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wg_phancock

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TimestampSince previousGamewg_phancock's comment
Aug 25 01:21:00 Fear of the Dark Pretty interesting mechanics, it's kind of like a stealth Pac Man lol
Aug 25 01:25:00 4m 00s Karnage in Poupouland Really like the graphic style, and kicking random guys off a cloud is very satisfying. Feels like it needs a couple extra mechanics to really make it great, though.
Aug 25 01:39:00 14m 00s Echidna Surprisingly atmospheric and a good "story", though possibly too long for people to experience in a Jam game. The graphics have a nice style.
Aug 25 01:47:00 8m 00s Eat Humans The sound was mildly grating, but I really like the graphics and general theme.
Aug 25 01:50:00 3m 00s Betty the Yeti The graphics are nice and the physics are incredibly fun to play with.
Aug 25 02:00:00 10m 00s Drunkula Really like the artistic style
Aug 25 04:04:00 2h 04m Ugly Turtle I enjoy the "play as bad guy" style coming out of this LD. The mario-like graphics look pretty well done.
Aug 25 04:21:00 17m 00s Hell Wars XVIII: Soul Harvest Doesn't fit theme particularly well, but not bad gameplay and pretty decent voice effects.
Aug 25 04:28:00 7m 00s Monster Living in A Cave Terrorizes Nearby Village! The idea of the randomized battle commands in a turn based RPG is pretty cool, like a mix between Dragon Warrior and a CCG.
Aug 25 04:29:00 1m 00s Monster - Your Worst Is Our Best The art is really awesome, and the sounds/music fit quite well. The concept is also pretty entertaining. <br/> <br/>I wish the interface was a little easier to sort through. I had a hard time organizing the matches because you can only view one screen at a time and you have to keep clicking CV when changing monsters to see their description. It would have been easier if you could view two items at once (job and CV) or click through the monsters while the CV window stays up.
Aug 25 04:47:00 18m 00s Blob Surprisingly deep mechanics, even if slightly confusing at the start.
Aug 25 04:47:00 0s On the Growth of Ludum Dare and the Selection of Themes Hahaha So.very.meta. <br/> <br/>I think you proved that all of us are monsters for voting for this theme.
Aug 25 04:56:00 9m 00s Combover Monster Campaign Manager 11/5 humor
Aug 25 05:04:00 8m 00s Blood Moon Very polished game, quite impressed.
Aug 25 05:13:00 9m 00s WEAKER BOWSER BROS Decent mario-like game, that's a lot of graphics to recreate during a weekend.
Aug 25 05:24:00 11m 00s Martii the Rappasaur Not incredibly innovative gameplay, but I really like the visuals.
Aug 25 05:47:00 23m 00s Going Downtown Definitely better played with touch than a mouse, since it's faster to touch the right thing, at least for me. The controls were not obvious at first, but I did figure them out through trial and error. A little tutorial -- "touch X now!" sort of thing -- would help a lot. <br/> <br/>Pretty fun, though, once I got in the groove!
Aug 25 06:29:00 42m 00s The Thritch Remains The download link seems incorrect.
Aug 25 06:33:00 4m 00s Shark Swimulator Really good looking engine and graphics. Could have used a few effects to make it feel better...having the camera lag behind slightly while changing direction likely would have made it feel amazing.
Aug 25 06:37:00 4m 00s Waning Moon Some of the cleanest art I've seen so far. The engine itself is nice as well, with some more polish and more content it could be a solid game.
Aug 25 06:55:00 18m 00s Tenebrous Expanse This is a very polished game, great aesthetics and thoughtful gameplay. Was kind of odd starting with level select having all levels available.
Aug 25 07:20:00 25m 00s Super Awesome Giant Cat The music was so epic and moody for such a silly game! Regardless, I was squashing people with a giant cream colored cat and that's good fun in my book.
Aug 25 07:30:00 10m 00s The Monster Within Different between beast and human score was initially confusing. Then again, that fits the theme well, a black box morality system.
Aug 25 07:51:00 21m 00s Monsters Under The Bed I had a lot of fun with this one! The mommy mode was a good addition beyond just having the kids peeking over the side. I could envision having a bunch of different levels with the idea where you have to hide behind things or rearrange stuff so you can get through, etc.
