Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Wilson
Feedback comments for LD31
Wilson's games and stats for all events →
| Timestamp | Since previous | Game | Wilson's comment |
|---|---|---|---|
| Dec 8 09:26:00 | Squadron Commander | Nice concept, but agreed justinooncx that it's very tricky to manage your three ships all together - maybe if the enemies were a bit slower or you got more warning what was coming, you could plan and position a bit better. I had some fun though :) | |
| Dec 8 09:30:00 | 4m 00s | Squareon | Managed 10960 - cool idea, it's tricky to estimate how much of each colour is on the screen :) The penalty for misclicking seems low though, I think it's better to click semi-randomly than wait to get the right answer, perhaps the penalty should scale up? |
| Dec 8 09:34:00 | 4m 00s | 4m2 | Nice game :) |
| Dec 8 10:57:00 | 1h 23m | Energy Supply | A nice satisfying little economy game. It would be cool if you got more indication of just how much better the gas/coal/oil/nuclear plants were compared to earlier versions, it didn't feel that obvious how much better they were. |
| Dec 8 10:59:00 | 2m 00s | Defend the line | I get a warning when I try to download saying the zip is malicious, FYI. |
| Dec 8 11:21:00 | 22m 00s | Square | Excellent game, very polished. |
| Dec 8 12:38:00 | 1h 17m | Sector 82 | Nice game, I like short stories you play through multiple times to figure out the larger story. |
| Dec 8 12:48:00 | 10m 00s | Main Menu Fighter | Good job with the theme, first game I've played that really worked with it. Was fun, but a bit easy due to the enemy spawning mechanics and the power of the bullet upgrades. |
| Dec 8 12:54:00 | 6m 00s | Tetropica | Cool game, I really like the mechanic behind it! Very satisfying picking a path through the level, and nice difficulty curve too. |
| Dec 8 13:26:00 | 32m 00s | This Is How It Comes About | Lovely little game, very well done. Agreed the falling moon seemed kinda unnecessary, and took me a while to figure out the plane too :) |
| Dec 8 13:29:00 | 3m 00s | DEBATE | Great art style, fun concept, but gameplay was a bit unclear to me though - wasn't entirely sure when I was winning or losing :) |
| Dec 8 16:36:00 | 3h 07m | Coinarium | The unlimited jump was pretty cool, makes a change from most platformers. |
| Dec 8 16:44:00 | 8m 00s | Dissidence | Cool concept and really neat art, shame you didn't have a bit more time to add more gameplay stuff :) |
| Dec 8 16:53:00 | 9m 00s | Swords and Hammers | Love the art, and satisfying territory control gameplay. It would have been nice to have some way to move all troops in a territory with one drag though for after the initial expansion phase. |
| Dec 8 17:01:00 | 8m 00s | Explosivo | Interesting game, but didn't seem to really get going for me. I didn't realize the bombs had physics until I ran under one for laughs - would have been cool if some bombs started with motion, getting some chain reactions going and making things a bit more active and challenging. |
| Dec 8 17:07:00 | 6m 00s | S.I.N.E | Great idea! Tricky to get the hang of, but satisfying once you do. |
| Dec 8 19:56:00 | 2h 49m | Grid Cars | Cool idea, we need more turn-based racing games :) Bet it would be very fun with other people (no-one to play with here sadly) |
| Dec 8 20:00:00 | 4m 00s | Antivirus | I quite like the idea of playing an anti-virus, could do some interesting things with that concept. |
| Dec 8 20:23:00 | 23m 00s | Witchcraft | Cool idea, lovely art, and nicely done, but agreed that the interface was initially a bit tough to get to grips with, and it would be nice if there was a reminder of what ingredients to combine for specific potions after you make them (or failing that, maybe don't lose both ingredients in the potions that don't work). |
| Dec 8 20:36:00 | 13m 00s | Stop Christmas - the snowmen are coming! | Tough game, but fun. The gradual approach of winter as the snowmen get through was really nice. |
