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Feedback comments for LD32
Ilseroth's games and stats for all events →
| Timestamp | Since previous | Game | Ilseroth's comment |
|---|---|---|---|
| Apr 20 10:56:00 | PaperBeatsTyranny | Game feels a little awkward, and honestly may have been better without music at all. | |
| Apr 20 11:06:00 | 10m 00s | Littleboom | Failure requiring you to sit through the intro is a bit frustrating. |
| Apr 20 11:16:00 | 10m 00s | Unconventional Tournament | Was interesting but a little awkward to play. No sense of impact when you are hit. I like the concept of weird guns. |
| Apr 20 11:23:00 | 7m 00s | Monster Hugger | Love the "deviljho", despite trying a few times and landing a ton of hugs he didn't fall down, oh well. |
| Apr 20 13:46:00 | 2h 23m | Budget LARP | Beat em up concept is nice, balance could use some tuning, one time I got mobbed by a bunch of guys all at once, the next time I sat around for 30 seconds with nothing to attack. |
| Apr 20 13:56:00 | 10m 00s | Dirty Fork: Unleash the Mayhem | A lot of fun and I was delighted when the tomato had a secondary model. Controls felts a little wonky on the web version; but the controls felt a little better in the windows version. Also there is no quit function so when playing in windows version, I had to alt-tab and end the process manually |
| Apr 20 14:00:00 | 4m 00s | The enemy | The controls felt awkward, and while the gun pushing you back is a neat touch, the fact the game doesn't grab your mouse pointer means playing it on the web is impossible, and even in full screen on the windows version if you have a second monitor you will frequently minimize on accident. |
| Apr 20 14:06:00 | 6m 00s | Kitten | Fun game, surprised at the amount of content, but a little annoyed at the fact I can't fullscreen or make it a little bigger. Keeping my mouse pointed on the tiny little window is a little awkward. Also the camera has a tendency to hand a bit behind the character which means a lot of off screen "jumps of faith." |
| Apr 20 14:10:00 | 4m 00s | Stone Fighter | Fun little game, but the framerate was amazingly slow for such a simple game. If there was more then 2-3 enemies on the screen it started chugging. |
| Apr 20 14:16:00 | 6m 00s | Cat | Fun platformer, though I think the camera is zoomed in a little too far, as it requires a lot of blind jumps (jumping when you can't see where you are jumping to. <br/> <br/>Gotta remember when you are making a game, you placed the platform so you know it is there, as a player, I don't. |
| Apr 20 14:21:00 | 5m 00s | Nunchukkats | Fun concept and it seems good... but i think the actual mechanics could use some tweaking. for instance if you jump and swing at the same time, the jump cancels the swing animation. Allow your animator state to have multiple things going on at once. Also the jump feels a bit awkward (like you are getting flung. For a game that demands precise controls it doesn't offer them. |
| Apr 20 14:25:00 | 4m 00s | Photophobia | The art was fantastic considering how short of a time you had to make it. I was a little confused if there was somethign I was missing. The mood is great but honestly the best way to play the game is running full speed because the light doesn't really seem to do anything to the spiders. <br/> <br/>Still one of the best I have played so far, just need to tune the mechanics to match that excellent mood. |
| Apr 20 14:31:00 | 6m 00s | Economy Legal War | Couldn't really figure out what to do in game, though I did have some fun tossing some building when I expected to place them normally. Also no way to leave the game other then quitting, was playing full screen so had to alt tab to get out. |
| Apr 20 14:35:00 | 4m 00s | The Calcannon | Fun concept, but it ramps up crazy fast. On top of that, the game glitched and the cannon stopped working when I was playing. <br/> <br/>May consider having the cannon auto fire when you enter in a correct answer, would fix a bit of the problem with the ramp up. |
| Apr 20 14:42:00 | 7m 00s | Brickgun | Fun, though I will say all of the "unconventional weapons" prices seem a bit high. took me forever to get the first one. <br/> <br/>The graphics are lovely. |
