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Imagos Softworks's games and stats for all events →
| Timestamp | Since previous | Game | Imagos Softworks's comment |
|---|---|---|---|
| Dec 15 22:01:00 | Infinity Monkey Autocorrect | This is super great! There's now a competition at our office to make the best manuscript - and what does the "best" mean? I don't know, but I DO know I'm trying to write Sonic the Hedgehog fanfic with these monkey hands! | |
| Dec 15 22:15:00 | 14m 00s | Gyra | Awesome! Imagos's own Vanessa has taken to calling this "the birth control game" while Imagos's own Don has invented the term "scrabbin' points" to describe the act of getting points by evading the daggar triangles of doom. <br/> <br/>Awesome entry, and awesome use of the two button theme! <br/> <br/>Also, wicked music! |
| Dec 15 22:21:00 | 6m 00s | Famous Bus Movie Game | Great use of theme! I was getting pretty jaded that the music wasn't changing, but then a other person at the office played and didn't suck a million, and now I know it has awesome music! <br/> <br/>I would love to see this evolve into a full game. The aesthetic is super solid! |
| Dec 15 22:25:00 | 4m 00s | Don't Mess With Totems | Awesome. really fun! Is there an ending? In my dreams there's an ending and I can get past totem block #9 :) |
| Dec 15 22:39:00 | 14m 00s | Owan | I was pretty confused as to the story, but the game had mood to spare. <br/> <br/>Really great use of the two button mechanic and the puzzles were really well considered. <br/> <br/>It crashed/froze a few times, but it was the web player, so I am assumint it was INTERNET PROBLEM XXX or whatever. <br/> <br/>Good game! |
| Dec 16 03:27:00 | 4h 48m | Super Smash Buttons | Cool jam game! I figured out that standing in the middle and tapping fire was a path to absolute victory, however! |
| Dec 16 05:09:00 | 1h 42m | Petty Theft | Played live. Pretty innovative idea. I got stuck on the stairs, but watched others do well with no issue. It really encourages team play, with one person directing. <br/> <br/>Awesome! |
| Dec 16 05:15:00 | 6m 00s | The True God | Press space button. A lot. FLY FOREVER. |
| Dec 16 06:26:00 | 1h 11m | Yggshroom | Fun! I wish there was a more thematic reason for the stressor than "a billion meteors", but I understand why they're there. The three item resource management leant itself well to the frenetic atmosphere of the game. Great work! |
| Dec 16 06:33:00 | 7m 00s | Just Potato | Not super innovative, and the inconsistent clipping made me rage a bit, but the minute I found Christmas mode, ALL WAS BETTER. |
| Dec 16 06:45:00 | 12m 00s | Bellows | Really nice! |
| Dec 16 06:46:00 | 1m 00s | In the beginning | Su[er innovative. I mega wish seeds shipped with this release, along with whatever else Liam could cook up. I look forward to seeing this game grow! |
| Dec 16 06:51:00 | 5m 00s | Inflorescence | Awesome game! I checked it out at the Surf jam party and it was pretty great. Amazing graphics, and wicked sweet sound/music! |
| Dec 16 06:56:00 | 5m 00s | PizzTack | Yeah, dude. Pizza! That sword tho. |
| Dec 16 07:48:00 | 52m 00s | Sushi Pit Cephalopod | Our team saw this game presented at the SURF jam recently. It looked totally bonkers with all those controllers, and we LOVED seeing it in action. Great job on this game. We hope you build it out further! |
| Dec 16 08:56:00 | 1h 08m | Roll-Ball | Well done for 5-6 hours, man! It's wicked hard, but engaging! |
| Dec 16 09:00:00 | 4m 00s | Growing Up | Yes. This is great. One button moves and the other thinks. Heartbreaking by the end. Wow. Excellent job. |
| Dec 17 00:09:00 | 15h 09m | The fairy | Didn't load for us. :( |
| Dec 17 00:15:00 | 6m 00s | Tamagotchi Hell | Feels like a Tamagotchi with all the guessing what it wants. |
| Dec 17 00:24:00 | 9m 00s | Ortogonalis | 3786. Fun to play until the end. Gets kind of hectic trying to control your ship at intersections close to the walls. |
| Dec 17 00:35:00 | 11m 00s | Organ-izer | Made it to 76. Love the game. Brought me back to playing Lemmings with the little nutrients splattering after falling too far. Their little screams as they dissolved in acid will also haunt me forever... |
