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| Timestamp | Since previous | Game | wg_phancock's comment |
|---|---|---|---|
| Apr 20 23:21:00 | Sal and Papa | Holy cow, this is hard to control lol! <br/> <br/>The SFX from your son and the art are really cute. Too bad you didn't have time to do more on it! | |
| Apr 20 23:55:00 | 34m 00s | Rogue Paper Scissors | Pretty clever concept, surprisingly fun. I got up to floor 30 on my best try. |
| Apr 21 00:02:00 | 7m 00s | pizza slap | Make sure your 8 year old keeps at it! He's got a knack for funny characters and ideas. |
| Apr 21 01:21:00 | 1h 19m | Mystic Stickup | This gets hard really quickly, but maybe I'm just a poor typist lol <br/> <br/>Art style is cool as always. |
| Apr 21 01:30:00 | 9m 00s | attack/defense | Don't apologize for trying something new! You did more than a lot of people who just give up or never try. <br/> <br/>The simple pixel art actually helps the feel of the game I think, and helps you focus more on the choices and choosing the right one. I agree with ChrisGaudino that the difficulty should probably ramp up over time. |
| Apr 21 01:37:00 | 7m 00s | Sir. Knightmare | The background rain sound really helps the creepy vibe, and the idea is really cool. <br/> <br/>I feel like the art's a bit too dark, though. I had a very hard time finding the light switches, enemies, etc, to even figure out where they were in order to play the game. |
| Apr 21 01:45:00 | 8m 00s | The Amazing Fart-Man | Ragdoll games are always fun. I would have liked more stuff to smash overall, but funny take on the genre. |
| Apr 21 02:07:00 | 22m 00s | Lookout | Loved the art and sound! The hacking theme is not entirely unconventional, but it was well very done nonetheless. <br/> <br/>Main menu could use an obvious "quit" button. |
| Apr 21 02:24:00 | 17m 00s | SNIFF | The drug effect was very interesting and well done. I had a hard time getting past the first set of pits - the character's jump seems to just barely make it and I got frustrated having to start over from the beginning over and over. |
| Apr 21 02:40:00 | 16m 00s | Bullet Time | Haha, turning the tables on those damn people! Very clever concept. |
| Apr 21 03:03:00 | 23m 00s | Fiero | Fantastic models and animation for 3 days' work! The music is very relaxing and matches the mood very well. |
| Apr 21 03:15:00 | 12m 00s | Evil Cupido: Haters gonna hate | Love love love the art, idea and general feel. <br/> <br/>There were a couple of levels where I died instantly as it switched screens, due to starting too close to an enemy, which was a little frustrating/confusing. |
| Apr 21 03:26:00 | 11m 00s | Myopia | Really great mood with the gong sounds and background music drone! Such a simple concept, but really a lot of fun. |
| Apr 21 03:30:00 | 4m 00s | Taggit! | Haha, I had a lot of fun with this. I like how you made the cops kinda continue on your path when you make a quick turn. Made it fun to pull off little moves to evade them and sneak in a few clicks on the wall. |
| Apr 21 04:00:00 | 30m 00s | Animal Jousting | Interesting idea with the hand passing, etc. Also great artwork. Takes a while to figure out a good strategy. |
| Apr 21 04:11:00 | 11m 00s | Rollout | I had way too much fun just trying to figure out how to control the thing, and then the destructive power of such an AWESOME weapon over the poor helpless villages filled my heart with joy. Also, it reminded me of the ridiculous movie "Rubber." |
| Apr 21 04:29:00 | 18m 00s | Kid Kannon | The concept of throwing the kid is pretty fun and clever with the switches, though the weapon when you switch to the kid is pretty traditionally zelda-like. I enjoyed the "temple" graphics and sound/music theme quite a bit. <br/> <br/>I really couldn't figure out what to do when I got to the "boss fight." |
| Apr 21 04:39:00 | 10m 00s | Newt Scoot | Love the concept! Sucking up anything and everything and flinging it at zombies is very satisfying. I like how you even had items break apart, like the couch cushions off the couch and books from the bookshelves, etc. <br/> <br/>Boy, it really gets tough pretty quickly though. Perhaps I am just terrible at it lol. |
