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Feedback comments for LD31
p1x3lruckus's games and stats for all events →
| Timestamp | Since previous | Game | p1x3lruckus's comment |
|---|---|---|---|
| Dec 8 13:03:00 | Tree and Fairy | I'm not sure if I was missing anything but it was really repetitive, the art was interesting but really needed more features to it. | |
| Dec 8 13:12:00 | 9m 00s | Escape from the Credits | Ahh, I'm running on Safari and it doesn't except input, making the game un-runnable for me I guess. |
| Dec 8 13:21:00 | 9m 00s | Guiding Light | Damn this game was hard, but really pretty. |
| Dec 8 21:27:00 | 8h 06m | Fizz-X | This was pretty fun, very hard, and well executed. Couldn't get past the first boss though, maybe I just suck. |
| Dec 8 21:50:00 | 23m 00s | Spider Simulator | A very original idea. A big problem was that the game made it very hard to build any structure other then a vertical line, and gives no incentive two. |
| Dec 8 22:11:00 | 21m 00s | SoundWaves | The audio and graphics where pretty good, controls where responsive and it felt good to shoot. The only problem I found is sometimes there'd be no enemies for 5-10 seconds, which really hurt the action. |
| Dec 8 22:18:00 | 7m 00s | Lady Bug Alert | It was fun to begin with, but then it felt a bit unfair, because if a large beam started centred at your location, it didn't feel like enough time to react. Also eventually it broke, just instantly saying I'd lost, wait a bit on the end then beep and say I lost again with 0 seconds, without showing any lights. |
| Dec 8 22:25:00 | 7m 00s | Orion | I loved the audio so much, man I actually giggled at the first win, gameplay and graphics pretty good to. |
| Dec 8 22:33:00 | 8m 00s | Forever Falling | Man I suck at this game, really hard but also quite gratifying, I think it would be better to not repeat the first levels when you die though, completing the same puzzles get's old fast. Good mechanics though |
| Dec 8 22:44:00 | 11m 00s | I am Sigma | Fun, but ridiculously hard, also I found wall jumping felt a little non responsive. |
| Dec 8 23:01:00 | 17m 00s | Just a Little Screen Time | Very nice voice acting and graphics, but it's not a genre I play often so the puzzles made no sense to me, but that's probably more a fault with me then the game. |
| Dec 8 23:02:00 | 1m 00s | The Eternal Bee | Wish it was on mac, looks interesting |
| Dec 8 23:06:00 | 4m 00s | pOp | Controls are very hectic, which adds to the game imensely, if I could play it with someone else I'm sure it'd be a lot of fun, I guess loneliness is just the curse of multiplayer games in LD. |
| Dec 8 23:31:00 | 25m 00s | Octorope | Has a good sense of humour, and fun mechanics, didn't get the octotrope. |
| Dec 9 00:08:00 | 37m 00s | Daddy Ghoul | looks good but I'm on mac. |
| Dec 9 00:16:00 | 8m 00s | 7 Days of War | Impressive for the time given, but was too arcady to be deep, and it was to serious to be arcady. |
| Dec 9 02:17:00 | 2h 01m | OJiJi | how do donut? |
| Dec 9 02:25:00 | 8m 00s | Elendow Dungeon | It is really pretty, but the controls didn't feel very natural, but the game was well made. |
| Dec 9 02:34:00 | 9m 00s | Heer Dunter | This was really hard for such a simple game, very well done for 8 hours. Very clever use of the theme. |
| Dec 9 02:46:00 | 12m 00s | Dogs Peeing Everywhere | Strange game, pretty fun though. Those dogs pee very far, in all directions too. The game has a simple idea and I think you stuck to it well, but very odd win condition. ;D |
| Dec 9 02:49:00 | 3m 00s | Chromyrinth | Man I wish it was on mac, looks interesting |
| Dec 9 02:59:00 | 10m 00s | Treasure Quest | I'm on safari on mac with java 8 update 11, and it doesn't work for me. |
| Dec 9 03:16:00 | 17m 00s | ROCKROCKET | looks good, can't play it cause I'm on mac. :( |
| Dec 9 03:33:00 | 17m 00s | Kevin's uncommon story | Fun and high production values, very rewarding puzzles, especially the last one. Impressive that you managed to get the time to make a level editor. |
| Dec 9 03:39:00 | 6m 00s | Aliens? On Stage? | Could see where you going with this, was really broken on my computer though. |
| Dec 9 03:43:00 | 4m 00s | Tiny's Adventure in TV Land | It was very nice story, very simple but it was enjoyable to play. |
| Dec 9 03:52:00 | 9m 00s | Let There be Pixels | It was an interesting idea and an original take on the theme, but the gameplay could use a bit more juice. |
| Dec 9 04:01:00 | 9m 00s | Dread Keep | Very nice aesthetic, but the gameplay wasn't very responsive, music was good and the animations and character/level design where impressive. Goodjob ! |