| Dec 8 20:42:00 | 6m 00s | Bombs | Interesting game, quite fun even without a win condition (I think). Not quite sure how the money works, it felt like I got extra money the more tanks I built, but I could be wrong. |
| Dec 8 21:03:00 | 21m 00s | Project Candyfloss | Nice little tower defence :) I liked the map too, more character there than in a lot of tower defence games! |
| Dec 8 21:10:00 | 7m 00s | Manneken Clean | Hehe, fun game. |
| Dec 8 23:10:00 | 2h 00m | Boxes | Interesting idea, but seems super hard, unless there's some technique to the clicking which helps counteract gravity more in some way? |
| Dec 8 23:16:00 | 6m 00s | Detective vs Killers | I like the idea, but couldn't really get my head around how the inquiring worked, so it was a bit too difficult. |
| Dec 9 10:37:00 | 11h 21m | ☃ Jingle Calls ☃ | Cool game, I enjoyed it, though as dylanwolf says sometimes the transfer/hanging up doesn't seem to end a conversation (unless you've already said a line to the effect that you're transferring or hanging up?). |
| Dec 9 10:41:00 | 4m 00s | Knight Them All | The controls didn't seem to make sense for me with my keyboard. Was expecting WASD, but instead seems to be ZQSD? Made it very difficult to play. The animations were nice. |
| Dec 9 11:57:00 | 1h 16m | <HexaMem> | Slick little game - nice concept well executed! |
| Dec 9 15:05:00 | 3h 08m | The Spy | The mouse click movement worked much better than I expected, nice game. |
| Dec 9 23:03:00 | 7h 58m | Snowman Saving | Haha, agree with efux - damn kids! Fun game, felt good saving snowmen rather than shooting them or whatever as in some games. |
| Dec 10 15:20:00 | 16h 17m | Space Navels | Cool idea and I liked the art, but I really couldn't get my head around the controls. |
| Dec 10 15:29:00 | 9m 00s | Ball Room | Nicely executed, plenty going on in the single screen :) |
| Dec 10 15:34:00 | 5m 00s | Broken | Pretty cool, was quite exciting towards the end as the enemy spawning ramped up. Would be nice if enemies/pixels didn't spawn under you though :) |
| Dec 10 20:26:00 | 4h 52m | A Major Mystery | Cool idea, and nicely made. |
| Dec 10 20:33:00 | 7m 00s | Defender | I really liked the ammo resupply mechanic, made me have to think carefully about shooting which makes a change in these sorts of games :) |
| Dec 10 20:41:00 | 8m 00s | Silverwarrior | Very nice! |
| Dec 10 20:50:00 | 9m 00s | TAB SHOOT | The concept and art is cool, but winning/losing comes about quite suddenly as you're playing. Fun game though. |
| Dec 10 23:49:00 | 2h 59m | Untitled #31 | The visual setup was quite interesting, and the different types of creatures and sound effects were cool. |
| Dec 11 11:09:00 | 11h 20m | LED | Awesome game, really like the art and sound. Seeing the blocks fade in/out around you never got old. Very polished, nicely done! |
| Dec 11 11:15:00 | 6m 00s | BACKACHA | Cool to see a rhythm game, even though I suck at them :) |
| Dec 11 14:12:00 | 2h 57m | Silian Rail | Really cool, love the way the difficulty builds up with all the rumours flying everywhere :) |
| Dec 11 14:18:00 | 6m 00s | Christmas Crusades | Cool game, took me a little while to figure out how I could wait with elves by clicking on them. |
| Dec 11 15:07:00 | 49m 00s | Super TransGalactian Hyper-Billiards 2014 | Nice concept, definitely requires some thought to play well. |
| Dec 12 11:40:00 | 20h 33m | Do Not Melt | Cool game, but I think the difficulty could have been increased a bit with more landscape changes happening faster. |
| Dec 12 11:43:00 | 3m 00s | Construction Climber | Surprisingly satisfying when you get into a good flow and the game speeds up, I had fun. Tricky to get back on the girders if you end up at the bottom though. |
| Dec 12 13:41:00 | 1h 58m | Ludum Fortress | Fun game, but agreed with others that the red effect should happen when you get hit, not when enemies die. Also, I wasn't sure if my walls/bulletproof glass was disappearing from damage or just fading over time. |
| Dec 12 13:45:00 | 4m 00s | When Snowmen Attack | Fun simple game, nice art and audio! |