Aug 25 08:06:00 15m 00s Good Guys Always Win ! Heh, the monster throwing furniture and gold bars to protect himself is pretty funny. <br/> <br/>It felt like I wanted the items to drop from where the monster was holding them off to the side in his hand, instead of from his center. I missed a bunch of times at first because of that. Once I figured it out, I was ok, but it was hard to aim, especially for small things like the sword.
Aug 25 08:12:00 6m 00s Whacko I had way more fun on this than I should have.
Aug 25 08:29:00 17m 00s Primary objective Nicely done; always a fan when somebody does a point-n-click adventure, since it's sort of a lost art these days! I really appreciated the context-sensitive menu design and artwork.
Aug 25 08:56:00 27m 00s Chirping Of Blood Wow, this game is very well done actually. <br/> <br/>The engine is very crisp, along with crazy blood effects...and the windshield wiper clearing was just awesome.
Aug 25 09:07:00 11m 00s Subject Status: Alive! Quite fun game. The engine seems to leave a lot of room to expand upon with new mechanics, which is an underrated quality in jam games. <br/> <br/>I was actually thinking about a type of turn based stealth game for this LD. Then we did the exact opposite.
Aug 25 09:09:00 2m 00s Can I Haz Monsters? The monster language is super cute and funny, as were the designs of the monsters themselves. Platforming was sometimes mildly frustrating, but the floatiness of the jumping definitely made it more possible. More levels with more words would be fun!
Aug 25 09:21:00 12m 00s Loch Ness Monster : THE GAME Hahaha, the audio in this game is hilarious. I also laughed out loud when I saw the potato boat. <br/> <br/>The difficulty spike is pretty sudden with the mine boats; I was thinking that the game was too easy right before that level and then it suddenly got difficult. So maybe the pacing was actually just right after all? <br/> <br/>Anyway, super fun launching guys into orbit.
Aug 25 09:55:00 34m 00s Grow I really dig the graphics style, and general concept/theme. The gameplay could use some tweaks and refinements, notably more intuitive and responsive controls, but the idea isn't bad.
Aug 25 10:00:00 5m 00s Monster Disco This game is phenomenal. The graphics alone were enough to carry it. Then once I actually figured out the gameplay...sold.
Aug 25 10:13:00 13m 00s Run for you life! Monster! I liked the mechanics, they feel like a different kind of twitch gameplay that what you usually see.
Aug 25 10:21:00 8m 00s Digestive Quest Surprisingly fun. Solid graphics and mechanics that don't see often enough. Difficulty really ramps up if you fall behind at all. Got tapped out at 18 kills, which feels remarkably low.
Aug 25 10:32:00 11m 00s Eye In The Sky Graphical theme is great, sounds work well. <br/> <br/>The gameplay feels a bit too stiff, though, and the charge meter feels "un-fun". Knocking buildings down with giant lasers is a lot of fun, punching buildings while unable to shoot lasers is less fun. We needs more fun. Give us more fun. More lasers.
Aug 25 10:41:00 9m 00s From SLIME to KING Not sure if I missed something, or something is buggy, but are you supposed to spawn in and immediately be killed by NPCs? It feels like the FPS is running about 3-4x faster than it should be. <br/> <br/>Given that, the graphics and item collectible system seem solid.
Aug 25 13:55:00 3h 14m Sefivn Aside from being unfinished, the RPG aspects seem to be pretty indepth. Plus Pokemon.
Aug 25 14:20:00 25m 00s Monster Factory Pretty fun puzzle game
Aug 25 16:59:00 2h 39m U no take Loot! Well that got difficult quite quickly, haha. <br/> <br/>I felt like the traps were a little too set-it-and-forget-it. I basically just bought them all as fast as possible and then ran around shooting. At that point they might as well have been automatically set up for me. Maybe if they required a different "currency" that you unlock by killing guys, or they disable after a while, it would make it more interesting. <br/> <br/>Still, fun concept and gameplay. Great job.
Aug 25 17:21:00 22m 00s SPACE JUNK Man, the humans send out our whole armada over what amounts to basically a "your refrigerator is running" prank? We are dicks. <br/> <br/>I REALLY enjoyed blasting the ships with the giant lasers, but the turret shots just seemed kinda pointless...they are small and really hard to hit anything with. Maybe if the shots were a bit bigger or they homed better or something, they would have felt more satisfying. <br/> <br/>Also, I ran into a bug (on OS/X) where my controls got stuck moving down and went off the bottom of screen and I couldn't do anything or move back up/left/right. I tried pressing all the buttons and I ended up just having to restart. <br/> <br/>Still, overall concept and gameplay is a solid 5/5. Not sure if you plan on expanding it in a post-compo version but I'm sure plenty of folks would be into it.