| Dec 9 04:17:00 | 16m 00s | Lazy Hero | Very enjoyable experience, couldn't beat the princess though, also a monster spawned on the wall, but I could still reach it with the sword so it wasn't game breaking. Good job. |
| Dec 9 04:22:00 | 5m 00s | Atomic Space Vikings | ehh... it's too big for my monitor, can you make one that's either resizable or smaller? IDK I guess it's after submission. Looks good though and I wish I could play. |
| Dec 9 04:26:00 | 4m 00s | FergusonTV | This looks really interesting, wish I could play it, but I'm on mac. |
| Dec 9 04:38:00 | 12m 00s | Lone | Smooth looking game, lacks gameplay elements though, plus I think the difficulty is to high for the amount of gratification, it just makes it frustrating, if you made the character faster and the hearts hang around longer I think it would be much more enjoyable. |
| Dec 9 04:46:00 | 8m 00s | Perceptions | Good concept, if you ironed out the bugs you mention and added more characters this would be pretty good. I see how you used the theme but I'm not sure how well it fitted. Still, good concept. |
| Dec 9 04:54:00 | 8m 00s | Blobbit - A Disaffected Squirmy | Really good music is playing, but the screen is black so I can't play. But seriously, this music is amazing. |
| Dec 9 05:03:00 | 9m 00s | 1 Screen | Like watercress said, needs more content. Also, conflicting art styles really damages the aesthetic. |
| Dec 9 07:50:00 | 2h 47m | ZedHead | Like was stated earlier, the game is unoriginal, while technically everything works fine and the bonus round is a nice touch, the gameplay isn't exciting and is most exactly the same to hundreds of other games. But given that you didn't have much time it's a good effort. |
| Dec 9 11:27:00 | 3h 37m | Pixplorer | Fabulous game, fun to play, controls are a bit hard but eventually enjoyable, one of the best games I've seen on LD. Only real issue was the hitboxes, which like mention on the post are a little off. Other than that a great experience. I played a good half an hour, but couldn't finish because it's really hard, but fun. |
| Dec 9 11:33:00 | 6m 00s | Color Arena | I would have played it, it looks interesting, but I don't have a gamepad. I think in the future a keyboard option would greatly increase the number of people able to play the game, even if you think the experience is greatly lessoned. |
| Dec 9 11:55:00 | 22m 00s | Colosse Duty | There wasn't much of a game, the only challenge was rapidly tapping the attack button to kill the enemies, the crystals seemed unnecessary and just slowed progress down. Plus I don't see how you justify the connection to the theme at all. If there was more of a narrative with characters, then the lack of gameplay could be forgiven. As it is the graphics are really good for the time, and the art style is creative, but needs much more work. |
| Dec 9 12:12:00 | 17m 00s | Sector 82 | This game is amazing, I really liked the story and the message behind it. I played it a few times and I had a good time. Very well executed, minimalist graphics and sound which worked with the console aesthetic. Very unique gameplay I would totally play a longer version. Keep it up :) |
| Dec 9 12:48:00 | 36m 00s | Houston, We've Got a Problem | An interesting experience, but there really wasn't very many game mechanics, but I suppose you could say the whole game occurs on one screen, since after that theres no player interaction with the game. I enjoyed reading the log though. I'm assuming loss is inevitable? Or was there a win state I couldn't find? |
| Dec 10 01:16:00 | 12h 28m | Illuminated TD | It was impressive for the time given, and it was cool how many features you managed to add like the upgrades and what not, but I think it needed more gameplay elements, all the enemy variety was shown early on and it was too easy to set up a winning set of towers in minutes. Still, impressive amount of features. |
| Dec 10 03:08:00 | 1h 52m | Rainbow Maze | Very slick idea, controls where a bit unresponsive on my computer but I think that's just mine. Overall a very pleasant, colourful experience. |
| Dec 10 03:19:00 | 11m 00s | gnoPortal | Overall very fun, and a good use of the theme. But gameplay was damaged as soon as you realise you can win 100% of the time by shooting a portal behind the other players paddle. But I guess that's easily fixed if you where to ever remake this. |
| Dec 10 03:25:00 | 6m 00s | FatCat | Pretty fun to play, but the sounds hurt my ears, so I just turned them off. The graphics where very minimalistic but thats not necessarily a bad thing. |
