00s AmmoRoom Cool little game. I enjoyed the core mechanics and the sleek visuals. I would really like to see this more fleshed out. If you have any updates please let me know, I'll be glad to give the game another shot. <br/> <br/>Some recommendations from my point of view: <br/>- One life is pretty harsh, especially since it takes a long time to build up your upgrades <br/>- A game like this really comes to life through sound effects. It will take you about half an hour to generate effects in bfxr that will be perfect for your visuals. <br/>- Controller support is really easy to implement in Game Maker and it would make the game so much better. <br/>- You didn't tick the "Windows" box on itch.io, so I can't download the game in the itch downloader which I really like to use.
Dec 13 09:55:00 13m 00s Cryogenic Very cool entry. I enjoyed the story very much, although I didn't finish it. Makes me want to retry and get through a second time. I didn't realize at first that you have to freeze more than one person at a time to keep them alive longer so everyone died when I met the lichen people.
Dec 13 10:05:00 10m 00s One Room, One Core Nice Tower Defense game. I think it may benefit from some upgrade functionality and the possibility to replace towers. <br/> <br/>I was able to get through quite well by spamming basic towers.
Dec 13 10:12:00 7m 00s Huge & Cute Nice puzzler, I really love the presentation. <br/> <br/>Not really my genre though so I only played a little. This being a Jam entry, I would say that some mellow music would have done wonders to the game. <br/> <br/>A marker would help identify the distance between each person and their corresponding switch, so that the player doesn't have to guess whether the characters are placed correctly.
Dec 13 10:24:00 12m 00s One Room Resort Lovely game. I really enjoyed it although I didn't find the instructions that easy to understand. But it was a nice and chaotic experience. I had a chuckle at the ridiculousness of the premise of a constant mismanagement that resulted in only one bedroom for all the guests. Nice work.
Dec 13 10:32:00 8m 00s The Two of Us Awesome graphics and great atmosphere. The game itself felt a little slow, which may be deliberate to set the mood.
Dec 13 10:35:00 3m 00s Alien Cats Need a Place to Chill, Too! Cute game, graphics and sound fit very well. <br/> <br/>I wish you would be able to trash the place, let the owners get what they deserve for leaving us alone at home.
Dec 13 10:45:00 10m 00s Chamber Talk Funny little game. Didn't make it though though. I ended up getting stuck trying random answers since I wasn't clear which path was the right one. Love the graphics. The writing is not all that bad.
Dec 13 11:00:00 15m 00s Bob & Bernard Against the Nazis Awesome graphics and design! It had really nice feel to it. I love the idea of watering the whale. <br/> <br/>The game could benefit from faster ramp up and to me the dubstep was a little out of place for the visuals. <br/> <br/>Overall it's a really tight game.
Dec 13 11:11:00 11m 00s Ymen - Danger Classroom I absolutely love the graphics and animation. <br/> <br/>The game could benefit from a little clearer direction, especially some sort of scoring and level progression. A game with such great graphics deserves tighter control.
Dec 13 11:30:00 19m 00s TISIC IZIEB Those. visuals. are. insane. <br/> <br/>All other aspects are really solid too. The puzzles are well thought out and the difficulty ramps up nicely and keeps motivated. I could totally see this as a commercial title with added mechanics.
Dec 13 11:52:00 22m 00s Death Room 4000 One of my favorites so far. <br/> <br/>I am a real sucker for games with tight controls and you pretty much nailed it. The game hat a lot of bite so I wasn't able to clear it but since you immediately restart after dying (reference to Super Meat Boy?) it keeps you motivated. I haven't found out why you can shoot, but maybe that comes later. <br/> <br/>The only issue that really nagged me was that the game does not support D-Pad. Playing a tight retro game like this with an analog stick really is a crime.
Dec 14 13:39:00 25h 47m HourGlass Collector Awesome entry! <br/> <br/>Despite the simple visuals your game has a heart of gold and just works. I had a lot fun. Controls are spot on and every new hourglass gives the player a new surprise. Using the mouse as a design element was a nice touch. <br/> <br/>Two very minor things regarding controller support: <br/>A game like this should really support the D-Pad. Playing it with thumbsticks was a bit weird. <br/> <br/>You assigned "quit game" to one of the controller buttons, which could lead to frustration if someone decided to try other buttons later in the game and accidentally booted themselves out of the game. <br/> <br/>Great job overall!