| Apr 21 04:51:00 | 12m 00s | Rainbow Tank | Reminds me of Smash TV meets Combat. The art is pretty fun! |
| Apr 21 05:08:00 | 17m 00s | Glatto Boy | Loved the art, especially the textured feel of the environment - rocks and trees and such. Animation of the character is also top-notch. <br/> <br/>The music felt somehow slightly out of place to me - it's a little too techno drum heavy or something -- can't quite put my finger on it, but it doesn't quite match the dreamier feeling of the environments. It's fantastically done for what it is, however. <br/> <br/>The main character's power is kind of kirby-ish, but the rocket jump is interesting; would like to see more when you get some of the bugs ironed out. There was a spot where I fell through the map, for instance, right after the part where you do the glide jump the first time. |
| Apr 21 05:16:00 | 8m 00s | Potion Quest | Interesting concept. I like the procedurally generated world and how there's stuff to pick up all over the place. It might be cool if the potion recipes had random modifiers as well. <br/> <br/>As said above, control scheme could use some tweaks. Camera panning with WASD and the ability to path find at far away tiles would help immensely. |
| Apr 21 05:35:00 | 19m 00s | Bubble Becky | Really well done platformer. The gum blowing was a great idea, especially how it worked in different ways for the different sizes. <br/> <br/>I also really enjoyed the character animations, particularly the "determined" face Becky makes when she blows the bubble up. |
| Apr 21 05:49:00 | 14m 00s | ScarKrow | Really impressive artwork and animations, coupled with fun mechanics. |
| Apr 21 05:57:00 | 8m 00s | Ricochette | Pretty fun mechanics, could be great with more focused level design. |
| Apr 21 06:13:00 | 16m 00s | Tinka The Turtle | Despite not fitting the theme, I actually quite like something about the graphics and movement engine. <br/> <br/>There's some kind of weird forced perspective that hurt my head at first, though. |
| Apr 21 06:39:00 | 26m 00s | Grow My Thing | You know, dick jokes aside, it's a pretty fun little game. Sort of like "snake" meets "space invaders" or something. The physics on the phallus (ooh alliteration) are also quite impressive. <br/> <br/>However, it could have been anything other than a dick and probably still as fun, though maybe not as juvenile-funny. |
| Apr 21 06:49:00 | 10m 00s | TUGBOAT | I had an ton of fun swinging the bad guys around once I figured out how to control things! A little tutorial level with a stationary target or something at the start would probably help figure things out at the beginning. <br/> <br/>Gets pretty tough when there's a bunch of enemies, that's for sure. The music enhances the frantic-ness when there's a lot of stuff flying around. |
| Apr 21 06:59:00 | 10m 00s | Knight Time Day Time | Decent base engine and concept, could be improved a lot with more enemy types and some different kind of shots. <br/> <br/>Also feels like the shots should be auto-fire instead of semi-auto. Way too much clicking for how many enemies there are and how much life they have. |
| Apr 21 07:07:00 | 8m 00s | Elemental Castle Adventure | I really liked how much atmosphere you managed to squeeze out of fairly minimalist graphics. Theme and mood were interesting. <br/> <br/>As for the mechanics, I couldn't figure out what to do. I blindly ran around until I died a handful of times and that was about it. |
| Apr 21 07:14:00 | 7m 00s | Animancer | I really enjoyed the greyscale, and I think it actually probably came out better than it would have if you had done color. The silhouettes just really feel "right." Overall a very sold platformer with a good challenge. <br/> <br/>The part with the two bomb throwing guys on the stairs was tricky. Gave me trouble, but I got past it! |
| Apr 21 07:21:00 | 7m 00s | Killer Robot Stickmen | Could be fun after a healthy dose of polish. Overall, I like the concept of a platformer Pacman style game. |