| Dec 10 03:35:00 | 10m 00s | Terra | Overall a very interesting concept, It seems a very ambitious idea that you pulled off reasonably well, but the lack of audio and the few game mechanics didn't give it that much replayability. But I suppose the limited time has a large part to play in that. Overall a very impressive experiment. |
| Dec 10 03:55:00 | 20m 00s | Myopia | Fun with good controls and a pleasing aesthetic. The only improvement I could think of would be to allow a little more leniency with the player and the edge of the screen. Also the theme wasn't really present, sure the player was always on the screen but the game itself was across many, but I guess fun and game mechanics go first. A good entry. |
| Dec 10 04:07:00 | 12m 00s | Ludum Bark Beams | I really enjoyed playing this game, the dfficulty was satisfying, the graphics where simply but adequate and the harsh audio added to the mood. The only improvement I could make is more enemy variety, I think fighting only a few kinds of enemy got tiring, but still, a great little game. |
| Dec 10 04:46:00 | 39m 00s | Synthetic Nano-Organic Web-Manipulating Agent Network | Really really hard, well done, but hard. It was hard to tell what the different icons meant, and there was a lot happening on screen every moment, but I suppose that was purposeful. Good art and the music was alright, but I think sound effects and some particles would of made it much easier to tell what events were happening and where the player should be paying attention.. |
| Dec 10 10:25:00 | 5h 39m | I love you, no matter what! | A nice idea with nice art, but the writing was a bit thin, I suppose it comes with being such a short game but I couldn't connect with the characters emotionally, but if it had more to it and maybe some progression, it would have had a much greater impact. But again, I suppose it comes down to the time limit. The art was very nice an it was the first LD game I've seen totally voice acted, music was gently and appropriate. Didn't find the ending either. |
| Dec 10 11:37:00 | 1h 12m | Pixel Run | Spent a lot of time on this one, brilliant game. Had trouble on the one which was like a grid, there where so many ways to go it was confusing, but thats not a problem. Sweet! :) |
| Dec 10 11:45:00 | 8m 00s | Bunnyix | looks good, but can't play it because I don't have linux :( |
| Dec 10 11:57:00 | 12m 00s | If There Were More Space... {Not Completed} | Dude this needs a little work, there isn't game here, I don't know if you made stuff and it broke, or if you didn't have time, but yeah, needs some content. |
| Dec 11 00:57:00 | 13h 00m | Labyrinthian | I'm not sure if this is a bug or not but my torch doesn't do anything, it makes a sound but doesn't turn on. |
| Dec 11 01:09:00 | 12m 00s | Snamwons Revenge | This game is really fun, and a clever use of the theme. I can only think of two things I didn't like, the first was having to restart the whole thing once you died, I think the same puzzles aren't fun to do over and over. The second is shooting, maybe you just wanted it to be a test of how many things a player can keep track of, but I think it made it significantly easier and didn't add much being able to clear the way instead of thinking a way around it. All in all though this is one of the best uses of the theme I've seen yet and I highly recommend it |
| Dec 11 01:10:00 | 1m 00s | Neon Killer | man, this looks good, but windows only :( |
| Dec 11 01:18:00 | 8m 00s | Spaceship Jumpy Survival Thingy... Ish? | Very frustrating, but for still pretty enjoyable, the music was great. But like was said earlier it wasn't all on one screen, but still good. |
| Dec 11 01:45:00 | 27m 00s | noname | A really nice use of the theme, but also really difficult, and had a good sense of confusion by having to search the screen for where the player will pop up, it's like one of those card match em' up games but with gameplay. Really good game. |
| Dec 11 06:59:00 | 5h 14m | Tiny Dungeon | Fun, but it was really lacking audio, even if it was just a 'swoosh' when you use weapons or a quite sound when you or an enemy hear you moves, it was really lacking feedback. The graphics where simply and suited the retro style. Your obviously a god developer and you achieved a lot in the time, but I'de recommend this video, I know it helped me: [url]https://www.youtube.com/watch?v=Fy0aCDmgnxg[/url] <br/>Other then that this game is amazing, like I could seriously get into this if there was more feedback. |
| Dec 11 07:06:00 | 7m 00s | Flashlight | Simple, smooth game, I liked the ambience and the fact that it isn't one ghostie person, but a line starting from where the last one failed. Other then that gameplay was quite slow, simply hovering the mouse over several enemies at once isn't very fun for long. |
