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lkr

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TimestampSince previousGamelkr's comment
Aug 25 16:30:00 World Warper Fun game :) <br/>I liked the sense of exploration in caves, but I found it more rewardig to regenerate them to find iron rather than dig blindly. This would probably not have been an issue if there was an easier way to gather than having to click to confirm though. <br/> <br/>I also liked the world variety in my playthrough, but got stuck on world #5 with a 100x100 empty grid.
Aug 25 16:47:00 17m 00s Card Split Wars As a big fan of card games, I liked this game a lot :) <br/> <br/>As already pointed out, it was confusing at first, but having to think about both battlefields when placing cards added a nice extra layer of strategy.
Aug 25 16:56:00 9m 00s Glue The World Interesting concept :) <br/> <br/>There seems to be an issue where some levels are missing most of the blocks, but restarting the level fixes it. <br/>I liked the introduction of different types of blocks for variety and challenge.
Aug 25 17:05:00 9m 00s Between Worlds Short but sweet :) <br/>Loved the visuals and music.
Aug 25 17:08:00 3m 00s Connected buddies Fun concept - would have liked to keep playing after the first level :)
Aug 25 17:30:00 22m 00s Woopsy Deadsy That was difficult, but fun :) <br/>Had some trouble with a couple of areas, but it was rewarding to beat them after a bunch of failures.
Aug 25 17:41:00 11m 00s Impact Lovely visual style and fun concept. <br/> <br/>Took me a while to realize that the LMB and RMB shoot different kinds of bullets, but things got easier once I did :)
Aug 25 17:57:00 16m 00s Waterfly Octus Great artwork, and interesting and challenging controls. <br/> <br/>The hitboxes felt a bit too unforgiving, but I enjoyed the game a lot.
Aug 25 18:04:00 7m 00s Digbot Dash Pretty hectic after the first few levels, but I had fun playing :)
Aug 25 18:36:00 32m 00s Flip Flop That was fun gameplay with cute graphics :) <br/>Felt just like an 8-bit NES game, sounds and all.
Aug 25 18:42:00 6m 00s Space Haggler I didn't play through all 30 days yet, but liked what I saw. The item names were funny, and added flavor to the game :) <br/> <br/>I did run into an issue where, after I'd sell an item, the same item would still be in my inventory, and could seemlingly be sold again, but I wouldn't get money after the first time. It disappeared when I travelled to the next planet though, so it wasn't a huge deal.
Aug 25 19:21:00 39m 00s Towel Run Fun concept :)
Aug 25 19:28:00 7m 00s Labyrinth Challenge Interesting concept with multiple labyrinth dimensions. Easy to get lost though :) <br/>Fun game!
Aug 25 19:43:00 15m 00s Space Kittens Will Not Save The World Fun game :) <br/>I liked the visuals, especially the small story sequences. <br/> <br/>It was quite hard to visualize where and when to swap planets and/or direction, which unfortunately meant that I ended up not bothering with coins after a few levels into the game, as I was more likely to die than collect them all. I'm sure collecting them all would be a good challenge with more practice though. <br/> <br/>Nice touch with the boss at the end.
Aug 25 19:53:00 10m 00s Purotekotoru Fun bullet-hell feel in the first level! <br/> <br/>Being a mere mortal, I couldn't fill both move-o-meters using a joypad and keyboard after that though :P
Aug 25 20:21:00 28m 00s Two Islands It was very easy to beat the AI, but I enjoyed the game very much!
Aug 25 20:49:00 28m 00s Savior: Saver of Souls Very fun game! <br/>Loved the graphics, sound/music and gameplay :)
Aug 25 21:12:00 23m 00s Conglomerates Fun and well-made game :) <br/>Difficult AI, but that's not a bad thing.
Aug 25 21:29:00 17m 00s APOLLO Wow - that was an amazing game! <br/> <br/>Really loved the mood of the galaxy. It felt cold, harsh and unforgiving. Especially when travelling far, just barely having enough energy, only to not find an artifact thre. <br/> <br/>But I did win in the end :)
Aug 25 21:54:00 25m 00s Superdimensional That was awesome. Loved the concept and the rich atmosphere. <br/> <br/>Had some trouble positioning the mouse to project the correct world at times, but that was part of the fresh experience :) <br/> <br/>Would love to see more of this game.