| Apr 21 07:30:00 | 9m 00s | Lawyer Golf | Ok, I admit it, I pressed F right away. But then I replayed the game all the way through and I learned two things: Pheldon is terrible at mini-golf and is also a complete jerk. <br/> <br/>The art style is perfect. Some sound would have been nice. The controls are a little odd at first, but I think they actually added some charm and they grew on me as I went through. The dialogue definitely kept me involved and I wanted to see where it went. Overall a very solid entry. |
| Apr 21 07:34:00 | 4m 00s | A Game of Drones | Pretty cool concept, but seems to get frequent source code errors. |
| Apr 21 07:40:00 | 6m 00s | TOUCH MY POOBY | My god, I touched a lot of Poobis. I feel quite enlightened now, one with the universe. Or at least one with your Pooby, which I touched. Many times. <br/> <br/>I actually did have a lot of fun with this weird game. You have a strange sense of humor, and I like it! |
| Apr 21 07:41:00 | 1m 00s | Big Boss Man Tower Defense | Seems like a pretty solid Tower Defense prototype engine. |
| Apr 21 07:48:00 | 7m 00s | Darkest Dream | Surprising mood for such a minimalist engine. |
| Apr 21 08:00:00 | 12m 00s | Quiet Riot | Wow, quite difficult to actually win, but I did finally manage to do it. <br/> <br/>Absolutely love the old monitor-screen effect. Amazing how an added effect like that can really add to the overall feel of polish and evoke a specific feeling. <br/> <br/>Top notch! |
| Apr 21 08:19:00 | 19m 00s | Mosquito attack | I agree more mosquitoes would be fun, to see how many you can get with your limited supplies. <br/> <br/>The dog barking and atmosphere noises were great! |
| Apr 21 08:37:00 | 18m 00s | Extreme Flashing Fighter | Haha, I laughed a good bit while I played this. The art is hilarious (the guy's walking animation is super silly) and very well done. <br/> <br/>Definitely too hard, though. The cop catches you a bit too easily. I think he's probably just too fast. <br/> <br/>Some refining and more levels and enemies and such and you'd have a pretty solid game here, though. Good concept. |
| Apr 21 08:57:00 | 20m 00s | Deadly rain | Absolutely LOVE the art style, sound, and music, but the level design really needs some work to make it possible to progress without just hoping to get lucky. <br/> <br/>Also, the flash file could definitely use a preloader. It takes quite a while to load, and the background is the same color as the page, so it feels like it's broken and not loading. |
| Apr 21 09:04:00 | 7m 00s | Character Assassination | Pretty weird, but any game where you can make fun of a guy for LARPing is good in my book. |
| Apr 21 09:19:00 | 15m 00s | Farm Fury | Really liked the mechanics of the game...it's fun having to kite enemies around while waiting for plants to grow. |
| Apr 21 10:01:00 | 42m 00s | Kitten Defense | Surprisingly fun game. During the first few levels, I was thinking to myself "this would be awesome with more kittens", then next thing I know I'm controlling three. <br/> <br/>One thing that I felt it needed was being able to "laser focus" some enemies with the laser. In many situations, I'd have a spider or rat eating the food, I'd lead my kittens there, then they'd go chase a squirrel or something. Cats, man. |
| Apr 21 10:10:00 | 9m 00s | Clarinetto | Impressive compo |
| Apr 21 10:27:00 | 17m 00s | Project Pigeon | Surprisingly fun game, controls are a little weird (mostly the camera), but pretty cool. |
| Apr 21 10:33:00 | 6m 00s | B000MERANG | Really well done mechanic. |
| Apr 21 10:58:00 | 25m 00s | Electromagnetism | Quite enjoyed the concept, controls were a little awkward though. |
| Apr 21 11:31:00 | 33m 00s | Insult Duelling | Nifty memory game, despite the main mechanic being fairly difficult to figure out. Humor is quirky enough. |
| Apr 21 11:51:00 | 20m 00s | Parasite | Seems to have a few bugs, and is kind of a little wonky. The concept is interesting, though. |
| Apr 21 12:01:00 | 10m 00s | Vinnie Cancer | Pretty smooth platforming mechanics. Fairly satisfying gameplay. <br/> <br/>However, giving people cancer is...not exactly the funniest concept, but yeah. |