Dec 14 14:02:00 23m 00s Break The Trance The idea was very creative, the premise allows to go much deeper, so I would like to see what you can do when you build up on what you have. <br/> <br/>There may be different ways of breaking the trance (like breaking line of sight or manipulating the victim instead of the vampire. Add more than one vampire/victim per level and you may have a neat time-based puzzler. <br/> <br/>The weakest point are the controls though, so you may want to work on those first: <br/> <br/>- You can only pick up the picture if you stand next to it (extending the hitbox would probably be easy). <br/> <br/>- The mix of mouse and keyboard controls (game vs. menu) forces the player to switch back and forth. A game like this can perfectly do without the mouse which would keep the player in one control mode. <br/> <br/>Don't get discouraged though, I see some promise in your game.
Dec 14 17:50:00 3h 48m Zombie Fight I liked the music and the overall gameplay, which runs quite smoothly. <br/> <br/>If you want some pointers about how to improve the game, I would strongly recommend Jan Willem Nijman's talk "The art of screenshake" on Youtube. If you implement some of his ideas, you will see a difference of night and day. <br/> <br/>Good luck to you!
Dec 15 16:41:00 22h 51m antiroom Nice idea. I loved Antichamber and I see the reference here. I wish you rolled a bit more with the premise and added some more surprises beyond "Dead end, turn around, new path". I like the art style and the controls were smooth. A jumping sfx would be neat as would music. <br/> <br/>Overall a solid entry that is worth getting a few more iterations to flesh it out more.
Dec 15 16:52:00 11m 00s Room 007 Lovely art, I had my eyes on this one ever since I've seen the WIP. The whistling adds a nice touch and I had a good chuckle. The "success" whistle could use some variation especially since the first levels are quite easy and you tend to hear the same recording repeated a lot. <br/> <br/>For all the great ideas and the awesome visuals I wish the gameplay itself offered a few more surprises toward the end but over all it's a very good entry.
Dec 15 17:02:00 10m 00s Non Euclidean Room I love the shader, it gives the game a lot. Making a game with that presentation and that name sets the expectations really I, so I was a bit let down that you cannot actually walk up walls and thus get a better sense of where you started. <br/> <br/>Overall it was a solid entry and I really enjoyed playing it.
Dec 15 20:19:00 3h 17m Color Factory I only got to 222. It's a neat concept that could use a little polish. But the basic premise works. I could imagine the game on a mobile store if you get someone to redo your graphics (you know the competition is harsh over there) <br/> <br/>Let me elaborate a bit on feedback since you held my entry in such high regards. <br/> <br/>The basic setup works for me, the difficulty seems to ramp up by introducing more complex shapes, but there is little sense of achievement since all you do is rack up points until you die. Take a look at the mobile game "Threes" which has a similar buildup but is really rewarding in getting the player into the "let's see if I can top my previous score" mindset. Well it may help that Threes oozes charm. As an experiment, try to add googly eyes and stickman-arms on your paint canisters and let them give a little cheer when you clear a line. It's cheap but it might give the game some more personality. Another cheap trick would be to add a simple back story. Nothing fancy, just a few lines of text to set the mood. <br/> <br/>One important factor here is that the gameplay should be pleasant and smooth. The controls and animation are really smooth in this case, so it may be the sound effects that make the mood a bit jarring. Also the factory looks a bit drab, which may be a bit of a problem. Since this is the jam, you could have just grabbed some free relaxing music and slapped it on top of the game which would have greatly increased the mood. <br/> <br/>Next up are the special tasks you are given. It's a neat idea to break up the monotony of the main game, but it does not feel like a rewarding goal to follow. Once you finish your task, you get the next one. It's like work. One option here could be to drop the endless game mode in favor of a mode where you can actually finish a level by achieving a number of tasks that are presented to the player in advance. They could be either to clear a certain number of lines or to produce certain shapes. <br/> <br/>That way they have more sensible control over how to structure the incoming colors and you can have increasing difficulty paired with small achievements of finishing a level, something really important to keep motivation up in a mobile game. <br/> <br/>I found one minor thing, you seem to use a fixed 4x4 grid for your shapes and place the mouse cursor at a fixed position relative to that grid. This causes problems when you have a single stone because the cursor is not centered on it as would be expected. A solution may be to take the position of the top left and bottom right block within the 4x4 grid and average those. That could be your mouse pointer position. <br/> <br/>I hope you were able to find these points useful. Good luck on releasing a mobile game one of these days, I think you are on the right track with this.
