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Feedback comments for LD33
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| Timestamp | Since previous | Game | GAFBlizzard's comment |
|---|---|---|---|
| Aug 24 02:59:00 | I Am the Baby <3 | I didn't realize you had to press space to start the game since clicking didn't work. Even the main menu is a puzzle. :P <br/> <br/>I liked the ranged charging mechanic. I found out you can even charge diagonally! <br/> <br/>It took me a while to figure out how to tame machines, and I think I've figured out how to use them, by pressing space to pick a target? Several machines don't seem to have a use though. <br/> <br/>The microwave is especially brutal with the apparently random pattern. :P <br/> <br/>I finished the the final level and the missiles. | |
| Aug 24 03:15:00 | 16m 00s | The Frog King | Cute art! <br/> <br/>I got to the frog king, though I'm not sure if I beat him or not. The jumping height is a tiny bit too short to be fun...I could bounce off frogs in some cases (like to get the heart), but if the frogs jump down you can't do that so it's pretty tough. |
| Aug 24 03:24:00 | 9m 00s | The Wolf Comes Out at 18:00 | Neat idea, but I'm passing on rating it since it was nearly unplayable for me on Firefox. Super laggy. The mouse cursor also seems to be offset by about 2 squares for some reason. |
| Aug 24 03:51:00 | 27m 00s | Final Encounter | It might be nice to have a cancel option (click empty space?) in case you choose a spell and then change your mind. <br/> <br/>Is there a way to do a basic attack instead of an ability/spell? I didn't figure that part out. <br/> <br/>The sound effects are quite loud on my computer, drowning out your nice music. <br/> <br/>I like the humorous names and text. :) |
| Aug 24 04:03:00 | 12m 00s | Ugly Turtle | I'm afraid it would take too long to get to 100, especially with the score resetting. I am not turtle enough. :P <br/> <br/>Nice art! Looks like something that would be on the Game Boy Advance. |
| Aug 24 04:08:00 | 5m 00s | Grand Theme Auto | Funny idea about the themes. What does spacebar do? I only got WASD to do anything. |
| Aug 24 04:19:00 | 11m 00s | Curtain Call | "September Cancelled", hahaha. <br/> <br/>The play was very slow but I suppose that was the idea. Very funny and neat idea with the realtime events. <br/> <br/>Nice job with all the graphics and interactions in 48 hours! |
| Aug 24 04:25:00 | 6m 00s | Eat Sheep | Nice puzzle idea. I liked the dash, and some levels took a bit of experimentation to figure out. |
| Aug 24 04:40:00 | 15m 00s | Monsters Reversed | One possible bug: I saw a ball get stuck as if there were an invisible ball. Also, the music did not seem to restart when I lost and played again. <br/> <br/>Creative puzzle idea. It gets complicated when things affect balls to the sides as well as balls above. It might be nice to add some sort of target indicator so you can tell exactly where the ball will go. <br/> <br/>Does the monster do something? I did not notice it having any effect on the game. |
| Aug 24 05:04:00 | 24m 00s | Creature Power | I couldn't seem to get the can to move from the starting position without using the spray, so hopefully that's intentional. I also had trouble figuring out which side of the can was moved by which control, but I suppose that's also intentional. :P <br/> <br/>Wow at the vocal audio! And nice clean 3D assets. |
| Aug 24 05:12:00 | 8m 00s | Pixel Corruption | Creative idea though I may be missing a connection with the theme. One suggestion: Try removing (or greatly lowering) the momentum from the ship controls. It might be more fun to do quick maneuvers then. <br/> <br/>Congrats on your first ever Ludum Dare! |
| Aug 24 05:34:00 | 22m 00s | The Last Demon | Interesting gameplay, reminded me of a MOBA. I wish I had a range indicator for the Z spell though. Predicting where it would hit was tough. |
| Aug 24 06:08:00 | 34m 00s | Those Dirty Colonists | This is really tough. I tried doing a really simple city simulator game a few jams back and it's hard to balance. <br/> <br/>Some of the things I have the biggest problems with are the tiny game size and font size (I have a ton of screen room unused -- a fullscreen option might fix this...I was playing the web version). I have to lean way in to read certain labels. Maybe changing the font color could help too. I didn't even realize there were more buildings available at the start because they're scrolled off the screen by default. <br/> <br/>I also had a lot of trouble figuring out why some buildings wouldn't build. The power plant would build sometimes, but not others. In both cases I apparently had population and ore, and I tried different landscape types. Eventually it might appear, but by then probably too late for the house I wanted it to go with. <br/> <br/>Very ambitious though! |