| Apr 21 12:03:00 | 2m 00s | Dischord | Really impressive graphics and a satisfying gameplay mechanic. |
| Apr 21 12:09:00 | 6m 00s | The Harder They Fall | Decent color matching idea. <br/> <br/>I found noticing my loaded color to occasionally be awkward, and had some performance issues...but an interesting take on the color matching genre. |
| Apr 21 12:19:00 | 10m 00s | Blockmancer | Innovative mechanic and impressive graphics |
| Apr 21 12:32:00 | 13m 00s | Sword in a mirror | Fun platformer |
| Apr 21 12:36:00 | 4m 00s | Anarchy Reigns | Laughed quite a bit while playing. |
| Apr 21 13:24:00 | 48m 00s | Gender Gender | Graphics and animations are very smooth and polished. Mechanics feel like a standard platformer affair, which isn't bad. <br/> <br/>One issue is with sound. Holding space bar plays the jump sound every update frame...which is painful. |
| Apr 22 00:18:00 | 10h 54m | Silent Butt Deadly | Surprisingly good level design. Could have used a few more introductory slower paced levels at the beginning, but pretty fun mechanic. |
| Apr 22 00:24:00 | 6m 00s | Bits and Pieces | Seems frantic. <br/> <br/>Only real issues I had were the tiles causing weird strobing while the camera scrolled, and that the controls would get "stuck" if you moved from UP+LEFT to UP or LEFT (or any other combination) |
| Apr 22 00:32:00 | 8m 00s | Radisheriff | This was actually a really fun game. The reload mechanics were fun, and the general gameplay was very smooth. Impressive amount of levels and features for a compo <br/> <br/>I will say, though, that "the bullets are radishes" is kind of weak in the theme category. |
| Apr 22 00:41:00 | 9m 00s | Weapon of Darkness | My feedback is...the game is lacking feedback. Getting shot, or shooting enemies doesn't feel tangible enough graphically. Shooting in general also feels like it needs more graphical feedback. The first run through (since I can't play with audio), I didn't even know shooting was a thing despite emptying a full clip in button mashing style. <br/> <br/>Concept could be fun if expanded upon, though. |
| Apr 22 00:48:00 | 7m 00s | Elem3nts | First of all, amazing graphics. Fairly thorough tutorial. The actual mechanics of the tower building and upgrading is also pretty fun and innovative, I think it could really be used to great effect in a full blown game. <br/> <br/>The gameplay itself, of trying to kill the enemies seems...off. They just kind of hop around randomly and ignore towers? I couldn't really figure out how to kill them or much of anything. I just built a bunch of towers and played around with the awesome tower mechanics. |
| Apr 22 01:11:00 | 23m 00s | Billy McMath Solves Problems | I like how it was basically nigh impossible to not get hit in the face with the football! True nerd power right there. <br/> <br/>Voice acting is superb, story hilarious. I love how you just went for it and didn't hold back on doing all the characters, even C-C-C-Crindy! |
| Apr 22 01:28:00 | 17m 00s | Greedy Knight | Nice, responsive controls, good take on the runner genre. The enemies explosion was satisfying. <br/> <br/>If you planned to expand and make a full game out of it, it could do with some more upgrades or various levels of the upgrades or something so you don't run out of stuff to buy so quickly (or just make some reset with each run) <br/> <br/>One bug I noticed: if you sit on the shop screen for too long, the music will stop looping. |
| Apr 22 01:35:00 | 7m 00s | Birthday Bash | Controls are sometimes not very responsive. I fell off a ledge several times because it just didn't read the jump button, and getting stuck on a hater's head is kind of annoying. <br/> <br/>I like the art - it is simple but effective. |
| Apr 22 01:39:00 | 4m 00s | Melter | The art design is top notch. Really impressive. <br/> <br/>The mechanics seem like they could be fun, but I can't get "shooting" to work, whichever way I aim the thing just seems to fall out of me. |