Dec 15 21:37:00 1h 18m Last in Time Neat entry, at first I thought it was made with RPGMaker but apparently it's Godot. I really liked the graphics style and the soothing music. Also the idea of switching between future and past was pretty nice. <br/> <br/>Some of the puzzles were a bit far fetched, like the one with the worms but at you tried to find unconventional solutions to obvious problems, like the chainsaw puzzle. It might need some work to make them convincing though. It kinda reminds me of the puzzles I would make for an Adventure game only to feel annoyed later that it isn't logical enough. <br/> <br/>I wonder whether you can convince Godot to use a more precise pixel representation, because your pixels are all different sizes (look at the berries in the trees, which are sometimes square and sometimes rectangular. <br/> <br/>Overall presentation is really nice and all assets tied very nicely together. Controls are butter smooth, which is cool.
Dec 15 21:57:00 20m 00s Hitlers Cactus or only you can stop Trump I count myself among the people who didn't understand how to solve this, but I tried a lot anyway. The premise is brilliant and the idea of reading the papers at the end to find out whether your actions actually achieved something was a nice touch. <br/> <br/>I wish it were possible to visit the different times as often as you wanted to play around more with the cause and effect side of things. <br/> <br/>Actually extending the idea beyond this competition would be really interesting. If you can make it a game where you have to time travel to achieve a specific goal but a lot of things you can do have a butterfly effect and you end up worse than what you originally tried to prevent and have to dig yourself out of that mess.
Dec 15 22:04:00 7m 00s Stack Overflow It's a great concept, but it was too confusing for me. Maybe a slower version? Or having the ability to stop time? Or even a turn based version? <br/> <br/>The implementation is really smooth, but I wish the controls were more precise, which is probably easier said than done for this idea. <br/> <br/>Presentation was top notch though. <br/> <br/>Overall it plays like a diamond in the rough.
Dec 15 22:11:00 7m 00s Facing Through Delusion Such a depressing theme. <br/> <br/>The art is really great, but it seems the game design itself is lacking a bit. Don't give up, though. There are some pretty cool videos online with some simple pointers that show how you can make more out of your game. <br/> <br/>For starters have a look at "The Art of Screenshake" and "Juice it or Lose it".
Dec 15 22:21:00 10m 00s Dark room The trick is to look for a cat that is not black, but brown. :D <br/> <br/>Initially I found the cat by accident because I was standing right next to it when I tried what happens when I press space. When I knew what the cat looked like, it was fairly easy to find it a second time. <br/> <br/>Graphics were nice. Movement could have been a bit faster and mouse support for swinging the flashlight around might help the game pick up the pace. A moving cat could counter the decreased difficulty by having faster light movement.
Dec 15 22:37:00 16m 00s GhostGun Funky little game. The reduced graphics and animation were nice. I loved the ghosts with guns and how you used shades of gray to convey damage. <br/> <br/>I would recommend watching the video "The Art of Screenshake", you will find some good pointers on making your game more responsive and fun.
Dec 15 22:51:00 14m 00s Great Collapse Seriously cool entry. I love bullet hell shooters and the added collapse mechanics were a really neat idea. Graphics range from wicked cool (enemies, especially the boss) to a bit too much (high contrast textures, jarring colors). <br/> <br/>Would you do me a favor? Watch "The Art of Screenshake", apply what you can agree on to your game, decrease the size of the player's hitbox in true Cave SHMUP style, add some sound effects and then upload the results on itch. I'll keep the game in my collection so I'll know when you update it. I would really like to play a more polished version of it. <br/> <br/>One comment about deploying over itch.io: Make sure you mark your archive as Windows-compatible, otherwise the itch.io app won't install the game.
Dec 15 23:06:00 15m 00s Nightmares Played until 149 then gave up. Graphics are really cool and the mood is awesome. It would have been neat if she followed the cursor with her eyes or head. Also nice touch to set up the game with throwing the stone out the window. <br/> <br/>From the game mechanics, I could see some improvements. Maybe you could omit having to click to raise the arm, that's a bit extra effort that does not contribute to the game and makes the controls a bit confusing <br/> <br/>I was not able to aim down, which was a bit of a bummer, since the creatures on the bottom are a bit hard to hit that way. <br/> <br/>Some progression would be nice. Not necessarily extra monsters, but a faster ramp up in difficulty. Maybe you can try tweaking it so the rounds become shorter by reaching a challenging difficulty level faster. That way you may invite the player to replay in order to top their high score. <br/> <br/>All in all a very solid entry.