| Aug 24 06:16:00 | 8m 00s | Forest Monster | Very soothing game. This could be popular on mobile or tablet devices. :) <br/> <br/>The frog looks nice! He is not a monster. |
| Aug 24 06:21:00 | 5m 00s | Fee-Fi-Fo-Fum by Justin Stahlman | I had the same bug as NickMakesGames, most of the graphics disappear on FireFox shortly after playing. Skipping rating because of this. |
| Aug 24 06:52:00 | 31m 00s | Safari | Shiny! Crosshairs would be nice, though eventually I kind of figured out that the middle of the screen at point blank range would work. |
| Aug 24 06:59:00 | 7m 00s | Fluffles the Friendly Puppy | The quit button doesn't work for me in the web version, but that's a minor detail. Cute work with funny soundtrack. <br/> <br/>The moon and sun faces killed me. I love how concerned the sun looks. |
| Aug 24 07:20:00 | 21m 00s | The Stowaway | Just a heads up, the web link is 404'd, though the embed works. And the Source link goes to a game page instead of source. <br/> <br/>Super impressive mood, graphics (though I feel kind of like they're going to give me a seizure in fullscreen or something), music, and level design. The alien moving faster and jumping higher as the game goes works well. <br/> <br/>I took out the last astronaut with a flying jump and it was close, on a dramatic catwalk. Unfortunately as a dumb alien, I ate all the astronauts and now no one is alive to fly the ship! |
| Aug 24 07:27:00 | 7m 00s | The Monster Within | I can't seem to attack in the web version -- left click does nothing. |
| Aug 24 07:34:00 | 7m 00s | Flappy Monster | You might want to add left click as an alternative to spacebar. That way I can avoid destroying my spacebar. :P <br/> <br/>Decent twist on a concept. |
| Aug 24 07:45:00 | 11m 00s | The Wrath of Gandhi | I wanted to play this but the web version didn't work in FireFox or IE. :( Let me know if you change anything and I'll try it! |
| Aug 24 08:23:00 | 38m 00s | On the Growth of Ludum Dare and the Selection of Themes | Kind of hilarious and kind of reflects my own feelings. |
| Aug 24 08:25:00 | 2m 00s | Candy Knocker | The "candy" sound is really loud when you return back to the house. Other than that, cute take on the theme! |
| Aug 24 09:06:00 | 41m 00s | Attack Of The 50ft Snail | The snail is very slow, which I suppose is authentic for a giant snail. :P <br/> <br/>I like the moonlit village mood! The graphics worked pretty well with it. |
| Aug 24 16:41:00 | 7h 35m | Match | Thanks for playing mine! I hope you had all your players alive when you fought the monster for the good ending. ;) I'll play your game and leave a comment soon! |
| Aug 25 05:56:00 | 13h 15m | GameApi chess | Interesting fuzzy graphic style. As Wevel pointed out, turn order does not seem to be enforced, and you can capture the king if you want. |
| Aug 25 06:45:00 | 49m 00s | Beware the Kraken | The tentacles can move to the middle of ships and attack through the floor, and I'm not sure if that's intended. Also, existing tentacles could interfere with the placement of new tentacles. <br/> <br/>The battle music was a little annoying to me. <br/> <br/>One thing that made it hard to use strategy was, I did not know which crew members would attack first, so I did not know which ones to target. <br/> <br/>I hope you will pardon my comments -- I know jams are a lot of work in a short time -- it's a cute idea, and I played it all the way to max level and defeated the city! |
| Aug 25 07:08:00 | 23m 00s | Exogorth | Thanks for the comment! I'm thinking of something like you describe, with player interaction or player personalities providing depth in a more complete game. <br/> <br/>For your game, the controls are rough (hard to know when you can bite, and biting blinds you) but the graphics are neat! |
| Aug 25 07:25:00 | 17m 00s | Is It In You? | Wilhelm scream is funny, though I'm not sure we're allowed that in the compo unless you recorded it yourself (in which case, great imitation!). :P <br/> <br/>Nice use of a simplistic art style for a big city scene. I found everyone! I also really appreciated that I could keep looking after the timer ran out. I was afraid I would have to completely restart. |
| Aug 25 07:36:00 | 11m 00s | Bop'em | Creative concept with the double paths. |