Aug 25 17:36:00 15m 00s Passengers Some sort of mini-game when actually heading out on the boat might have been interesting, but then again maybe it would have detracted from the hopelessness feeling of the whole situation. <br/> <br/>Overall very interesting and entertaining experience.
Aug 25 17:59:00 23m 00s Soup Wow, that was actually a lot of fun to play with - you can sort of make up your own objectives, like how much to avoid the purple bubbles or how big to try to grow, etc. <br/> <br/>Kind of reminds me of a single player scaled-down version of agar.io
Aug 25 18:09:00 10m 00s Pac Hunters I was impressed at how good the AI ghosts were at helping trap the pac-men. I never really felt like I was fighting to make them do the right thing; they worked well as a team. The pac-man AI was also pretty good. <br/> <br/>Not an entirely new concept (controlling the ghosts), but it kept me playing for quite a while, so definitely a fun take on it!
Aug 25 20:21:00 2h 12m Staying Alive Enjoyed the graphics and the general concept. Needs more player feedback, moving the veins around wasn't as sadistically fun as it should have been.
Aug 25 21:22:00 1h 01m Late for the Show I liked how you made getting dressed into a high adrenaline concept. The graphics were good, especially having a variety of costumes. <br/> <br/>Could have benefited from a more intuitive control setup, though.
Aug 25 21:41:00 19m 00s Human Hunt Couldn't figure out what to do with the guy throwing a pitchfork. Died 20+ times trying various things, nothing worked. Needs more player feedback.
Aug 25 22:01:00 20m 00s Insurgency Strike Really amazing engine you have here. The flying feels fantastic, and the directional camera in the top is a really nice touch. <br/> <br/>Accidentally running into the exit at the beginning, however, almost made me leave early because I didn't know what was going on.
Aug 26 00:08:00 2h 07m Oko Furia Very strong engine and nice visuals.
Aug 26 00:32:00 24m 00s Hecatomb Thanks for the mac build! You might want to update your links list to say Mac/Linux as well or people might just skip it thinking it's windows only. <br/> <br/>As for the game itself, I found it fast and furious, and it made me want to try multiple times to improve my score. Ending up launching myself off the edge into space was frustrating and entertaining at the same time. <br/> <br/>Overall pretty entertaining.
Aug 26 00:37:00 5m 00s Morrzone Fling The seal's tears will not save it. They only serve to give me more seal-flinging power. <br/> <br/>Wish the game had some sound, even just a squealing sound when the seal hit the ground or something. Still, an entertaining little launch game.
Aug 26 01:17:00 40m 00s The Trial of Tyrone Rex It was like telltale games meets plastic models and cutouts, and hilarious as expected. I am also horribly afraid of volcanos, so the case's final outcome makes 100% perfect sense in the most logical way possible to me. The judge was very smart in his decision. <br/> <br/>I feel like it lacked a little in interactivity, but the story probably just wouldn't have fit any more interaction points without them feeling contrived and repetitive. <br/> <br/>Hope you do some more stuff like this down the road!
Aug 26 01:41:00 24m 00s Mmmonster Absolutely love the hamburger kid and the happy monster with a happy little pentagram on his forehead. The music and sound were also spot on. <br/> <br/>I felt like the puzzles might have been more fun/challenging if there were a candy limit per level. But still, I played to the end and had a lot of fun, and was mildly disappointed when I ran out of levels.
Aug 26 01:58:00 17m 00s HUNGRY CTHULHU It was frustrating to catch up to the humans (and then get shot by them) but it was quite satisfying seeing them explode into a ridiculous blood spray when I did. <br/> <br/>The music didn't seem to fit the cthulhu theme that well; something more creepy might have worked better. It kinda made me think of sci-fi aliens or something instead of cthulhu.
Aug 26 03:07:00 1h 09m Saucer I really enjoyed dropping the rocks on the cannon things. Nice attention to detail with the color changing UFO; things like that are always a nice touch.
Aug 26 03:22:00 15m 00s Camp Starvation Wow, emotional connection achieved. I found myself hating the guys with big appetites who would wand to eat all the food and sending them out into the wastes hoping they would either die or bring back food, either way being a "win." <br/> <br/>I am a monster. <br/> <br/>Music was fantastic, and art style conveyed the stark nature of the environment, even though pixelly.