Dec 16 00:23:00 1h 17m One Broom Outstanding art style and rock-solid game design. The sizes of the witches were well reflected in the level design. Cute writing rounded everything off and motivated to stay til the end through the challenging final stretch. <br/> <br/>Music was obviously missing and the game could easily have benefited from some open source music from jamendo or a similar source. <br/> <br/>Another minor issue would be that the branches look a bit unnatural in their square form, so a little less strict edges might appear less sterile. <br/> <br/>Overall a great entry. Real shame that there was no music.
Dec 16 13:01:00 12h 38m Little Room of Horrors I made it to Wave 26, then gave up. I liked the concept of feeding the room blood to not die. I think I would have more fun if the game cycles were shorter, i.e. that the difficulty ramps up more steeply so the player is challenged to try again and increase their score. <br/> <br/>The merchant was an important addition as it keeps the player motivated to level up their stuff. <br/> <br/>The game would have benefitted a lot from adding some sound effects and music (freely available on the net). <br/> <br/>I had some issues with the hit direction and it was not clear to me how to control my direction of attack, which was a bit frustrating. <br/> <br/>Overall, neat little entry that could use some polishing.
Dec 16 16:32:00 3h 31m One Room Hotel Great job! Easily my favorite so far. <br/> <br/>I loved your LD35 entry and this one is even better. I honestly don't have anything negative to say. <br/> <br/>However I found a bug: When you start out with all the same rooms (say only swimming pools), the game freezes.
Dec 16 16:38:00 6m 00s The IT Room I imagine this is a fairly realistic depiction of a normal work day at a webhosting company ;D <br/> <br/>Neat game, fun concept. Could use some polish, especially since you are permitted to use sound effects and music from the internet in the Jam. <br/> <br/>Concretely I would have liked if the character was flipped when moving to the right.
Dec 16 18:44:00 2h 06m Smoke and Mirrors Nice and gloomy atmosphere with decent writing, good job! I played until after the first fight and would have probably continued if the character had moved a bit faster, which was a bit of a turn-off. <br/> <br/>The problem with RPG Maker games is that they tend to look quite similar to each other so I always have a feeling of deja vu when playing one. I guess it's pretty hard to make a game that looks truly unique with this tool. <br/> <br/>Also, did you do all the sprites yourselves? If so, that's very impressive! If not then it's hard to judge the art side of the game because it's impossible to tell which part you added and which was taken from an asset pack. <br/> <br/>Anyway it's obvious that you put a lot of effort into the story, and I think that part is what really stands out in this game.
Dec 17 20:33:00 25h 49m Abberbury Those visuals are insane! Great work! Sound effects and choice of music were really good as well. I liked the melancholy atmosphere. <br/> <br/>The controls were a bit wonky though. Jumping next to a platform didn't give the full jump height and hitting was delayed, which took a bit out of the fun for me. <br/> <br/>I found out by accident that the yellow barrels contained gold and the red ones health, I guess this could have been communicated better. I thought the red ones would explode. <br/> <br/>I managed to finish the game though and only afterwards I found out that you could block. All in all it was a nice challenge and I had a lot of fun, despite some frustrating moments. My favorite part was luring enemies into the ballistas.
Dec 17 20:44:00 11m 00s #BUTERATOS I love the art, the humor and the music. <br/> <br/>Implementation-wise it is lacking a bit. The game could benefit a lot from tighter controls, visual enemy hit feedback, animated shots, special effects and sound effects. <br/> <br/>I like to recommend the video "The Art of Screenshake" for some pointers on how to make your game feel more powerful (although I have to admit, that my own entry is lacking in that department as well).
Dec 17 20:58:00 14m 00s BullyBully Classroom Cool entry, love the graphics. <br/> <br/>Unfortunately it crashed on my towards the end of day 4 or 5 when I got all the nerds on my side and was about to kick the last bully's butt.
Dec 17 21:06:00 8m 00s Cozy Christmas Village Gorgeous pixel art and atmosphere, great job! <br/> <br/>Unfortunately it clashes a bit with the non-pixel art parts in the menus, especially the text. <br/> <br/>Controls are were bit wonky for me. Navigating the menus is a bit of a hassle, and some items should not revert back to the standard cursor, like street lamps and trees. <br/> <br/>There was an audio glitch that caused a click sound to play about every 2 seconds. <br/> <br/>But overall still very impressive for a Compo game.