Aug 25 22:10:00 16m 00s SpaceMail Fun game :) <br/> <br/>It got pretty hectic with a lot of planets and ships, but it got more fun the more there was to do. I liked the extra upgrades you could buy as well.
Aug 25 22:37:00 27m 00s Linking Interesting concept with a funny ending :)
Aug 25 23:13:00 36m 00s Salvation Very fun, but too short ;) <br/> <br/>Fun gimmick in the last level - would love to play more of this game. <br/> <br/>Looking forward to the post-mortem!
Aug 25 23:36:00 23m 00s Beacon I liked the idea and concept, but I too had a hard time navigating in the dark. <br/> <br/>I managed to find two of the sounds, but couldn't find the third. I think a big part of the problem for those of us that didn't make the game is that we have no idea what kind of layout we're walking in. Is it a maze, a big open area, or something else? Is it the same big outdoor area? If so, I didn't get much time to familiarize myself with it before the dark came along. <br/> <br/>The humming from the last sound didn't seem to vary in volume during the time I spent looking for it, so I had no idea if I was getting closer or not. <br/> <br/>It would be interesting to see more of the game if you could figure out a more intuitive feedback mechanism for the darkness :)
Aug 25 23:44:00 8m 00s Chaos Theory: The Butterfly Effect Fun concept, with nice pixel art and music :) <br/> <br/>The first playthrough felt a bit weird, in that I could go to the end of each level without doing anything with my character, but subsequent playthroughs were quite interesting.
Aug 25 23:55:00 11m 00s Out Of Place Pretty fun game with colorful environments. <br/> <br/>I had some issues with the controls and platform edges (and jumping out of water), but nothing too bad. <br/> <br/>All in all I liked the game :)
Aug 26 16:39:00 16h 44m Space Age Fun game that I'd like to see more of :) <br/> <br/>It was tedious having to confirm each tile click though (I think closing the resource menu should be enough). I'd also have liked to see my resources without having to open the menu, but that's just a minor detail.
Aug 26 16:46:00 7m 00s Celestial Impact Pretty fun little game, but I'd have liked if the jumping was a bit more floaty.
Aug 26 16:57:00 11m 00s Through the Trans-Dimensional Window Neat game :) <br/> <br/>Especially interesting when I had to have an enemy pick up a key in one world, and send it to the other one to use it!
Aug 26 17:23:00 26m 00s Notes from a Mad Mage Fun game mechanic with great pixel art - very chaotic after a few deaths :) <br/> <br/>The fact that the razor blades and enemies weren't in sync for each life added to the chaos, but in a good way.
Aug 26 17:37:00 14m 00s Our Dream World Loved the characters' "voices" in the intro, and the audio in general :) <br/> <br/>Nice twist on the typical match 4. At first I was placing tiles at random and messing things up, but once I understood what I was doing, it went well.
Aug 26 17:50:00 13m 00s 3 Connected Worlds That was a short and fun little game :) <br/> <br/>Nice tile variety between the worlds, and lots of stuff to collect. It took a while to find the show crystals, and even longer to get back up though ;)
Aug 26 18:00:00 10m 00s World Mosaic Short and sweet game with a fun game mechanic :) <br/> <br/>Would have liked to see even more levels!
Aug 26 18:07:00 7m 00s World Jumper Fun game mechanic, but the last level got a bit too frustrating. Loved the other levels though!
Aug 26 18:29:00 22m 00s A 'Matter' of Worlds Didn't manage to beat it, but still had fun :) <br/> <br/>As already mentioned, the lack of a reticle was probably my biggest issue.
Aug 26 18:41:00 12m 00s Mansion on the Hill Fun little point'n'click adventure :) <br/> <br/>Loved the artwork and atmosphere in the game.
Aug 26 18:50:00 9m 00s Ferryman That was pretty fun :) <br/> <br/>My first game ended quickly as I lost my only boat and didn't have enough gold for a new one, but I won my second game easily. <br/> <br/>I didn't seem to notice any difference whether I accepted or rejected paying for the optional events though.
Aug 26 19:23:00 33m 00s Star Tycoons Great game :) <br/> <br/>I failed badly the first time after being raided by pirates and having 4 ships on the same route until I was buying for more than I was selling for, and losing money. <br/> <br/>The second time I maxed out easily, and would have loved to have more to do.