Aug 26 04:41:00 1h 19m You Have Been Found Guilty The art/animation is really nice. The floaty high-speed jumping made it way too easy to just speed through the level, though, especially since the combat is pretty tough and fairly rigid; it kind of encourages you to just run away. Maybe that's what you were going for, but if you wanted to make the combat more of a requirement I would lower the jumping speed by a fair amount, so it's just enough to get to a roof but not much more.
Aug 26 08:42:00 4h 01m The Hosts The ragdoll deaths were pretty fun, and the walking animation was pretty spot on. <br/> <br/>I feel like the gun maybe made some parts too easy, but overall I liked the concept and general gameplay. <br/> <br/>On the first level, I had a melee guy go through the wall and get me, which was a little frustrating and surprising, but I'm guessing that's a bug.
Aug 26 08:53:00 11m 00s HAIL - Humans Are Ill Lived The mood created by the background ambient sound, the shadow-based life feedback, and the lighting effect was really good. The controls were nice and responsive as well. It was difficult, but felt fair. <br/> <br/>I wished there was more of an indication of when the enemy died, like they fall over or flash and fade out or something. Also having to start over from the very beginning after dying was a bit of a drag.
Aug 26 09:09:00 16m 00s Consume The static/grain effects and accompanying sounds were a nice touch and really made for a nice 5/5 mood. <br/> <br/>The gameplay comes off as a bit simple and not as rewarding as it could be when you consume someone or cause alert to go up. Some more feedback in the form of vision cones or alert bubbles or something there would have been nice. <br/> <br/>Still, you pulled off the creepy vibe really well!
Aug 26 09:20:00 11m 00s Executioner It would have been really interesting if you had stored the given answers in a database somewhere and compared the player's results to the results of everybody else who also played. That would give a sense of one's own morality vs the majority and add a "make you think" layer. <br/> <br/>As it is, the game is only interesting for so long since the results don't really translate into much beyond your own personal feelings as you play it. Maybe that's all you were going for, though, in which case it was a success.
Aug 26 09:25:00 5m 00s The Baby Eater Baby: the other OTHER white meat. Baby: it's what's for dinner. <br/> <br/>So simple but still pretty entertaining. I found myself laughing at the concept of sorting out babies and eating them.
Aug 26 09:31:00 6m 00s Monster Date I found my ideal match! <br/> <br/>The dialogue options were pretty funny; I played through several times just to see the different choices. I think I liked your boy band game from last time a bit better, but it's a tough choice.
Aug 26 09:40:00 9m 00s Office Hours I actually really liked the zooming effect with the beat on the rage mode. I thought it made it more interesting and blood-pumping. <br/> <br/>The two songs between the different modes were perfect opposites. <br/> <br/>It would have been cool to have a couple of different weapons you could switch to, and maybe a mini-map to help you find your way to the co-workers.
Aug 26 09:55:00 15m 00s Monster Sheep The sound effect when the sheep get beamed up is hilarious, and the art is really great. Would definitely work well on a touch device. Top notch stuff!
Aug 26 10:13:00 18m 00s Don't get caught! Controls were solid, and the concept was fun, especially with the infinite levels. Art is nice, though I know that wasn't done by you. <br/> <br/>I wish there were a compass pointing me in at least the general direction to go or something. I get that you want to feel lost, but some direction would have been nice. Also I got stuck a couple times on raised platforms after coming off of a bridge.
Aug 26 10:54:00 41m 00s The Chase I really want to like this game, the visual effects are pretty amazing and definitely feel like a fun addition to what feels like an infinite runner game. <br/> <br/>That said, cool visuals that kill performance aren't worth it. Firstly, the game was opening fullscreen, but somehow without focus. When I would click to give it focus, it would minimize. After getting it into a window, it lagged pretty badly before eventually just freezing.
Aug 26 11:25:00 31m 00s The Devil's Daughter Super polished game. <br/> <br/>Too long, and the platforming difficulty is too high for the controls. The walljumping is more frustrating than anything I've seen so far in LD. <br/> <br/>Which is a shame, I was incredibly impressed by the visuals and number of mechanics for a jam game. But now I just want to break something. The level with the 1 wide pillars with spikes at the top, with the falling blocks and bullet hell from the ceiling was my breaking point.
Aug 26 11:49:00 24m 00s Just RAAWR it ! A lot of fun, very similar to our game but did it in 3d so you could do things we couldn't. I actually like the controls better than ours, and the collapsing buildings are good fun.