| Aug 25 07:58:00 | 22m 00s | Dungeon Crawler -REVERSE! | No audio played on the web version for -- not sure if it's supposed to be there since I see the audio rating category. <br/> <br/>One suggestion, you might want to make the enemy cubes flash when hit so you know you're damaging them. :) A retry button would also be nice. If there is one I didn't find it. |
| Aug 25 08:13:00 | 15m 00s | Sparks 'N The Knight | Congrats on getting to completion! :) A restart button might be nice, since I died and had to reload the page. I won in the end! |
| Aug 25 08:22:00 | 9m 00s | Adventures of Tic Tac (the cat) | This was actually really amusing. I liked doing low-gravity jumps around the room and knocking things over! |
| Aug 25 08:37:00 | 15m 00s | Monster | The art reminds me a bit of Don't Starve. After I got spotted by a monster for the first time and restarted, the walking speed got REALLY slow and I had to reload the page. <br/> <br/>Having the 'R' key reload in addition to clicking the R square would be nice. <br/> <br/>The monsters can apparently see behind them and through very tiny cracks (when I blocked a door I was still spotted) which makes the game super difficult. I think the boxes may be using some sort of physics instead of just sliding perfectly straight, because occasionally they can get caught on edges. <br/> <br/>The mood was spooky. |
| Aug 25 08:53:00 | 16m 00s | Dream | The walking speed is reaaaally slow. Nice graphics and audio. |
| Aug 25 09:05:00 | 12m 00s | Consuminator | Tough until I started just puking to stay small and avoiding obstacles instead of trying to blast through them. Interesting idea where eating is actually bad for you. Cute drawings. |
| Aug 25 09:13:00 | 8m 00s | Trump Presents America® | Trumpomari Damacy! Creative for sure. :P |
| Aug 25 09:29:00 | 16m 00s | Combover Monster Campaign Manager | Very creative entry, though rather confusing to keep track of everything. :D |
| Aug 25 09:44:00 | 15m 00s | Quadopus Goes To The Surface | Cute octopus. I liked the jump mechanic, and I reached the win square! It's impressive to do a jam entry on top of a compo entry. |
| Aug 25 09:54:00 | 10m 00s | Last Chance For Bernie | Cute and funny, nice clean stylized art. He moves so slowly though, it's no wonder his boss wants to fire him. :P |
| Aug 25 21:38:00 | 11h 44m | Takodemon | Very impressive especially in 7 hours! I was having trouble trying to push the monster until I realized inflating the front part to pull down worked much better. Great mood with the audio and art! |
| Aug 25 21:53:00 | 15m 00s | Motherflipin' T-Rex! | Silly fun and kind of addictive! Putting the roar cooldown indicator at the top might be helpful since I didn't notice it at first. Also the spinning right now could make some people dizzy. :P <br/> <br/>I got a high score of 133435. |
| Aug 25 22:14:00 | 21m 00s | HUNGRY BUNCH | Nice job getting something submitted even if it was at the last minute! My high score was 380. Three symbols at once seem like they would be quite tough. |
| Aug 26 04:42:00 | 6h 28m | The Werewolf Among Others | In the third level, the player sprite stayed in the werewolf form, though visitors would still talk to them. <br/> <br/>The werewolf died with the other werewolf at the end. Hopefully that's on purpose and there wasn't any other ending? |
| Aug 26 06:13:00 | 1h 31m | The Old One | Why did you opt out of audio? The sound design was pretty great! <br/> <br/>One minor note, I think the Roman numerals on the bottom are not quite right for some numbers (like 7?). <br/> <br/>Great graphics and mood! Interesting idea with the single attack at a time. It captures the feel of a huge, slow monster. |
| Aug 26 06:56:00 | 43m 00s | B(L)OB | I escaped! It was quite difficult because of the bounces (and I didn't know where to go or what exactly 4 of the chemicals did), but nice job doing it in 12 hours. :) Nice art too! |
| Aug 26 07:45:00 | 49m 00s | Royal Jelly Roller | Lots of content for a 3-day game. I beat level 11 and yes it took a while. <br/> <br/>Interesting mechanic with the rolling -- I don't know if it was just my computer or not, but when I was rolling fast, it did not seem to completely cover the wall, instead covering say, 80% or 90% of the surface but leaving a few bare spots. <br/> <br/>One suggestion I would make if you continue work on this is to get rid of the top-of-screen kill. I'm not sure it is a common mechanic players would know about, and it felt kind of frustrating instead of adding to the game. |