| Dec 17 00:40:00 | 5m 00s | GET IT OUT!!! | Digging the pixel art, especially the scientist and his little minions jumping up and down. Music was good but the loop was a bit short, I'd love to hear more. |
| Dec 17 00:45:00 | 5m 00s | Battle Buttons | Interesting idea. Lots of shoving in our two player match. |
| Dec 17 00:52:00 | 7m 00s | Bubble Nibble | I got so big I blew up. Reminds me of the first levels of Spore. |
| Dec 17 00:57:00 | 5m 00s | FEEDING TIME! | Eventually figured out how to play. The world scrolls down one tile every jump. You have a limited time to select where you want to jump next (Illustrated by the timer bar at the top). You have a two tile jump radius. You have to aim one space lower than where you want to go since the level will scroll down. <br/> <br/>Interesting. I'd love to play against a friend. |
| Dec 17 01:03:00 | 6m 00s | Peon | It is cool to see your village grow and grow. The multiple mini game setup is also a cool way to get variety into a 2 button game. However, two of the mini games quickly boiled down to holding Z. |
| Dec 17 01:05:00 | 2m 00s | Star Wars Spaceflight | Impressive for something made so quickly. Keep at it! |
| Dec 17 01:27:00 | 22m 00s | Terror Plant from outer Space | Enjoyed the strategy element of the game. Extra units, sound and animations could make this into a sweet mobile game! |
| Dec 17 07:41:00 | 6h 14m | Bitrun | Overall very fun, and a thoughtful use of two buttons! I'd have likes more audio, but the gameplay more than made up for it! <br/> <br/>MAGNET POWERUP FTW! |
| Dec 17 23:13:00 | 15h 32m | The Cherishing | Fun game once I read some comments about how to get the throw controls to work. The music was also awesome! |
| Dec 17 23:29:00 | 16m 00s | Matrix Infiltration | Sweet game! I feel a few more unit types, detection types and strategies could flesh this out into a mobile game! |
| Dec 17 23:44:00 | 15m 00s | Potatiana Jones | Awesome game Ildfulglen! Thanks for stopping by the stream and letting me play this awesome game! I highly recommend anyone interested in trying this out to play the non web versions. They are the best versions! |
| Dec 18 00:24:00 | 40m 00s | Swarmonian Explorer | Very interesting mechanic. Really feels like I'm controlling a swarm of little workers and warriors. Major kudos to the raw number of levels included as well as the puzzle variety! |
| Dec 18 00:38:00 | 14m 00s | Tubutten Beetle | Absolutely hilarious! Once I figured out that you jam on the button to go hyperspeed, the game became ridiculously awesome! I recommend putting on some Reline OST music and jamming your keyboard into oblivion! |
| Dec 18 00:48:00 | 10m 00s | Hedgie The Explorer | Awesome music! Encountered a few bugs with the hook shot staying out or freezing the player at the edges of platforms. Love the art and idea! |
| Dec 18 01:07:00 | 19m 00s | Blobitronica | The music was awesome. The GoFast mode really feels like the way to go. It is more arcade like and faster paced. Also playing two player modes with one person is also an interesting challenge I think everyone should try! |
| Dec 18 01:20:00 | 13m 00s | Hope | The controls were a bit touchy but overall really fun and highly polished. Took a few tries to get to the boss but it was worth it. Fun game! |
| Dec 18 01:56:00 | 36m 00s | Electric | The music is absolutely killer! Even more so that it was done by the same person who did the art and programming! Wish there was a neutral state as I kept running into enemies and accidentally missing power ups. Great overall though! |
| Dec 18 02:22:00 | 26m 00s | Hello Darkness | Good variety in levels ranging from Bomberman style defeat the enemies to full blown mazes. Wish there was a little more in the music loop and sounds effects though. |
| Dec 18 02:33:00 | 11m 00s | MapleCopter | Fun game! Reminds a lot of the Lunar Landing game. The controls were spot on and were very intuitive. The graphics and music also served the product well. Good Job! |
| Dec 18 02:43:00 | 10m 00s | Beardgrow | Enjoyed the humor and the ending. If that is what you need to do to be a man, I've been doing it wrong this whole time... |
| Dec 18 02:53:00 | 10m 00s | Turbo Pig | Loved the graphics and the aesthetics. The music also perfectly complimented the game. The only thing is it was difficult to initially place trampolines and speed boosters when the pig is moving quickly. |