Aug 26 12:01:00 12m 00s The Howl Very atmospheric game. The sounds, snow, misty vision, all of it adds up for a terrifying experience. Not sure if there was supposed to be anything to be afraid of? I was expecting to get killed by a giant wolf or something. Was the player the monster hunting bunnies? Don't know. Pretty cool game either way.
Aug 26 12:10:00 9m 00s Sly Slime - Revenge On All Players Pretty nice game, very similar to ours. A lot of polish and juice for a jam game, though the difficulty could use some better build up.
Aug 26 12:21:00 11m 00s Lardum Neat game. Still no idea what the secret was supposed to be.
Aug 26 12:33:00 12m 00s McTremson Bar Great mood music and artwork, and an intriguing setting/story! <br/> <br/>I felt like the character walked a bit too slow. I spent a lot of time just waiting for him to walk over somewhere. Also the dialogue boxes were a little odd to interact with; I kept walking when I tried to click them. It felt like you should be able to click anywhere on the dialogue box to clear it and the character's actions would be "paused" by them. <br/> <br/>Overall a great entry!
Aug 26 12:44:00 11m 00s Where-Wolf The mechanics ended up working better than I originally expected. The platform mechanics themselves were kind of clunky, but forgiving enough to not be a big issue, but the puzzle aspects with mirrors and such was interesting.
Aug 26 12:50:00 6m 00s D.A.S.H Overall a fun mechanic. Decent amount of polish and small things that make it feel nice. Felt kind of awkward playing on the keyboard, though...I always dislike random keys on the right side of the keyboard.
Aug 26 13:01:00 11m 00s I Want To Be The Bully! Way too difficult, one mistake causing you to start the entire game over is just sadistic. <br/> <br/>That said, though, the general mechanic of the game, eating smaller guys and dodging bigger guys, is pretty fun.
Aug 26 13:11:00 10m 00s Envelop Interesting graphical theme. The gameplay, while good in concept, has some fatal flaws that really stop it from being as good as it could (unless I missed something). Smaller guys are faster than you, so chasing them through a bullet hell just gets you killed. Big guys kill you on contact and you seem to lose more from shooting them than you gain. I managed to eat one guy after a dozen or so attempts.
Aug 26 13:37:00 26m 00s Lifes Decisions I like how you make people decide to be the monster.
Aug 26 13:43:00 6m 00s Jörmungandr This game is really freaking cool. Most endless runners I'm like "meh, ok"...but I was captivated to see how giant I could grow and loop back onto myself. Really enjoyed it.
Aug 28 02:57:00 37h 14m Mobs, Inc. Wow, what a solid game. It took me a little while to connect that dying == verbal warning, but once I did, everything fell into place. Great art, music, everything.
Aug 28 03:27:00 30m 00s Player Rush I will never look at a raid boss the same way again! <br/> <br/>The art and sound were pretty awesome, and the overall concept is pretty good. With a bunch more character types and better AI, and probably an unlock system for your boss to upgrade and choose attack types or defenses, you'd have a pretty solid final product I think. It would be pretty cool if you could truly be the "boss" and change the dungeon around as well to add traps or minions or something like that. <br/> <br/>I felt as though the boss character could use a little more visual feedback when he gets hit. Some screenshake/flashing sounds or particle effects, etc would "sell" the hits better.
Aug 28 03:44:00 17m 00s Earth Was a Bad Choice It's like a less ridiculous and far, far, more charming version of indestructo tank! <br/> <br/>The music gave had kind of a cute vibe, which I liked. Difficulty of the energy drop rate scaled pretty well I think, since the more guys there are, the easier it is to stay in the air, especially once they start shooting stuff. <br/> <br/>The bouncing physics were spot on as well. Only complaint, I guess, is that it can get frustrating when not enough guys show up together, making chains really hard. Overall, though, really fun!
Aug 28 06:55:00 3h 11m Spooky Cuties Took me a minute to realize what was going on with the typing/erasing mechanic, but once I did I laughed at the silliness and cuteness. Then I embraced my inner monster playa and got some monster hookups.
Aug 28 07:16:00 21m 00s No Credit, No Problem! Definitely reminiscent of Papers, Please. I liked the audio a lot - it really created a paper-pusher feeling. And the "you owe us $way_more_than_you_thought in 84 months" thing got the message across well. <br/> <br/>I felt like there probably should have been a time limit where the person would get impatient and leave or you have until 5pm to process everything, or something to give a sense of difficulty. As it is, there was no reason for me not to be very thorough, which made it feel too easy.