Dec 17 21:16:00 10m 00s Obelisk Really neat game! The controls are tight and the pixel art is very pretty. <br/> <br/>My only concern was the grappling hook (love the idea!). It often did not drag in the enemies which resulted in me losing patience and not taking care of timing enough. <br/> <br/>Also faster player movement may have been nice. If you restricted it to a small radius around the obelisk you might have reached a similar effect in game mechanics but with smoother movement for the player
Dec 17 21:21:00 5m 00s SpaceBeaver Gorgeous pixel art and design. I loved the idea of the circular level layout. <br/> <br/>I wish the difficulty ramp was a little slower to be able to get a grip on the controls and what the specials do. Sound effects an somewhat faster fire rate would also help. <br/> <br/>Besides that, a very neat entry.
Dec 19 10:41:00 37h 20m Tangent Awesome game overall. I came here via your timelapse posting which I found very impressive. The game itself is no less. <br/>It was challenging with a very good ramp up and kept me motivated throughout the more tricky passages. <br/> <br/>The level of detail in the graphics adds a lot to the atmosphere of the game and the music was fitting to set the mood. <br/> <br/>I especially liked the subtle separation from the one room mechanic at the end as sort of a release from the confines of the game. <br/> <br/>My only point of criticism would be missing controller support, which is fairly easy to set up in Game Maker, and my personal (subjective) preference of switching x and c for interaction and jumping.
Dec 19 21:59:00 11h 18m levelone This is one of the games Ludum Dare is made for. It is brilliantly made, introduces a fresh concept and is generally a joy to play. <br/> <br/>The graphics are simple but effective, the humor is spot-on, the game is full of surprises and the ending satisfying. <br/> <br/>I love the creepy sound the hands make when they hit the wall. Great job! Certainly one of my favorites this time.
Dec 21 00:48:00 26h 49m Code Red A really really well made entry. Visuals and atmosphere are awesome, the music is really fitting and the special effects add a lot of fun to the game. <br/> <br/>The difficulty is tough but appropriate. <br/> <br/>The only real crime are the controls. Using up for jumping is not really my favorite and game like this absolutely needs controller support. Keeping shift pressed at all times really cramps up my fingers, so I wasn't able to finish. That's a real shame because I would have loved to see the end.
Dec 21 01:51:00 1h 03m Walkie Talkie What can I say. Certainly one of the most innovative entries I've seen so far. Great job! Some simple sound effects would have been really neat.
Dec 29 10:31:00 200h 40m Homes under the Hammer Very nice entry. The overall atmosphere is very good. Graphics are simple but fit the genre. Audio is perfect. <br/> <br/>Gameplay-wise I'm not really sure I understand how to win. First I thought it was a puzzle game but upon replaying I wondered whether it was a guessing game instead. I didn't understand how to spot the supporting walls. <br/> <br/>Anyway, with a bit more polish and a lot more levels, this game would be perfect in an app store. Very well done.
Dec 29 10:59:00 28m 00s Hamsterical Nuts Visually very nice, especially the animations which are awesome! I also really liked the music. <br/> <br/>Gameplay could be improved to be more snappy. Sound effects and hit feedback would do wonders for the game.
Dec 29 11:07:00 8m 00s One Room Dungeon Very nice entry. I love the pixel art although it's sometimes difficult to see what's going on, especially since you have to be quick to react to a new level. This sometimes makes it a bit tough to get off to a good start. <br/> <br/>Overall the game has a lot of charm and I will certainly revisit it to try finishing the game (I only made it to 1 - 2/3 - 1/4)
Dec 29 18:26:00 7h 19m Was ist das für 1 Room? Awesome game. I wanted to do something similar to your idea but I would never have pulled it off so well. <br/> <br/>The puzzles are really tough and I tried for over an hour but I just can't finish levels 13 and 15. <br/> <br/>Great job overall!
Dec 29 18:55:00 29m 00s Moving In Awesome entry! <br/> <br/>Similar yet very different from "Was ist das für 1 Room?" It took some getting used to moving the furniture out of the way to place other items, but it was a lot of fun. I played till level 8. <br/> <br/>Music was toned down enough to not be repetitive, graphics were very nice although for some items it was a bit hard to figure out the correct orientation (especially desk and fridge). The comments mechanic was a really nice touch to remind the player what was amiss while staying in the background and thus not breaking the flow of the game. <br/> <br/>That this was a compo entry made this all the more impressive. Kudos!
