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Feedback comments for LD35
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| Timestamp | Since previous | Game | GAFBlizzard's comment |
|---|---|---|---|
| Apr 18 06:41:00 | Little Girl | Have you seen my bear Tibbers? :3 <br/> <br/>The monster controls well -- the jumping slash was a good move. Nice atmosphere and music. <br/> <br/>I was lucky that in that high-security lab, all the elevators were unlocked. :P | |
| Apr 18 07:28:00 | 47m 00s | Beyond Human | Neat music! Very chill. <br/> <br/>WASD would have been a nice movement option. |
| Apr 18 07:53:00 | 25m 00s | Amoebam | I like the roll move. Nice animation and fun to use. Maybe being able to roll through enemies would be cool? Having instant retries was appreciated. <br/> <br/>I'm not sure which things are WebGL version bugs so please forgive me if I'm mistaken on these: <br/> <br/>1. I told you about the air control thing (which is apparently a WebGL bug). It's very hard for me to do jumps without using it because some jumps seem to have very little startup time, and hitting the edge of a ledge bounces you down. <br/> <br/>2. Another WebGL bug, hitting a ledge/roof bounces you sharply down. This is a problem several levels in for a long jump. |
| Apr 18 08:01:00 | 8m 00s | Attack of the RGBobots | Super impressive doing this on a ZX spectrum. It feels very authentic. Gameplay is simple but takes some thought, and it gets scary when lots of enemies are nearby. |
| Apr 18 08:09:00 | 8m 00s | Subpar Silly Shifty Shapes | Clean mechanics. I won! I kind of wished I could turn off the music though. :P |
| Apr 18 09:18:00 | 1h 09m | Casual Shapeshifting | Very clever but very difficult. It took me forever to transform into the snake, and then I lost immediately after (which is apparently intentional). <br/> <br/>Apparently it was addictive since I played it like an hour to beat it. :P |
| Apr 18 09:30:00 | 12m 00s | Cactus Ray | Good work, especially for the last minute. It's like Sokoban with a twist. |
| Apr 18 10:05:00 | 35m 00s | Nightshift | Crazy good art. <br/> <br/>The sound effects are very loud on my system compared to the music. The music is nice enough though. <br/> <br/>This game is SUPER super hard. Being able to restart levels, or even disabling wall damage so you can learn to use new powerups, would be nice. Holding the button to see the powerup position can get you killed the first time you gain a powerup. <br/> <br/>Just a note, if you are holding or tapping A to shoot, it is easy to skip dialogs by accident. |
| Apr 18 10:31:00 | 26m 00s | Heroic Sex Bazooka | I won. But it wasn't easy, dagnabbit! <br/> <br/>I know you changed the mechanics at the last minute, but if you work on this some more I think locking player movement to a grid would make it a lot less frustrating. The stressful Sokoban idea is decent but I feel it needs crisp controls. <br/> <br/>Cool idea for level-sharing! |
| Apr 18 10:46:00 | 15m 00s | Spread The Positive Vibes | Super tough. I found myself using double jump and not dashing very often, since dashing gets you killed easily. I got up to 16. <br/> <br/>Sometimes the random block placement seemed to make jumps impossible even with dashes. <br/> <br/>Nice art style. |
| Apr 19 02:55:00 | 16h 09m | Morph Space | Nice twist on asteroids. Pretty tough with how slippery the ship is! |
| Apr 19 07:41:00 | 4h 46m | Liborio the Shapemancer | Nice music. The isometric controls took a bit of fiddling but worked ok. I wanted a run button, or faster walk speed maybe? <br/> <br/>I escaped! |
| Apr 19 07:46:00 | 5m 00s | play | Neat idea, but I'm not rating either because it has unplayable paddle lag in the latest Firefox version for me. :( |
| Apr 19 08:01:00 | 15m 00s | anthropomorphic suspect | This is clever. I felt dumb because I beat easy mode without realizing you could shift the lines VERTICALLY. That made hard mode much more reasonable. |
| Apr 19 08:15:00 | 14m 00s | DBCEC210 Survey | I can't figure out what to do after switching. :( I herded everything to the ship, and herded everything to the energy, but neither does anything, nor does pressing X. |
| Apr 19 08:39:00 | 24m 00s | The Core | I got to floor 4, but I never managed to get an attachment to do something even when dragged to the robot as far as I know. I tried making a gun attachment, and even had 2 of them attached in the circle at one point, but it never seemed to fire at enemies and I could only fire at enemies myself. |
| Apr 20 06:42:00 | 22h 03m | PacShifter | Runs smooth even as WebGL, I'm impressed. Clean game, works well. The only thing I'd say is that the non-grid movement makes turning corners difficult. |
| Apr 20 07:04:00 | 22m 00s | EXTREME DUNGEON MEGA SHIFT RPG PINBALL DELUXE | Thanks for including the mute button. ;) <br/> <br/>You're brave trying to do 2D pinball physics in Unity. I can see the idea, though in practice it was pretty difficult to get the ball near the enemies. |
| Apr 20 07:21:00 | 17m 00s | A Soul of Clay | Good mood, spooky. I escaped! <br/> <br/>One complaint about the text: Expanding from the middle makes it hard to read until it is finished. I would prefer starting from the left. It almost gave me a feeling of motion sickness and there is a LOT of slow text. Instantly appearing text would be even better to me. |
| Apr 20 07:36:00 | 15m 00s | Shapeless Island | Nice art. This feels like it would fit an Indirect Control theme. <br/> <br/>Unfortunately the purple bullet turrets made the game too frustrating to play past the first 2-3 levels. It is already very difficult to maneuver the colored shapes into the last few gray shapes with them bouncing off each other, and having to constantly dodge just makes it more tedious in my opinion. |
| Apr 20 07:45:00 | 9m 00s | Hide and Squeak | Nice graphic design on the menu screen. I got a high score of 16. <br/> <br/>The audio was annoying to me but some might be amused. :P <br/> <br/>The gameplay was innovative and worked well. I just wished I could toggle mouse mode instead of holding down a button. |