Aug 26 20:08:00 45m 00s Dear Sister Loved the atmosphere and writing, and how the music changed along the way. It made me want to explore the whole area for "secret" story text :)
Aug 26 20:12:00 4m 00s PhotoWorlds It worked fine on my machine, but I guess that's because you recently fixed it? <br/> <br/>I'd love to see where you're taking this intriguing concept :)
Aug 26 20:16:00 4m 00s Robbin' Hoods Fun concept and an interesting take on the theme :)
Aug 26 20:25:00 9m 00s Interplanetary Bridge Builder Interesting matching mechanic. I suppose any 9 you create will end up as a dead end? <br/>I didn't beat all the levels, but liked those I beat. Had to think carefully when the bridge had to be split to reach multiple goals :)
Aug 26 20:44:00 19m 00s SLIMILIZATION Love the art and sounds :)
Aug 26 21:07:00 23m 00s Noli Fantastic visuals and audio, and the beginning of a game I'd love to play a lot more of!
Aug 26 21:15:00 8m 00s Starcrossed Loved the concept :) <br/>I found it hard to keep the checkpoint throwing in mind at the same time as I was jumping over enemies on both sides, but found it very rewarding once I started to get the hang of it.
Aug 26 21:30:00 15m 00s Worlds of Men I didn't really understand how to play properly until I watched your gameplay video, but found the game really fun once I did. <br/> <br/>Extremely hectic near the end when I had to keep my old planets connected, while trying to safely connect to the remaining few, and at the same time keep shielding the old ones. <br/> <br/>Very enjoyable!
Aug 26 21:36:00 6m 00s AstroReception Nice pixel art and good ship controls. Would be interesting to see where you're planning on taking the concept.
Aug 26 21:54:00 18m 00s Derrick McSlick This wasn't at all what I was expecting - in a good way :) <br/> <br/>I love "innocence" of the initial world, with the stark contrast to the other one. The other one being the one I accidentally discovered when I couldn't make a jump across a wide gap, thinking I'd die. <br/> <br/>And then I jumped on top of a bat. That seemed to happily carry me around, so I thought they were friendly. Until another bat tried to kill me.
Aug 26 22:16:00 22m 00s Universal Charger That was an enjoyable twist on the TD genre :) <br/> <br/>It got a bit much when the enemies started coming from 3 directions at once and not all my planets were prepared, but I had a lot of fun playing it.
Aug 26 22:26:00 10m 00s Intersection That was really fun - would have loved more content! <br/> <br/>I liked the clever use of the world flipping to manipulate enemies and objects. Nice touch with the boss at the end :) <br/> <br/>Also loved the pixel art, and the small details like particles when landing on grass.
Aug 26 22:36:00 10m 00s Delving Innovative and interesting concept :)
Aug 26 22:45:00 9m 00s United Nanolytics Knowledge Vault Loved the audio and visuals of the game :) <br/>Interesting risk/reward system where you get more points for close calls, as well as scrambling for the correct key on the wrong side of the keyboard, because my right hand was navigating with the mouse.
Aug 26 22:48:00 3m 00s NOODLE FEELING I don't know what I was expecting... but I'm also not sure I know what I just played either. <br/> <br/>Either way - awesome experience :)
Aug 27 18:47:00 19h 59m Ennaffa It was cool how the two worlds seemed similar in layout, but had some differences that let you explore seemingly inaccessible areas. The contrast between the first maze-like area and the wide open outside was neat. <br/> <br/>I also liked the art style, and how the music blended between the two worlds.
Aug 27 18:51:00 4m 00s Don't Eat Cute Cute visuals and concept. It got pretty hectic with a lot of objects moving around, and having to direct the right ones where I wanted them to go :)
Aug 27 18:59:00 8m 00s Find my Sun Neat concept with the moon following the cursor and the earth following normal platformer controls :) <br/> <br/>The cutscenes add some nice variety to the levels, as do the cool moon powers.
Aug 27 19:08:00 9m 00s Super Alien Bro Fun platformer with unusual powerups :) <br/>I had some trouble with how the physics worked on sloped tiles, but other than that it was enjoyable.