| Dec 11 07:28:00 | 22m 00s | Pail & Shovel | This is a good idea, to be honest I didn't enjoy the gameplay that much but just the idea made me smile. |
| Dec 11 08:20:00 | 52m 00s | Runaway | I like this game, I played it for at least 20 minutes, the audio while sounding odd at first added a huge amount of ambience, and the janky movement of the enemies somehow managed to make a black square frightening. A very good idea and high mood, also a pretty sweet use of the theme. |
| Dec 11 08:28:00 | 8m 00s | Don't Fall | Good game all around, I found some of the sound effects cute but some like the death sound was a bit... kitsch. In general though good use of the theme, good music and mostly good sound effects, with original game mechanics. |
| Dec 11 08:36:00 | 8m 00s | beheaded person steals heads | This is a pretty fun game for such a silly idea, I think escaping cops was a little too easy though. |
| Dec 11 08:53:00 | 17m 00s | Seven Lightyears of Bad Luck | Pretty good game, with pretty unique gameplay, but like was stated earlier having aiming and shooting different controls felt unnatural, but it might just be because I'm not used to it. |
| Dec 11 09:40:00 | 47m 00s | endless rules | This was pretty tense to play, I couldn't beat it but had a lot of fun anyway, a very clever use of the theme. Only problem I found was having to refresh the window every time you die. But still, great game. |
| Dec 11 09:50:00 | 10m 00s | GhostRing | This game is amzing, couldn't play it with anyone though :(, but even so it was fun |
| Dec 11 09:56:00 | 6m 00s | kekrendipity | I had no idea what was happening, but I enjoyed it. A was already mentioned I don't see how it connects to the theme. |
| Dec 11 10:05:00 | 9m 00s | Your Screen is Mine! | Very clever, shame my screen has a really boring background. Only thing i'de suggest is better sound effects, they hurt my ears a bit. |
| Dec 11 11:06:00 | 1h 01m | Debug Dungeon | Pretty fun, the music worked well and the sound effects did what they needed too. Controls where very floating but I suppose it added to the effect. |
| Dec 11 11:17:00 | 11m 00s | Hit and Slide | Really impressive to get multiplayer to work in such a short amount of time. couldn't get any multiplayer though cause Australia timezones |
| Dec 11 11:37:00 | 20m 00s | Yuki and Snow | I really sucked at this game, I couldn't figure out the combination. But anyway the music was great, the sound effects where cute, and the visuals where adorable. A very good experience. |
| Dec 11 11:40:00 | 3m 00s | XenoD31 | Pretty good, Audio would have helped a lot |
| Dec 11 11:52:00 | 12m 00s | The Harrowing | It was very very very hard. I would say too hard but I get the feeling that was what you where intending. The music was incredible, I would of probably rage quit much earlier if it was't for how calming the music was. I'm still not sure if such high difficulty was good, but I still enjoyed the game a lot. |
| Dec 11 11:58:00 | 6m 00s | Organ Crush Saga | The music is good, but it really wasn't the kind of game I'd usually play, so I sucked pretty hard. |
| Dec 12 00:36:00 | 12h 38m | You Are Lost | The gameplay was brutal, but I'm not sure if there was meant to be audio, none played on my browser (Safari Mac OS X). Other then that the art was amazing and even without audio the game had heaps of mood. |
| Dec 12 23:41:00 | 23h 05m | Super Fungus Attack | Yeah like the comments above me I didn't seem to be able to take any control over either fungus, their growth seemed automatic. But if you post saying there are controls and what they are, I'll happily rate again after playing again. (I'll check this in a few days). <br/>What I could see was still strangely fun, even without any control and just using Y/N to restart it was interesting watching the fungi grow. |
| Dec 12 23:50:00 | 9m 00s | Daedal | An interesting game, but the controls felt really unnatural. |
| Dec 13 10:23:00 | 10h 33m | Defend the House | Nice graphics, nice gameplay, very hard but that might just be me. Maybe could of used checkpoints, but I suppose the difficulty was very much purposeful. |
| Dec 13 10:35:00 | 12m 00s | Bernard's Tomb | Pretty impressive, I really liked the art style and the sound the little guys made while hopping around. |
| Dec 14 03:25:00 | 16h 50m | Spacebank Heist | Pretty cool, played this for like 20 minutes, would play again if there were more. The highscores were a bit weird, some showed up blank. Otherwise fantastic game. |