| Dec 12 14:04:00 | 19m 00s | Verutum Aether | The concept is really cool and I was starting to get into it with the research, but you need a way to refuse contracts so new ones appear, or you shouldn't be offered contracts which you can't complete. I managed one mission, and then never received another contract I could complete with my R1, even after taking 7 contracts randomly to get new options. |
| Dec 12 16:56:00 | 2h 52m | Unnamed Game | Really interesting game, I've not played a 'city builder' type of game that puts you under such pressure before. It took me a few goes to get to the city. Enjoyed it. |
| Dec 12 21:26:00 | 4h 30m | Ant Farm | Cool game, very satisfying. I guess there's no actual point in digging stuff out right now? At least, I never found anything even after digging all the way to the bottom and checking out the sides. |
| Dec 13 00:48:00 | 3h 22m | #CorporateCrimewave | A lot of content, nice art+audio and plenty of interesting mechanics. Enjoyed it a lot! |
| Dec 13 21:11:00 | 20h 23m | Treasure Protector | Cool idea, I really like the idea of running a dungeon of sorts. Seems a bit easy to just spam monsters at the entrance right now, but still had fun. |
| Dec 13 21:28:00 | 17m 00s | TDZSG | Fun game, but I found it really tricky, and some shortcuts to buy weapons/ammo etc would have been nice. |
| Dec 13 21:52:00 | 24m 00s | TURN it UP | Cool game, nice idea. Tricky to get the hang of as you say in the description :) |
| Dec 13 22:14:00 | 22m 00s | Tight Angle | Awesome game :) Reached 30,000 points and was so big I didn't fit in the screen top-bottom. |
| Dec 13 22:27:00 | 13m 00s | Infinifall | Interesting game, but very tough as you say. |
| Dec 13 22:35:00 | 8m 00s | Swarmed | Fun little shooter, the weapons felt good. A bit more challenge would be nice - after the first larger enemy appeared with a bunch of others, I didn't feel like it got any harder. |
| Dec 13 22:38:00 | 3m 00s | Slidey Box | Tough but quite fun. I felt like I was getting better each time, but it also depended quite a bit on how far apart the gaps were. |
| Dec 14 17:51:00 | 19h 13m | starfall | Music and intro was cool, as was your description :) |
| Dec 14 17:54:00 | 3m 00s | Visio Gomi | The trampoline sound was great :) |
| Dec 14 18:01:00 | 7m 00s | For the exit | Looks really nice and the concept is interesting, but slow move kinda makes it easy. Adding a moves counter would have provided some kind of challenge. I played maybe 6-7 games and only had one unbeatable level which I think is pretty good, since level gen is indeed hard :) |
| Dec 14 18:06:00 | 5m 00s | StealthMan | Beautiful game, and the lighting was interesting. I think I might have preferred distinct levels instead of endless play though - and as others have said, the respawning pellets could make it a bit easy - at one point I was just running around with tons of ghosts refilling on blue pellets. Still, only made it to 2510. |
| Dec 16 21:48:00 | 51h 42m | Faster Than Alien | Cool game, but kinda confusing to figure out exact objectives, and it seems cruel to have the player lose when your drone gets killed (or are you meant to drag other bodies back there?). |
| Dec 17 17:34:00 | 19h 46m | Dots | I quite like games about controlling dots or whatever, but could use a bit more player influence. |
| Dec 17 17:39:00 | 5m 00s | Robots Must Die | Fun game, looks really nice, but I didn't quite figure out what causes you to lose - whether it was robots getting to the bit behind you, or losing health? |
| Dec 17 17:53:00 | 14m 00s | Circle Sumo | I really enjoyed this, a somewhat different take on boss fights. Love the way the enemy bullets work (though I didn't immediately realize they hurt me just by being next to me, maybe some sparks when that is happening? <br/> <br/>Managed to beat the two enemies, couldn't take the three though. Agreed with Yarek that the game is probably tough enough without needing to move up to aim up :) |
| Dec 17 17:55:00 | 2m 00s | Fallen Angel | Nice graphics and audio, but I kept falling through clouds which was kinda annoying, couldn't play very far. |