Aug 27 19:14:00 6m 00s Protect Both Worlds Original addition to the TD genre. I really liked the extra layer of having to think about the right side at the same time as I was building on the left. <br/> <br/>Would have been neat to see the concept even more fleshed out :)
Aug 27 19:59:00 45m 00s WorldLink I'd love to see a more fleshed out version of the concept :) <br/> <br/>As already mentioned, I didn't enjoy the waiting either (I ended up switching to a different tab while waiting). Maybe better engines could have a different gameplay value instead? Something like maybe using less fuel, thus saving money (assuming fuel would be a purchasable resource.)
Aug 27 20:22:00 23m 00s Moqua Cool concept to connect the wires like that in a platformer :)
Aug 27 20:40:00 18m 00s HexConquest That was fun - would love to see more of this :) <br/> <br/>A minor suggestion is that it'd be nice if you could see if a unit had moves left without having to click it, as this got a bit tedious when I had a bunch of them trying to cross the map.
Aug 27 20:55:00 15m 00s VENN That's a really unique and fun concept! <br/> <br/>After playing to level 10, I found out by accident that you can easily match the X icons by growing a circle from any side of it, and once its radius crosses the icon, you can click on the icon to instantly match it. It made several levels easy, though it was a lot more fun to beat them as intended (like I originally did). <br/> <br/>I liked the audio and visuals a lot as well, and I think this game would work great on a phone and tablet :)
Aug 27 21:08:00 13m 00s Connecting LD30 to the Real World Fun meta-game :) <br/>I'll be keeping this one up in a tab during the voting period. I've found several interesting games by trying to fill blank spaces of the map already!
Aug 27 21:23:00 15m 00s Zinfandel the Gatekeeper Really liked what I saw, and would love to see more of it :) <br/> <br/>The pixel art was especially fantastic.
Aug 27 21:31:00 8m 00s Betwixter Fun concept - enjoyed the game a lot :)
Aug 27 21:45:00 14m 00s Shattered Worlds Very unique idea! <br/>Really liked the visuals and audio also. <br/> <br/>I enjoyed finding the right world to use to solve the levels, but it seemed like the space levels with low gravity let me solve most of the later levels pretty easily. Not sure if this was intended. <br/> <br/>Fun game - would love to see more of it :)
Aug 27 22:09:00 24m 00s Cyber Goopy Neat concept, but the fact that it scrolls down with a very limited view ahead of my fish made it pretty difficult to react to both enemies and orbs. <br/> <br/>Was fun though :)
Aug 27 22:58:00 49m 00s Relative to Scale Nice visuals and music, and fun gameplay. Loved the variety in the different stages, and how differently they played. <br/> <br/>When I beat normal mode and the game restarted in hard mode, the music stopped. Not sure if that's intended? <br/> <br/>Other than that - great game :)
Aug 27 23:11:00 13m 00s Dance Dance Invasion Lovely pixel art and fun gameplay :)
Aug 27 23:21:00 10m 00s Warrior and the Thief That was a very fun start of a game, and I wish there'd been more. <br/> <br/>Loved the pixel art, and am looking forward to the post mortem version :)
Aug 27 23:26:00 5m 00s Or|Bit I liked the concept, but didn't really understand what the numbers meant, and why hacking a node would work sometimes, and other times not (the same node after restarting a level.) <br/> <br/>Would love to give it another go if it was a bit clearer how to play it correctly :)
Aug 27 23:39:00 13m 00s Transforce Very interesting and fresh game mechanic :) <br/> <br/>The timing felt a bit tight at times, but it was very enjoyable to play through.
Aug 28 17:31:00 17h 52m Starving Symbiosis Cool concept having to trade items between the worlds. First time I spent too much collecting coins, which ended with the overworld guy starving to death :P <br/> <br/>Would love to see more of this game - very interesting start :)
Aug 28 18:11:00 40m 00s Lonely Planet Interesting concept, even if I couldn't connect to anyone. <br/>Love the visuals as well :)
Aug 28 18:19:00 8m 00s The Grand Quest for The Potato Salad That was a nice dungeon engine. <br/>Also, loot! Loot makes any game better :) Plus for humorous item names!
Aug 28 18:39:00 20m 00s Abandoned Interesting little game with nice pixel art :) <br/>Would have liked to see more involved combat and crafting, but I thought it was a great start for a game. <br/>Would love to see more of it.