| Apr 22 01:46:00 | 7m 00s | SUPER BRO THROW | Pretty entertaining, definitely challenging. Great art/sound. <br/> <br/>Great job on the polish work like the pause screen, menus, etc. I know it can be hard to find time to fit that stuff in for a jam, but it shows attention to detail which makes things really seem more "pro." <br/> <br/>I could see this being a 2-player game, where the other player controls the Bro in some way. |
| Apr 22 01:52:00 | 6m 00s | Coloring World | Impressive graphics and interesting mechanic. <br/> <br/>The controls are extremely awkward, though. |
| Apr 22 01:59:00 | 7m 00s | QTST | Good atmosphere and fitting graphics. Seems like it could potentially be a fun engine for a full fledged game. <br/> <br/>That said, the combat part of the engine feels lacking. Some additional visual feedback would go a long way. |
| Apr 22 02:06:00 | 7m 00s | Bar Fight | Controls are pretty awkward. <br/> <br/>I enjoyed the fact that (at least it seems) different weapons impacted your movement speed differently. |
| Apr 22 02:08:00 | 2m 00s | The Magical Hat of Usefulness | The cool guy glasses when you get the "source code" were a nice touch lol. <br/> <br/>Great idea, though some of the items are nearly (or maybe completely) impossible to survive with (like the UFO catcher claw). I guess there's gotta be some challenge, but maybe a little too much. You want a game to feel like it's possible to win, even if just very difficult. |
| Apr 22 02:19:00 | 11m 00s | Intergalactic Alien Boy Band Conquest | Just FYI: Breakin' 2 is better than Breakin' - but only because it has Electric Boogaloo on its side. I learned this long ago in a Blockbuster Video. <br/> <br/>I liked the humor and concept! I had to go back and try multiple times just to see the funny outcomes. |
| Apr 22 02:36:00 | 17m 00s | Beacon | Beautiful graphics, mood, and audio. Why can you not rate on graphics and auido? |
| Apr 22 02:42:00 | 6m 00s | BED✰HOGG | Top notch work! HaxeFlixel makes general platformer stuff such a joy to work with (we used it also) - you can focus less on the engine and more on all the cool stuff like FX and art, AI, etc that really help a game stand out. Great job on the art/design/music/et al! <br/> <br/>I know it's mostly meant as a 2-player game, but I feel like the single player experience could be a bit better if there was a series of more difficult opponents or something, etc. But I know that's hard to pull off in 2 days. |
| Apr 22 02:59:00 | 17m 00s | Backfire | Really fun concept, and solid graphics |
| Apr 22 05:24:00 | 2h 25m | Ring Retorter | Guybrush would be proud. You must have had fun coming up with the insult pairs. |
| Apr 22 23:59:00 | 18h 35m | Mirrored | Fun game, I had actually considered something similar for the jam. I like how the level was handcrafted rather than just being random lines flying at you. |
| Apr 23 02:15:00 | 2h 16m | Latvian Milk | Great game, very visceral feel to the guns. Good job. |
| May 11 06:41:00 | 436h 26m | FIREFLY GUN ! | Really liked how the walking sounds blended with the other music. That's hard to pull off but it worked very well. <br/> <br/>My first encounter with a monster actually made me jump, so quality work there! <br/> <br/>I do wish there were a checkpoint system or a life system or something, though. Having to start over every time is a bit of a drag. |
| May 11 10:43:00 | 4h 02m | Just a dream... | Played it for awhile, it's actually quite fun. I'm not exactly sure how it works...it seemed red teddies were bad...sometimes? Other than that, though, hunting for them with the little flashlight was fun. |
| May 11 12:26:00 | 1h 43m | Gravity Gram | Decently fun game. I've been wanting to play around with gravity mechanics like you in my own games, so nice to see it in action. <br/> <br/>The platform mechanics themselves feel a bit...I don't know, somehow too fast and too floaty. Going with one or the other would probably serve the game well. |
| May 11 13:08:00 | 42m 00s | Anagram Attack | Wow, this was really fun. Spent more time on this than any other game this LD, and only made it to level 50some. Awesome amount of content for a compo game. |