| Apr 20 14:46:00 | 4m 00s | Telefragger | Seems pretty neat, would love a means to cancel a teleport after you have clicked also something on screen to show if you have a tele-charge. |
| Apr 20 14:49:00 | 3m 00s | Love Bomb | The background is pretty, but there doesn't really seem to be much strategy other then "drop lots of bombs." |
| Apr 20 14:52:00 | 3m 00s | SLICK LICKER | I like the concept of flinging yourself around with the tongue but the gamplay felt a bit random and awkward. Also that music loop grates fast. |
| Apr 20 14:57:00 | 5m 00s | Get Them Fed! - by Effinjay Studios | Fun game, though I feel the controls would be better suited with WASD for movement and then the moust is free to move the camera at will. as it is you have to stop moving to move the camera which feels awkward. <br/> <br/>Other then that a lot of fun. I absolutely adore the animations, not sure if you made those during the Jam time, but they are beautiful. |
| Apr 20 15:07:00 | 10m 00s | Sivo: Trial of the Lava God | Fun game, though I forgot about sprint and when I got to the room with the 2 platforms I just couldn't do it until I read the sprint thing. The boss felt a bit slow, I think one bomb would have been enough (waiting for the cup when you miss a shot is torturous. but fun all the same. GG |
| Apr 20 15:14:00 | 7m 00s | Hedge | Interesting idea, though I find that little spinning thing awkward to time, it seems like if you don't hit it on the first spin it is really just chance. <br/> <br/>Music started out charming enough but after a few loops it did get a bit grating. |
| Apr 20 15:17:00 | 3m 00s | Baldaquin 6 - Beyond the window | A little obtuse and I was having a hard time to figure out what exactly I was supposed to do. |
| Apr 20 15:22:00 | 5m 00s | Beauty Dungeon | The controls feel a bit more slippery then I expected. lots of weapons misfired in random directions and the AI seems to be very confused. |
| Apr 20 15:31:00 | 9m 00s | The Great Shooting | Surprisingly micromanagey. You can start to get multiple loops going, when I started I was curious why the studio was so large and it is because they take so long to write/film it, that to make it profitable you need to do multiple of them simultaneously. |
| Apr 20 15:37:00 | 6m 00s | Tranquility | An alright game, would have liked a bit more variety after the first couple rooms. |
| Apr 20 15:43:00 | 6m 00s | Black Beam Blaster | Fun game. Simple as that. Simple well executed presence and an extremely cute ending. GG |
| Apr 20 15:46:00 | 3m 00s | Flying Carpet | The controls and camera made me sick, and on firefox the unity player popped up the dev console and spouted tons of errors at me |
| Apr 20 15:50:00 | 4m 00s | BodyBlow | Started the game, walked into something and died and now it is stuck on a death screen. |
| Apr 20 15:59:00 | 9m 00s | Pizza Predator | Fun game, was confused at first, found the control section and remapped. Didn't even know about the ability to craft while playing but still had fun. |
| Apr 20 16:04:00 | 5m 00s | You're Toast | The controls feel a bit awkward to get used to but after a bit they seem to work all right. The music gets repetitive really quickly. |
| Apr 20 16:14:00 | 10m 00s | Bear Arms | The idea itself is fine, but the execution feels awkward. Your character skirts about, the enemies just slide forwards, and if you stop moving the screen just pushes you forward. |
| Apr 20 16:20:00 | 6m 00s | Don't Choke! | *mellow* YEAH */mellow* <br/> <br/>Concept is solid, execution is lovely, looks nice and just just overall is quite lovely. |
| Apr 20 16:25:00 | 5m 00s | Shombies | Decent choice for theme, but the controls feel very loose and I am not exactly sure what to do to be honest. I threw something and all the zombies suddenly ignored me. |
| Apr 20 16:30:00 | 5m 00s | The Quest for The Golden Spoon | Alright game, the combat is awkward since you have to be at a certain height to hit the opponents and if they are on a ledge below you you frequently can't hit them and you die very quickly. |