Aug 28 18:58:00 19m 00s Connect and Conquer: Emperors Enjoyed this one a lot :) <br/>Nice and simple visuals, and good music. <br/> <br/>I liked the bridge building part a lot, but it did seem like whoever built the bridge connecting two networks would be at a loss after spending all the resources building it (while the other one built ships), unless they had turtled up with more planets/higher income in advance. <br/> <br/>All in all - thumbs up!
Aug 28 20:27:00 1h 29m House of Demise (Horror/Puzzle) Love the pixel art, audio and atmosphere in the game! <br/> <br/>I did find the limited view a bit too limited, although I understand its idea. The problem is that I'd end up stutter-stepping where I knew there'd be enemies to get the upper hand. Also had some slight troubles entering some doors, even though they showed the W prompt. <br/> <br/>Other than that - fantastic game :)
Aug 28 20:34:00 7m 00s Connected Worlds: Planetary Conflict Couldn't play with 3 players, but the idea and execution seems nice :)
Aug 28 20:42:00 8m 00s Ludum Galaxy 64 That was a really fun game - would love to see it more fleshed out in the future :) <br/> <br/>The way you implemented planet take-off was really neat!
Aug 28 21:32:00 50m 00s Space Pioneers Seems like a really fun game, but I'm not entirely sure why I suddenly start losing planets, especially after my cultures had 3/4 of the map and I couldn't make any more connections. (I assumed more connections to a planet would influence it more?) <br/> <br/>Would love to play again if I understood more of what's going on and why :)
Aug 28 21:45:00 13m 00s 4 Dimensions Short and sweet - make more levels :) <br/> <br/>Would have liked if I could turn while standing still, but I suppose it added to the challenge. <br/> <br/>Fun game :)
Aug 28 21:53:00 8m 00s HEAL Loved the pixel graphics, and the platforming/controls felt good. <br/> <br/>The way you implemented the "second world" was cool and surprising, and how the mechanic had to be used to ultimately get to the end of the level. <br/> <br/>Make more levels :)
Aug 28 22:22:00 29m 00s The Weaver Of Links Fun concept, nice music and interesting variety in the worlds :) <br/> <br/>It was quite punishing having to start from the beginning of the level when dying close to the end though. Maybe consider a checkpoint midways? <br/> <br/>Had fun playing!
Aug 28 22:34:00 12m 00s Sunborn: The tale of connected worlds Loved the visuals - especially the silhouettes in the intro, and the creepy audio :) <br/> <br/>I thought the controls and platforming felt great, and would love to see more of this game. <br/> <br/>Thumbs up!
Aug 28 22:38:00 4m 00s Dust That was very different and interesting :) <br/> <br/>Didn't really understand what I was doing at first, but it got neat once I did.
Aug 28 22:53:00 15m 00s Icecream and World Domination Interesting linking/combo mechanics. <br/>The later levels got pretty rough, and seemed to require very precise timing at times, but it was a good challenge :)
Aug 29 18:22:00 19h 29m Dude Launch That was an original take on the theme :) <br/> <br/>Made it to level 7 before I lost too many dudes to complete the level. Then I sent the rest of my dudes into space, because - well - I could. Fun was had, even in defeat :) <br/> <br/>Nice and catchy music also!
Aug 29 18:38:00 16m 00s Killbot's Last Adventure Impressive visuals and both music quantity and quality! <br/> <br/>Fun game too :)
Aug 29 18:46:00 8m 00s I Think I Broke Something Difficult but fun! <br/> <br/>Love the visuals and character/world variety, and the fast paced gameplay. I wish there was a bit more time to reach a portal though. If I was on the wrong side when it opened, I'd rarely reach it :( <br/> <br/>Thumbs up!
Aug 29 18:51:00 5m 00s Node 54 Interesting concept with a neat visual style. <br/>Inverted up/down controls were a bit strange, but wasn't a big problem after a short while playing.
Aug 29 19:55:00 1h 04m The Great Black Cards and randomness are two things I love in games :) <br/> <br/>I had to restart a couple of times to get going, but it was very fun once I did. Would be cool to see it further developed.
Aug 29 20:04:00 9m 00s Worlds Collide That was really fun :) <br/> <br/>My clump of miscellaneous space thingies started to expand really fast once I was able to absorb planets. <br/> <br/>I'd have loved to keep playing after the game ended, but I understand that you want a limit if the intention is to compare high scores (and obviously to limit scope for this compo). Maybe make an optional mode without a time limit and score if you'll keep working on it? <br/> <br/>Thumbs up!