| Dec 15 05:35:00 | 26h 10m | Circuit Breaker | I'm on mac running 10.9.5 . Double clicking the .jar from desktop opened a window saying it could not open. Running the .jar from Terminal with java -jar returned the following exception <br/>Exception in thread "main" java.lang.UnsatisfiedLinkError: Can't load library: /var/folders/jn/s4p6kdsd3xd8sftwdfggc4yc0000gn/T/libgdxBirdLab2/3741154320/liblwjgl.dylib <br/> at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1817) <br/> at java.lang.Runtime.load0(Runtime.java:809) <br/> at java.lang.System.load(System.java:1083) <br/> at org.lwjgl.Sys$1.run(Sys.java:70) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at org.lwjgl.Sys.doLoadLibrary(Sys.java:66) <br/> at org.lwjgl.Sys.loadLibrary(Sys.java:95) <br/> at org.lwjgl.Sys.<clinit>(Sys.java:112) <br/> at org.lwjgl.openal.AL.<clinit>(AL.java:59) <br/> at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:70) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:80) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:64) <br/> at com.swinestudios.onescreen.Main.main(Main.java:15) |
| Dec 15 09:55:00 | 4h 20m | Communications Control | Dude I love this game, I just played the compo version but now I'm gonna go through the most recent. I really liked the way the game didn't handhold which commands you used, it added a little mystery and trial and error. good work. |
| Dec 15 10:24:00 | 29m 00s | Cosmic Commander | I'm not sure what to make of this, the graphics where nice and the gameplay was unique. But it was very hard to know what the commands did, I think it would of helped to just have a few notes on what buttons did, I finished it and I still wasn't sure if different coloured buttons you pressed would do anything different. |
| Dec 15 11:45:00 | 1h 21m | Landscaped Confinement | An interesting read, and it's nice to see formats other then games being submitted. But perhaps a little user involvement could of greatly increased your connection with the character. |
| Dec 15 11:56:00 | 11m 00s | Run Bzzt, Run ! | This game was a lot of fun, nice music, pixel art and sound effects. The only real complaints I had was the hitboxes, the game would often register a death when it looked like the player should be fine. Also this works perfectly fine on Safari on my computer, so I think you can add that to the list of working browsers! |
| Dec 15 12:07:00 | 11m 00s | BushCraft | This is certainly an idea you could work from, and there is quite a lot of content for the time. I think the game could of benefitted from more audio and some music, and I think game play would be less tedious if the player moved faster. |
| Dec 15 12:23:00 | 16m 00s | The Barely Competent Thief | This game was really frustrating, there was no feedback from what was happening, sound effects even if they where from BFXR would of helped a lot, and adding particles to indicate damage would of helped clarify when you where being hit. Also if maybe once an officer damaged you it would freeze for a second or something, that way you could escape without just running in a straight line for a while. |
| Dec 15 13:11:00 | 48m 00s | PostFour : Reconstruction | Well I was playing in Safari so I couldn't rate the sound, and once all I had to do was remove interspecies trade I encounted a game breaking bug where the help would come up, but would refuse to go back down. I could switch to the treaty tab, but that couldn't be closed either. This really sucks because this game was really fun, and it was a nice puzzle wiggling trade routes to make people happy. <br/>So despite the bugs this is honestly one of my favourite games so far, the amount of content in it was incredible. That being said I'm not sure how you justified the theme, the game played over many screens. |
| Dec 16 01:26:00 | 12h 15m | Roomnesia | The graphics are nice and once you get used to the odd controls it's pretty fun, but yeah if only spiders. |
| Dec 23 01:29:00 | 168h 03m | Alien Invasion | Amazing effects, especially for pure java, but I don't see how the game connects to the theme. Also the options didn't work on my computer, but I don't know if that was just my computer |
| Dec 23 02:31:00 | 1h 02m | Space Navels | There is a lot of content here, but the controls felt unresponsive and there was too much happening at once to keep track. Also I would of preferred if not all the weapons on a ship fired at once, maybe just the ones facing the cursor? |
| Dec 26 08:54:00 | 78h 23m | One screen Labyrinth | It was pretty fun, but like you said it would of been much better if there had been enemies and other challenges. Also I think it would of been better if as soon as you hit the green it would turn over, I died a few times because I was holding down the key and overshot. But I guess that might of been the point. |