| Dec 18 03:10:00 | 17m 00s | Slash Quest | Absolutely wonderful! Brilliant art, silky smooth gameplay, just all around awesome! Great Job! |
| Dec 18 03:20:00 | 10m 00s | Deep Growth | Fun game for the vertical climbing. I felt like it was always pushing the game forward with the plant growing in the center the whole way through. Wish the music loops were a little longer but considering one person made everything, it is quite impressive. |
| Dec 18 03:28:00 | 8m 00s | Ultimate Panda | Amazing pixel art. It it so smooth and the details in the animation are gorgeous. Loved the background. Wish there was sound to accompany the awesome visuals. |
| Dec 18 03:51:00 | 23m 00s | Turbo Tram Drift | Finally beat after a many tries. Fun game once you get the hang of slowing down. I highly recommend pausing and listening to the AWESOME music track. Shame that it restarts and you don't hear the whole thing on loop. |
| Dec 18 04:07:00 | 16m 00s | Not Enough Space | Cool idea especially with the different colored ship parts. Definitely needs some more love. Good start! |
| Dec 18 04:28:00 | 21m 00s | A Shot in the Dark | The FOV was way too wide for me and a little disorienting. The graphics were top notch. Really loved the style. |
| Dec 18 04:57:00 | 29m 00s | HamsterX | Hilarious. The time limit on placing the rockets really solidifies this game as something different than Kerbal Space Program. The additional to adding shields and additional obstacles was also a nice touch. |
| Dec 18 05:05:00 | 8m 00s | spin-circle | Fun game. Kept me coming to get a high score. Ended up at 299 points. This game looks like it would be right at home on a mobile platform! |
| Dec 18 05:21:00 | 16m 00s | Immortal Growth | Made it through with only one survivor. The lack of control of where the God is makes it difficult to combat the enemies and defend against the rocks. I ended up stomping in frustration a lot during the second stage. |
| Dec 18 05:30:00 | 9m 00s | Dungeon Surge | Feels a bit too simplified for a deck building game. I know it is restricted to two buttons but I feel that only having two cards makes the gameplay too limited. Interesting idea, I really enjoyed the spacial combat mechanic. |
| Dec 18 05:42:00 | 12m 00s | INFERNO | Loved the art. Quite impressed that this was done by a single person. Combat is fluid and the leveling up/skill mechanic was a nice surprise. The death screams are the best part. |
| Dec 18 22:16:00 | 16h 34m | Go Fish | Really enjoyed the laid back atmosphere of the game. Collecting fish and watching your school grow was a rewarding experience. |
| Dec 18 23:31:00 | 1h 15m | Albert & Zoe | Great pixel art. Couldn't quite figure out how to match the boss' beat alongside Zoe's mechanic. I found myself focusing on one or the other. Very cool idea though! |
| Dec 18 23:38:00 | 7m 00s | Awe, Chute. | The idea is cool and fits the two button theme perfectly. I felt like the player is on ice though and it was a little disappointing not to be able to drop/pick up items while on the move. <br/> <br/>Overall cool idea and rewarding to play. |
| Dec 19 00:16:00 | 38m 00s | A Tale of Two Peters | Interesting. At the tally at the end, it is more of a reflection of how the player thinks versus getting things right or wrong. That is pretty powerful to see your own moral report card. I have to agree with others that the contrast between the game types is a bit jarring. <br/> <br/>Overall cool idea! |
| Dec 19 00:20:00 | 4m 00s | DNA Polymerase | Interesting idea. Makes me want to learn more about DNA to know what I'm doing. |
| Dec 19 00:36:00 | 16m 00s | Investigator and the Case of the Chekhov's Gun | The puns are great. The setting, murder mystery and the amount of detail put into the interface and dialogs is absolutely awesome! The music also help set up the mood perfectly. <br/> <br/>But the poor sidekick T-T |
| Dec 19 23:19:00 | 22h 43m | PISTIL PISTOL: BOTANY BLAST II | Does the vine ever get to space? <br/> <br/>-Alex |
| Dec 19 23:40:00 | 21m 00s | Growth Control | Great idea. I feel that a few additional features could help flesh out the strategic gameplay. Things like walls or unique nodes would be cool. |
| Dec 20 00:07:00 | 27m 00s | Seven Weeks of Cat Monarchy | The cat to the far left went from being the worst character to the best. <3 |