Aug 29 20:23:00 19m 00s Level-Sync That was really fun and original. <br/> <br/>First time ended at 1:46. It took me a while to understand what was going on and how to solve it, so it took 13 seconds the second time :) <br/> <br/>Make more levels! Would love to see a lot more of this.
Aug 29 20:43:00 20m 00s Princess of Illusive Tower Interesting game - would be cool to see more of it. <br/>I especially liked the lighting and different moods of the realms.
Aug 29 21:17:00 34m 00s Phantom Hunter It was confusing at first, but once I understood the mechanics it was very fun. The fact that shooting drained life didn't dawn on me for quite a while, and it was frustrating to die so fast :) <br/> <br/>I liked how the two worlds were connected, and both had to be utilized. The effect when switching from the dark to the light one was also neat. <br/> <br/>Fun game!
Aug 29 21:24:00 7m 00s Troika - how long will you cooperate? Difficult game, but fun once you figure it out. Fun with upgrades and limited energy so you have to prioritize their order :)
Aug 29 21:30:00 6m 00s Tubular: A Game About Tubes Humorous game, and some interesting twists on the different panels. <br/>I thought all panels of the same color were supposed to work the same, but I found out they didn't the hard way :)
Aug 29 22:11:00 41m 00s The Legend of Light Wow, that was absolutely amazing. Played through all 15 levels, and enjoyed them all thoroughly! <br/> <br/>Loved the gorgeous pixel art and effects, and the gameplay was fresh and addictive. <br/> <br/>More levels please? :)
Aug 29 22:24:00 13m 00s Tiles at the Juncture Refreshing take on the match X mechanic. Was fun having to adjust my way of thinking how to match tiles when the world suddenly switched. <br/>I like the way the music changed between the worlds also. <br/> <br/>Couldn't really figure out what the small colored gems below the tiles were for though. <br/> <br/>Seems like a game well fit for a phone indeed :)
Aug 29 22:43:00 19m 00s Twist And Weave Loved the physics and the way the chain moved around. Some levels were tricky where you had to sling the tail with accuracy to connect the last orb, and very rewarding when it worked :) <br/> <br/>Couldn't beat all levels myself, but you should make more levels with all sorts of difficulties between the ones you have now, so there's something for everyone. Unless you want most levels to be difficult of course! (But you should still make more :)
Aug 30 10:06:00 11h 23m Mispool Fun concept and nice physics :) <br/>Would be cool to see more done with the idea, maybe balls with different behaviors?
Aug 30 10:25:00 19m 00s Spayce! I really like the concept and nice pixel art :) <br/> <br/>My problem was that 3 out of the 4 games I played, the first island piece I got wasn't big enough to connect to a world with a chest. Then a devil spawned and killed me, without being able to do anything about it. <br/> <br/>The 4th time, I got the fireball powerup, but the second devil I encountered somehow managed to kill me before I killed it, and I'm really not sure why (I shot at it every turn I could). <br/> <br/>Would be interesting to see where you'll take the game from here though :)
Aug 30 10:32:00 7m 00s Crossworld Club Love the pixel art and humor in the game :) <br/>Short but sweet!
Aug 30 10:39:00 7m 00s Parallel Rift Loved the visuals and music, and the controls felt great. <br/>I wish there was a "safe zone" where you spawn, at least for a little while, as I ended up dying right at the start after a few clones. <br/> <br/>Great concept - would have liked more levels :)
Aug 30 23:35:00 12h 56m Arched Dimension Love the art, mood and music :) <br/>Feels like the nice beginning of a great game, given more time! <br/>I'm impressed about what you got done during the jam.
Aug 31 09:48:00 10h 13m Flipper Nice art and music, and some pretty fun levels :) <br/> <br/>The controls felt a bit too floaty though, and it was especially frustrating to jump and land on small platforms when I'd often slide right off them again.