Dec 29 19:29:00 34m 00s Tiny House Nice game, but too hard for me. I was stuck on day 1 but at least I managed to reach one object. <br/> <br/>I used to play Sokoban as a kid so it's a great take on that. Some background music would be a nice addition and some intro or explanation about the goal of the game would help a lot. <br/> <br/>Are the levels randomly generated? Maybe a tutorial room in the beginning that is hand-crafted might soften the learning curve a bit. <br/> <br/>All in all a very solid entry!
Dec 29 19:40:00 11m 00s The Walking Closet I'm so glad you made this game! Believe it or not, I was brainstorming a similar game where you play a house with legs and arms that eats people who are having a party in its living room, but I didn't think I could pull it off so I made something else instead. Really happy to see the idea actually executed in some form. <br/> <br/>About the game: It's really well made and fun to play but hard (impossible?) to beat because it is not clear what the victory conditions are and there is no indicator about how much time is left. <br/> <br/>Again, thank you for making this.
Dec 29 19:49:00 9m 00s Interrogation Room Great entry! It's a little messed up and a bit too easy/short but it really shines. <br/> <br/>How did you do the sound effects? They are pretty neat!
Dec 29 19:55:00 6m 00s Horror Rush Saga Wow, great satirical entry about the state of gaming in 2016. <br/> <br/>Awesome work! Deep too.
Dec 30 13:34:00 17h 39m Rhythm Rink Cool game, impressive presentation and neat music. <br/> <br/>Unfortunately the gameplay isn't temper-proof. I managed to get over 16000 points just by spamming the three buttons, much better than the score I got when I actually tried to play well. <br/> <br/>Apart from that I enjoyed playing Rhythm Rink.
Dec 30 13:54:00 20m 00s The Library This one is so stylish. From an artistic standpoint, it doesn't get much better than this. Graphics and music are brilliant! <br/> <br/>The idea of transforming the room through music is terrific, there are many nice touches like the "score" being made up from words and removing the books from the shelved by wriggling. <br/> <br/>What could be improved from my point of view is the gameplay. Better visual indicators for when a key was hit correctly would add to the feel of the game. <br/> <br/>Unfortunately the controls are not temper-proof: I was able to finish the water song with almost no errors just by spamming the keys. Since there is no penalty for mistakes it's easy to cheat. <br/> <br/>Also the reward for getting segments right is purely visual but it is disconnected from the actions. It doesn't become clear throughout the game how to actually reach transformation points. Is is by playing a section correctly or by getting a certain number of notes right? Maybe some better visual and aural cues about when a success was achieved might improve the game. <br/> <br/>Overall it's easily one of the most stylish games I played during this LD, great job!
Dec 30 14:14:00 20m 00s Bruce, the escaping ant I love the ant's walking animation and the bare-bones design. Also the gameplay is fast which is fitting for this type of game. <br/> <br/>The game itself is tough, which is perfectly fine, but then the controls need to be very tight as well. The ant doesn't jump properly when next to a wall. There are situations when the lizard cannot be avoided. The hit box of the spider is too small when taking into account that the targeting system is a bit fiddly. Also a game like this needs a really fast restart after dying (see Super Meat Boy for reference). <br/> <br/>Overall I had fun with the game and I was really motivated to finish it because the flow is really nice, but I had to give up due to the controls. I managed to kill the spider, but was killed at the same time.
Dec 30 14:31:00 17m 00s The Dash Club That was great fun. Made it on my first try. <br/> <br/>Graphics and music are insanely well done and the hand crafted floor patterns feel like a lot of thought has gone into them. <br/> <br/>Great job!
Jan 2 21:23:00 78h 52m STEREOJO This game has so much potential! <br/> <br/>The graphics are nice, the soundtrack outstanding. The idea is fresh and promises some really neat puzzles. I would have loved to see more. <br/> <br/>Unfortunately the controls are not very tight which makes the game really frustrating. Up key for jumping is a no-no, also the wall jump was a bit fiddly. <br/> <br/>Gameplay-wise the stereo-mechanics look and work pretty well, but I would have liked some way to reset the effect. When I missed a jump it took quite some time until I could try again which breaks the game flow a bit. <br/> <br/>Two minor things: Sound effects would have been really nice (bfxr ones would fit perfectly) and a Game Over screen instead of restarting the game would be a bit more satisfying. <br/> <br/>Overall it's a great entry. I liked it a lot.