| Apr 20 16:37:00 | 7m 00s | Space Boy | I love the spherical movement system, but at the north and south poles it has a tendency to spaz out and start spinning in a circle wildly. <br/> <br/>Also I am pretty sure that music is copyrighted? Not sure. Any case. Pretty fun, the controls feel a little wird but it looks good and other then at the poles feels alright as well. Though with the number of enemies perhaps up the firing rate a bit? |
| Apr 20 16:51:00 | 14m 00s | HALLAWAY | Game was frustrating and not really fun to play. A game with a bunch of choices with no means of knowing what they are shouldn't warp you to the beginning when you make a mistake. |
| Apr 20 16:56:00 | 5m 00s | Labyrinth: The Watering | Was about to say screw it then saw the P.P.S. and decided to persevere. Until I cleaned out the 2nd room and got tackled by the snake repeatedly. The concept is fine but your attacks have little feedback and with instant death it means a lot of pointless deaths. <br/> <br/>Also that sound for pouring water was unbelievably annoying. |
| Apr 20 16:59:00 | 3m 00s | Zombie Hut | Movement was odd, and honestly better off just holding attack down the whole time. The hitboxes seem odd, sometimes I'll be able to hit a zombie from a significant distance away, other times I have to walk up and give em a great big hug. |
| Apr 20 17:08:00 | 9m 00s | Gunslinger | Fantastic concept, gameplay is fun and interesting. Though the other commenter is correct. once you start to get shotguns, no point in using anything else. |
| Apr 20 17:14:00 | 6m 00s | Happy ! | Simple concept, effective execution. |
| Apr 20 17:22:00 | 8m 00s | Sandwich Assassin | Interesting concept but fairly well executed. |
| Apr 20 17:27:00 | 5m 00s | Drums of the Dead | I think the ryhtm bars being as tight as they are is actually a bit of a flaw, but otherwise a solid concept and it is well executed. |
| Apr 20 17:36:00 | 9m 00s | Deadly rain | Overall it is a platformer that feels all right but having progress be random in a platformer that likes to murder you is not fun, it is frustrating (and for the record, "frustrating" is only good in platformers with set patterns. You want to be frustrated with yourself for messing up, not just waiting for the game to let you keep going.). Graphics and audio are good. |
| Apr 20 18:51:00 | 1h 15m | The War Dog | Simple concept, the execution felt a little lackluster; but it got the point across. |
| Apr 20 18:56:00 | 5m 00s | Floats | The camera makes playing this frustrating and awkward. Having your movement tied to the mouse which is forcefully moved with the camera is just simply a bad idea. |
| Apr 20 19:04:00 | 8m 00s | An Unconventional Boat | Gameplay seems far too random, as the boats seem to just be random; but an interesting concept for an arcade game. |
| Apr 20 21:30:00 | 2h 26m | Hugline Miami | It was fun, though it does obviously snatch a lot from its titular reference. Like that there are multiple levels and masks to use. <br/> <br/>Note: couldn't judge sound, playing while in class so sound is off >.> |
| Apr 20 21:36:00 | 6m 00s | Zombie Splash City | An interesting concept, though I would have much preferred if you had made the character face the mouse pointer so you could spray in directions other then behind you. <br/> <br/>Otherwise it is nice. |
| Apr 20 21:42:00 | 6m 00s | HipStar | Game looks nice and chunky, and the controls feel fine, though the ladders are a little awkward. <br/> <br/>Only issue is the lack of any real set goal or increasing difficulty or something to raise the stakes over time, kinda just becomes repetitive. |
| Apr 20 21:47:00 | 5m 00s | Sand Blower | Fun little iteration of the classic "snake" game. <br/> <br/>Sorry couldn't judge sound, playing while in class >.> |
| Apr 20 22:00:00 | 13m 00s | Strike Dungeon | Honestly a quality product. It is a bit repetitive but everything feels good. When you hit something there's a satisfying thunk. <br/> <br/>Probably gameplay wise my favorite straight out game I have played so far for LD32. |
| Apr 20 22:11:00 | 11m 00s | PeaceKils | Not really sure what I am supposed to do and a massive debug thing pops up on launch. <br/> <br/>Can't judge audio, on laptop in class >.> |