Aug 31 09:59:00 11m 00s Shooting Planets That was pretty fun, I'm glad you finished the game! <br/> <br/>I think the controls would feel a bit better if you didn't turn quite as fast, as I'd miss a lot of shots by turning too far when aiming. Other than that, the tank controls are unusual for a shooter, but add to the challenge in a fun way :)
Aug 31 16:55:00 6h 56m Hello World Unique and fun game mechanic :) <br/>Also loved the visuals and the moody and calm music.
Aug 31 18:25:00 1h 30m Nomoj Nice pixel graphics and audio :) <br/>Switching to combat into an isolated part of the original map is a neat idea.
Aug 31 18:32:00 7m 00s Lenore: Dark Days Ahead Love the audiovisuals and atmosphere in the game :) Nice use of lighting effects also. <br/>I couldn't beat it because spiders kept lurking around my spawn point, but I had fun while it lasted!
Aug 31 18:55:00 23m 00s Caught Between That was really fun :) Love the pixel art, and the platforming controls feel good. <br/>Died right before the last gas can on my best attempt in the compo version - jumping into an off-screen laser :( <br/> <br/>The only problem I had was that my character would sometimes keep moving after I let go of the key, which always resulted in a death. Happened in both the compo and checkpoint versions. <br/> <br/>Other than that - great game!
Aug 31 20:11:00 1h 16m Alice Anxiety The visuals, audio and creepiness of the dream world all create a great atmosphere! <br/> <br/>Would have loved to keep playing after the sudden end.
Aug 31 20:42:00 31m 00s Collision I enjoyed the room shuffling mechanic, and how more rooms would be unlocked as I found additional circuits :) <br/>I also liked the writing a lot - it added nicely to the overall atmosphere of the game. <br/> <br/>As already pointed out, some rooms felt pretty empty (undestandable for a game of this scope made in 48), but I'm sure that's easily remedied given more time. <br/> <br/>Fun game!
Aug 31 20:54:00 12m 00s Provider Bob Really nice graphics and sound, and a shop with weapons and upgrades adds a lot to the variety. <br/> <br/>Also liked how different the planets were, with different backgrounds and enemies. Impressive for such a short time in development :)
Sep 3 21:15:00 72h 21m Satellites Fun and relaxing gameplay once I figured out how it worked :) <br/> <br/>I really liked the visuals (especially the satellite trails when launching to a far away planet were neat) and the background music.
Sep 3 21:24:00 9m 00s Singularity Enjoyable game, short but sweet :) <br/> <br/>I didn't have performance issues with the game, and thought the platforming controls worked well. The only thing I had a problem with was the hitbox for attacking. It seemed to be wider than the graphic, but there wasn't any visual feedback until the enemies died. The bouncing in the uppper world when getting hit might be a bit too harsh as well, but wasn't really a problem. <br/> <br/>Loved the pixel graphics and atmospheric music as well. Had fun playing!
Sep 3 21:33:00 9m 00s Linker Fun concept :) <br/> <br/>I had to try the one massive wormhold approach once, of course, but found out it wasn't a good strategy to get a high score for the level :P <br/> <br/>Had fun!
Sep 3 21:53:00 20m 00s ConnectTheWorlds Was fun figuring out how to land on the different planets, and a nice touch with the engine upgrades :) <br/> <br/>It was pretty frustrating how the engines randomly turned themselves off though. <br/> <br/>All in all fun game!
Sep 3 22:39:00 46m 00s Dominions'n'dominoes That was amazing. Easily my favorite entry so far. Would have loved to play a physical version with friends also. <br/> <br/>The first game was confusing, but I had a blast playing the second one. I love board- and card games, and the system where you pick an action for the round, and it can't be picked again until the next round. <br/>Gorgeous visuals definitely don't hurt either :) Impressive how you got all this done - this polished - in such a short time. <br/> <br/>I'd buy the full version of this game.
Sep 3 22:52:00 13m 00s BOND Very fun concept! Love the visuals and platforming feel. <br/> <br/>Playing the post-jam version was really great, and I'd love to see more done with the game :) <br/>The disconnect mechanic and how it needed to be used to solve the levels felt very fresh, and really had me thinking a couple of times!
Sep 3 23:00:00 8m 00s Close Your Eyes Neat concept, and very fun to play :) <br/> <br/>Would have loved to see more levels!
Sep 3 23:29:00 29m 00s Star Trucker Interesting concept that became stressful after a couple of years :) <br/>Fun gameplay and nice visuals. I liked the choice of upgrades, and how they could make or break that coming year. <br/> <br/>Would be nice to see where you're taking the game from here!
