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Feedback comments for LD34

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TimestampSince previousGameGAFBlizzard's comment
Dec 14 06:37:00 Crabby Puzzles I like that the crab bounces with the music. Catchy sound loop and cute crab. I beat all the levels, though the end ones got tricky. Performance was a bit sluggish in Firefox sometimes, though I didn't take off points for that.
Dec 14 06:53:00 16m 00s Terror Plant from outer Space I started on hard mode! It took a few tries, but I finally won. :D <br/> <br/>One note, the description says that the Man-Eater destroys soldiers next to itself, but it only seems to destroy ONE soldier if you place it next to two.
Dec 14 06:58:00 5m 00s AVOID RINGS Dizzifying!
Dec 14 07:17:00 19m 00s DESEEDER 5611 high score maybe? For some reason, the tutorial was WAY more difficult for me than the game itself. It took forever for me to time the 3 shots so that each of the obstacles got two shots each. I felt like one should be enough. <br/> <br/>Unique idea with the diagonal pixels! Nice audio too.
Dec 14 07:27:00 10m 00s Chaintanks This was ridiculous in the best way! Great concept! It feels like Mad Max meets pirate ships when you fire huge broadsides driving past other trains.
Dec 14 07:41:00 14m 00s Two Buttons Left Pretty humorous responses. I got to the part that explained what happened with the two buttons, but I couldn't find a way past that. Is that the true ending, once you get the "NICELY DONE!" option?
Dec 14 08:09:00 28m 00s Laser Command There's a lot of good stuff going on here! Nice graphics, nice sound loop, and very clever use of the two additional themes that mix in depending on which button you hold down. <br/> <br/>I kind of wanted to hear what BOTH would sound like mixed together. <br/> <br/>If you wanted to take this further in a full game, you could do neat stuff with combo bonuses and maybe upgrades. I was fun lining up the laser to hit multiple enemies.
Dec 14 09:53:00 1h 44m PISTIL PISTOL: BOTANY BLAST II Thanks for including a key to tone down the flashing lights! I didn't expect a gun to be climbing a vine, so points for creativity. It didn't seem to be possible to lose or win as far as I could tell.
Dec 14 10:09:00 16m 00s The Serpent's Shadow Nice entry. I beat it! Good mood. It feels very "snakelike" if that makes sense. <br/> <br/>One suggestion, the rabbits could pop out a little sooner. There were many times where I was just waiting for them to pop out. :)
Dec 14 10:35:00 26m 00s Wild Growth I beat it! The graphical style and music were very nice. However it was very difficult for me. My own game is also quite difficult so I can't blame you too much, but that's my feedback. :P In contrast with the nice relaxing mood, the narrow corridors and plant speed were quite stressful.
Dec 14 10:52:00 17m 00s Libellule Paradise I only got a score of 5. I didn't understand the controls at first, but they actually worked okay once I got the hang of them. Creative concept. The Unity plugin worked great in Firefox, by the way.
Dec 14 10:56:00 4m 00s Vine Racer The WebGL build didn't work that well. The Unity web plugin works great in Firefox, so it would be nice to have that version available for better usability. Not scoring for now because of the download-only versions.
Dec 14 11:05:00 9m 00s Tama Battle! This reminds me of Pokemon. Ambitious! Battles were a bit slow. <br/> <br/>Resting repeatedly didn't seem to refill health to full for some reason. Even after losing, health stayed at 0. Battle history also did not show up for me.
Dec 14 11:08:00 3m 00s Crazy Slinky Snake Innovation points...that was not what I expected from a snake game. :P Pretty entertaining.
Dec 14 11:11:00 3m 00s Gravity Glutton I was amused when my planet got as big as the screen and I won. :P Creative control scheme to use the two-button constraint.
Dec 14 11:17:00 6m 00s Unexpected Growth That was pretty unexpected in multiple ways. I never got a good end. :(
Dec 14 11:37:00 20m 00s Crane to Freedom I played all the way to freedom! Though it didn't seem to end there, I stopped at that point. <br/> <br/>It was neat that you could knock balls out with the sides of the crane without grabbing them. Unfortunately, even with the stability upgrade, the crane seemed to swing a LOT when you are trying to position it. <br/> <br/>It was kind of fun playing with the physics though.
Dec 15 06:11:00 18h 34m EatFish Congrats on making your first Unity game. :) <br/> <br/>I was only able to eat one fish. I think most swimming games invert the vertical controls, so pressing down would make you go up. <br/> <br/>Inverting the vertical controls and reducing the turn rate when you let go of the control could help a lot.
Dec 15 06:52:00 41m 00s Frogtale I got to the part where the credits would roll. Amusing game. :) If the walking speed were 2 times faster at level 1, that would be awesome though, haha. <br/> <br/>The frog explosion seemed way louder than the other sounds. Nice job on the music. Yay ukuleles!
Dec 15 07:23:00 31m 00s Susception I got to the point where I had two cells, but sadly food became very hard to find. Also some sort of arrow(s) pointing towards your cells would help. The map seems infinite and it would be easy to get lost, since food was so rare. :P <br/> <br/>Also, sometimes the pellets didn't seem to vanish when you picked them up, though they could still be shot. Cute faces on the cells!