| Apr 20 22:23:00 | 12m 00s | When Diplomacy Fails | Cute comment about the unconventional weapon; but the controls are rubbish and my character got flipped upside down and the controls were reversed because of it; secondly the door out of the first room didn't work. |
| Apr 20 22:27:00 | 4m 00s | You are being ambushed! | The game feels odd and there is no means that I notice to restart after death in game; which is particularly frustrating considering I spawned several times being attacked immediately. |
| Apr 20 22:32:00 | 5m 00s | Paper Freedom | An fun little game, I was a bit disappointed that it just flies forward and going up isn't really noticeably slower or anything like that. My gun didn't work (that I noticed) but flying around was fun. |
| Apr 20 22:37:00 | 5m 00s | GravyGame | The controls feel sluggish and unresponsive, and space bar appears to do nothing for me. |
| Apr 20 22:41:00 | 4m 00s | Fleet Meat | I wish I could say something bad, that ragdolling isn't funny anymore... but goddamnit it is too damn fun. |
| Apr 20 22:44:00 | 3m 00s | Moss | As soon as I boot it up I get hit with a massive development window. The game looks great but and the mood is solid, though my laptop is getting a rubbish framerate on it. |
| Apr 20 22:53:00 | 9m 00s | Rainbow Tank | Fun tank game, gets repetitive after a bit; but Oh those Russians, they are so charming with that intro screen. |
| Apr 20 22:57:00 | 4m 00s | Slash The Blob | The camera is zoomed in far too much to see enemies approaching making the game awkward to play. On top of that you appear to be taking in player inputs in a way that drops them occasionally (fixed update?) While fixed update does save some processor time; to ensure inputs aren't dropped better using normal. |
| Apr 20 23:13:00 | 16m 00s | BitGun | Fun platformer, don't really see how it matches the theme and the controls for wall jumping are a little awkward in tight space (like where it is introduced.) but the graphics are a nice chunkyness and it otherwise feels good. |
| Apr 20 23:16:00 | 3m 00s | Improvisational Assassin | The movement restriction mechanic is awkward, and just makes things annoying instead of truely introducing challenge. The game looks great; and the concept is solid, but retool the stealth mechanics. |
| Apr 20 23:26:00 | 10m 00s | Can i fly? | Fun game, though I spent most of the time just fiddling with he grappling mechanics then actually trying to accomplish something. |
| Apr 20 23:27:00 | 1m 00s | Grow My Thing | I have no words honestly. |
| Apr 21 02:07:00 | 2h 40m | Loquacious Lepus | Please run a filter to cut out the white noise, unless that's the point... not sure. |
| Apr 21 02:21:00 | 14m 00s | The Great Debate | A quality entry, with a few hitches in that I started to run into repeat phrases in short order which along with the relatively short music loop was kind of annoying. |
| Apr 21 02:26:00 | 5m 00s | GUNCHUCKS!!! | An interesting concept, but pretty short even for a ludum dare. That being said, the lack of firing speed restriction allowed me to bring out my inner masher and fill the whole screen with bullets... lovely. :) |
| Apr 21 02:30:00 | 4m 00s | ChromaGun | An interesting concept with some strange gameplay; also COLOR IS MIGHTIER THEN THE SWORD. |
| Apr 21 02:34:00 | 4m 00s | Dakimania | Waifu. Apply. Waifu. Apply. Waifu. Waifu. Waifu. <br/> <br/>Anyways, strange concept, definitely an unorthodox weapon to say the least. |
| Apr 21 02:40:00 | 6m 00s | Spike Nut's Temple | Fun platformer, I kinda disagree with the otherwise overall consensus of "too slow" but that's more a matter of taste I guess. Not to say it would be more or less fun if he was faster; but I think slow is fine. <br/> <br/>The audio gets a little grating pretty quick, and using your body as a weapon is pretty orthodox, but a fun platformer nontheless. |
| Apr 21 02:47:00 | 7m 00s | Frenzy Inc. | On "Fantastic" the graphics were glitching out something fierce so I just knocked it down to fastest and it still chugged a bit. The sound for walking was awkward to hear in the otherwise silence. <br/> <br/>That being said the concept is solid and it was fun to give someone the home row and pop some guy with staples. However the combat lacks any kind of impact due to lack of sound effects and feedback. (player or enemies reacting in some way) |