Jan 2 21:34:00 11m 00s Arena 3000 Nice game, a similar idea to my LD35 entry: http://ludumdare.com/compo/ludum-dare-35/?action=preview&amp;uid=83463 <br/> <br/>I love the custom sound effects. <br/> <br/>This is a game that would greatly benefit from some of the ideas presented in the youtube video "The Art of Screenshake". <br/> <br/>Good job.
Jan 2 21:53:00 19m 00s Don't Stop Me Stunning presentation. The parallax scrolling does wonders to the game. All animations are silky smooth. <br/> <br/>The music was generally very good, but the high-pitched notes become grating after a while. <br/> <br/>For me the controls were a bit too much to handle. Juggling four keys with one hand (keeping one pressed all the time) was a bit frustrating, especially for a game this fast. Maybe having a stationary character or auto-load whenever the player is in front of the computer may be an possible alternative here. <br/> <br/>Gameplay-wise I liked the game, but sometimes the initial shot of a newly spawned enemy came so quickly it was hard to shot the windows in time. <br/> <br/>Finally, sometimes the player wouldn't shoot which I attributed to a bug at first until I found out that he doesn't shoot the walls (makes sense). Some indicator, like a colored mouse cursor or something like that might help avoid confusion here. <br/> <br/>Overall a very neat game, especially visually. Loved the ending.
Jan 2 22:06:00 13m 00s One Room - 30 minutes earlier The graphics are marvellous, especially what you are doing with lighting. <br/> <br/>If only you had the time to add some music and sound effects. <br/> <br/>The language might need some polish as there were some typos and some sentences did not make much sense. <br/> <br/>Overall it is very playable though and I got some of the endings until I figured out the right one. <br/> <br/>Great job!
Jan 2 22:52:00 46m 00s BreakAround Great idea, a Breakout clone in 3D. It was a bit hard to really control the ball and I had to reset the balls a lot. <br/> <br/>Music and sound would have added a nice touch, maybe some visual effects. <br/> <br/>Overall it was a really interesting experiment.
Jan 2 23:07:00 15m 00s Hypercell Very nice game. Graphics and music are great. Gameplay is pretty smooth, might be a bit tighter. <br/> <br/>The only real complain I have is that it seems that a new virus can spawn at exactly your location which makes you lose immediately and there's nothing you can do about it, which is a bit frustrating. <br/> <br/>With a bit of polish this would be nice on an app store.
Jan 2 23:43:00 36m 00s Heroes of Okarine I absolutely love the music! Also neat camera work and cool character design. <br/> <br/>The different resolutions between characters and background were a bit jarring, maybe you could have simply doubled the character resolution. There was a lot of detail in the design that was hard to appreciate because everything was quite small. Also in a pixel game I would advise you to switch off pixel interpolation (there is a setting in GM:S). <br/> <br/>I had a controller connected so it started a two player game. While controller support is really nice, apparently there is no proper way of playing the game with one player and a controller because you always get two characters. <br/> <br/>There is a video on youtube called "The Art of Screenshake" which I would highly recommend. Your game will become so much more fun if you add some of the ideas presented there (I didn't have time to do that for my game though). <br/> <br/>Keep up the good work!
Jan 3 00:22:00 39m 00s Claustrophobia It's tough but good. Visuals and audio are really nice, the game is fun to play. <br/> <br/>I wish the balancing was a bit better. I wasn't able to pass the stage where the shooty guys appeared and I tried different strategies. Getting the shotgun first and then upgrading fire rate seemed to work fairly well, but I got entangled in the dashers too often. <br/> <br/>So my only complaint to an otherwise very well-done game would be these balancing issues. The dashers could use a smaller hitbox since it becomes frustratingly hard when they come at you at a specific angle and you can't do anything to evade them. Maybe the game might be better off without solid enemies that the player can pass. For me that would alleviate a lot of frustration. <br/> <br/>Overall it's a really fun game though, one of the games I played longest this LD. It's really motivating to go "just another round".
Jan 3 01:52:00 1h 30m RAINWATER (is free) Very nice entry! It's simple but very polished. <br/>The music is great, the graphics cute. Controls are really smooth. <br/> <br/>Like it a lot!