| Aug 26 08:19:00 | 34m 00s | Detached | Having a level number shown (maybe briefly) when a level starts would be nice, since I knew there were 15 levels but I lost track of how close I was to the end. I beat all the levels though! <br/> <br/>I thought this was a very innovative puzzle idea. It required thought, but was not so hard as to be frustrating. The art was nice and clean. |
| Aug 26 08:41:00 | 22m 00s | RAWR | Sorry to hear you had so many problems during development. The laser worked fine for me in Firefox. <br/> <br/>I can see why Kul'Chkk's time in this realm is so brief, since he moves so slow. A faster movespeed and building destruction speed could be entertaining, though I don't know how performance would be affected. |
| Aug 26 09:04:00 | 23m 00s | Grow | Creative (and scary!) art and concept. Some sound effects and music could help complete the mood. |
| Aug 26 10:13:00 | 1h 09m | Halloween Maskness | Very polished artwork. Nice mood with the sounds! <br/> <br/>This seems like it could be made into a decent mobile game if you found a way to use touch controls. :) |
| Aug 26 10:40:00 | 27m 00s | Underwater Secrets | I found a bug: When I lose and restart on the web version, the WASD controls stop working so I have to refresh the page. <br/> <br/>I did not feel very powerful or scary as the fish monster, because there were so many red things chasing me. It was almost like I was hiding in the dark from THEM instead of chasing swimmers. :P <br/> <br/>My high score was 2625. An underwater monster in the dark is an unusual take on the theme. I liked that the fish and swimmers were animated. |
| Aug 26 17:53:00 | 7h 13m | The Red Planet | Thanks for the comment on my game! The two winning endings depend on whether the players are all alive. If they're all alive that's the good ending. :P |
| Aug 26 18:37:00 | 44m 00s | I am Death and Fire | This runs super smooth and responsive, nice work. The camera shifting focus on direction changes felt a little disorienting and could make some people dizzy, though. I'm not sure what the best way to handle the camera would be. <br/> <br/>Nice job capturing the feel of a Smaug attack! <br/> <br/>I scored 1249 before dying. |
| Aug 26 19:09:00 | 32m 00s | Squatchin' | I squatch'd all the hunters in the level (not sure if there is more than one level). I think having WASD controls might work better than following the mouse and holding W. <br/> <br/>Nice minimalistic art style. The firelight brightness changing occasionally was a good touch. |
| Aug 26 19:45:00 | 36m 00s | Pro Gardener - Monster Edition | Amusing sound effects. :P I won, though it took a couple of tries. <br/> <br/>I also saw that it slowed down a bit near the end while I was waiting on the last plant to get hungry. |
| Aug 26 22:17:00 | 2h 32m | Gelan's Quest | Quite impressive content for 48 hours. Your pixel art was very consistent and detailed, and the mood was appropriately gloomy and soul-crushing. <br/> <br/>I only noticed one bug in Firefox, where the music stopped if I switched tabs and never came back. <br/> <br/>I have one suggestion for the game in general -- don't automatically change to the next line of text. Having different text speeds and clicking to advance are both great, but as it is, if you glance away for a moment you can still miss when a line of text changes over. You might have a tiny [>] continue button in the corner, and clicking anywhere could still continue to the next line of text. |
| Aug 26 22:54:00 | 37m 00s | From The Jaws of Death | I feel it is rare to see a platformer where an AI is doing the platforming and you are doing something else. This is a creative change of pace. It was tough at first since the player jumped so quickly, but I managed to beat the story mode. <br/> <br/>Your garden (or yard or whatever) is pretty! |
| Aug 27 05:23:00 | 6h 29m | No Credit, No Problem! | What a soul-crushing game, but I suppose that was the idea. :P I like being able to shuffle papers around on the desk though. |
| Aug 27 05:52:00 | 29m 00s | bloody tentacles | This is probably the most unusual monster I have played thus far. Whipping your hair back and forth to destroy enemies was pretty entertaining. The slingshot mechanic was neat even if it meant I would propel my vulnerable eyeball into a monster or spikes. <br/> <br/>It was really nice that you could keep playing as a smaller monster so damage was not as punishing. The one thing I noticed that was really punishing was that dying on level 5 meant you had to replay all the levels again. I still replayed them and beat the last one anyway! |