| Dec 20 00:16:00 | 9m 00s | Grow From Earth | TicTac <br/> <br/>-Alex |
| Dec 20 00:42:00 | 26m 00s | Long Long: A snake lies in the Past | Seeing Snake in the world of Zelda was interesting. Having no end to the snake made navigating the world a bit difficult and eventually lead to perfecting movements vs. exploration. <br/> <br/>-Kaz |
| Dec 20 00:59:00 | 17m 00s | Strafe Showdown | The Mystic doesn't look very magical. <br/> <br/>-Alex |
| Dec 20 01:16:00 | 17m 00s | Reap | Beautifully simplistic. <br/> <br/>-Kaz |
| Dec 20 01:32:00 | 16m 00s | Fluffy Horde | Those poor wabbits... <br/> <br/>-Kaz |
| Dec 20 20:04:00 | 18h 32m | Beanstalkers Extreme: Takin' Out The Trash | Did not expect to slam that baby into the earth. Hilarious. Also the different game types also kept it fresh. |
| Dec 21 21:05:00 | 25h 01m | EGO | It was interesting to figure out what to say to him. I like that you cannot repeat the same thing over and over. I got stuck about halfway through though. I ran out of things to compliment him on. "South Park" gave him a huge boost though which was a nice Easter Egg. |
| Dec 21 22:29:00 | 1h 24m | Lands of TSR Lore | This game is absolutely beautiful. The pixel art is awesome! Moving around the dungeon was smooth and worked perfectly on the keyboard. <br/> <br/>I see a lot of potential for puzzles, inventories and equipment that this short 2.5 day jam presented. I feel a bit bad for crumbling all those shields. :D <br/> <br/>-Kaz |
| Dec 21 23:45:00 | 1h 16m | Harvest | Fun typing game. The words tended to be wider than the tomato which made the skinny black text difficult to read. Worked really well as a web game. |
| Dec 21 23:50:00 | 5m 00s | A Life in a Year | The controls were nice and fluid. It was relaxing to collect the powerups and see my little sprout grow into something more. |
| Dec 21 23:54:00 | 4m 00s | Awkward Missile Command | Great game. The graphics perfectly fit the theme of the entry. The awkward controls made more awkward by using the mouse to hover over was hilarious and put a comical spin on the two button game theme. The best part is the slowdown letting you know you're about to die! |
| Dec 22 23:16:00 | 23h 22m | Dangerzone- the zen game | Interesting game. Would love to see it when it is finished with additional controls and perhaps some baddies to blow up. |
| Dec 22 23:33:00 | 17m 00s | Breathe | I felt like the hit box on Ni-tsu was a bit wide. I was constantly killed by the ground enemies vs. the flying enemies. Great game overall, wonderful graphics and a very solid mood! |
| Dec 22 23:53:00 | 20m 00s | SHRiNK | Awesome game! Loved the tight controls. The mechanic of dying over time combined with your size was interesting. Definitely caused a conflict of interest for me with trying to max my life but also drain to navigate the harder level sections. |
| Dec 23 00:03:00 | 10m 00s | ..and the mooncats | Amazing. The controls feel right at home even when limited to two buttons. The graphics were awesome and were supported by the great ambiance. The only thing I felt like it was missing was boss music... |
| Dec 23 00:27:00 | 24m 00s | Arc | Intense, frustrating, difficult but I couldn't turn away. It sucked me in and wouldn't let me go until I proved to myself that I could break a score of ten. Great music too! |
| Dec 23 00:44:00 | 17m 00s | Enliven | Beautiful game especially knowing that it was started a day late. The various seed types and levels added a lot to the game and kept me playing until the end. Solid game! |
| Dec 23 01:13:00 | 29m 00s | Major Tom | The Impulse engines threw me into high orbit and were difficult to get the hang of. After a little practice, maneuvering the satellite became second nature and fun. The music was very fitting for making internet connections from space. |
| Dec 23 01:30:00 | 17m 00s | Self-Growth | Interesting idea but the text was difficult to read. Especially when it is sideways. |
| Dec 23 01:42:00 | 12m 00s | Flower | Interesting game. Sort of difficult to accurately replant over dying flowers. |
| Dec 23 01:57:00 | 15m 00s | Dizzy Dazzle | One of the best rhythm like game on Ludum Dare. Great music and a lot of fun to hammer out the left right arrows. Challenging until I realized you could mash the keys without penalty. Other than that, a very solid game! |