Aug 28 07:30:00 14m 00s Daikaiju The TV overlay is genius. Like really cool, clever, and used in a good way. The quotes on the ticker are pretty funny too. <br/> <br/>The main thing I didn't enjoy is that you can end up behind the buildings and kind of lose track of what's going on or what's shooting you because they block the camera. Not sure how you could deal with it and keep the TV feel, but it is a concern.
Aug 28 07:40:00 10m 00s Giggles, the friendly clown Haha, this game definitely would not help with the fear of clowns! The trippy music was pretty great in the insanity mode, and the game made me laugh as I was running around squashing people. <br/> <br/>It was a little hard to aim and time the claps in insanity mode, but I think maybe that's just kinda part of the difficulty. <br/> <br/>Not sure what the different tricks did, if anything.
Aug 28 07:47:00 7m 00s Station Icegoden Hngh...feels bad man. <br/> <br/>The twist at the end kinda got to me...how easy it is to simply become a mindless sorting machine.
Aug 28 08:01:00 14m 00s Something deep The tentacle mechanic was interesting and pretty fun. However, after a while it basically becomes impossible to aim the tentacles because there's so much stuff overlapping. It quickly got frustrating at that point -- it would attach to the wrong thing that you couldn't see instead of helping the existing tentacle drag down the sub or diver. <br/> <br/>I think if the screen space were larger, there were fewer objects, or if you could release a tentacle, it would probably be less of an issue.
Aug 28 08:13:00 12m 00s Virion Alpha The levels really need some sort of timer or minimum moves or something. As it is, you just sort of click on stuff and wait, and can't lose. The art and idea were interesting, so it's a good start, but it definitely needs something "more."
Aug 29 00:31:00 16h 18m Nimble Very solid game, fun mechanics and nice graphical style.
Aug 29 01:16:00 45m 00s 50 DKP Minus! I like the concept of playing as a raid boss, and the level up system with skills is impressively done as well as the art. Gameplay is kind of slow, though, and needs more feedback for the player.
Aug 29 05:04:00 3h 48m 456 TAHINI Loved the "music" as you walked. Great throwback to atari style. It had this constant feel of "this is so weird, but I MUST find a way to the cookie!" feel from the very beginning. I must admit that I couldn't figure out my way all the way through, though.
Aug 29 06:15:00 1h 11m Escape From The City Ha, not bad. Did you record the audio yourself? The art and sound kind of grew on me over the game, fitting it's style pretty nicely. Could have used more player feedback, though...something to let you know when you're being hit, more indication of hitting other things, etc.
Aug 29 10:24:00 4h 09m A Shadow In The Night Wow, this game was really really nice. Reminds me a lot of our game from last LD. Theme was great, art style was great, mechanics were clever. One annoying thing was not being able to move at all, and landing just outside the range of farmers and needing to mess around trying to do a tiny hop onto them.
Aug 29 11:33:00 1h 09m VINDICTAE Really like the concept, this is VERY similar to one of the ideas I had for this jam. We ended up going a different way, though.
Aug 30 05:10:00 17h 37m You! Are the monster Surprisingly fun game, though the procedural puzzles had a few weak points. A couple times the answer was obvious after reading one response "I saw two people in red" while nobody is wearing read...obviously a lie. There was also a couple instances where I just had to guess between two people because there wasn't conclusive evidence. <br/> <br/>Overall, though, really fun game. Very outside the box and enjoyed myself. Thanks for the submission.
Aug 30 09:20:00 4h 10m Consumption Wow man, this is incredibly ambitious for a jam game, but you still somehow pulled it off. A lot more mechanics and gameplay systems in place than I expect. Could do with a little more player feedback when interacting with objects. Other than that, though, really impressive submission.
Aug 30 20:30:00 11h 10m Professor Chaos's "Mean Sardine Machine" Very finny story game, laughed several times throughtrout.
Aug 30 20:32:00 2m 00s Madboss Pretty funny game, beating down your employees is kind of fun. Then you start feeling bad.
Sep 1 02:33:00 30h 01m Dude, Stop It was like wario ware for horrible horrible people! Loved it. <br/> <br/>I feel like there could have been more visual feedback in a few places to show you could interact with something, like changing the cursor. Overall, though, it wasn't too hard to figure out.