Sep 5 23:07:00 47h 38m Dreamonaut Lovely visual style, and a nice little story. The variety between the different worlds was great. <br/> <br/>I wish your own projectiles were visible though. <br/>The bosses were a bit on the easy side when they could be kited to mostly keep them from even shooting projectiles. <br/> <br/>Fun game :)
Sep 5 23:22:00 15m 00s Balance the Worlds Fun concept :) <br/>Would have loved to play more if there were more interactions between the planets (and more planets!) <br/> <br/>I thought the controls were intuitive enough, but a bit clunky if I wanted to switch a bunch of elements from one planet to another. <br/> <br/>I wasn't sure what the goal was to begin with, but I got the credits, so I guess I did things right :) <br/> <br/>Fun beginning of a game!
Sep 7 21:24:00 46h 02m Void Space While it wasn't very interactive, I love the look of the game/simulation and how the moving thingies light up the paths as they move between nodes. <br/> <br/>I'd love to see where you're planning on taking this :)
Sep 7 21:28:00 4m 00s Heavenly Finger Squad That was pretty fun, and funny :) <br/> <br/>It was pretty challenging, but had a nice risk/reward system where you could try to poke the lower ladders to drop multiple ones. <br/> <br/>Interesting music as well - it sounds like it was recorded live?
Sep 7 21:39:00 11m 00s Kosmovalse Pretty neat game. I like how the character clings to the surfaces when you land on them and walk around them. Also found it cool that jetpack fuel and ammo were tied to the same resource :)
Sep 7 21:51:00 12m 00s The Life of a Pixel World Interesting concept! <br/>I couldn't really tell what worlds would be safe to move to beforehand though. I'd usually move a big chunk to a new world, and quickly move it to another one if it didn't immediately thrive. <br/> <br/>I had fun :)
Sep 11 17:23:00 91h 32m A Dance of Fire And Ice Fun take on music games and the compo theme :) <br/> <br/>Would have loved to see more variation in the beat in more advanced stages! Made it to 1.1x, but it was quite difficult to keep the beat until the bass kicks in at that point, so restarting was kind of a chore. <br/> <br/>I had great fun with the game :)
Sep 14 17:23:00 72h 00m Connect with the Dirt Interesting concept and visuals, nicely executed :) <br/> <br/>I had an issue where using the connect mode when I had more than one life saved would use them all up, instead of just one. I beat the level after realizing this (and a few failed runs due to bad placement) though :) <br/> <br/>Would be nice to see more done with the idea, and some more levels.
Sep 14 18:06:00 43m 00s Where Did The Stars Go? That was a lot of fun :) Loved the visuals and the relaxed atmosphere. <br/> <br/>Didn't beat the second world because I couldn't figure out how to fill the orange meter more than about two thirds. Eventually the game would slow to a crawl with hundreds of snails other things covering the planet. <br/> <br/>Had a great time - would love to see the ideas you didn't have time to implement during the jam fleshed out :)
Sep 14 19:26:00 1h 20m Computer, Open That Door! That was a ton of fun! <br/> <br/>I didn't really know what I was doing the first time, but beat it with one jump left :) <br/>The second time I got lucky and caught 4 of the crew in the same engine room, and ended up beating it with 10 jumps left. <br/> <br/>Really love the concept and visuals, and would love to see more of the game. Different ships with different types of systems maybe? :)
Sep 15 19:43:00 24h 17m Lucy's Journey Fun platformer with nice and responsive controls :) <br/> <br/>20 deaths later I couldn't figure out how to pass the crushing platforms right after the second checkpoint though, so I gave up there.
Sep 15 20:53:00 1h 10m Solar System Hero I was confused at first, but the video cleared things up. <br/> <br/>The game could use some small icons on/near the planets to show resource stock and the production/consumption delta. It was hard keeping track when I was setting up routes, and forgot what a planet needed. I'd also have wanted to quickly cancel a ship route without removing each waypoint separately :) <br/> <br/>Fun game though - would be nice to see more made out of the concept!
Sep 15 22:18:00 1h 25m 100 Days Fun concept and well implemented :) <br/>Love the pixel art and scope of the world. Didn't quite get to the end, but had a lot of fun along the way!