| Apr 21 02:56:00 | 9m 00s | MEDIUM | I was going to stick it out because I liked the style and the concept was interesting. But I decided to give up when I started getting attacked while going through a screen transition on a regular basis. <br/> <br/>Going back to a checkpoint because there is a guy who attacks me before the screen even transitions is just silly. <br/> <br/>Concept is solid, graphics and audio are good, execution could use some fine tuning. |
| Apr 21 03:06:00 | 10m 00s | Ricochette | Fun, the graphics were pretty splendid up until I saw the black box of the world and a big "END" written on the ground. <br/> <br/>While audio isn't a grade I can give I will say it was quite pleasant though the loop on the music was a bit rough. |
| Apr 21 03:12:00 | 6m 00s | Dog Bulldozer | I like the Dog. <br/> <br/>Let's see here, I bumped myself out of the level on accident, and then intentionally, the player controls are abysmal, having to rotate from a fixed perspective tank style, in a game where you have to avoid things attacking you from all directions is not optimal. <br/> <br/>But the dog was cute, the game was actually fun to play for the most part, once you accept the tank controls as a given. |
| Apr 21 03:16:00 | 4m 00s | Invaded | Can't try the game, I enter a level and can't move. |
| Apr 21 03:23:00 | 7m 00s | Dwarf Launcher | I like the launching of dwarves but the gameplay is extremely slow and drawn out. <br/> <br/>Not sure if that is intentional but overall it just feels like the pace should be substantially less lethargic. The music was a bit repetitive but I gave extra marks for the voice overs because I found them amusing. |
| Apr 21 03:26:00 | 3m 00s | CRUD | Fun concept, interesting execution. A shame I couldn't suck and launch the fridges back at them, but then that may have made it a bit easy. |
| Apr 21 03:32:00 | 6m 00s | The Grape Escape: Banana Shadow | Surprised this is the first "infinite runner" style game I have seen in this ludum. In any case decent concept, worked out well; but the gameplay drags on a bit after a couple minutes. |
| Apr 21 03:41:00 | 9m 00s | Red Threat | Fun game with a decent ramp up between levels. The audio got a bit repetitive and the interaction between the guys in the later levels was a bit random, but otherwise, pretty fun. |
| Apr 21 03:47:00 | 6m 00s | Malilbro | So I spent a minute walking around, finding feathers and nothing really happened. On top of that the lakes moved when I walked into them. In addition even it is creative commons music you have to properly credit them in use (look it up if you don't know how.) |
| Apr 21 03:53:00 | 6m 00s | Rollout | I was a little bit put off by the posing at the beginning of the game... then it started. As much as I want to be one way or the other, I can't deny I had fun playing it. |
| Apr 21 03:57:00 | 4m 00s | Play Your Doom | The sound design seems intentionally annoying and the combat is drawn out and boring. The graphics are alright and the concept of music as a weapon is alright. |
| Apr 21 04:02:00 | 5m 00s | Character Assassination | Interesting concept, great execution and while though it kinda got locked up after I completed all the topics it was still fun to play. |
| Apr 21 04:15:00 | 13m 00s | Dueling Time, Sir! | The art and music for this project are lovely, but the actual gameplay section is sort of half baked. |
| Apr 21 04:20:00 | 5m 00s | Soul Shutter | I can honestly say I was not expecting a railshooter fatal frame mashup but lo and behold. Quite fun, though it gets a bit repetitive and the hitbox on actually capturing the ghosts can be awkward at times. GG. |
| Apr 21 12:52:00 | 8h 32m | Heist Time | The camera is a little awkward but it is quite fun. <br/> <br/>Not sure if it is a glitch, or intended but several guards slide aroound without facing the direction they are headed; but then the moon walking may be intentional. <br/> <br/>I love the hats. |
| Apr 21 21:11:00 | 8h 19m | SUPER BRO THROW | Quality entry, solid concept good execution. It what I would have wanted. |