Dec 15 07:28:00 5m 00s Cant Stop Moving I don't see any score counter on Firefox 42.0, sadly. (Not scoring game, just providing feedback)
Dec 15 07:43:00 15m 00s Super Autoscrolling Space Robot GROWZINGER A winner is me! Pretty tough though, without checkpoints.
Dec 15 07:46:00 3m 00s AvsL I played this with myself and won BOTH WAYS, mwahaha. Funny sound.
Dec 15 08:58:00 1h 12m Growtye I was able to beat it even on the web version. Sometimes the "Boost" or "Heavy" labels would get stuck in the middle of the screen though, with me unable to activate the power. <br/> <br/>I never noticed the "Corruption" or "Repulse" powers, though sometimes the screen went wavy.
Dec 15 09:09:00 11m 00s Droplet I got to 14 once. Pretty with the shaders, and very impressive, but also very frustrating. Almost invariably, a red sphere would appear directly from the bottom of the screen, leaving you with hardly any reaction time. If the camera centered on the ball closer to the top of the screen, that would allow more time. <br/> <br/>Also, there seemed to be a LOT of red spheres compared to blue spheres.
Dec 15 09:14:00 5m 00s Worm wiggly hoop-loop! I got to 545 points. The music is nice and bouncy! It kind of makes me want to press buttons along with the music. <br/> <br/>Trying to aim for the tiny holes was tough, had to alternate the keys quickly.
Dec 15 09:20:00 6m 00s Volcano Doesn't really seem like a game, but cute graphics and unique concept. :)
Dec 15 09:25:00 5m 00s Super Lefty Garden Fighty 141 score, 102x combo I think. Was there a victory condition? It seemed to get faster and harder but I wasn't sure what ot aim for.
Dec 15 10:22:00 57m 00s Great Nation This is a clever idea, but the random effects are SO random that it seems like you have to play for a very long time to have a chance of the proper combinations showing up. <br/> <br/>It seems possible to have 3-5 negative effects happen in a row, and no real way to avoid it. At one point I think I got the same effect 3-4 times in a row. <br/> <br/>Food, power, and love are especially hard to increase. Just now, I went through 30 events in a row with ZERO events that had the possibility of increase food. <br/> <br/>It's especially bad because one effect makes you choose between food and love. Love is very hard to increase, but if you lose food instead you're losing love anyway because of hungry people. So I try to focus on food first, but as mentioned, you can easily go through 30+ events without even having a chance to boost food, and there are MANY chances to lose food instead. <br/> <br/>Just once I managed to get through the first round with all positive values, but that was because of luck, and then it went downhill because of the balance. How did you manage to beat this game yourself? :(
Dec 15 10:38:00 16m 00s Relay Greetings fellow Morse game creator. :) Some messages seemed to repeat or be trivial, but the overall mood was well done. I played through to the end, and felt like I might be learning Morse in the process.
Dec 15 10:52:00 14m 00s Sphaera How did you manage to beat this? On Firefox 42, not sure if it's related to framerate or not, it's basically unplayable because it's so fast. I managed to get to 4.89 or so. I want to like it, but at least one of the following needs to happen I think: <br/> <br/>1. Use about 25% of the current number of red balls. <br/>2. Maybe avoid spawning red balls near the player. MANY times I died in less than a second of spawning. <br/>3. Don't kill the player on red ball hits, instead just bounce off of red balls. <br/>4. Slow down turning and movement speed by 50% at least. <br/>5. Slow down red ball motion. <br/> <br/>Any one of those could make it much more fun. :(
Dec 16 07:36:00 20h 44m Moo.F.O. This reminds me of an old spaceship game where you had to lift things or land. Neat, and I'm glad this doesn't have a fuel gauge. <br/> <br/>Unfortunately it's very hard and slow for me. I almost got to the end of the second level, but it took a very long time, and then one wrong move instantly restarted the whole level -- I would have had to collect all the cows again. :( <br/> <br/>5 cows per level might be more fun in my opinion.
Dec 16 07:53:00 17m 00s BallBall Babbaballoo! I got to 2:08 -- how many levels are there? There seems to be fullscreen spam of obstacles somewhere late in level 3-4. <br/> <br/>It would be nice to be able to beat it. :P <br/> <br/>The game seems cool, but I was bad at it. I think one thing that makes it confusing is that the shadow is diagonal because of the light source. So, it's hard to judge what vertical line you are actually on. Maybe some sort of highlight on the ground could help with this. <br/> <br/>Two, the block hitboxes are big, but the extra life hitboxes are VERY small. I was carefully trying to him them and I kept missing them. :P
Dec 16 09:30:00 1h 37m Don't Stop Drilling I got to 326. It would be nice if it saved your highscore, or had a way to continue, since just as the game gets interesting, it also gets too hard for me. <br/> <br/>Neat idea and very stressful, though.
Jan 4 09:15:00 455h 45m Floppy Frog This idea is clever, but it's very frustrating to play. :( I couldn't even beat the second level because of the direction the springs are angled in. The "L" key in particular is extremely likely to make the frog bounce left.
Jan 4 10:27:00 1h 12m Enliven Nice atmosphere but surprisingly difficult due to the seed growth speed in certain places. I finished it.