| Dec 23 02:11:00 | 14m 00s | Adrift: A Space Age Roguelite | Probably one of the best 2 button control schemes in a strategy title I've seen so far. It felt natural to turn left and right using the push hold/push mechanic. Great job! |
| Dec 23 02:23:00 | 12m 00s | Jared and the Corn Nuts | Interesting game. Reminds me of an easier/simple version of QWOP. Knowing that it was based off a true story gives it an additional layer of humor. Why is he in a mattress store? Why is he eating corn nuts one by one? |
| Dec 23 02:36:00 | 13m 00s | Dance You Fools! | Reminds me exactly of the Simpsons arcade game mini game in between levels but instead of pumping the balloon you are dancing. The idea of the keys changing every time could be fun with 4 players fumbling around but it is lost when playing single player. |
| Dec 23 02:57:00 | 21m 00s | S(p)eed | Really fun and engaging. Makes you hone your skills to succeed. My chief complaint is that every single second you split and your path gets altered ~30 degrees. This makes navigating a chore and a lot of unfair deaths in tight corners. Overall still a really solid game! |
| Dec 24 23:17:00 | 44h 20m | The other side of the portal | Very cool. The story kept me going and wanting to know more. |
| Dec 24 23:25:00 | 8m 00s | Balanced Diet | Logo splash sounded cool, but the rest sounded ok at best. <br/> <br/>-Alex |
| Dec 24 23:37:00 | 12m 00s | Chicken Spin | The controls are a little loose. I ended up missing drops by overshooting more often than not. Cool idea though! <br/> <br/>Kaz |
| Dec 24 23:54:00 | 17m 00s | Elevation | Repetitive. <br/> <br/>-Alex |
| Dec 25 00:13:00 | 19m 00s | Wesh Grow | The controls were delightful. Flying the ship into walls collecting power ups was awesome. The few levels that begin to feature puzzles were great and I hope to see more! <br/> <br/>kaz |
| Dec 25 00:33:00 | 20m 00s | Son | I wanted to eat a croissant after playing this game. <br/> <br/>-Alex |
| Dec 25 00:40:00 | 7m 00s | Paper Tank Arena | Interesting Boss rush game. Wish there was more sound effects though. <br/> <br/>Kaz |
| Dec 25 00:49:00 | 9m 00s | Moonflower | Missed opportunities. I like the idea of a moonflower. <br/> <br/>-Alex |
| Dec 26 23:27:00 | 46h 38m | Sumo Twomo | The controls feel a bit wonky especially when you want to go in a single direction but only have enough momentum to spin halfway around thus the next A+S press pushes you in the opposite direction. |
| Dec 26 23:41:00 | 14m 00s | Dancing Adventure | Ambitious game. The music is too loud and completely drowned out the store keeper's voice over line. |
| Dec 26 23:53:00 | 12m 00s | Ball Crusher From Neptune | Interesting. The dash really saves the day. The normal movement took too long to accelerate and decelerate thus making difficult for accurate movement. |
| Dec 27 00:10:00 | 17m 00s | Homeworld | I've played a lot of these planetary defense style games on this Ludum Dare site. I think this is one of the best ones. Having the ability to fire back and do something other than absorb bullets is a major plus! <br/> <br/>Good Job. Needs more music though. |
| Dec 27 00:30:00 | 20m 00s | Mana Clicker | The jokes fell flat for me and the narrator's condescending attitude towards collecting the points made me want to stop playing all together. |
| Dec 27 00:40:00 | 10m 00s | Run Santa, run! | Good use of the two button controls. They work really well to steer Santa through the kid infested neighborhoods. |
| Dec 27 01:31:00 | 51m 00s | Stellar Ninja DX | Not so much a platformer as it is a game of memorization. |
| Dec 27 01:39:00 | 8m 00s | Happy Gardening | Interesting idea that boils down to moving a difficult to control arm left and right. A little bit too simple for me. |
| Dec 27 01:54:00 | 15m 00s | Weight Control | Interesting idea for two button controls. Grappling hook felt very out of place in the game's world. Could definitely use a restart button. I glitched into a wall and had to quit. |
| Dec 27 02:14:00 | 20m 00s | Space Beards | Hilarious. Flying in space as a politician blowing up various beards and hair styles is absolutely awesome! |
| Dec 29 23:18:00 | 69h 04m | Shahid Kamal Ahmad | Interesting game. Would love to see a multiplayer version. |